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File: Are you serious now.jpg (15 KB, 346x332)
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>create a system
>it's good
>but have a huge ego and expect the system to become popular through word of mouth
>do 0 PR for the system
>do Pikachu face when the system tanks
Literally the story of every new indie system in the last 20 years. What's wrong with people in this industry? Does this industry only attract retards or what? It seems that way because only DND has created an official online service, while the rest believe that Internet is something secondary in the 21st century.
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>>97821411
>>create a system
>>it's good
>Literally the story of every new indie system in the last 20 years.
Lol
Lmao even
Roflmao perhaps
>>
>>97821411
>Literally the story of every new indie system in the last 20 years.
Except, you know, the gazillion of them that was commercially successful. And usually achieved that, because their creator had a huge ego.
A typical fail system is a half-assed game that someone wrote on the napkin, then re-typed to Word, saved as PDF and published for 25 cents on drivethrouRPG, being lucky if the game earned 5 bucks within a decade.
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>>97821449
Anything would be better than dnd, but dnd has a PR team and people who are not puritanical assholes, so they use the possibilities of the Internet to the fullest, while the rest of the industry is cavemen who continue to insist that in the 21st century their product should remain analog only.
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>>97821476
>At GenCon 2012 it was announced that CCP Games/White Wolf would not continue to produce table-top RPGs.[citation needed] Onyx Path Publishing, a new company by White Wolf Creative Director Richard Thomas, purchased the Trinity games and Scion from CCP and became licensee for the production of World of Darkness titles (classic and new), as well as Exalted. Onyx Path does not hold a license to the Mind's Eye Theatre titles.
So much success
>>
>>97821476
>Wyrd Games
>Revenue $986000
>Corvus Belli
>Annual revenue $4,705,525
>Warlord Games
>$5 Million
>Catalyst Game Labs
>Revenue $5 267 000
>Fantasy Flight Games
>$17.8 million.

>Wizards of the Coast
>Total Annual Revenue: $2.187 billion
Lmao
>>
>>97821411
>but have a huge ego and expect the system to become popular through word of mouth
Where did you get this idea? Most TTRPGs are put out by hobyists that just want to share their stuff. Most of the rest are hobbyists hoping for a small amount of passive income from writing up the work they already did on their game for their group.
Hardly anyone even expects to quit their real job, because there's no real money in them.
>>
>>97821492
>>97821519
You literally listed random games that nobody would have heard about if they were handled the way OP or the original anon described.
Congrats on proving his point.
>>
>>97821411
Marketing would cost me more than I would make selling
>>
>>97821492
Onyx path published CoD for like fucking decade. Is that not success to you?
>>
>>97821519
So, by your metric, any store that isn't Walmart and any restaurant that isn't McDonalds is a failure?
>>
>>97821683
>random games
These aren't games, these are companies that own games. So you're officially retard and tourist.
>>
>>97821726
Yes. Cry about.
>>
>>97821492
And then OPP, employing largely former WW employees, continued publishing WoD and Exalted, which people continued buying and playing. I don't know why you're mentioning White Wolf, an established company started in the early 90s, in a discussion about indie systems in the last 20 years, though.
>>
>>97821759
You seem to be the one that's purposefully decided to live by a criteria that pisses you off.
>>
>>97821759
What if instead of crying about it we just reject your criteria?
>>
>>97821791
>>97821793
Then you will be retards who ignore reality and live in a fictional world. Well, at least it checkout.
>>
>>97821759
kek
Well fair enough



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