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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
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>>97824776
Yeah I have sex so I like rolling dice in catan.
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>>97824776
... where is any game in this?
Or you had a stroke when posting and thus the rules and gameplay were never posted?
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>>97825007
Catan.
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>>97824776
nice table, can I take her for some uhh solo playtest in the back out back
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>>97824776
>But the girls, as you can see, are a bit small
But that's the whole point, anon. That's what makes them cute. What would you want big girls for?
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>>97825300
To fuck duh. You stupid?
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>>97824776
I would play the shit out of this, also being a hex tile placement enjoyer since Gamrauders.
The dice rolling is acceptable enough as long as it's not the main focus. You might be able to substitute tile draw for the randomization element.

Best hex tile game I've played in ages is called Cascadia, very clever, might not hurt to check it out.
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>>97824776
>This is my game
>But I won't tell you what's the game about or what's it like
>Randomly switches to Catan
ESL-kun, is that you?



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