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Given that anime and anime inspired cartoon styles have become pretty much the norm or at least incredibly common in most other forms of indie entertainment (TTRPGs, videogames, comics, animation, even miniature wargames). How comes it remains a relatively rare style to find in board games, an industry that operates almost entirely in the form of independent creators and small studios? How comes it still carries associations of being an art-style of games "for kids"?

It was so strange when pic related came out seeing people "warning" others that even tho "it looks like a game for kids, it's actually quite difficult and heavy".
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>>97826974
Because it is? I would never think that the image you just posted is nothing but a game for kids or manchildren and womanchildren.
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>>97826986
If you aren't a manchild or womanchild, why are you here on /tg/?
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Because board games or for kids and people with kids
Most of those other mediums have been edgy for decades, half a century even. While board games usually bring Candyland to most people's minds
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>>97826986
anime forum.
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>>97826986
>man/womanchildren

Brother, we're on 4chan. That ship has sailed.
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>>97827016
>Because board games or for kids and people with kids

I think it's more of the latter than the former. Given that there's lots of games with political/historical themes. And plenty of MtG/DnD style art with blood and guts around. I didn't want to default to just saying "it's a hobby dominated by boomers" but I guess it might actually be the answer.
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>>97826974
>It was so strange when pic related came out seeing people "warning" others that even tho "it looks like a game for kids, it's actually quite difficult and heavy".

We live in an odd world, where people over a certain age in America have Animation=For Kids engrained into them. This is actually a constant source of embarassment and even controversy at the Oscars, with animators from around the world (including America) having to endure the host and organizers endlessly infantalizing the category, and have even started petitions asking the Oscars to knock it off already.

This is primarily because animation in America is usually understood as Disney/Pixar, but it also has to do with animation on television in America for several decades being predominantly a vehicle for advertising to children. Shows like Transformers, He-Man, and countless others are a direct result of the regulations about advertising to children being relaxed in the early 80's.

Younger people who grew up with Adult Swim and Toonami and even younger people who grew up with Netflix and Crunchy Roll have no such illusions about animation being exclusively for children, but there's still plenty who are raised in households where there only exposure to animation is Disney/Pixar.
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>>97826974
Professional artists are incredibly cliquey and the Eastern and Western art spheres only overlap briefly in certain fanart spaces.
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>>97826974
It's not really used in western games much so when I see it I figure it's some mediocre "thing: japan" game
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>>97826974
A good chunk of the board game audience is people accustomed to everything being soft and kid-friendly, even if a particular game is too complex for actual kids. It's just the sort of market that's been cultivated.

Or to put it another way, despite Pokemon being a game for kids, very few kids are going to have the patience to sit through any of the existing Pokemon tabletop games out there. But the people who want a Pokemon tabletop game still want the child-friendly nostalgia of Pokemon, rather than decapitating a pikachu and having blood spray everywhere.
Just because they could make it more adult doesn't mean it'd be beneficial to do so.
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>>97827100
>but it also has to do with animation on television in America for several decades being predominantly a vehicle for advertising to children. Shows like Transformers, He-Man, and countless others are a direct result of the regulations about advertising to children being relaxed in the early 80's.
That's sound analysis but I don't think it's the case. You have series like Gundam and other mech shows, that are definitely toy commercials and definitely(at least at first) were aimed at kids, still managing to to take themselves and their audience seriously for the most part.
And it's not like there weren't attempts by animators and directors in the US during the same era. I guess American audiences just didn't care enough and the stigma never left. I do think Japan treats art more seriously than the US.
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>>97827141
>gundam
>for kids
Gundam Wing was 70% politics and strategic discussion, 20% following characters who are just looking for a place to die, and 10% robot stock animation placed on different backgrounds.
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>>97827133
>>97827100
To clarify, aside from the association of animated styles with "for kids". It's also just not common in general, even in all-ages games, with most kid-friendly board games going for fairytale animals in the woods and other such themes. Pic related

The game in the OP has nothing that isn't appropriate for kids thematically or art-wise, it's just normal pastel moe anime girls. The game is just a giant spreadsheet eurogame akin to Lacerda's designs that some might consider too crunchy to have fun with and thus "not for kids" or "not for casual audiences".
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>>97827174
>>gundam
>>for kids
Yes. And?
The first Gundam came out in 1979 and was absolutely aimed at children, had children's toys, caused the plastic model kit boom in Japan which was aimed at kids, had chibi spin offs for kids, and notable for having a slightly older teen and young adult fanbase because, you know, it was for kids so it wasn't expected.
Which is my point, it took itself seriously, was enjoyable for multiple age groups, while toy commercial shows in the west rarely did to the same extent.
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>>97826974
TTGs have been better gatekept than video games or comics, so gay/trans shit, while still prevalent, has not been allowed to take over as much. Since gay/trans is the primary audience for anime, the infestation has progressed more slowly.
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>>97827187
>the plastic model kit boom in Japan
Which is not really a kid's hobby. There are lower grades so young kids can build them easily, but they're not making toys to play with, they're assembling relatively fragile models that will break if you just pose them too aggresssively.
Higher grades are not just beyond children, they're beyond some adults as well.
>chibi
Not neccesarily for children, but if they had a spinoff aimed specifically for children, that would mean the main title was aimed at an older group.
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>>97826993
Because a medium has nothing to do with age. There are movies for children, teens and adults. However, OP came here, posted the most Pixar/Disneyslop image possible and asked why is considered for children. The answer is that the aesthetic he just posted it's for children. Anime for adults exist. Cartoon for adults exist. But the MANCHILDREN has this weird tendency to suck slop for children like it was mature. Just consume media aimed at your actual age bro. You know, things that can portrait themes like violence sex and mental health without being censored to hell and back.
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>>97827255
Gunpla were aimed at kids and were made after the previous toys, which were more childish, flopped. Gunpla were, and still aren't, as complicated and demanding as more traditional model kits, even back when gunpla had more in common with those. Model kits had a big kid audience back in the day, Gundam wasn't even the first anime to do it, it was Space Battleship Yamato. Which itself got model kits after the success of the Thunderbird model kits, a kid's puppet show.
High grade, real grades, all that didn't become a thing until the early 90's. There weren't grades back then
Bandai sold a line called Hard Graph, which is gunpla but required glue and painting and more tools besides just snapping them together like lego. Gunpla are meant to be accessible
>but if they had a spinoff aimed specifically for children, that would mean the main title was aimed at an older group.
yeah older kids
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>>97827258
>asked why is considered for children.

Actually the question was why it is an uncommon art style in the tabletop boardgames.

Also

>pastel anime is pixar/disneyslop
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>>97827258
>But the MANCHILDREN has this weird tendency to suck slop for children like it was mature.
Nintendo fans
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>>97827283
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>>97827331
It should be important to note that though Clover made children's toys for Gundam, that does not make Gundam for children any more than Rambo toys make Rambo for children.
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>>97827255
Maybe Japanese children are just more careful with their toys than you are.
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>>97827258
The entire group of “Animation is Cinema!” Crowd that talks about how mature Puss in Boots: Last Wish was but has never heard of Anomalisa.
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>>97827338
I gave my Death Scythe Hell model to a small Japanese child to play with, and he foided it a thousand times and broke all the joints.

I was so angry with him I rolled up a newspaper and tried beating him with it, but he caught it, folded it a thousand times, and made a hundred swans.
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>>97827141
>that are definitely toy commercials and definitely(at least at first) were aimed at kids
this is 90% of the reason that gundam was shortened to 40 episodes and would have been a footnote in japanese history if teenage girls werent writing letters to bring the show back

gundam being aimed at kids was their biggest mistake because the teens who actually liked the show didnt buy the toys
which is why when gundam came back with the compilation movies, the toys were gone and replaced with plastic model kits squarely aimed at older buyers
then when zeta gundam came out, the show was made from the ground up to cater to the seinen demographic, with silly elements like the gundam hammer removed, and with the mecha re-made to be more plamo friendly instead of toy friendly
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>>97827342
I just read a summary of that anomalisa movie and it reads like a lynchean fever dream. What the fuck
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>>97827331
Teenagers are kids. More appealing doesn't mean intention. Look up Plamo-Kenshiro or any plamo commercial from the time and you will know they were aimed at kids and extremely popular among them. I laid out all the facts, like how there weren't grades, things didn't start with wing, they're simpler than traditional model kits(that were still popular among kids), do what you will with them but those are the facts
>>97827338
The Japanese keep care of their retro games better than Americans too
>>97827356
Gundam having a notable female audience is another thing too, it was basically Japanese Star Trek in that regard
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>>97827356
>with silly elements like the gundam hammer removed
almost like the super robot elements in the original were aimed at kids
plamos are toys btw
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>>97827338
And that means it's good that their products are shoddily built and prone to breakage. Japanese thing GOOD, always.
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>>97827187
>https://youtu.be/DDjcZ_792YA?list=PLmNQWwGKGrqQdkrqa9dBzstwElDKyVJBm&t=879
I like your school of upbringing, nothing makes a strong personality like early exposure to war crimes, death, and holding your shit together right after your parents die.
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Gundam WAS for children.
Now it's for AGP transgenders. Yuri show bitches!
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>>97827649
>Implying that isn't all mecha as of late.
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>>97826974
Traditional games?
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>>97827649
Yuri is hot though, only fagets can't appreciate lesbians
>>97827685
For once this spammer has a point
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>>97827685
Board games are as traditional as it gets.
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>>97827016
Highly debatable, there's a shitton of board games that encourage unhealthy levels of competition, not to mention that a good number of people here play RPGs like boardgames anyway.
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>>97827574
>almost like the super robot elements in the original were aimed at kids
and gundam was failing because of it
they transitioned hard once they learned that kids werent watching the show, and the teens werent buying the toys

gundam was not popular with kids, it was popular with teens
so the pivoted hard away from the kids market
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>>97827649
Yuri shows have been in anime far longer than this american culture war bullshit so anyone seeing anything into it or trying to claim some sort of victory from it existing is just deluded.
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>>97827572
>Teenagers are kids
they have never been considered children
pre-industrial societies simply had child and adult, with teenagers being considered adults
20th century societies hold teenagers as a distinct age group separate from either teens or adults
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>>97827342
How are they remotely related?
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>>97827793
And we ended up with idiots thinking it's ok to be a completely useless human being until you hit 40.
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>>97827738
>>97827016
To add to that, with stuff like KDM existing for so long and being so successful, you'd think other designers would get a clue. OP's game was also highly successful. The demand seems to exist.

Tho on the other hand, that one game about strippers garnered some controversy, so some puritanism certainly exists within the hobby.
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>>97827342
Braindead take. No one ever talks about that bullshit. "Animation is cinema" is exclusively Anime and most of it is Ghibli. GitS, Akira, Grave of the fireflies, Paprika, and the usual suspects Mononoke, Nausicaä, Spirited Away...



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