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Does anyone have experience on running two systems simultaneously? I want to inject dungeon crawls with investigative mysteries and the prospect of characters going insane. I figured CoC and D&D would be a good place to start, because I want to move toward a bigger idea I had but need practice.
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>>97830819
I've done exactly what you're talking about in GURPS and it worked beautifully.
Also, since CoC is a BRP system, you should look to something like Mythras to integrate dungeon crawling into your game.
Basically, D&D doesn't belong here.
>Not everything has to be D&D. It's not appropriate for many, many types if games. Broaden your horizons.
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>>97830819
I ran a game based on the Persona videogames a while back. I used Kids on Bikes to simulate the investigations and free time in reality, letting my players do side stuff to get temporary buffs to their D&D characters. Then once they had discovered the next target/dungeon We switched to D&D where their characters were their Personas and they ran through the dungeon. It ended up being every other week we would switch systems; a week investigating, a week dungeoning. It worked well enough, but I'm sure there's another singular system that could do it both without the need to homebrew so much. I think I would try to stick to one system in the future though. In your case, Maybe something like Arkham Horror RPG covers both the combat and investigation better than the two systems separated.



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