How important is artwork and visual aesthetics to a tabletop game?
Important for drawing in people, not as important for player retention but still a relevant factor. Specific aesthetics can draw and repel potential players, but the art is irrelevant if your gameplay is boring/bad. This applies to myriads of other fields/businesses too in regards to logos and advertising.
Autistic rollplayers will seethe nonstop, but the cover art is the first thing you see of any system that's not a word document. (and even then, it might have a cover art)Art does a lot to set the tone, along with the way fluff is written.
>>9783158550% off a rulebook should be artwork if you want a good system
>>97831635>not as important for player retentionTrue, in that the rules and playstyle have to be consistent with the art that drew players in. Otherwise you end up with a supposedly grim post apocalyptic world and you end up with modern fallout.
>>97831585Who drew the top left?
Some people are more visual than others
>>97831992word