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File: image2-zy0msi95ay.png (1.57 MB, 1000x1000)
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▶Previous thread: >>97697376

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973

▶Rules and Resources
[Missing in Action]

▶Team Summaries for Dummies
[Missing in Action]

▶3rd Party Tools
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/
https://th0mas-h0ward.github.io/ktc/#/

▶TQ: Are you happy with the reveals? How do you feel about Nemesis Operatives?
>>
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You do play with your kids, right anons?
>>
>>97832072
my dad had a fireplace like that but replaced it with a massive wood stove which he replaced with a pellet stove. By the time I had a place for the wood stove he scrapped it for a few bucks
>>
>>97831823
>TQ
I'm not necessarily that interested in the nemesis operatives specifically, but they're an interesting addition and if they're a sign of things to come I can be excited for those future things.

>>97832072
My what
>>
>>97831823
>>▶Rules and Resources
>[Missing in Action]
https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ
Why do retarded newfags insist on making threads?
>>
>>97832072
I only ever wanted kids with one woman and she's over 30 and fat now so no.
>>
>>97831823
>TQ
Well i am still sceptic about nemesis operatives until i know the rules but it can be good.
Only one team in the box and again some gounts and a character to ramp up the price is a rather shit move. Most character models are way to overpriced, even for gw and the gounts are just...
But i like the new red terror model, i just wisch he was not that expensive and a regular team with the gounts.
>>
>>97832072
Have non and my 8 nephews and nieces all have absolutely no interest.
>>
>>97832072
You should know better than to post something like this
>>
>>97833691
Find another one.
>>
>>97831823
Is the Red Terror a communist Stalin dog whistle?
>>
>>97833731
>Only one team in the box and again some gounts and a character to ramp up the price is a rather shit move. Most character models are way to overpriced, even for gw and the gounts are just...
the gaunts exist purely to add 30 dollars to the price tag.... i would unironically prefer if they just had a bunch of plastic trees as terrain if they're gonna do that. I also thought it would be a 5 man elite team, not a 10 man, which jacks the cost up more....

Would be best if it was just 5 catachans vs. red terror, 110 dollars.
>>
>>97833879
>bunch of plastic trees
yea for those that have units for joint ops already it would be way better but for those that do not have it is not that bad. And yea its obvious that the gounts are in there just to ramp up the price... also 5 operative elite teams usually do not really cost much less than 10 operative teams, if at all.

>5 catachans
... 6 operative spacemarine teams but catachans are stronger.... you really thought it would be a 5 operative elite GUARD team? ey sorry but thats just pure stupid.
>>
>>97833968
>... 6 operative spacemarine teams but catachans are stronger.... you really thought it would be a 5 operative elite GUARD team? ey sorry but thats just pure stupid.
scions are literally sold in boxes of 5 and guants ghosts is a box of 6, kill team isn't a linear powerscale.
>>
>>97831823
40k bro here, when are they doing pre orders for that model?
>>
>>97831823
>TQ
Kind of. There is a chance I might get to reuse my Krieg Veteran Guardsmen as the spectre squad kill team.
But I'll probably need third party/3D printed bits to pull it off.

>>97832072
I don't have kids.
I would if I could.
My dad played chess with me when I was a kid. Good times.
>>
>>97833988
>scions are literally sold in boxes of 5
Yea that is why they are so expensive and just the sidekick of the inquisitorial agents team. Powerscaling in 40k is all over the place i know but not THAT much especially not for some no name guys.
>>
>>97834007
if they were a catachan team they'd be like Sly Marbo and shit and then they wouldn't be no name.
>>
>>97834038
>they'd be like Sly Marbo
NO, kill teams are no name teams (in this game at least) and sly marbo is a special guy, having a whole team of that would make no sense (and gaunts ghosts try to be that already) what does not incline they are on the same level as a squad of spacemarines especially outside of jungles.
>>
>>97833968
>>97833988
>>97834007
>>97834038
>>97834056
Holy mother of ESL
>>
>>97834093
It's all germans and polish spergs

Poles are a type of jew btw, which could explain some things.
>>
>>97833130
The last time we left making threads with oldfags, the general was dead for half a year and was missing everything from the OP.
>>
>>97831823
>TQ
They make me feel cautiously optimistic. The fact that it's a whole expansion based on asymmetric narrative scenarios gives me hope that the designers will get away from sucking tourneyfag cock someday.
>>97832072
My kid isn't even a year old. When he is old enough I'll probably start him on something straightforward like Warcry first.
>>
Anyone got an updated table of all the teams and the way they play/boxes
>>
>>97834093
>>97834120
Hey guess what you're still a fag.
>>
>>97832072
I bought him a couple of models, but he wanted to paint them quartered so fuck that.
>>
>>97831823
>How do you feel about Nemesis Operatives?
I do not care about them at all gameplay-wise, but I would love to see them as a way to get more non-40k-army-tied models like the BSF expansions were.
>>
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For the Plague marines toxic weapons do I get the extra 1 damage immediately after one attack applied in that sequence or do I have to fight or shoot again for it to enable?
>>
>>97837206
Shooting damage is all dealt at once so it couldn't apply to a single attack regardless

But as for melee, the weapons profile is 'locked in' when you select it for that fight action. So you'd need to fight again (or with a different operative) for toxic to kick in
>>
>>97837206
The rule states that toxic adds 1 to both damage stats for the weapon
So each time you deal damage from a crit or regular hit you do 1 additional damage
For example, the champion's plague sword effectively has a 5/6 statline when fighting/retaliating against a poisoned enemy operative
>>
>>97831823
Really excited for the boss fight stuff. I'm sick of my local scene and discords all being sweatlords who just do competitive grinding.
>>
>>97838433
I agree that the competitive aspect sucks, but it makes for faster games which makes for more games played total. And it doesn't suck like 40k competitive when you get your shit pushed back up your asshole from the list-build alone so deployment feels like feeding the other guy.
>>
>>97833869
It was a period joke

The other one was old one eye

A dick joke
>>
>>97832072
My lil cousin is into malifaux
>>
>>97838659
I would rather spend longer playing a narrative game than grind out several smaller competitive games honestly.
>>
>>97838659
>makes for more games played total.
Why would that be better? I get that it is nice that you easyer find time for shorter games but what benefits do you have to play two short games instead of one longer?
>>
>>97834093
You speak english because you only speak english.
I speak english because you only speak english.
>>
Got gifted the Agents of the Imperium boarding patrol for my birthday, how are the two kill teams in it?
>>
>>97839417
I like breachers, they are nice to play and was a decent power level most of the time (not sure how they are right now though).
Starstriders... no idea. Never saw anyone play them but the people here that play them seem to like them.
>>
>>97839366
>I speak english
If you were part of that conversation then you most definitely don't
>>
>>97839700
Well REALLY BAD enlish.
>>
>Clawed Fiend nemesis operative
>grotesques nemesis operative(s)
>exodite dragon knight nemesis operative
>necron deceiver nemesis operative
They can do a lot of stuff with this format.
>>
let's say I have 5 tarellians and 5 barghesi from that one box set, don't ask me how I got them, would you say this unit of 10 is a good kill team: Tarellian Dog Soldiers? It feels like most pets in kill team are usually like one or two and then a kill team of 5-9 guys though. But the barghesi aren't actually dogs either, they're just aliens who got enslaved by other aliens.
>>
>>97839417
I remember there was a brief moment in 2023 when that was cheap as fuck, like as low as 110 bucks free shipping, then suddenly people were scalping it for 200 bucks or more. I hate ebay. That part of 2023 went by really fast too.
>>
>>97840060
Or maybe I'd run it like Kill Team Wolf Scouts with 5 tarellians and barghesi and the other 4 barghesi can just be for the memes on my shelf.
>>
>>97840061
So it wasnt my imagination after all. Was slightly remembering something similar.
>>
>>97840072
A lot of the boarding patrol boxes got released like that. CHeap at first. The thousand sons one might have been one of the few decent boxes they actually got then.
>>
>>97835045
>>97702930
>>
Will Kill Team Phobos ever reappear?
>>
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>>97841045
Already has
If you mean the upgrade sprue, probably never, but it's so minor that you can most likely do without it
>>
>>97839417
Breachers have received a few buffs and are pretty okay. They do better on close quarters boards
Starstriders weren't doing well for a long time but recently got some significant buffs as well
Neither are meta picks but should be just fine for casual play
>>
The devlan box is cool to me since I have nidders and haven't really updated them in years (didn't bother with the 'new' gaunts because lmao why would i shell out for a bunch of mooks) and Tanith/Catachan are interesting to me, but it's a shame GW didn't want to make the IG regiment anything/made them some kind of jungle cadians and I wonder if for 175 bucks it's not really worth getting.

It's weird to me they have some boxes >>97841247 that are 105 bucks and then the price is jacked up for stuff like Shadowhunt.
>>
>>97843832
About the price, It is the "out of season box with non competitive gimmik with extra rulebook". That at least could explain the it a bit.

>>97831823
I would really like to take the new 40k Histarii models and make a AoD or similar elite team proxy team but ... sadly nearly 10€ per model.. no thank you.
>>
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Knarloc as the next beast.
>>
>>97838823
Look this game is just not for you.
You can play the older versions of kill team or other skirmish wargames. But kill team feels great, fresh, innovative and unique because it is exactly how it is. Don't get me wrong, current 40k is trash, competitive games can be trash. But current kill team is one of the best games GW has released (I know the bar is not particularly high) and the older editions of kill team were mediocre at best.
Infinity is a good comparation, if you don't enjoy the technicality and traction of the gameplay you will never like games like this one, and that is fine, there are other games for you. Don't hurt yourself complaining about something that is not broken.
>>
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>>97838659
>it makes for faster games which makes for more games played total
I have yet to see a game of KT24 not turning into a rules-lawyering slugfest.
>>
>>97845724
If everything smells like dog shit check your shoes
>>
>>97845616
Not him. The problem i see with current KT is that if you take it too serious it gets really annoying so you need to play it more casual but for more casual play it gives not enought.... variety other than play another team.
>>
>>97845595
gnarloc
comes with 10 carnivores
vs. space marine rapetors.
>>
>>97831823
Red terror just screams, beggs to be golden daemon entry to me.
>>
>>97845777
>>97845616
My big issue with current kill team is that it is much harder to make a "your dudes" list. It is kind of all about the rotation now. The game is fine played causally, but you do get weird rulings like this.
>>97845724

It could be my local shop though, as even "casual" games get people miffed if you did not rebase 100s of old ork models, or use old models in general. You also only see hyper competitive lists now.
>>
>>97846145
>"casual" games get people miffed
Yea sounds not really casual to me.

>your dudes
Also an sidefekt of the missing listbuilding what is part of the mussung variety of the games. If you play against one player playing breacher it feels like you played against most people playing breacher, they all feel kinda the same.
>>
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Thousand Sons, Death Guard, and Emperor's Children are all going to get Kill Teams pretty soon, right?
>>
>>97846667
bro your plague marines and warpcoven?
>>
>>97846676
Isn't Warpcoven rotated out now? And I'd forgotten about Plague Marines.

But either way, those are both just repurposed old models.
>>
>>97845737
I bey you think you are very smart.
>>97846145
>>97846166
KT24 feels like playing a trading card game with preconstructed decks only. There is no reason to change almost anything about your list between games since Teams are optimised for any scenario.
>>
The brood brother ploy cult devotion, does it work with lethal x?
and the insidious ploy, valid target in any way right? so if someone could shoot him he cannot dash?
>>
>>97846759
>trading card game with preconstructed decks only
That is quite the interesting comparison. Not bad, not bad. Let's see if nemesis operatives can change anything about that.
>>
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>>97847919
Genuinely my biggest hope for the expansion. If it can make two players using the same team feel like genuinely different enemies, it will be a goldmine for variety compared to the current situation.
I'm making do thanks to having a high variety of opponents and owning a dozen teams myself but if I didn't the game would get stale for sure.
Also, pic from one of the two games I did the other day.
>>
>>97848085
>genuinely different
Probably not that drastik, just hope it bring a little diversity and shakes things up a bit. Llast edition was similar for me, i made many teams but how things are going it is just to expensive and to much work, rules and less opponents.
>>
>>97846759
>I bey you think you are very smart.
Right back at you buddy
>KT24 feels like playing a trading card game with preconstructed decks only. There is no reason to change almost anything about your list between games since Teams are optimised for any scenario.
Maybe if you only play official matched play on GW approved terrain layouts
If you are as smart as you think you are, I bey you can come up with some interesting missions/boards that require a different approach
Also you don't always need to take the optimal combination you know, I often play Alpha Legion with mark of chaos undivided for example
>>
I'm running an intro game in a few days, what missions etc have people found are best suited for teaching new players the game?
Any advice would be helpful
>>
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The Spectre Squad Kill Team has me a bit curious about how likely it is that the Krieg Veteran Guard with some additional units with conversion can be utilized and reused as proxies where the unit can easily be identified to what it is a proxy for.

I only know of the current units from the Adepticon article: https://www.warhammer-community.com/en-gb/articles/jwpyca89/adepticon-preview-2026-the-red-terror-hunts-elite-cadians-in-new-kill-team-expansion/
Is there more to the spectre team? More options which may mean more converted operatives or is that it so I can get straight to planning things out?

I'm just wondering if I missed any other info and pics for the upcoming spectre squad kill team.
>>
>>97846683
Warpcoven is out of tourney rotation but will keep getting updates through the edition, so it doesn't really matter
>>
>>97849423
Preliminary Ops in the core book
>>
>>97849448
The preview article should show all the models, but if you're uncertain you can always just wait for the release when the full rules go up
Either way we don't have any more info atm beyond the article
>>
>>97850733
>Either way we don't have any more info atm beyond the article
Looks like I can get to planning then.

How's the Anvil Industry stinger bits for a stub gunner proxy?
https://www.anvilindustry.co.uk/m1919-stinger-machine-gun
>>
>>97851634
I should have included the other option, but Anvil has "PKM" STLs too.
>pic related
Which would be better? I can probably switch the stinger's barrel in place of the PKM's barrel as I think the PKM STL's barrel is too thin.
>>
>>97849448
If i remember correctly the only thing we know about is that gunner has different options (plasma melta famer). They have shown all operatives but not all weapon options for them as far as we know. But other than gunner and the leader i doubt there will be any options.
>>
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Making pipes.
>>
>>97853676
GOOD, good. Looks strange if they go up like that
but the grafiti is really cool.
>>
>>97853750
They go up to the other floor, duh
You just can't see the ceiling's texture from the other side anon
>>
>>97854257
XD well if you say it like that.
>>
>>97849023
>Maybe if you only play official matched play on GW approved terrain layouts
This is why you play GW games. Why would I put effort into modding and hacking GW slop if other games give me much more out of the box? The only valid reason to play GW games other than being fan of the lore is the fact that you can pack your Kill Team, travel 12 000km to the other side of the planet and play the same game with the same rules rather than wonder what whacky variant of Necromunda is being played by the local community. Kill Team is a card game with minis, simple as.
>>
>>97853676
I need to go find some pvc pipes
that looks real good
>>
>>97846683
>>97846676
EC needs either pleasure cultists or some kind of jetpack thing.

I would also accept Exodite dragon knights vs. bikers of slaanesh which can also be run as new chaos bikers
>>
>>97854675
The most unique thing EC has always had has been the sonic weaponry, just extend that idea and have (at least) 6 unique sonic weapon users.
>>
>>97846667
The color of your space marines is not a faction.
>>
>>97855126
let me guess you are also one of those that cryed about "cadians instead of catachan"
>>
i dis like murderwing
>>
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Been 2 weeks of silence soon, I want to know where this new expansion is going.
>>
>>97851929
>If i remember correctly the only thing we know about is that gunner has different options (plasma melta famer).
I was expecting that. Thank you anon.
I should have mentioned that in the post, thanks again.
>But other thangunner and the leader I doubt there will be any options.
Is this a common theme throughout all Kill Teams with few exceptions?
>>
>>97856507
A lot of teams are unfortunately limited to swapping their sergeant and gunner loadouts, and even then there is often one build that is better than others most of the time.
>>
>>97856507
>Is this a common theme throughout all Kill Teams with few exceptions?
It really depends on the team. Some have little to no weapon options, others have plenty.
>>
>>97832072
No kids of my own and all I have are nieces.
>>
>>97856532
>>97857052
Thanks for the head's up.
I guess it is a good thing that things are a bit consistent since I got into KT during the Kommandos vs Krieg stuff.

Now back to >>97851646
Which is better as a proxy's weapons?
The Stinger (pic related) or RPK/PKM posted over at >>97851646

There's also some historical weapons
MG42
>https://www.anvilindustry.co.uk/mg-42
Bren gun
>https://www.anvilindustry.co.uk/bren-gun
Lewis gun
>https://www.anvilindustry.co.uk/lewis-gun-rifle-stock-1

The M249 SAW I think is a good mention.
But admittedly I kind of want to keep things mostly from Anvil's STLs so I can modify them in Blender if I can conjure the willpower to try and wrangle that software.
>>
>>97855999
We probably hear nothing for a while because of 11th edition for bighammer.
>>
>>97858899
>Which is better as a proxy's weapons?
Personal opinion, pic related looks the most like it could be out of 40k second place bren gun third mg42. lewis and rpk look to modern.
>>
>>97858978
Thanks anon!
>pic related looks the most like it could be out of 40k
Could the "autogun compensator" (assuming muzzle isn't the right word) make the gun look more fitting in the 40k universe?
I'm talking about the little barrel end most visible on GSC autoguns.
I can probably find a fan made free STL proxy and move the autogun barrel "ending" onto the stinger's barrel in Blender if I can generate the IQ level to work with the software.
>>
>>97859025
It could, maybe a little bit. But i don't think it is woth the efford if you are not familiar with the software. BUT if you want to get familiar with the software anyway this would be a good starter projekt.
>>
>>97859041
>It could, maybe a little bit. But i don't think it is woth the efford if you are not familiar with the software
Fair enough. I'm planning some Anvil shopping and some of their digital models are on the list so I might get to it soon after a bit more catalogue skimming.
>BUT if you want to get familiar with the software anyway this would be a good starter projekt.
Yeah it would be a good start in modifying digital models with other digital models.
Could blossom into me doing actual professional 3D work and then getting slammed with the full weight of AI related stuff.
>>
>>97832072
Maybe one day but for now I'm just trying to escape my cunt of a wife and not get too divorce raped.
>>
>>97858899
The stinger looks best. 40k weapons shouldn't look ergonomic or comfortable to use.
>>
Got my hands on 10 Genestealer-Metamorphs. Wanne use them as proxys, any team suggestion? My first idea was Mandrakes.
>>
>>97864296
Mandrakes would be pretty strange, their rules are so specific. Metamorphs have hand flamers though, so maybe you could tool them up to be novitiates or sanctifiers? It would require a bit of conversion and a few extra models almost certainly but it could work really well.
Otherwise, check how goats would work.
>>
>>97865113
I thought about Mandrakes exactly because of the sneaky theme, low armour, only 4 specialists for less conversion and i thought they the basesize was the same. Now i see it is different. Mandrakes have 28 and Metamorphs 32, like marines. For Sanctifiers and Novitiates the theme feels less fitting and the equipment differs way more. Even if i could improvise most of it for Sancts excluding the Missionary.
>>
>>97865211
I thought the flamer teams would fit because of the devotion and faith aspects otherwise. But check Hernkyn, Scouts, and Kommandos for options to play them as if you're looking for sneaky options.
>>
>>97865296
>Kommandos
Yea they feel kinda fitting too. More close combatoriented, sneaky, weak armour and basesize fits as well. Thx
>>
Is there a cheap and easy way to get Genestealer Familiars? I would need two for the Kommando conversion. Also an idea how to make a sniper.
>>
>>97845724
I'm certain I don't play it correctly in my group. We've been using Compendium teams up until recently, now that everyone in the group has recent kill teams. But we don't do crit ops, still do missions from the older editions and agree on any sort of cover issue with 'Can you see it'. This would easily pass as no cover in our group.
>>
FFFFFFFFFFF
I shoud have bought Tomb World 8 months ago, sold the models and kept the terrain.
>>
Red Terror has genuinely got me into the hobby instead of being a secondary. Or will, whatever. How much of a hassle should selling the humans from the box be? Better off just waiting for an individual release and not buying the box?
>>
>>97870784
Selling the Guards for a reasonable price is no problem. Selling the gounts would be a problem. So hard to tell what would be better. the box has usually discount but also stuff you do not need.
>>
>>97870826
I don't mind keeping the gaunts because everything would be my first minis anyways. Start with this KT, and then I could build up more after. Gaunts are probably not going to be something I can have too much of for a while, so I was only really concerned if getting rid of the humanslop would be a hassle.
>>
>>97870977
Sounds fine to me then.
>>
>>97870784
Guys at my local store split boxes sometimes. You could probably find someone to that wants the other half ahead of time.
>>
>>97870992
Thanks brother.
>>97871270
Would be nice, but since I'm not part of that social group it might be more of a hassle. I guess I could try their game night, show up and ask around. Maybe.
>>
>>97870656
Buying A1 Mini and printing it with a 0.4 nozzle on 0.8 setting would be better and cheaper in the long term.
>>
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>>97870977
Tyranid prime from Levithan can also be bought on ebay for like 14 bucks, as opposed to the GW price of 42 bucks.
>>
>>97849448
I need to see the sprue and find out how hard it is to kitbash as krieg.
>>
>>97873040
Why would you need to see that? Other than the weapon options for the Leader we know and see everyhing. 10 guys, a leader, a typical gunner, a sniper, a spotter, a grenadier, a medic so far like always. What differs is the rocket guy, the rocket launcher guy, the mg guy, the guide and the beacon. It is save to assume that the only things on the sprue are the lasguns head options and maybe granades/knives/bags as decor.
>>
I know y'all can't really steer me in the direction of it or it gives it away, but I was wondering if there was ever a Tomb World terrain scans out there? been looking with no luck
>>
>>97873300
It took me about 20 seconds to google and find at least two sets.
>>
How likely will the ork kommandos models be "proxiable" as the Spectre Squad models?
Along with a few orky additions too.
>>
>>97878988
Well at first there would be the problem of basesize, kommandos is way bigger. Other then that:
leader, no clue about weapon options yet so who knows if they fit.
dakka guy as the maschine gunner
rocket as rocket
sniper as sniper
comms as vox
flamer as flamer

from there you have to get creative
grot as vox dish?
knify as guide?
>>
>>97879169
vox dish will be a token in game anyway
>>
>>97879249
Just thought on how to use the most Kommando models.
>>
>>97853676
My poor dkok have lost all 3 of their games so far. Rough start. (2 standard games against elites and a family one custom map)
>>
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>>97881980
>>
>>97881980
Do you have 14 guys? Can you tell how the games went in a bit more detail?
So the family game was against Vespids, the other two where against what?
>>
>>97872032
Thanks for the suggestion!
Only tangential to thread topic so spoilered but, found a friend who wanted Space Marines for a long time but was scared off by the prices, so we split a Leviathan box we found at 15% off MSRP locally plus the getting started box from a rinky dink LGS, so if we did our math right both of us got basically a 70% discount on over 1000 points. Gonna sell the second nidder prime probably though, recoup a little more cost I guess. Now I just do the same for the KT box when it drops, EZPZ.
>>
>>97884202
1. I do not believe you will find the box with a discount anywhere, ever.
2. How does your math work?
>>
>>97884589
1. That's fine, splitting it would still be acceptably priced.
2. Looked up current costs at MSRP for all the shit as individual kits and compare to the price we actually spent.
>>
>>97885622
>as individual kits
Alright, that was your approach.
I hope you find someone to share then.
>>
>>97831823
What does this mean for the future of kill team?
>>
>>97886061
Probably nothing.
>>
>>97886061
I wonder if they go so far to make damage zones. Making each gun its own operative n such.
>>
>>97886061
It means the Knights In Kill Team jokes will finally be real.
We can also pray that it will mean more fun options for playing, without messing up the usual games.
>>
>>97886061
It will only be Armiga so basically a cybot.
>>
>>97886061
It means war dogs/armigers will be nemesis ops, but have no effect on the 'normal' game
Even if a knight serf team could be kinda cool
>>
I find it strange that there was never a mechanic that increased the number of defence dice or a model that had less from the beginning. I do not like the "if attack makes x damage reduce by 1" mechanic anyway.
>>
>>97890823
I mean, there used to be, back when Defence was a stat. I always thought it had more use case than what they did with it too (e.g. plague marines could have been 2 defence but had much more HP, making them feel like they have truly rotten armour but also a lot of bloated flesh to chew through).
>>
>>97890856
There was some in last edition? I can remember it was a stat but not that they actually played withit. I thoughtthey removed it because they did nothing with it anyway.
>>
>>97890885
A lot of pet type operatives (servo skulls and the like) had DF2. As you say, they never actually used it as much as it could've been used.
>>
>>97890901
Oh right i think the CAT had that.
>>
We need a horde team that really plays with assisting in melee. Hormagaunts rule "overwhelming Swarm" Assisting increases the Atk characteristic by 1 as well. (or by 2 instead of increasing hit stat?).

Btw wrecka crew is full on "stealth, if no one is left it counts"
>>
>>97886061
>>97886497
>>97887250
>kill Team: Imperial Bondsmen/Chaos Serfs
Easy
And GW will charge extra because it's two sprues instead of one. Or even make a box that's just the same kill team fighting itself because one has spikes.

And then Knights/Chaos Knights will be a 'real army' instead of just giant robots shitting all over the place.

captcha sucks today
>>
Finally got my Pathfinders today. What am I for? Can I build a reasonable team with multiple drones or is Shas'las spam a thing? I would rather not buy another box or even extra bodies if not needed and I simply like drones.
>>
>>97892211
Congrats on finding an OOP kit I suppose.
Looking at the operative select options it seems you can bring up to 6 of the drones, but I doubt that's a very good option. Either way, I believe the kit only has the parts for two drones, both of which you'll probably be forced to take in order to get a full team.
>>
what's the most fun kill team to paint?
>>
>>97892211
Recon drone is very strong, even if it takes two slots
Pulse drone can really boost your damage when set up properly
Grav drone can be good against melee teams
And the drone controller makes them all faster, free GDMP, and can enable infinite range out-of-activation drone actions

I don't really feel like the marker drone is that useful when you have the HIM equipment
But the basic gun drone is surprisingly shooty
>>
>>97891369
They could kill two birds with one stone by making a dark mechanicum kill team that falls under chaos knights as an army
>>
>>97892882
Fun? Depends on what you like about painting (or hate). If you like it easy, necrons, maybe tau, angels of death. If you like a challange the harder ones are usually things like mechanicus, genestealer cult, the more complicated chaos marines (thousand sons).
>>
So with rumors of 11th release in june july, i don`t think we get any KT news befor that.
>>
>>97897291
red terror box will probably be up for preview this weekend
>>
>>97897314
It better, we've had 3 weeks of no further info since they revealed that imperial knights will be in kill team (vague)
Like we still have no idea what gamemodes this release even apply to
>>
>>97897314
For real? How come you think that? I mean i want the book and the Red Terror even if i have the old model. No real use for the imps but meh.
>>
>>97897355
The next few preorder items will be the adepticon stuff so there's not much it could be
>>
>>97898002
Ooooh makes sense. Didn`t know that.
>>
Death Guard vs Death Watch
>>
>>97901663
The two guys on the ledge on the right gave me a bit of a mindfuck for a second. Thought they were just on the ground and was wondering why they were massive.
That's what I get for browsing before I have my coffee.
>>
>>97901739
>on the right
*on the left
FUCK
>>
>>97901663
How did it go?
>>
>>97901879
His shield guy pushed right into the middle and absorbed WAY too much of my firepower to put him down. Damn 2+ save. Eventually went into Melee to finish him off, but it drew too much of my attention, allowing him to grab points. At the end of the game I was reduced to my caster and my warrior and he had 2 left as well. But he managed to eke out a few more points than I did
>>
>>97901950
Ah yes, the good old "distraction carnifex" wins the game again.
>>
>>97901663
>Death Watch vs Death Guard
The Trademark™ Wars.
>>
Is Acolyte still around or was it abandoned?
>>
>>97902557
You can still find it, and I think there was half-done attempt at bringing it into KT24. I myself helped by making a PDF with all the battle honours from all factions from KT21 updated for the new edition, plus generalizing the ones that didn't work without faction abilities/ploys.
>>
>>97903845
Hmm so it is available but abandoned. Sad, i hoped there might be new missions. I played all i could find back in last edition.
>>
>Check out Adeptus Mechanicus Kill Team because curious if they have one
>They do
>Only 2 Admech
>The other 8 models are all Combat Servitors
What a load of dogshit.
>>
>>97906533
They have two actually, though the other one will only last until the end of the edition. It has 5 skitarii and 5 sicarians (generally).
>>
>>97907025
Don`t bother, he just wants to stir trouble.
>>
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Battleclade really is tough to play against for some teams huh? Had a game today where I just sorta crushed a kommando team, 5 casualties against a full wipe and a score of 20-9. Makes me feel bad when I play them, despite how fun their setup game is.
>>
>>97909357
Really that bad ey? Thought it only catches players off guad that are inexperienced against them and once you know how, they are no problem.
>>
>>97911318
Forgot to add that, yeah this was a relatively new player that hasn't played against them before.
It just feels so bad because when the enemy doesn't know how to play against them they end up running head first into three 4/4 flamers and effectively five special weapons that all fire more times than they should and get absolutely annihilated.
>>
>>97911615
Well that would explain it. One of the problems of KT teams in general is the gotcha stuff you can work around as soon as you know how but get you until then. Mostly startet with fellgore i would say and got more frequent in new teams.
>>
>>97832072
i dont even have a gf anon....
>>
Do you guys think about background for your teams? I mean not just story but also details like base, transport n such?
>>
>>97832072
do not post your kids on 4chan you moron
>>
>>97912752
Well at least he is hiding her face.

>>97912251
Your point? There a dozens of kids around, just grab one (just a joke please don't).
>>
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>>97912530
mechanicus xenos research station gone wrong, ending in genestealer cultification, based mainly in the guts of various voidships and orbital stations after their OG research station got splattered by the ordo xenos
>>
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>>97912530
I always make sure I have some idea, but exactly how much and in what form varies depending on the team. I could tell you something about any of the teams in pic rel (except the raveners in the background) but it would vary from a general concept for what the team does all the way to having 20 distinct characters with their own bios. Sometimes you don't really need more than a good concept.
>>
do you like having tokens?
>>
>>97912530
Yeah our current KT campaign is set in a system that is a calm spot in a big warp storm so ships appear in the system badly damaged from the storm as a prelude to their specific team story (besides a few specific races). Usually a team is provisioned one light transport and a few others boons and banes at the start. After that they have to find new recruits/vehicles for transport by completing missions or setting up manufacturing.
>>
>>97913679
As opposed to?
>>
>>97913679
Depends.
Mission tokens or tokens that have models (or you can make nice models for) Yes.
Dozens of tokens that are just paper, not really but i understand that to some degree you need them because it makes bookkeeping way easyer.
>>
>>97913478
>>97913582
>>97914065
Nice to see that there are more people creating headcanon. In my group i was the only one doing stuff like that so i created my story alone and mostly onesided (often after the game depending on mission and how it went). I try to use physical models i own for transport or mobile command centers (that way they can be terrain in missions and we can create custom missions around them) like my inq agents having a blackstar as a mobile command center, came to the system to assist mechanicus against orc attacks and found a genestealer cult fighting against deathguard and nurgle cultists.
>>
>>97897314
Sadly not, would have been nice timing getting for pre-order on my birthday.
>>
>>97916086
Now it's just the KT box and HH stuff from adepticon that haven't been previewed yet so it should be in the next 1-2 weeks
>>
Think vehicles will work as nemesis operators or will they be too small?
>>
>>97917683
Fuck if I know but we have confirmation of everything between crisis suits and dreadnoughts. I'm doubting that non-walkers might be available but I'd love to get to put my rhino or predator on the table in some way.
>>
>>97917625
Hmm let's wait and see then.

>>97917683
To small? They will be to big. But ruleswise they will most likely not be available officially.
>>
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Played some games today, Deathwatch vs. Hand of the archon, then Kommandos vs. Canoptek Circle.
Lots of swingy results based on lucky dice, and a Tomb Crawler that refused to die thanks to Nanomachines, son
>>
My Sisters against my buddies' Tau Stealth suits today. I just havnt figure out how to beat these guys yet...we called it in turn 3
>>
>>97920454
This may sound stupid but there is really nothing you can do depending on the terrain. In general you can only try to stay out of LoS and play objectives better or rush and charge and depending on how the terrain is you will just get gunned down. Play against them in gallowdark and it changes everything.
>>
>>97920454
As the other anon hinted, that terrain setup looks custom made to let him shoot you with no retaliation possible if you stand on any objectives. Those containers next to the drop zone giving him vantage over objectives with no heavy terrain and making him harder to reach with a charge lets him just sit back and punish you for hiding on the objective is just bad map design. I'd place something heavy between them, not necessarily close enough to the objective to give it heavy cover but in a position such that it obscures the objective at least.
In general with stealth suits you need to be able to get close safely, so you can bypass their defense mechanisms, and then set up many threats at once. They can mitigate one charge a turn, and they can shoot and then conceal once a turn, but if you get a second charge or force them to go on engage a second time so you can shoot them, you get massive value immediately.
Sniping their leader early is also really good, since he's a support for the lategame.
>>
Extreamly stupid idea. Mathing stats for creating custome operatives / npos.
Something like: Wounds x 2^(60/Save-9) - [(2-apl)x4]% - (6-move)%
or for weapons (cc no specials): (60/hit-9)2 x dmg2 x atk3 -(dmg+1-crit)%
>>
What models do you consider dropping in sanctifiers for the generics and why? I started painting them up and I'm pleased with how the first one came out for my basic level painting and I'm considering a second box so I can build the other two gunners and four preachers.


Having four models with no alternate builds in that set is some real soft penis shit
>>
Haven’t played since late 2024, what’s changed rule wise?
>>
>>97923179
There is a neat little pdf on the homepage telling you.
>>
>>97922334
To what purpose though

>>97922619
Drill abbot, reliquant, and salvationist are three models I only take if they work well against a specific enemy team. Magnets really help the team if you only do a single box, because those models are often bad but sometimes really good.

>>97923179
Aside from individual team updates, approved ops 2025 happened. It removed the scouting step and made tac op balance markedly better.
>>
>>97923299
>To what purpose though
If the system is decent it would solve two major problems of kt, not having rules for the units you like and customization.
>>
>>97923397
idk I find it easier to just base it off the most similar unit that is already in the system or using their species as a baseline. So human 6 wounds, officer+1, light armor +1, shield +1, heavy armor +2. So a guy with heavy armor, shield would have 9 wounds. ork base wounds would be 10, nob is +3 and so on. I mean I guess you could devise a point buy system but I think that would be somewhat unwieldy. Another easy solution is just using a rank system where if a guy gets enough xp he gains a rank which is a flat +1 wound per rank or something for narrative play.
>>
How do the murderwings play? They aren’t in the chart that used to be on the kill team threads
>>
can someone post the infographic with all the teams plz I can't find it
>>
>>97924946
Excellent question. If anyone's got experience playing as and/or against them, pitch in. I want to add them to the chart.
Same with the insidiants too, though at least there I've seen them in action.
>>
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It's that time of the month, where I be a sweaty bitch for a fistful of dollars. What should I bring?
>Canoptek Circle
>Deathwatch
>Kasrkin
>Fellgor
>Angels
>Plague Marines
>Vespids
>Aquilons
>>
>>97926766
Canoptek would interest me the most but i say Aquilons.
>>
Wich Inquisition teams second half option does what? On first glance, kasrkin scions and veterans are neatly the same as well as arbites and breachers. Wich should i chose?
>>
>>97927855
Well, scions is literally just worse kasrkin as an inquisitorial option.
Vetguard is the horde option, 6 bodies and 3 gunners as opposed to the usual 5 bodies and 2 gunners from the other choices.
I don't really think breachers have much of a purpose for inqy agents anymore, they used to get 6 operatives but now they're just kinda bad as a requisition.
Exaction squad does some nasty shit with the subductors (if they lock an enemy in melee, that enemy can either fall back and be followed using the relentless in pursuit ploy or fight and get fucked by the shield rule, and meanwhile your other arbites can shoot them for free) and have their beefy shotguns in exchange for basically no gunners. They're an insane wall against melee enemies.
SoS is really niche, 3+ saves aren't that impactful and while the greatsword option is good the other two weapons are mid. They can troll warpcoven and that's about it.
>>
>>97926766
Kasrkin, for the hardmode.
>>
>>97928355
Hmm so basically chose between vetguard for more bodies, exaction for melee or kasrkin for better ranged. I think i go with vetguard then, thank you.
>>
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When was the last time GW released a Team that was just an existing 40k unit with an upgrade sprue? Was it Nemesis Claw? I still delusionally hope for a Fire Warriors Team with an upgrade sprue with nothing but extra bits for the turret.
>>
>>97929223
If you get such a team they are new fire warrior models, probably. And yes nemesis claw seems right.
>>
>>97929223
Last edition. Starting in the KT24 starter, every team has been a new kit.
>>
>rumor new kabalite warrior refresh coming (prob end of year)
hmm do I pickup the hand of the archon kit or just wait for the new kit.
>>
https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ
Added dead silence scans
>>
is the red terror actually out yet? i dont see it up on the secondary markets
>>
>>97931634
Of course not, it hasn't even been in a sunday preview yet
>>
>>97931593
Thx a lot.

>>97931634
No it most likely comes mid may.

>>97929767
I would not bet on rumors and end of year is quite far away but you do you.
>>
>>97931859
>>97931865
oh, okay, the preview was like a month ago so i thought it was out already, i dont follow 40k news closely but i saw the OP pic and it reminded me so i thought i'd ask since GWs community news site is ass to navigate
>>
>>97931892
We haven't even gotten a single followup article to clarify any of the vagueness in the first one.
>>
>>97929627
Brood brothers? Or are they last edition as well?
>>
Rulesquestion, Arbites Vigilant can shoot while in controle range if i am not mistaken but not the operative he is in controle range with?
Ruthless efficiency say "other frindly exaction squad operatives" can be ignored, sounds like he himself still counts. Also sidenote Raw if we play with npos and one is in combat with an enemy (or if i play coop with a friend that dies not play exaction squad) i can't shoot in that melee right?
>>
>>97931892
The reveal shows are for the next ~4 months worth of releases, the sunday preview articles are for the following weeks preorders
>>
Anyone played killteade guess the operative? 3 tries. I am always close but never won. I usually find the right team apl (faction duh) and base size but never the operative itself.
>>
Are there any plans from GW to give "legends killteams" support of any kind in the future?
>>
>>97935292
We hope they do but no official statement regarding that (also unlikely seeing even 40k is often missing units).
>>
>>97928510
didn't they buff kasrkin?
>>
>>97936550
They where so bad all the time it basically became a meme, they got buffed multiple times and are still stuck in the lower brackets. No idea if the last buff was enought thought or if they are still one of the worst teams.
>>
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>>97928510
Well you see anon
I want that 40 bucks
>>
>>97935292
They've stated before that they'll keep giving balance updates for them until the end of the edition.

>>97936550
They did, but not in a way that fixes their fundamental issues. In a straight firefight, they're quite good now, but they lack tools to reliably deliver their guns' damage without losing to a bad initiative roll or certain types of enemy trickery.
>>
>>97936988
>balance updates
Yes but that is with classified/unclassified. "Legends" rules do not get balance updates but at least some form of rules for the new edition for people that want them but you always have to ask your opponent if he is fine with them because they do not get balanced.
>>
A bit random, but has anyone here played any of the homebrew teams posted on KTDash?
>>
>>97940151
Let's say it like this, most are at max useful in joind ops. Not recommending to play them against other players.
>>
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Finished one more piece of the tomb world today while waiting for my opponent. I missplayed horribly in the game and lost like an idiot. One day the whole set will be done, I swear.
>>
Deathwatch watch sarge is optional but the only leader? How does that work? I did not see any rules for that case.
>>
>>97943293
Leaders aren't really a thing in this edition. Most teams still have them because they make sense thematically and are an easy way to make a team more interesting, but there is nothing requiring a team to have a leader nor have I seen any rule that interacts with the leader keyword.
>>
>>97943443
Ooooh now that you mention it. Thx my bad.
>>
Brood Brothers supremacy.
>>
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>>97886061
>What does this mean for the future of kill team?
Imperial Knight Scoobies
https://www.youtube.com/watch?v=sG6ok9-nJR4
>>
>>97945643
Just for fun or is there a reason?
>>
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>>97945733
We must secure the existence of our people and a future for purple children
>>
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So how do you deal with shit like this as squishy factions like brood brothers? I did a kt round vs angels of death and found it very hard to fire at anyone without being just 1, 2 tap deleted by bolter volleys once my cover was canceled out?
>>
>>97947551
Better terrain setup and positioning or you just don't.
>>
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>>97947551
>So how do you deal with shit like this as squishy factions like brood brothers?
Take it on the chin and use the handful of Suicidal Retard™ gambits like Cult Devotion ploy, Sapper Final Defiance, and Iconward's Broodmind Devotion to take chunks out of the enemy even when you're getting assblasted.
>>
>>97947551
You just shouldn't expect to survive a return shot from anything stronger than an autogun. If the attacker hits on 4+ you can maybe survive a regular bolter. KT is lethal, so use your small guys to take objectives and force the enemy out and then hit them with the big guns to delete them.
>>
>>97947730
I might have to play more for obscured positioning for my guys vs in cover, that and spend an extra turn getting my gunners into position so I can shoot, then duck out of view with my 2nd ap point more than I was
>>97947816
We usually play for kill-victory points, which presents a problem for such a totally lethal faction as the angels. I've gotten good use out of the brood bros vs nurgle and kasrkins but with good chapter tactics my guys just kind of melt once engagements happen. I was pleasantly impressed by the primus' ability to sit in conceal and rain down stealthed needle pistol shots in conceal without being a valid target though. Worth 2 lasgun troops
>>
>>97947897
Kill op only definitely skews the game in favour of the marines, since the usual method of handling elites for a horde team is to force them out of hiding by just putting garbage units on the objective.
>>
>>97947897
totally agree to >>97948034
>>
>>97948034
Even vs the death guard nurgle op I haveI have a solidly above 50% win rate on kill op, since I usually use a screen of entrenched lasgun troops to force them to burn 2x AP gunning down a trooper before I swing out my gunners, and my gunners in cover can (sometimes) eat the returning boltgun double taps with good rolls. Saturate on every gunshot on angels of death just totally nuked that strat though
>>
>>97948141
thanks autocorrect for enfucking my post. But yeah, I find with enough lasgun troops you can screen your heavy hitter broodlings even on kill op, I think I need to spend more time skulking in cover in conceal, maybe take 2x full stack krak nades and go to town vs the next angels of death kill op
>>
Played two games with Plague Marines against AoD and Death watch and lost both on objective points cause I picked stupid tac ops and equipment.
Still fun though
>>
>>97948299
>Still fun though
glad tobread that. next time will be even better i hope.
>>
how many of the deathwatch marines are really needed to build? switching to them to try for a bit, but i dont want to bother making 10 if im really only going to use 6 or 7 of them regularly
>>
what do i do for armies i can't get the tokens for anymore? how necessary are they really?
>>
>>97949234
you can basically use anything you want in lieu of a token, print shit out and glue it to cardboard if you really want to ghetto it.
>>
>>97949217
>really needed
6
you only need more if you are REALLY competitive and also wanne prepare for balance changes. if you use magnets you only need 6 either way.
>>
>>97949217
>>97950615
very sorry i meant 5.
>>
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My (mostly completed) techno-primus for a little mechanicus themed brood bros KT. Unfortunately angels of death sniper shots were super effective vs the poor fucker
>>
Why are the stealth suits out of stock everywhere
>>
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Kill Team Monday. My Celestian Insidiants against my buddys Chaos Cultists. My Sisters did much better this week than last week against his Tau Stealth Suits...we will not any further of that.

Low-scoring game. 12 to 11 points. Won by 1 point, but it hurt. I was down to 2 Sisters, and he still had like 7 guys left. Some sneaky (and perhaps cowardly) actions allowed me to pull the win. We had the Op that allowed us to pick up the objectives. Had a Sister with 3 AP on turn 2, so I managed to grab one early and run with it.
>>
>>97956023
They're actually on the shelves, the problem is no one can see them
>>
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>>97956090
>>
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>>97956090
>>
>>97956023
Thats completly normal for kill teams to happen.
With the new box and more importantly the new 11th edition 40k on the way they concentrade the produktions there.
They are still kinda strong and new so many people buy them.

>>97952761
Looks neat and yea that always happens to me. I hate that sniper so much he needs concealed position as well.
>>
>>97956084
I like that blue, you remember what color you used?
Wow cult is one of the rare teams the anti psyker stuff has some use at all. Always best if a match is close and you have to do some sneaky stuff.
>>
>>97956110
Army Painter Speed Paint 2.0 Tidal Wave
>>
>>97957028
Thank you very much.
>>
Did anything happen to that co-op narrative campaign I saw in one of the reveals? One that started with you fighting your way out of a load of necron warriors and ending with you vs the Nightbringer?
>>
>>97834093
i will keep making mistakes i do not respect your swamp people tongue
>>
>>97958618
What do you mean? It was in the shadowhunt box and thats it.
>>
>>97832072
>posting your child on 4chan
Retarded
>posting your DAUGHTER on 4chan
Actual insanity
>>97859279
>he actually put the house, cars etc in her name
JUST
I mean the prenup meme doesn't do shit in court but just that one simple move does
>>
>>97958776
Is there a pdf of it anywhere I could have a look at?
>>
>>97958918
I can take pictures of my one tomorrow if no one has a pdf for you.
>>
>>97959022
Thanks mate
>>
Still holding out hope for a Haemonculus and/or Biophagus killteam in future. I need those mad science vibes.
>>
>>97960423
>Biophagus killteam
This would be sick if it actually gave us a new GSC unit and wasn't just existing Biophagus model plus existing Aberrant kit, like the Hierotek Circle bullshit.
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>>97961357
Hybrid Leeches: 4th Gens that use medicae practices as a front to infect the population with germ-seed.
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Dataslate out
Wolfs have been taken to the back of the shed and shot
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>>97962824
Seems quite harsh but probably fair, and it doesn't seem like they've just nerfed all the fun out of the team
I'm questioning the battleclade buffs though, I already feel like it's hard enough for my opponents to play against them
>concealed apparatus now lets you get a free meltagun shot with a flamer servitor
>neurocyclic reserve cells is once per turn instead of D3 times per battle
>also buffs to underseer's versatility and 4+ on the damage reduction ploy
I suppose they are the inverse of sanctifiers where they are really good in low skill environments but bad in high skill environments so they keep getting buffed?
I would say that I shouldn't complain since I find the team fun, but I also don't enjoy kicking the shit out of my opponents and it already feels like that's what's happening when I play them.
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>>97849448
I am kind of in the same boat. It seems like it will be a veteran guard option with more terrain interaction.. I kind of want to make a mordian iron guard team or style a feudal world team with laslocks and early firearms, but I want to see what is an option.
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>>97959108
Okay so shadowhunt doesn't have that; it does have the stuff pvp missions with the c'tan. I know Typhon had a bit about it but isn't fleshed out for a long campaign.

https://gofile.io/d/sKS7sw
>>
Thinking of quitting 40k for Kill Team - is this a good idea?

Can I play primarily narrative games with Kill Team?
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>>97963157
>Thinking of quitting 40k for Kill Team - is this a good idea?
Yes
>Can I play primarily narrative games with Kill Team?
Depends on your definition of narrative and who you play with, but KT isn't the most fantastic game for narrative play at the moment. Might change soon, but currently there isn't too much space for yourdudes compared to other games.
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>>97963157
Both questions answers strongly depend on you and the people you play with. If you like smaller usually faster games, kill team. If you like many options kill team is nothing for you because al rour options are EXTREAMLY limited not just equip but also models and rules to take (some 40k armys like custodes don't even have a team at all).
Neither game system really supports narrative play so you have to do your own thing in both.
If you like narrative, necromunda would be the better option but the game system is way WAY more complicated and have way less players but once you can play it and have people to play it with its really fun.
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>>97963157
Kill team is probably a lot more solid right now than 40k in my opinion. I play both, but the current state of 40k is pretty bad.

I would watch out for some issues with kill team. There aren't really many options to kitbash a your dudes team outside of maybe imperial agents. It can be done but is usually more difficult with other factions. There is also a time limit on what factions are playable in a format. It is not a big issue unless you have tryhards who only want tournament legal lists or you play in tournaments.
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Not really sure why, but I really enjoy the play style of tankbustas, blooded, and chaos cult. The horde stuff or just intense constant swing highs vs lows is really fun.
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>>97963766
Tankbustas are just pure cinema. chaos cult has so much going on and really some nice stuff they can do, also pretty unique. never played blooded myself so no comment there.
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You can choose one or the other to come out:
>Slaugth kill team
>Hrud kill team
Which one and why?
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>>97964222
We actually know what the Slaugth look like, so they’re the more likely candidate. Also, a team with a couple Slaugth commanding a bunch of their biological constructs could be amazing
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>>97964222
Slaugth. They're more interesting to me. Hrud don't seem particularly compelling or unique.
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>>97963182
>>97963261
>>97963600


Appreciate the responses. I suppose as a follow up - how uncommon is homebrew/houseruling?

My group is pretty pro homebrew in 40k, so don't see that changing much.

Example case; using Angels of Death operatives in a Deathwatch Kill Team to have them more gun focused than big hammer.
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>>97966644
Largely depends on your local scene but I run my Escher gang as Farstalkers and SoBs as Legionnaires with no complaints, just gotta make sure everyone knows what is what
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>>97966644
Homebrew depends again strongly on th epeople and what you want to homebrew. If you use just proxys that are made in a good way, (for example grots and orcs for ratlings and ogryns, important is Basesize, the rough siluette and that you can see what specialist is what, but some style is important too, not like using naked dudes as spacemarines with 3+ save or something like that) it is usually completly fine. if you start homebrewing rules that is usually not liked.
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>>97831823
How long I gotta wait for the Celestian Insidiants to get their own box? I wanna buy/build/paint/play them.
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>>97968160
Can be a few week or month and if you miss it they are out of stock all the time (probably). But usually they get release with the next box or the one afte that and the next box SHOULD be in may.
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>>97968160
The red terror box will be up for preorder some time in may and they'll be available at the same time
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Can I use my move ap to climb up something, then dash with ap 2 post climb, or does this rule stop that?
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>>97971958
Yes. You can also dash first to get close enough to a terrain feature to then climb it.
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How long until the murderwing team is being sold standalone?
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>>97964283
Wasn’t a single Slaugth able to take on Alpharius in a 1v1 and nearly kill him? They seem to completely outclass everything else in kill team
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>>97971958
You can dash befor and after a climb as long as the climb is finished or hasn't startet yet and is not a climb action itself.
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>>97972020
look
>>97970316
>>97968411
>>
Ok hear me out. The machine gunners head on the body of the top right. Big Boss easy conversion.
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>>97974623
>augmetic right arm
You mean Venom Snake
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Kill team : Killers of Killers, Ordo Sicarius vs Rogue Assassins. make it happen GW.

Also because I want a model holding the Exitus Pistol, one of the coolest pistol in 40k.
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>>97981812
>more imperium
>imperium vs imperium
nah thank you, i see the appeal of the teams but nope
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I know they're busy releasing 11th edition but couldn't we get ANY news about the upcoming expansion? It's been ages at this point, and we still know nothing about it except "somewhat big guys are in the game in some way in some gamemodes at some point in time".
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>>97981983
we wiil only get any info as soon as it appears in the sunday preview, it was always like that.
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>>97974623
>>97980509
The eyepatch is also on the wrong side.
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>>97983003
Holy shit you're right. It's George Sears.
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primed my wrecka krew. will paint them bad moons when they stop reeking of cancer fumes
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>>97985237
>bad moons...stop reeking of cancer fumes
Is such a thing possible?
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Any thoughts on running compendium vs compendium matches in KT24?
Was going to use the team rules straight from wahapedia with the old definitions of ceaseless etc
Only change will be allowing two picks from the KT24 universal equipment set alongside the 10EP you get in KT21
Main teams played will be nidders, daemons, marines, CSM and sisters
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>>97986173
You can do it and in general it is fine.
Taking equipment would make sense to cost 2.5 EP per new equipment. Some rules still might need some tweaking (mostly regarding cover and simple naming or phrasing things) even if you ignore the new universal special rules.
Wish you guys fun, i would join if i could.



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