"2026, I am forgotten..." Edition>What is Genesys?Released in November 2017, Genesys is a pen-and-paper generic/universal RPG system and toolkit by Fantasy Flight Games and EDGE Studio, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.https://www.fantasyflightgames.com/en/products/genesys/https://edge-studio.net/>Any news?The dice are still in stock. Also EDGE released a Twilight Imperium sourcebook for ships.>Where can I find the books?Check the Online Extras pastebin below for something useless. The core book is the only mandatory book.>Do I have to buy the fancy dice to play the game?Only if you want physical dice to roll. There are plenty of free dice rollers available online, now including the official dice roller app on mobile. Check the Online Extras pastebin for links.>Player-made Genesys settingshttps://pastebin.com/7knE7KSv>A quick and dirty primer on how the dice in Genesys workhttps://pastebin.com/GLgMUNPD>Online Extras (dice rollers, generators, PDFs, reference material, etc.)https://pastebin.com/VnMDzUGaPrevious Thread: dead
Good lord I haven’t seen a Genesys general is so long. Really missed it.Does anyone who still uses Genesys know any good guides for transferring 5e NPC stats into Genesys stats?Closest I found was an old PF1e->Genesys conversion, and it’s admittedly a bit roundabout.The Realms of Terrinoth book does cut down on a fair amount of conversion, but there’s always room for more GM options.
I'm interested in making something interesting out of Terrinoth. Right now it's basically the Chad Forger of Worlds meme, and I'd like to make it a bit more, shall we say, distinctive. I intend to start with the city of Nerekhall because it already has an interesting hook (the city guard consists of animated suits of armor).
>>97841322I haven't seen anything like that, to be honest. It seems like the sort of thing you have to eyeball. Still, the Genesys statline gives you a pretty good bird's eye view of a character's abilities.>Two body stats (Brawn and Agility)>Two mind stats (Intellect and Cunning)>Two soul stats (Willpower and Presence)
>>97844450The central hook of the Runebound/Terrinoth setting are the runes, which are treated almost like Dragon Balls in their importance and what they can accomplish.
>>97844450The free Gencon adventure (Haunted city) is partly set in Nerekhall and gives a few more tidbits of info
does gensys stack up well against the usual pseudo-medieval RPGs or GURPS when it comes to doing standard fantasy?
>>97845107Yes but the magic system is perhaps less spicy than some would prefer (although by the same token it's more balanced).
>>97845126*more balanced than D&D's magic
>>97845107If your idea of "standard fantasy" is pure dungeoncrawling I'd say stick to your favourite D&DLike (not that Genesys is bad at that, it's just not playing to the strengths of the system), but otherwise it's worth a go
>>97845400Genesys is a very well-rounded system, so it's not so much that pure dungeoncrawling "doesn't play to the game's strengths" so much as the system doesn't have any outstanding strengths or weaknesses.
I’m running a 40k genesys game based on the pdf from the OP. I’ve told my players it’s not going to be anywhere as lethal or dangerous as Dark Heresy which frankly will hopefully be more fun. Not sure if people have any recs from their own experience with it. I’ve said no psykers because they struggled with the genesys magic system before. They’re 5e players so are used to trying to solve everything with spells instead of skills.Should be fun they’re basically black ops. Their existence will be denied by the inquisition and they have no writ etcetera. Their Inquisitor is a xanthite wanting to use demons to control tyranids so they’re going to be doing some pretty extreme missions. It won’t be easy to make tyranid demonhosts but that won’t stop their Inquisitor.It’s nice that the dice are easy to find now. I bought 3 packs.
>>97845592Good luck anon, hope the game goes well. The main thing I'd tell you to look out for is if you ever get tempted to throw space marines in there or similarly scaled threats, just know their numbers are a bit high and thus closer to the point where the math breaks down and combat gets very silly. I also would encourage you to let them have a bit of psychic shenanigans at some point. Genesys magic IS a skill at the end of the day, which is part of its charm over vancian casting, so it may end up teaching them better habits than "throw create pit at it" by itself.>>97845126Although on that same note I'm not sure I'd say lacking spice is one of my issues with it, I think its rather impactful. I would say the issue lies more in some parts of it being underbaked and how its communicated to players seems to be lacking as I commonly see people misinterpret things like narrative Vs encounter casting. (also speaking of balance why the fuck does the additional effect for summon have the exact same cost and difficulty for minions as it does for rivals and big rivals. Minions arguably need multiple to function properly while summoning even one extra rival is a massive shift in combat due to action economy. The move effect on arcane attack is also just silly.)>>97845107The system definitely handles standard fantasy fine however, about as well as any freeform style system IMO. I wouldn't really compare it to something like GURPS though, while genesys has chrunch its not trying to be nearly as detailed as that. It's one of the generic systems that lends itself towards "pulp" style play. One other thing I will say is there arent a lot of statblocks and magic items/potions, its just terrinoth, maybe keyforge and converting star wars stuff. so be prepared to make your own and also tweak crafting/prices if you want magic items to be more common, because of how they wrote terrinoth the system assumes magic items are rare and powerful by default.(I wish it didnt)