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Riot edition.

This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

TQ: How long do your campaigns last? Could be a couple sessions, could be a couple years.

> Last Thread: >>97634595

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
>>
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What system and materials should I use for a pulpy jungle girl campaign?
>>
>>97843927
Pulp? Savage Worlds.
>>
>>97831160
What systems are they running with? GURPS? FATE? OVA? Tricube Tales/Tactics?

>>97814239
This is impressive, another one for the collection. My only recommendation is to make the oracle's subcategories distinguishable from the main categories.
>>
>>97842250
Something I haven't tried yet, but I might next time I do a session is do an XP system that is somewhere between the boring but easy 1 xp per session and the interesting, but annoying, gold for xp. Im thinking instead to do something like giving xp for each major thing done, and it can be 1,2,or 3 depending on magnitude. maybe each level is 3 or 4 xp. You might do 2 minor things (Like find a stash of 40 silver and beat a group of bandits) for 2 xp, something major like defeating a named villian for 3xp, or very little, like just buying some shit and having conversations for 1 xp.

That way I don't have to bean count every gold, but I can still have a variable amount of progress to the next level.
I wonder if any system does something like this natty? Seems like a happy medium.



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