Riot edition.This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.TQ: How long do your campaigns last? Could be a couple sessions, could be a couple years.> Last Thread: >>97634595Resources:https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/orhttps://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
What system and materials should I use for a pulpy jungle girl campaign?
>>97843927Pulp? Savage Worlds.
>>97831160What systems are they running with? GURPS? FATE? OVA? Tricube Tales/Tactics?>>97814239This is impressive, another one for the collection. My only recommendation is to make the oracle's subcategories distinguishable from the main categories.
>>97842250Something I haven't tried yet, but I might next time I do a session is do an XP system that is somewhere between the boring but easy 1 xp per session and the interesting, but annoying, gold for xp. Im thinking instead to do something like giving xp for each major thing done, and it can be 1,2,or 3 depending on magnitude. maybe each level is 3 or 4 xp. You might do 2 minor things (Like find a stash of 40 silver and beat a group of bandits) for 2 xp, something major like defeating a named villian for 3xp, or very little, like just buying some shit and having conversations for 1 xp.That way I don't have to bean count every gold, but I can still have a variable amount of progress to the next level.I wonder if any system does something like this natty? Seems like a happy medium.