Tell me about your game, anon. I want to know>What sorts of long term projects have you done?>Have you ever gotten a claim through a long term project? A cohort?>Prison claims, do you ever get those? What's your wanted level? How carefully do you manage Heat?>What do you use your cohorts for? Do they do minor scores for you, or do you take them with you on your scores?>How much coin/reputation do you spend on extra downtime actions?
>>97846783I tried this system once. Absolutely hated it. It's somehow even worse than D&D 5e. The whole system feels set up to be a fail-cascade where the party is trying to dig themselves out of a hole that gets deeper any time they do anything (including trying to get out). I like the classes and general theme, but the execution is just terrible.
>>97846991I had the opposite problem, where it felt like the party was able to to just bypass everything right up until they ran out of resources to keep control of the situation, at which point it became a fail-cascade. There's never any back and forth. Either the PCs are in a controlled position and the players are smart enough to maintain that control for as long as possible, or the PCs aren't in a controlled position and it's agonizing trying to succeed at anything.
>>97846783>What sorts of long term projects have you done?This game is incapable of supporting actual long-term play, despite insisting on doing so.>>97846991My go to explanation of this system is for a while "Go watch pic related". It perfectly encapsulates everything wrong with FitD-based games,. despite on paper having perfect premise for a campaign.
>>97847109It's a feature, not a bug.It's a HORRIBLE feature, but it's there deliberately so. BitD is Harper binge watching Ocean's movies, saying "hey, let's make a game out of that", then their marketing head saying "Dishonored is now the hottest shit, use that for lore" and here we are.
>>97847109Succeeding at things isn't the problem. It's more that for everything you succeed at, the game throws half a dozen things going wrong at you after a job, most of which are completely out of the player's control... and then you can only fix about half to three fourths of those things during downtime.It feels like the game was designed so that the only winning play is to... not play. Our party's least favorite part of the game was honestly the Downtime portions because it presents this illusion of options but in actuality you have no choices because you're trying to unfuck things the whole time.
>>97847661As far as Harper declared his "vision" for the game, the goal is to have mechanics for "the rise and fall of a gangster" storyline cooked into the game. Except the balding fuck forget to explain it in the game proper. So you are supposed to eventually fail, burn all resources and face all the consequences - but until that happens, the game is about being indestructible and impossible to stop or catch criminal.There really is no middle ground in this game. Either everything is a spectacular success, or a spectacular failure. You can't simply succeed or fail, it has to be grandiose. Which in turn makes it very tiresome to run in a very quick order
>>97848509>The rise and fall of a gangsterWhere is the "rise" part? When my group tried to play this, we started falling as soon as our first heist was done and never really stopped falling. Our DM claimed he was going easy on us too, and I have no reason to doubt that he was lying.
>>97849043Anon, how new to BitD are you?Because you seem genuinely surprised that the game doesn't work and can't deliver its own premise, whereas everyone else takes that for granted for almost a decade.
>>97849511Very. Our group has been trying to drag ourselves away from D&D and try other systems for about a year now.
>>97852642>drag ourselves away from D&DThen BitD is easily one of the worst options to try.From the very top of my head, try out:WushuPirate BorgEither Conan or Achtung Cthulhu (the 2d20 version)Honor + IntrigueSmall Towns (the revised version for /tg/)
>>97846783My blades campaign petered out in the worst way. It's partly the fault of the gm I guess, but I really hate how weird and meaningless progress is in this. Having your ultimate goal being to retire your character is just not good design unless the whole group retires together.I gm'ed Band of Blades later on, and that worked much better, being a set, timed experience that comes to an end whether you like it or not.