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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread: >>97608068

Question of the Thread: Should mechs have a fully formed internal frame that other things are layered on top or should each component be a discrete block?

Thread Theme: https://www.youtube.com/watch?v=2m3Gzm0zsN0
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>>97849369
Monocoques aren’t real and can’t hurt you
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>>97849369
>TQ
Internal frames 'cause they're cool.
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>>97849369
Both. A modular internal frame that additional equipment can be attached to.
This simplifies modification, repair, and enhancement.
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any gun nerds here can tell me how feasible would be for a modern-day level tech world to have mechs using Caseless ammunition as their base ammo? Ignore the mech being the difficult part, I'm currently asking about their ammunition
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>>97849369
>TQ
The mechs in my setting have modular part combination building like Armored Core, but their movement and power mostly comes from their internal skeleton, which there are only a few basic types that are compatible with nearly every part by basically covering it, with the parts themselves improving or tweaking the skeleton/frame's movement in specific ways. The skeleton moves by telekinetic magic and its the only part of the mech that moves using that, everything else is normal tech.

This greatly cheapens and facilitates mech construction and its *why* they're bipedal humanoids - the skeleton frame is most efficient when imitating the pilot, so they end up being humanoid robots. Pilots can then mix and match the body parts to match their needs, with practically every part fitting the internal frame and cockpit from the get-go

I made some (shitty) drawings for the parts document, the green thing is kind of like an X-Ray scan of the skeleton frame's "influence" (though they tend to be quite form fitting), and I put the actual full models on top.

Funnily enough, there are tank threads, and the way they work is that they basically make the skeleton "pedal" inside the armor case.
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>>97851217
Development of careless ammo stalled before being able to solve the problem of removing the waste heat that the cartridge case would normally carry, so they overheat much faster than cased rounds.
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Lancehounds Anon, do you have a character sheet floating around somewhere?
I'm going to be running it for my group soon.
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>>97852191
I do not - but as thanks for giving my game a try, check the Mega. In there is the 0.9.6 version which has a lot more stuff in it.
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>>97852223
Sweet, thanks man! I've been looking forward to the next update.
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>>97852241
Be warned that it's still incomplete, there's more shit I want to put in, like outright rules for building a base/fortification at some point.
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>>97849369
>TQ
I generally prefer internal frame, since that makes more engineering sense to me, but one of the PC mechs in my current campaign is actually a sentient microbot swarm that merely pretends to be a mech. So I'm fine with discrete Voltron blocks, shapeshifting T-1000 fluid, and whatever else might look cool.

>>97851291
I like that art, anon. Good work.
>>
I finished GMing a Lancer game out to LL9 over the course of about a year, it was enjoyable but started dragging on near the end with how powerful everything got and how much you need to throw at players.
The system is fun with how tactical it is and players deciding their turn orders and strategies, but action denial is super strong and very prevalent, especially on the player end with the Goblin line, being able to control enemies with Duat without any opposing saves is pretty nuts and one of my guys just specced into overcharging/tech attacks and shit out two of those per turn every turn. On the other hand if players roll bad on their structure checks they just asplode and lose everything (or get stunned and then take another structure anyway), the equivalent of deleting like 8 repair caps just to get them back in decent condition.
Some wording on the rulebook made some things weird and inconsistent as well, like how heat isn't considered damage or harm, so unless something specifically says "Resists Heat", you take full damage even if you have abilities that say you resist all damage (and some NPC abilities obviously read like they resist everything, but specify damage instead of plus heat)
A fun time overall though despite some frustrations, I would not recommend you play the system with rules lawyers if you can help it.
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>>97853725
any pitfalls you encountered you might recommend avoiding? my lancer game is at LL3 rn but I project we'll be going to LL9 or 10 and the massive scaling on the players side concerns me in the long run. one of my players is a rules lawyer unfortunately v_v
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>>97853813
For sure vary your sitreps, dont just throw straight combat encounters at your players. Lancer Combat Enhanced is a good splatbook for getting ideas, let your fast guys shine with escort/point capture missions, let your beefy guys shine with defense missions, invent random stuff for players to do, have emergencies pop up mid-mission, make some cool setpieces based on your favorite niche super robot series.
NPCs Rebaked is almost necessary imo for higher level play, it rebalances all of the base NPC classes and templates and makes them a lot easier to run and play/ fight against, it nerfs overly cheesy shit that players hate (Ace in general, Ultras getting free debuff clears) and buffs weak abilities and classes.
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Why does /m/ suck now? It used to have plenty of robot and spaceship discussions. Now it's just gooners and shitposts. Nobody even discusses shows any more.
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>>97849369
Any word on the ac6 fan translation yet?
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>>97857000
The janis quit and a mod is doing ALL of the work while doing the barely doing anything. Also Hiro has been missing in action for months now.
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>>97851217
caseless rounds are technically feasible but no one is willing to invest time and money into it when no major military is going to shell out such an incredibly expensive contract in the first place
stopgaps like telescoped rounds are seeing more interest, which are still cased but with the bullet embedded in the propellant like a caseless round
so you get a more well-rounded compromise between the benefits and weaknesses

a mech might want to use caseless rounds just so that people working near it arent crushed to death by trashbin sized shell casings, if you are talking about gundam-sized mechs (gundam even had that exact situation occur)
having to lift giant cases of ammo 5m into the air to reload might also be a reason to switch to caseless rounds, since the same number of rounds would be easier to hoist into the air

the main issue is fragility, the heat issue mentioned >>97852053 was actually solved using a heat-insensitive propellant
but the lack of a metal case means ammo seperation is possible if you whack the gun too many times, although the square-shaped rounds helped prevent this by allowing them to stack perfectly while also decreasing wasted volume
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>>97857668
if an industry were to be made for it with caseless ammo as the goal from the start, with tech levels similar to ours in regards to materials, would it be a much better alternative? Fragility could indeed be the main issue if the mech is very agile and gets impacted a lot I think
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There any good mecha RPGs for solo play? I can’t really garner interest for it with multiple people in earnest, but I’d like to at least experience it a bit.
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Started working on a mech system, 40 pages in so far, mech customization is mostly done for now, 1440 combinations between heads, frames and legs with I think enough mechanical relevance to each, plus weapons on top of it which i have like 60 (tho, its slot based with 5 types of slots, so you cannot put any weapon on any part, they need to be compatible)

Did a silly "slottable cards" thing for the parts, like, each part can be printed as a card and the character sheet has space to cut 4 lines where the corners should be so you can slot the cards directly into the sheet, so, you can customize the mech and change parts with stored ones or your alies super fast and without having to consult the manual or having to erase and rewrite stuff (besides weapons)

Have some very simple systems for dealing with the hangar and hangar crew, think i have most of my ideas for combat written down (just need to explain them), have done some fun stuff around the character sheet like it presenting as a folded up "Pilot's personnel file and mech schematics", did some stuff around body augments for pilots, and I'm starting work on a base setting (tho, a simple one)

One thing that has me a bit nervous is that I'm my original feverdream plan for it, i had combat and non combat stuff using 2 different resolution systems that just use the same stats in different ways, the combat one being a quick 2d6 + stat as modifier, and the out of combat being a dicepool of the size of the stat which use basically use tu play farkle (it was a microsystem i had done like a year ago and never used because i couldn't fit it in a setting and tought i could recycle it here), and Im getting a bit insecure about the idea but I'll have to test it before settling or changing it

>>97849369
The torso has an endoskeleton, and the "frame part" is an exoskeleton mounted on top, to keep functionality of the arms if the frame part is heavily damaged, legs and heads are blocks (legs have a redundancy integrated)
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>>97853813
>>97853725
most builds stop scaling around LL9 , i wouldn't call the late game issues 'scaling' , its more so typical epic tier bullshit. As for not playing with rules lawyers types i strongly disagree, cheese is a part of this big burrito. Ignoring hard rulings quickly gets you into playing a lancer-skinned 'lasers and feelings' i know its a bit alien to get called out by a player as a GM but GMs are prone to read half a tooltip and let their brain autofill the rest elsewise
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>>97857830
if having to stop the inertia of billions of dollars already invested in a global supply chain wasnt an issue, then caseless rounds would absolutely be better on a 1:1 basis

the benefits of lighter ammo and more compact ammo would basically make every gun that used caseless rounds just that much better than an equivalent weight of standard ammo
most of the problems with it were in the process of, or already, solved in real life and it was mostly the draw down of the cold war and the associated funding that ended the G11
but in a world where people were able and willing to drop that amount of money, mass adoption would have started as soon as it could
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>>97857834
I know it's /v/ and not /tg/ but modded x-com 2 can really scratch the tactical mecha itch. Modding in the shivs and mecs from 1, then building out teams of just those and sparks hits. Although I've never finished a game with that setup.
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>>97859665
>not x-piratez

zephon ( 4x post apoc horror game ) scratches my itch pretty well, and it has fucking wizard math AI like lancer, uses the same font for its well written tool tips as comp//con too
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>>97853725
I'm coming up on the end of my campaign. Aiming to wrap it up before summer ends.
What was your campaign about, anon? Same question for >>97853813 as well

>>97857834
I've never done solo play, but like, what kind of mecha experience are you looking for with it? Do you want the melodrama of Gundam, the angst of Evangelion, the military fiction of Battletech, the bombast of the Brave (GaoGaiGar) series?
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>>97861849
First anon here, I ran my players through Wallflower and then kept going after with more player input, losely following the test document, they played a mercenary group. After the main story they went and took out a bunch of leftover robot marches, then went to assault St. Tellus, and old port town where the eastern continenet was resupplying Beggar. Landmark jumped into the system as the assault was happening and the players used a kill rod on the eastern continent's capital so Landmark couldn't hold onto it. They took St. Tellus and then went and blew up Landmark's landing ship since they were trying to re-take Evergreen (the players convinced the populace to rebel against the comapny).
The campaign ended with the ship blowing up and the players waiting for Union to come and do beuracracy to kick out Landmark for good, they didn't manage to figure out Landmark's actual plan to extract an Overmind though so Endeavor was kidnapped and extracted from the planet while they were blowing up the main ship. The eastern continent was pretty much neutered because their command center got nuked and another unshackled NHP showed up for like a minute to scream at the players and then run back.
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>>97851217
>>97852053
>>97857830
>>97858817

Most NATO 105mm and 120mm Cartridges are effectively caseless now as they only leave behind a case base and the attached igniter. So a mech using caseless ammo would be more or less natural. Don't confuse the failure for caseless ammo to be adopted in small arms with with difficulty applying it to large scale weaponry.
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>>97862667
interesting
the mechs in my game are a bit smaller, around 5-8m. My game has 4 major ammo categories that are basically
>Light ammo (20mm)
>Medium ammo (30mm)
>Large ammo (>60mm)
>Artillery (105mm and above)
and there's a treaty that forbids civilian mechs from using 60mm cartridges and above with semiautomatic/automatic weapons

I'd imagine none of these cartridges would have much of a problem being caseless, especially since in my setting mechs are a very modern invention. I'm mostly asking because cases dropping everywhere would be an environmental concern (they also use zinc/copper bullets) as the world got destroyed really hard in a war and there is a huge population deficit. The a treaty that set up a lot of the post-war general use of mech technology intended to reduce damage to the environment but also to use whatever would be most ideal from the get go and avoid industry deadlocks. So I'd imagine caseless ammo would be a good choice for mechs to use
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>>97863008
>I'm mostly asking because cases dropping everywhere would be an environmental concern

Combustible cases (made of paper) with a small reusable metal case base w/ electric igniter would be viable if you don't want 20mm and 30mm brass cases being thrown around.
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>>97863170
we're going back to paper cartridges, boys.

I actually really like this and it fits really well with my setting too, thank you for your input!



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