How do you handle session zero? I find it best to address it weeks in advance to give players time to write their backstories and read the handouts.
>>97851117
Likely bait, but I have a session 0 coming up tomorrow. Really it's a session zero part 2 as last week we pinned down some game and setting stuff.Normally, I do it that way, one week we talk about what the upcoming game will be like. The second week we show up to make characters together and tie in back stories and setting details.
>>97851180Tying backstories into the setting is god tier for RPGs.
>>97851117I don't tell the players in advance. They don't know what game they are playing. They don't even know there is a game or that they are my players. The first thing they know is when my henchmen tell them their backstory and black bag them for the trip to the game site (my mum's basement)
We get together, we choose the system between the options presented, if we haven't already, then we decide what kind of game we want to have, and make PCs that would be fun/effective.
>>97852559>system?>always FATAL
>>97851117>Tell players week in advance when session 0 is happening and to show up with character ideas>Session 0 happens>"I'm not good at coming up with character ideas on the spot like this. Can we just start playing and I'll have a character fleshed out next week?"It sounds like I'm joking. I am not.In before "get new players", these ARE the new players.