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File: 1774396254027366.jpg (11 KB, 193x250)
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Previous thread: >>97766613

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's the best Gurps supplement based on a licensed IP (Prisoner, Deadlands, Discworld, etc)?
>>
>TQ
Conan, also how I got into it when I was a kid.
>>
>>97859101
Its probably not the best, but I really like the 3e VtM adaptation.
>>
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>>97859187
Based and riddle of steel pilled.
>>
I'm trying to make a cyborg with points, not cash.
Besides giving the specific cyborg advantages (like night vision) the -20% from electrical, is there any other limitation I should add to cybornetic-based advantages?
>>
>>97860688
Maintenance is common. This could take the form of medical doctors checking up on connection points and looking for signs of rejection, mechanics greasing joints and rebalancing gyros, or simply getting regularly scheduled (and mandatory) software updates.
>>
>>97860787
thanks, that makes sense. I also added a "Superscience (-10%)" from power source.
>>
Man DR point cost is all sorts of fucked
Ignoring how expensive it is, why would anyone ever buy torso only DR? And there's no way to have a blatant weakpoint (DR everywhere but head; DR everywhere but legs) either.

Like if I want to make a full body cyborg that only has his head like raiden, I either have to buy each DR piece separately (DR X to arm, DR X to leg, DR X to torso) or just armor everything.
>>
>>97860688
There's several ways to make a cyborg per RAW:
>UT
Crippling disadvantage (missing limbs, etc) with Mitigator (-70%) (see p.207) + advantages with Temporary Disadvantage, Electrical (-20%) and Maintenance, 1 person Weekly (-5%). Note that Mitigator is supposed to be for monthly maintenance, but that's UT for you.
>Enhanced Senses
Advantages with Electronic (-30%), which is TD Electrical, weekly maintenance and Nuisance Effect, Detectable (-5%).
Note this doesn't cover replacing existing organs.
>Pyramid Vol.2 "Better, Stronger, Faster"
Advantages, and the Machine meta-trait with a -20% limitation per section of the body it doesn't apply to.
https://www.sjgames.com/pyramid/sample.html?id=5541
>THS
Haven't looked into it, it's probably yet another approach.

In my games I rule it as a mix of the three:
>a crippling disadvantage with a weekly Mitigator (-65%)
>the desired advantages with Electronic (-30%)
>Machine for the replaced parts of the body.
If you're doing a full borg/cybershell, the crippling disadvantages don't apply, and you instead take the Maintenance disadvantage. Generally, at that point you're building a robot, per UT p.219, even if it's not "just" a brain.
>>97860867
DR should scale with TL in order to make it useful in any tangible way beyond Low Tech. A few threads back the suggestion was to reduce its cost by 1 until each character point gave you 1 DR.
>>
>>97861192
>https://www.sjgames.com/pyramid/sample.html?id=5541
this is a very useful article, thanks.
>>
What's a good scale for ground vehicle combat? I feel like 10 mile hexes (the smallest used in tactical combat in spaceships) is a bit too much for mechs of SM +4 and speed of 10.
Ideally something that makes sense for 20 second rounds to fit the RoF of spaceship weapons.
>>
>>97859101
>TQ: what's the best Gurps supplement based on a licensed IP
I don't think I've ever looked into or considered using an official GURPS IP. Do they have one for The Nutty Professor?
>>
>>97860867
>Ignoring how expensive it is, why would anyone ever buy torso only DR?
Someone whose playing some kind of turtle with DR that only covers their torso from every side comes to mind.
>>
Anyone else think the cowardice disadvantage is one of the better disadvantages. Makes characters seem more realistic.
>>
>>97861378
Typical tank engagement ranges seem to go from 'high hundreds' of metres to a few km. That's very roughly one order of magnitude greater than infantry combat ranges. So 10 times range, 10 yard hexes seems OK.
>>
>>97861821
10 yards per hex does seem to make the most sense.
>>
>>97861790
Cowardice is a lot of fun, and I've enjoyed the few times I've run a char with it. My personal favorite was a crossbowman conscript who used the 60 turn reload of his crossbow as a way to avoid actually fighting in the melee, until he rolled a success on his CR roll.
>>
>>97861192
THS doesn't really do borgs, you can just be a full on robot with a digitized human mind
>>
>>97859645
Gurps VtM suffers from trying to replicate the rules of VtM instead of the setting.
>>
Kill Realm Management. Behead Realm Management. Roundhouse kick Realm Management into the concrete. Slam dunk Realm Management into the trashcan. Crucify filthy Realm Management. Defecate in Realm Management's food. Launch Realm Management into the sun. Stir fry Realm Management in a wok. Toss Realm Management into active volcanoes. Urinate into Realm Management's gas tank. Judo throw Realm Management into a wood chipper. Twist Realm Management's head off. Report Realm Management to the IRS. Karate chop Realm Management in half. Curb stomp pregnant Realm Management. Trap Realm Management in quicksand. Crush Realm Management in the trash compactor. Liquefy Realm Management in a vat of acid. Eat Realm Management. Dissect Realm Management. Exterminate Realm Management in the gas chamber. Stomp Realm Management's skull with steel toed boots. Cremate Realm Management in the oven. Lobotomize Realm Management. Mandatory abortions for Realm Management. Grind Realm Management fetuses in the garbage disposal. Drown Realm Management in fried chicken grease. Vaporize Realm Management with a ray gun. Kick Realm Management down the stairs. Feed Realm Management to alligators. Slice Realm Management with a katana.
>>
>>97859101
>TQ
What are we grading it on? Fidelity to the original material?
I've read through the Alpha Centauri, Deadlands, Vampire and Werewolf adaptations.
They all benefitted from being adapted to GURPS, especially the world of darkness games.
>>
>>97866488
>GURPS Deadlands
What's that like?
>>
>>97867112
The setting material is damn near identical to the Deadlands Classic core book.
So the setting tone is correct but with GURPS stats and frameworks.
Been playing Deadlands for months and I love it, I'm going to have to go back to my Vampire the Dark Ages GURPS adaptation soon, though.
>>
what were they smoking when cooking up the peter pan process
>>
>>97867776
Just give thanks for the awesome writing of GURPS.
>>
>>97867799
what about the art.
>>
>homebrewing my own FTL space setting
>it just becomes traveller again
...should I just go with GURPS Traveller then? I would even go with the Traveller system if it hadn't one billion versions of it
>>
>>97867940
How is your homebrew so traveller-like?
>>
Does anyone have GURPS in Markdown.md?

You know, for Obsidian!
>>
>>97868499
Actually I don't know, what the fuck is Obsidian?
>>
>>97868998
The note-taking application.
>>
>>97866488
>What are we grading it on? Fidelity to the original material?
I'd say how well it adapts the original material. how well it works within Gurps and how well it works as a RPG setting.
>>
>>97868499
>markdown
>not HTML
cringe
>>
>>97869208
>HTML
>not .tex
Are you even trying?
>>
>>97869211
>he doesn't reverse-engineer the original InDesign
ngmi
>>
>>97869225
>he doesn't reverse-engineer the original InDesign
All of the 3E and most of the Gurps 4E books were originally laid out with QuarkExpress. It's one of the reasons the × symbol changes to ¥ when you try to copy/paste it.
(Quark can continue to burn in hell where it belongs, though— InDesign is -way- easier to deal with!



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