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What is the afterlife or afterlives like in your setting? How accurate is mortal perception of it while alive, and how does that affect the setting? And what do you need to remember when creating an afterlife?
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>>97859536
We have a worldbuilding general. You are welcome to join us there.
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>>97859536
I have intentionally left it vague and trapped in various conflicting religious metaphors based around 1500-1600s wars of religion.
There is some sort of heaven and some sort of hell, they are in conflict. There is some 3rd path paganism antidulivian monstrosity and whatever the Celestial bureaucracy is up to.
Resurrection is rare enough it has only come up once and I grabbed the KJB and used some random bits (from Peter) and ended up with visions of building stone monuments in the desert.
Unless you're doing some grand sweeping metacomic campaign the specific details of a fully encompassing afterlife don't seem as useful as having a general idea of the various themes and the ability to translate those to your players.
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>>97859536
In D&D it's D&D. In VtM it's WoD's afterlife (Wraith has always been my favorite setting, so that). In other games this doesn't come up and I don't try to define iti.
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>thettingth
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>>97859572
Similarly, you're welcome to just hide threads and not respond.
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>>97859536
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>>97860084
Use your mod powers to delete his post.
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>>97859572
Use your mod powers to delete his thread.
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>>97859536
What's with the flowers? Are they supposed to be in Heaven or on Earth?
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>>97863674
Does heaven not have flowers?
>hail satan
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>>97859536
I'm starting to like settings where there is no afterlife, guaranteed, no rules bent about it. When a character dies, that's it, they're dead.
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>>97859536
I don't like different dimensions, so the heavens and hells are usually both deep underground and sometimes you can wander into them by accident as a mortal which usually ends badly.



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