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2 things I saw today.

First at the butcher he was using a cleaver to chop thru bone. Holy shit. Cleavers should ignore armor! Don't know why they don't do that, cleavers are seriously strong.

Second I was lifting up a really long pole. I figured out a technique for carrying it with only 1 hand. Pick it up with one hand, but balance the other on the side of your waist. I was able to swing it really fast. I'm pretty sure I could push enough force to kill someone if this had a polearm head. So polearms should be 1 handed actually in DND, it's not that hard.
>>
>>97864242
>Cleavers should ignore armor!
Only armor made of bone.
>>
>>97864339
>Cleavers should ignore armor made of bone.
Axes should ignore armor made of wood.
Sickles and scythes sould ignored armor made of plant fibers.
>>
Despite getting this joke, I extract no humor from it, as I am DESPERATELY weary of game designers who are unable to run two laps who then declare that the human standard, or who have once balanced on a pole and thus say any rando can tightrope walk.
I'm sorry, you tried.
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>>97864347
>Spoons should ignore armour made out of soup
>>
>>97864354
>I am DESPERATELY weary of game designers who are unable to run two laps who then declare that the human standard
Is that a dig against Gygax and walking speeds in old-school D&D?
>>
>>97864434
No, it is just an incredibly common habit of bad game designers that you see everywhere from D&D to indie heartbreaker 90,000
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>>97864339
>>97864347
>>97864406
all great suggestions, thanks, anons!
will be houseruing them into my game
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>>97864242
Have you tried not playing D&Dogshit?
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>>97864242
Look up weapon class from chainmail and go from there.
>>
>>97864354
>game designers who are unable to run two laps who then declare that the human standard
/rlg/ is leaking again.
>>
>>97864434
it's a dig against that one pathfinder dude who tried to grab his mouse by the cord and then declared it was impossible to for an adventurer to use one action to grab a dropped sword if it had a lanyard tied to it.
>>
>>97864791
Gygax considered 120 feet per minute to be a good running speed. Movement rules being written by non-/fit/izens is a genre tradition.
>>
>>97864347
>>97864406
>>97864453

And swords should ignore armour made of people.
>>
>>97864242
Weapons in D&D don't need to be more realistic, they just need to be more effective by comparison to the other character options and the overall bestiary.
No, I don't care this thread is a joke. It isn't funny.
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>>97865098
Maybe he considered adventurers to be average people and not /fit/zens.
Like the cleric is probably a bit chubby from all the holy wine, the wizard is an old men, and the fighter has that beer gut from too much beer at the tavern?

The real mistake was not making it scale based on your stats.
GURPS doesn't make that mistake.
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>>97865164
D&D player characters were always supposed to range from above average to exceptional.
>>
>>97865175
back then they were rolling 3d6 so they could end up being below average... But you're right, I was just jesting.
Also movement speed really should scale.
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>>97865194
>I was just jesting.
My mistake, I'll accept responsibility for misreading your intent.
>>
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>>97865194
>back then they were rolling 3d6
Mostly this was not the case. Its a current trend to harken to and create a specific style of gameplay but it was not the main mode for the most part. Players have always liked having big noomber and have all sort of convoluted ways to make sure noomber is big but whatever the fuck they think
>I earned it with random dice
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>>97865133
>armour made of people
>>
>>97864242
youre a worthless fucking retard
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>>97865098
>Gygax considered 120 feet per minute
no he didnt you fucking bozo. cite your source
>>
>>97865133
>>97865395
>armour made of people
>>
>>97865854
AD&D PHB, pg. 102. Movement in the dungeon, fleeing.
>>
>>97865933
That's in dangerous, unknown, territory.
If you are somewhere known and safe you get to move 600' per round thobeit
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>>97864242
It's called Fantasy, not realism, go play a different game if you want realism, like a historical.

Though, realism is a scourge on the hobby in general because it attracts faggots like (You) who think "realism" = "mudcore garbage".
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>>97865194
>back then they were rolling 3d6
not for AD&D
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>>97865098
That doesn't say anything about running. That says fleeing in an unknown dangerous territory.
>>
>>97864434
Sean K. Reynolds who is an absolute fucking retard
>>
>>97866162
>>97867887
12" movement is explicitly described as "can run quickly" on the preceding page. 5x movement explicitly says you're following a known route or map, which I'd argue extends to the 10x movement for fleeing.
Even if you triple the distance for outdoor movement, it's little faster than a leisurely walking speed.
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>>97868944
The game is also assuming you are running carrying all your equipment; not making a leisurely jog in lightweight attire with a minimum of gear. Even if you assumed comically light encumbrance, running with a sword and a shield in an unknown and possibly dangerous environment should not be directly compared to recreational jogging on purpose-built tracks or paths.
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>>97868955
>The game is also assuming you are running carrying all your equipment; not making a leisurely jog in lightweight attire with a minimum of gear.
12" is light load with unencumbered movement. The base speed for most player races.
>>
>>97869005
That does not change the fact that the averages we consider when describing the average walking, jogging or running pace is for people who are engaged explicitly in the activity in absence of any other. While some of movement distances can be reduced to a matter of abstraction to make movement of any consequence in the enclosed environments of dungeons, we also cannot reasonably state that adventurers would be moving confidently and at speed through unknown territory in the same way people go about improved tracks and paths.
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>>97869088
Shut up Ghost of Gary and just own up to your math error instead of hiding behind pompous writing.
>>
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>>97864242
>>
>>97865098
and hundreds of feet per second is supposedly fast flight too, nobody flies that slow
>>
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>>97864242
> I slit his throat.

>> Alright, 1d4 plus strenght damage.

> Doesn't it count as a Coup-de-GrĂ¢ce?

>> Fine. Double it, Fortitude save... a 26 makes it. Only 186 HP to go.

Can't laugh at OP when the base game is this bad. Fragged Empire's wound system would make DnD better, and it is (overall) a shit game.
>>
>>97868944
The use of 12 inches there is likely a reference to the 1 inch = ~5 feet scale for miniatures. That works out to 60 feet every 6 second round or 600 feet in a minute base. The times 5x run speed and 10x flee speed would make it a 1:42 minute mile running and 51 second mile fleeing. This is much faster than an exceptional ~4 minute mile.
>>
>>97873609
>hitting someone while they are down should do like an infinity + 1 damage boost!
>>
>>97873609
Funny, I'm grading some exam papers this weekend, and the instructions handed us down from the ministry of education explicitly state that "if the result is right, but the method seems questionable, we must award full points, to incentivize creative thinking and respect unique individuality of the students."
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>>97873730
Retard
>>
>>97873979
Probably a good thing. I had issues memorising the multiplicative table as a kid and as a result did all kinds of crazy gymnastics to show my workings, but I got the answers right. Got a fancy degree, and whatever the issue was it went away at some point.
>t. in my 40s



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