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The /btg/ is dead! Long live the /btg/!

tfw Nicky K's new society gives you the ICK edition

Previous Thread: >>97856231

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2
https://mekbay.com/?gs=cbt

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
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how would you stat this?

a light mech or battle armour?
>>
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HONOR THE DRAGON!
>>
>>97864691
Hai, Dono

MAL-4R
HTM-30T
WHM-9K
DRG-12K
>>
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>>97864687
It's an Infiltrator with two HMGs.
>>
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>>97864687
>>
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What BT tank would pic related be?
>>
>>97864796
>What BT tank would pic related be?
It wouldn't. Anime bullshit doesn't belong in Battletech. Keep that weebshit out of these threads. It, and you, aren't welcome here.
>>
>>97864796
Probably some ridiculous clan tank.
>>
>>97864796
>>97864811
With a low-pressure howitzer and two machine guns, you might as well just stat it as as Quad BA.
>>
>>97864802
Here's your (You)
>>
>>97864802
You are on 4ch tranny, it's anime board by definition.
Answer my question or overdose on HRT.

>>97864811
Aside from Hells Horses clanner vehicles are rather tame in their design.
>>
>>97864796
Depends, do Thunder LRMs come in an explosive dildo variety?
>>
>>97864880
Magistracy has you covered, Neon Dragon Knot is all the rage these days.
>>
>>
>>97864888
Magistracy pisses me off sometimes. They had one of the finest commanders during the Reunification War, and some matriarchal zealot radical murders him after the War.
>>
>>97864982
Why cry about a DEI hire being removed?
>>
>>97865018
The ingratitude offends. COL Buquoy was a hero who held off the SLDF & Friends for a decade with the scraps that were the MAF.
>>
>>97865047
Doesn't make him less male. He deserved it for stealing the credit of a woman.
>>
>>97865054
The woman surrendered first. They had to trap Buquoy at Cassandra's End, the literal edge of the realm, to get him to yield, he cared that much about the Magistracy's fate.
>>
Is it ever stated anywhere how much a mech can lift? I doubt an Atlas would collapse if it carried a ton over its max weight.
>>
>>97865094
Techmanual, maybe?
>>
>>97865094
I think it's 5% its weight per hand if I recall correctly.
>>
>>97865094
>>97865102
>>97865153
TW 216, 10%, automatically uses both hands.
>>
>>97865215
Double if TSM is active. Also, industrial TSM is always active.
>>
>>97864680
What's a good source for battlemaps to use online?
>>
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I kinda feel sorry for the people of Addicks during the Dark Age lmfao they got it rough.
>>
>>97865542
I like it when you get these little recurring places in small pieces of the lore like TROs and such. Makes the universe feel more real.
>>
>>97865542

>Discovers Oil
>Is immediately invaded by multiple factions repeatedly.

Checks out.
>>
>>97865831
>thousands of known worlds
>vast swathes of unknown space with lost worlds scattered around
>everything happens in the same 20 locations over and over
>realistic
Lmao.
>>
>>97865893
>>everything happens in the same 20 locations over and over
>It's a handful of small battle between Republic Splinter Factions
Trying Too Hard
>>
>>97865926
>thousands of WORLDS
CONTEXT you stupid fuck.
>>
>>97864937
This mech is missing arms and legs
>>
>>97865893
>AAAAAAAHHHH A PLANET WAS MENTIONED MORE THAN ONCE!!! AAAAH! NO! YOU CAN'T HAVE MULTIPLE EVENTS OCCUR ON THE SAME WORLD! AAAAH! NO! I'M GOING INSANE!!!
>>
>>97865542
The Combine own this resource rich world currently so the locals can probably count on another battle coming soon. Probably between them and the FedSuns.
Fuckers can't catch a break lol
>>
>>97865929
Context doesn't make what you said any less retarded, goy.
>>
>>97864802
>Anime bullshit doesn't belong in Battletech.
Who's gonna tell him where the Marauder and a fuckload of other designs came from?
>>
>>97865893
Yup. Different groups have never fought over resources in the past. Totally unrealistic.
>>
>>97865955
Calling someone gay while you've got dick in your mouth really doesn't work.
>>
>>97865893
>hang on guys, we can't attack that world, someone else attacked it once
>oh fuck, where's the nearest virgin world?
>uhhhhhhh nine hundredish light-years out into the periphery
>damn pirates, taking all the easy worlds. all right, fire up the jump core, we're gonna be traveling for a while. 30 weeks or so?
>>
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>>97865931
Done.
>>
>>97865934
>>97865967
>>97865973
The point being, that like every poorly written scifi, all of Battletech lore could occur on a single planet.
So jerk off over it all you want but don't call that shit "realistic"
>>
>>97865971
>called a goy
>YOU CALLING ME GAY? DICKS IN MOUTHS!
Holy mother of projection lmfao
>>
>>97865979
>no, i didn't say all the events should be spread out away from the planets near multiple borders, i said everything should all be on one planet!
Ok.
>>
>>97865979
So you're gping to keep going with the idea that multiple people can't fight over the same resource rich world? Ooook.
You're retarded.
>>
>>97865986
When you have thousands of inhabitable worlds resource wars are fucking retarded.
>>
>>97865979
>>97865893
It makes sense in the early Dark Age for battles to occur mostly on a few resource rich and/or tactically important worlds such as those with mech factories or working HPG stations as that era was focused on the RotS Splinter Factions and the Prefectures.
These breakaway factions could not take all of Republic space but they could take key worlds and systems (Addicks, Northwind, Irian etc).
But (You) are baiting and thus won't care about this/come up with some stupid argument to deny the validity of this statement so go on. Amuse me.
>>
>>97866021
Resources aren't the limiter in Battletech. Advanced Infrastructure is, especially Advanced Infrastructure in locations with strategic importance or generally give you prestige to have under your banner.
>>
>>97866021
Addicks has over ten billion tons of oil already being harvested with the infrastructure required to do so in place.
It's retarded to think people wouldn't want that rofl
Also (You)'re bait is growing stale. Find something new, anon. This is dull now.
>>
>ubiquitous fusion technology
>a single Union class dropship outputs enough power to supply the entirety of AD 2026 human civilization
>still fight over oil
The Terran Alliance genemodded everyone to be retarded and/or schizophrenic in the 2200s.
>>
>>97866069
A ton of vehicles still run on ICE engines. Probably a lot of fixed infrastructure too. In the shit end of the dark age, those ICE vehicles are a huge bulk of your military. They must be kept functioning.
>>
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>>97866069
>>
>>97866069
>>97866073
Fusion engines aren't free, plus you need refineries for the organic chemistry industry as well - which is absolutely essential and non-negotiable if you're trying to enjoy your 20st century living standard.
>>
>>97866078
Evergreen
>>
>>97866105
>Fusion engines aren't free
Neither is spinning off a crude drilling industry that realistically nobody anywhere should have the know-how for, given that with fusion technology your can just print hydrogen out of water, or hydrocarbons out of whatever.
>>
>>97866069
Nuclear fearmongering is bad enough with the Communists fucking up boiling water in Chernobyl.
How bad you think it is after the nuclear throwdowns pre-Ares Convention, then in the First and Second succession wars?
>>
>>97866115
I'm pretty sure the oil industry will have continued to exist as long as people are still using plastic. Your nuclear engine isn't going to be conjuring plastic out of the plastic dimension.
>>
Should BT have a time skip so tech can actually advance?
>>
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>>97866178
>>
>>97866178
No. The timeline shouldn't have even advanced beyond 3051 at the latest in the first place.
Battletech the setting is joined at the hip to battletech the tabletop game. How does making technology better improve the tabletop game? How do you do that without breaking the tabletop game?
>>
>>97866197
It's pure bloat too.
A 1500BV mech with medium lasers is just as good as a 1500BV mech with with heavy medium quantum pulse variable speed hyper lasers.
>>
>>97866197
When everything is just a sidegrade. It doesnt sell the whole "tech has advanced" thing. Hell, current era mechs dont do anything that a mackie cant.
>>
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>>97866115
Anon, we've been drilling for gas and oil for 2000 years now.

You can always do it better, but getting started isn't hard and crud is absolutely essential for any type of biochemical industry, which is the industry that sits upstream of everything.
>>
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Finally read through the basic and personal-scale mechanics of this game. (Didn’t read up on the big section covering mech-scale mechanics, because I already know my local group would insist on switching to TW for mech combat) and it’s…

Different.
For one thing, apparently it doesn’t track money. For most personal-scale weapons and items, it just assumes you have the C-Bills for it (unless it’s particularly exotic, or just something one wouldn’t normally find in the locale, then a skill check might be required)

However, when it comes to buying, customizing, repairing, or rebuilding “hardware” (I.e. mechs, combat-vehicles, personal vehicles, aerospace vehicles, etc…) it’s more like very early D&D, where you have to effectively spend XP, the same XP you need to spend to upgrade your character’s skills and attributes. Even salvaging mechs from the opponents your character defeated still requires paying XP to salvage it, at a discount, but still, and more XP to repair it.

Which I suppose does mean the game recreates the ramshackle nature of mechs from the succession wars since it’s forcing players to choose between trading up to the best mech of the era, or just keeping your current mech in top condition, or having a better skilled pilot. Because if all these are pulling from the same resource pool to make happen, then players are going to have to make some hard choices. But on the other hand, if your character started the campaign as a rookie then likely their starting mech is probably a light or maybe medium mech and I can imagine that some players may find having to pilot a bug mech frustrating.

And in places requires the players trust that their GM is trustworthy to work right (for example, how much health is restored by a successful medtech skill check is completely decided by the GM)

Anyone actually play this to say if these things end up making for a fun experience? Or if they become a point of contention?
>>
>>97866301
I mean yeah, it's a mech game - the mechs are the investment, the pistols and machine guns you carry are just fashion statements.
>>
>>97866301
>And in places requires the players trust that their GM is trustworthy to work right
That's roleplaying games in general tbdesu,
>>
>>97866178
We already have three time skips that have caused nothing but problems. One of which is a "swallowing a spider to kill a fly you swallowed earlier" situation.
>>
>>97866221
>When everything is just a sidegrade. It doesnt sell the whole "tech has advanced" thing
They learned a lesson from how precarious clantech was for the game's balance but didn't care enough about the writing and worldbuilding to introduce later tech and handle the objective lack of technological advancement over time more wisely.
>Hell, current era mechs dont do anything that a mackie cant
The original mackie had a pretty big handicap in the form of primitive armor.
>>
>>97866384
And a primitive engine.
>>
>>97866344
I think the bigger point of concern was the idea that the resource you spend to improve your pilot and the resource you spend to improve/replace your mech are the same resource, and not two different resources like most other games.
>>
>>97866494
That's because they fell into the narrative game trap so "improving your primary combat abilities" gets lumped together because it's combat abilities and not based on how the things you're improving might be different.
Hopefully the "more mechwarrior" stuff they've got on the back burner goes back to something more like A Time of War but with the expanded lifepaths like 3e (but also without the insane character creation only XP that gets converted into normal XP at an exponentially increasing ratio). Honestly, my dream RPG for Battletech is basically just going back to Traveller but stapling on a system to turn the character's ground skills into CBT piloting stats when they get in a mech or combat vehicle.
>>
>>97866197
>The timeline shouldn't have even advanced beyond 3051 at the latest in the first place.
(You)
>>
>>97866616
NTA but he's right; I'd even state that moving the timeline beyond 3039 has done nothing but damage the essence of the game
>>
How bad was the first '20 Years' timeskip before the Clan Invasion?
>>
>>97866643
>I'd even state that moving the timeline beyond 3039 has done nothing but damage the essence of the game
'tis poor bait indeed, m'lord.
>>
>>97866380
They kept all the old shit, making the time skip pointless.
>>
>>97866197
Battletech isn't 40K. The setting isn't big enough to have those kinds of stories without pushing the story forward.

Just admit you want the setting to die.
>>
The Hammerhead is the best mech CGL has ever done. Therefore the time skip is awesome. Grogs need to fuck off
>>
>>97866178
We've spent the past 25 years dealing with the consequences of the 2001 Wizkids timeskip because of how much shit needed to be filled out! Hell no!
>>
>>97866591
Also, kinda de-incentivizes improving skills not directly connected to piloting a mech or combat vehicle. Which is part of the whole appeal of something like Destiny over a narrative campaign (which CBT can already do just fine), your pilot can occasionally get out of the mech and do other things.

Just saying, having that option is the novelty of a Battletech RPG.
>>
>>97866197
Why the fuck do you want to have the Clan Invasion started but not hit Tukayyid? Shit man, that scenario was in 1994. You want a period of time before the 10th anniversary of the game and literally the entirety of Generation Z and Generation Alpha have been born since then.
>>
>>97866676
Not baiting, they expanded the lore at the expense of the spirit of the game
>>
>>97866687
The setting is not suitable to being moved forward just due to the fact it's tied to a tabletop game that demands technological stagnation for the sake of game balance.
>The setting isn't big enough to have those kinds of stories without pushing the story forward
Like what? The wolf's dragoons and their endless mary sue bullshit? The clans being irreconcilably badly written from top to bottom, start to finish? The blakists suddenly conjuring a bunch of divisions out of thin air, declaring war on literally everyone and dying? The fucking dark age?
If pushing the story forward just makes the setting worse and results in constant inexplicable retardation then that further reinforces the fact that the setting should not have advanced in time.
Almost all of the little personal stories are trash, the setting only has value as a backdrop for your dudes.
>>
>>97866643
The Clan Invasion started in 1989/90. The game existed less than 5 years before we were past 3039. It has been 36/37 years since then.
>>
>>97866750
>the sake of game balance
You'd have a point if the game had ever been balanced. The tech progression is fucked because the devs tried to maintain game balance with existing equipment, rather than embracing the idea that different eras can have differences in gameplay as informed by the technologies in use.
>>
>>97866692
The hammerhead could have come into existence at the very beginning of the jihad, the newest tech on it is almost a century old by the time they actually "invented" the mech.
>>
>>97866740
>they expanded the lore at the expense of the spirit of the game
Trying Too Hard
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Finishing up a squad of Smoke Jaguar Elementals. Should i paint hazard stripes on top of the bazookas or is that too 40gay?
>>
>>97866729
Tukayyid puts a definitive end to the "mysterious advanced invaders from beyond the periphery that might conquer everything" era, the clans become even less interesting when they're just a bunch of especially retarded people chilling in the northern corner of the inner sphere.
Preferably, the clans would have been rewritten to such an extent that tukayyid would never have happened anyway.
>>
>>97866823
isn't the ilclan playing with that idea right now at least?
it really sounds like its going hard on the barbarian hordes have taken rome and call themselves romans and everyone else is trying to find a way to kneecap them without getting smashed vibe
>>
>>97866805
Nice Elementals. As for the hazard stripes I feel it'd be more of a Sphereoid/Peripherat thing than Clan.
>>
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I posit to you once again, the perfect medium mech is actually the griffin. Not the wolverine.
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>>97866865
The only way to tolerate ilClan is to ignore as much of it as possible.
>>
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>>97866865
But ilclan is ilclan and it's built on a foundation of dark age and it can't fix the insane child's fanfiction grimderpness and hamfisted success that is the clans. At best you can have the clans do a completely out of character makeover and just never mention anything that came before that again.
They can't be retconned to make sense for legal reasons(can't do any major rewrites for dark age canon) and even if you could you'd have to do so much retconning that it wouldn't be feasible without rewinding to the opening stages of the clan invasion at the latest. Not that the literary geniuses that CGL allows to write these days and the retarded clown world culture we've lived in for the past few decades would create anything better in any case.
>>
>>97866823
Oh wow, you are unironically trying to fight that battle. Didn't expect to encounter someone well in their 50s on 4chan.
Though I suppose you could be some young as hell jackass larping as one.
>>
>>97866883
You meant Shadow Hawk iiC. It's common mistake for rookie pilots.
>>
>>97866883
It's too much of a specialist. It's a better fire support medium than the wolverine, but the wolverine has advantages in other areas.
>>
>>97866921
Yes. Please.
Clan invasion ends with the fedcom and draws double teaming the clans out of the IS.
Fedcum civil war never happens because Katherine is too busy being hollowed out daily by big galen cox cock and crapping out an entire brood of little steinerdavions who go on to be actually useful generals etc.

Sunny tzu goes the way of Maximilian and cappellans become the most hated faction, even over the clans. Instead the cappies get the sister, and she is the one who goes reformist. And instead of MUH XIN SHENG HURR DURR, it's letting the unpeople have actual jobs and shit, so the cappies instead get much bigger workforces for proper industry etc. And they start making mechs for everyone, like the mariks were doing in clan invasion. This way the caps get their fifty gorillion regiments of mechs, from somewhere believable, instead of just instantly pulling them out of their assholes.

The star league experiment ends because everyone is still too retarded to agree to not be faggots. Instead they have an 'in case of clans, break glass' pact.

Fedcom civil war is more the fedcom federal forces having to deal with discontent amongst steiner this or davion that. Since they now have this actually fucking gigantic realm to manage.

Wobbies do a secret spy guerilla campaign instead of open warfare 'let's nuke all the things' idiocy, and it's dealing with their Machiavellian plots that's taking uo all the house's efforts.
So the fedcom cw is actually the wobbies trying to take them out first.

Comstar disavows and expels, comguards reinforce all hpg etc and assist any house /planetary forces in purging wobbies with extreme prejudice.

It is dealing woth the wobbies that pulls the IS together as they have to slowly slowly cooperate more and more with each other to stop the false flags and sneaky shit of the wobbies hopping borders and trying to constantly start shit.
>>
>>97866879
maybe some leopard spots?
>>
>>97866977
That's the spice.
>>
>>97866750
>The setting is not suitable to being moved forward just due to the fact it's tied to a tabletop game that demands technological stagnation for the sake of game balance.

So you admit you want the setting to die.
>>
>>97867005
The setting is not alive right now, it is a decomposing zombie forced to shuffle forward. Wanting it to move on in its current state is not you asking for it to live, it's you asking them to desecrate a corpse.
If you can't figure out how to move it forward without making it worse it's objectively better to just put it in stasis, ilclan is just writing for the sake of writing.
>>
>>97867042
Trying a little too hard there, buddy.
>>
Idea: Gibbetting on Pirate mechs
>>
>>97867060
What a compelling retort.
>>
>>97866927
There is no battle, that was decided over 30 years ago.
But if people ask a question I feel like answering I will.
>>
>>97866883
Which variant though? I can see an argument for the 1S over the 1N for example if talking introtech?
>>
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Finished these guys.
Yes those are decals, didn't feel like doing more freehand today and I've got this stack of ancient waterslides at the bottom of my bits box doing nothing.
>>
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>>97862504
Also the Hunchback used the same Crucis Type V than the Guillotine -4L. There are a lot of other examples, even in books other than the OG Objective Raids. Read nigga! Read!

>>97862532
Hi Valk! Baldur, the guy you actually doxxed, says Hi!

I see you are still coping and malding. Dude, drop the troon shit, its not good for you. Throw away the HRT shit, and look for a nice christian girl like the asian you used to date. You still have time not to be part of the 41%.
>>
>>97867042
Anon you just want forever 3025 and thats perfectly okay, you can do that without playing any of the other eras.
>>
>>97867393
To this day I'm still not sure what and how internal structure work when building and repairing a mech
>>
>>97867420
It's like a skeleton, and using the same structure by brand means it's built to the exact same spec and materials with the same kind of joint connections and mounting system for myomer and components. Two different brands of standard internal structure might still be made of slightly different alloys or have different specific geometry in their structural elements. If they are the same, then you can probably take one apart and then rebuild it into the other one with only a handful of extra bits and pieces required for its different end shape.
>>
>>97866221
An og Mackie is outgunned by an Enforcer. Let that sink in.
>>
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>>97867420
>>97867466

As Anon said, its the estructure, but its also the actuators, myomer musculature, heat sink systems, engine enclosure, weapons and a lot of other system connect. Most of the time its just a brand. You can see multiple mechs that had diferent branded IEs, like the Hunchback, the Shadow Hawk, the Stalker, among others.
>>
So the structure gets made and sold in specific shape, length and etc then? It's impossible to repair a mech if you don't have access to that specific structure/chassis?
>>
>>97867522
Most structures are very similar and built to Terran Hegemony/Star League specifications. With enough cutting and welding anything will fit anywhere. Only certain designs with extra proprietary shit in them will cause problems, like the Clint or Vindicator.
>>
>>97867522
You can patch with general structure. Battlemechs basically follow 1970's car repair rules. You can cut a chunk out of a panel and patch a new one. Something with compound curves will require molded pieces. You can get some square tubing to repair the chassis. Ball joints and lightbulbs are pretty universal. If you have a special little computer for anything or an interior part, you're getting it from the warehouse or a scrapyard. The engine will likely be shared with other models. The current models are likely less good than the glory days.
>>
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>>97867522
You can repair estructure and replace actuators. As for totally destroyed locations, check Campaign Ops page 199.
>>
>>97867532
>foamed aluminium
>welding
Lmao.
>>
>>97867132
>But if people ask a question I feel like answering I will
Ooooh VERY cool anon
>>
>>97867347
I really like the paintjob anon, even if that oro model is horrible.

Also, your painting is improving a lot.
>>
>>97867555
Anything's possible with a monstrous enough welding machine. Now crank that start and hold the ground cable off the floor so I can tack these together before it causes brownouts.
>>
Wonder what parts/components of the Clint and the Vindicator were so non-universal that they became a problem. Design flaw?
>>
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>>97867569
>Using the fusion engine of your mech to weld the internal structure of your mech.
Peak Astech.
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>>97867569
You can't foam a weld.
>>
fascinting. is 'reparing' the structure more of welding and tinkering? or replacing that specific section?
>>
>>97867583
It's the inside that's foamed. They're built like a 3-Muskateers bar.
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>>97867583
It's called porosity, and it's a specialty of bad welders.
But seriously, you can TIG foamed aluminum, and you can use more specialized friction welding processes to do it without losing the foamed part. A mechbay will have the tools to do it.
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>>97867583
Which is why the jobs are not as good as factory new.
You could ask the 'Tech what they did...but one of their first responses will be "Are you sure you want to know?"
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>>97867623
>>
Any suggestions for which IS lance boxes to paint as Avanti's Angels, Rose's Black Thorns, and Ricol's Red Hunters?
>>
>>97867630
>Avanti's Angels,
You need a Caesar.

>Rose's Black Thorns
You need a Charger

>Ricol's Red Hunters
You need a Marauder


There's full lists for most of them if you read the books and novels, but the MC's need their OG rides.
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>>97867483
WRONG!

Retard…
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>>97867623
Yeah, quality decrease.
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>>97867655
I stand corrected, I forgot about the ppc.
An og Mackie is outgunned by a Katapult at its effective engagement range, and the Katapult will never let it close to get effective use out of that laser.
It's completely blown out of the water by a Marauder 3R.
>>
>>97867640
The Mechwarrior Legends II Forcepack has all 3 of those mechs. You'll have to pick up an assortment of forcepacks to fill out the rest.



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