/bgg/ Board Games GeneralPrevious thread: >>97825383Pastebin:https://pastebin.com/h8Tz2ze8*NEWISH* survey results:https://pastebin.com/scAkFdTv>do you prefer playing with your friends or with your SO? If you had to choose one, which?>what are some behaviors by other players that really grind your gears?>what do you predict are gonna be some candidates for game of the year?
New thread without waiting for hours after the old one slides off the board? What madness is this?
>>97866706I happened to be online lol
>>97866711I would do it myself but I have no /bgg/ core OP pics saved
>>97866746>spoilerYou got to get creative and brew your own.
I have recently got caverna and played a few games.I love it. There are so many strategies to try, and it seems that many things are viable. I was worried that it would not have any tension, compared to Agricola. My worries were in vein. It is definitely less punishing, but I think there are still some mind games and the timing of things is crucial. The furnishing tiles are really cool.Uwe is such a good designer. Maybe I should check Black Forest at some point. If only I could find a place that sells the second printing, since the first one apparently has some qc issues, with bendy and even moldy boards
>>97866746>get literally any random image>add "board games" to it such that it can be read in the catalogIt's that easy.
A boardgame shouldn't be over $40 bucks.
>>97866840Okay Milton
>>97866809can you guys pick cool art instead of this lame generic fantasy slop tho
>>97866930We repeat: contribute and make your own to donate. Anons should yearn for the ms paint mines.
>>97866954here's my idea for proper shoopin maybe later
>>97866994Now thats what Im talking about!
>Who said Gayner Knizia?
Damn, I used to have dozens of these
>>97867061I will aid you
>>97867061
>>978670613/?
>>97867061I made a couple
What is this, a gore thread?
I really want to get into Arkham Horror more again to justify the base box I got used from the marketplace but I just seem to bounce off the deck building mechanic and the absolute myriad of components and cards you can get. I'm playing the super complete edition for TTS that automates everything and provides you with several hundred dollars of content but all I can think is "ehhh" Mythos stuff is usually right up my alley but everytime I tried to get into it I just got bored. Played path to Carcossa up to stage 5 or something but it just didn't click. It's probably time to lay it to rest. Getting into it more would probably trick me into buying shit I'm not really going to play.
Kino pics desu
>>97866759vein is a meat tube in your legvane is a wind salevain is what you worry in
Why are ameritrash game full of giant plastics , come in giant boxes and have a ton of add-ons and expansions. What are the best ameritrash games that come in a normal box size and don't have a ton of giant plastic minis?
>>97867350Pax Ren, Summoner Wars, Merchants & Marauders, Dune, Cosmic Frog, Stationfall, Arcs, Spooktacular.
>>97867350Spaco
>>97867350more plastic = more fun, dummy
>>97867350What you dont like it when the minis take up more room than the zone they occupy?
>>97867400This shit drives me up the wall. War of the ring is nearly unplayable without the bigger spaces and bigger text from the Playmat.
>>97867369seeing these, I don't even know what makes an > ameritrash game>>97867400I don't even play these type of games but this kind of stuff really bothers me. Is this intentional design or what?
>>97867419Just use armies bro
>>97867419I dont get why more games dont use overflow spaces like the COIN games use.And those are just for wooden octagons, cubes, and discs!
>>97867434>seeing these, I don't even know what makes an > ameritrash gameSlave to theme, randomness, and lots of aggressive interaction.In short, same as its been since the perjorative came out 20+ years ago.
>>97867388I prefer meeples over plastic minis personally
I really want to live wehrleslop but every time I tried I bounced off his games
>randomness>pax ren>dune (outside harkonnen REALLY high rolling early gar)bait
>>97867449What about them repels you? Which have you tried?
>>97867434>I don't even know what makes an > ameritrash gamethat's because it's an outdated, useless descriptor that should be retired (and does seem to be going to the wayside)
>>97867419>War of the ringLove the game. The armies get too crowded but it's fine. Speaking of WotR, what are some other area control, military conquest games? Not the fast Kemet style games but more slow plodding, supply line management, positioning, etc.
>>97867468The kingmaking. I like when I get my plan going just right and I don't get it in his games
>>97867498Come on man, this is basically the shitpost criticism.
Thoughts on Maria? I don't care about the setting but I find the gameplay interesting enough and want to give it a go.>>97867350Nexus ops
>>97867509It's not though
>>97867350COIN is ameritrash.
>>97867498Arcs is immune to kingmaking unless someone sucked so bad they're not in contention at all
>>97867527I tried root and pax pamir. I want to try arcs but don't feel like dropping money on the base game+expansion just to feel disappointed
>>97867498There isn't really a way around that, he designs his games with a pretty strong implicit social element in mind so if you don't have the right mindset you just won't enjoy them. In Root for example people are going to immediately move to cripple you if you're obviously threatening to win, so the game is just as much about playing the table to fly under the radar to victory as it is about good on-the-board play. You just have to approach the games with those social elements in mind. Ultimately if you just want to focus on on-the-board strategy you won't end up having much fun, although there's no harm in his games not being for you.>>97867509I like his games and I don't think it's unreasonable at all, he did a whole hour long talk about kingmaking and it's clearly something he designs around.
>>97867541It's still pretty hot so it wouldn't be hard to resell without losing much if that counts for anything, no need to push yourself if you've already tried your hand thoroughly with his other games though.
>>97867494>supply line management>Reeeeeeees in Maria/Fred and Nevsky>dies in Supply Lines of the American Revolution
>>97867541Arcs doesn't need the expansion, it's a wholly different experience. It's less a "lords of middle earth" enhancement and more of a "cities and knights" that uses the same pieces to radically change the game.
>>97867461I'm glad you always roll the reformation one shots when you need them in the market. So so so happy for you.
>>97867543Yes I didn't like the root games I played because even when I won I felt like cheating the table>>97867552I go to a board game club so I'll probably ask to set up a campaign of blighted reach sooner or later
>>97867568Reformation is dogshit in the first place. If you're fishing for them you fucked up like 3 turns ago
>>97867580>its n-n-not randomness! Its game b-b-balance!Concession accepted.
>>97867590>Play bad>AIEEEEEEE RNGesus saves meOk
>>97867606You missed the original point so hard it's rather embarrassing to witness.
>>97867572Root, especially with the inherently unbalanced nature of the different factions, is basically always going to feel that way since playing the table well is nearly as important as playing the game well. I've had a lot of fun with it but I'm a big fan of those semi-social games where negotiation is a significant part of winning, if you have a strong lean towards more straightforward engine building and you've already played enough to have a taste for the game I can't imagine it suddenly clicking for you.
>>97867350Merchants & Marauders is what you want.
>>97867617Git gud
>>97867618I don't like engine building games, I simply hate how in root everyone (should) know the other players' win con and your win entirely hangs on how well you can gaslight the table to conceal how close to winning you actually are
>>97867662Ebbin double down
>>97867681It's fine to be bad at complex ganes
I made the mistake of asking a girl if she wanted to play board games with me. The look she gave me is burned into my brain. She knows I'm autistic now
>>97867716Bro the main reason you get a gf is to have someone to play boardgames with. She was simply not up to par
>>97867726You're describing a boyfriend.
>>97867726>Bro the main reason you get a gf is to have someone to play boardgames with.Holy shit no I'm glad I have boardgaming to myself
>>97867674The only reason this doesn't happen in engine building solitare euros is because there's too much to calculate/guess at in others engines, and you're too focused on your on little world./bgg/ lost all respect from me with thier continual hate of negotiation and kingmaking. That's what player interaction is.
>>97867726>the main reason you get a gf is to have someone to play boardgames withThe punchline is: you are serious
>>97867817I volunteer!
>>97867844I guess it's just different philosophies, for me I'm plenty into the more esoteric autist games but I tend to play board games for the interaction and social aspects; big part of why I like Root because it tends to strike a good middle ground between complicated gameplay and interactive social gaming.
>>97867844What? No.Can't speak for the whole of /bgg/ but it comes down to this for me> luv games that have a mechanical framework for negotiation and exchange (eg. Chinatown, Dune)>hate games that desperately need players to negotiate to police the table/counteract inherent imbalances, yet insist on having it take place entirely above the table (Root, Oath)Simple as
>>978678524 types of human behaviour>Angry bald man>"Theehee silly me" woman>"You did NOT just say that" woman (male)>The gently swaying perpetually confused drunkBusiness life must be hell
>>97867895>you don't have to police the table in Chinatown or DuneSheer cope
>>97867922The genders are less relevant but you nearly nailed it.It's: anger, joy, envy, sadness and fear
>>97867541try base arcs and see how you feel. get to a point where everyone is playing competently and you'll see what i mean. the point swings in the late rounds are big enough so that no one is out of contention, and since scoring is zero sum you're forced to take what you need to win from the person who has itthese same dynamics apply to campaign arcs - mostly. there are more types of scoring in the final arc that require you to to pay attention to other player's objectives, but again if everyone is playing well there won't be kingmakingthe campaign is definitely wehrleslop though. if a player is behind and stands to help me, i'll give them a sweet deal that i would never give a player in better position. this mostly serves to keep everyone in a balanced position though, which is my ideal
>>97867953>if everyone is playing well there won't be kingmakingThat applies to any game where kingmaking is a "problem".
it's this >>97867726 and this >>97867895 one for meyou guys not like your gfs or what? they dumb?
>>97867085fug I feel like I should remember where those animal pieces come from but I can't
>>97867926Chinatown's biggest problem is if someone isn't a moderator, people WILL trade and place properties before half the table even got to talk to them. Well, the real biggest problem is during the final round you can pretty much know who's going to win, and then the game becomes mental math
>>97867926Did you miss the part of the post where it is about mechanically representing the negotiation part of the game vs not on purpose?>>97868113True, I think chinatown (and most pure negotiation games for that matter) kinda need to be played with a relatively short timer to force more gut based decisions; otherwise you end up with someone mathing it out and grinding everything to a halt
>>97868169Chinatown math is not long, a timer doesn't rush anyone, and theres even less mechanical representation of negotiation in chinatown. The negotiations are all external to the game explicit formalized player action.You are just digging for rationalizations for a game you are more emotionally invested in.
>>97867400>>97867434This is nothing.Welcome to Death May Die!
>>97867252Are you playing it solo? I don't know how anybody could play it solo. It's only fun with 2+ where there's some table talk, planning, and combo setup, only to be ruined by shit token pulls and literally the most punitive encounter card going out to the wrong players at the wrong times.If you have some buds that like to fuck around with deckbuilding and are fun to be around, it's 10/10. It's a social game and not something to be taken seriously as like a real board game or great narrative arc.
I played the DRG boardgame for the first time. As a fan of the game, it does a good job adapting the chaos and bit of randomness of the game. Probably one of the better videogame adaptations.
>>97868113
The last round of Chinatown is only a cleanup round, it's there as a formality. Once you realize that, the game's gold.
>>97868291Seems like a decent idea, how does this turn out in practice?
>>97867085>>97867087Thanks, those were mine! The only one I'm really missing now is Holes of Glory 2: Iberian Boogaloo>>97868081Bumuntu
I'm either too good at Ricochet Robots or all my friends are retarded.
>>97868494many such cases
>>97868234The difference is that I would actually play this, however .
>>97868577What? Mythic Battles is the absolute bees knees!
>>97867252It's a game I'm glad I played a campaign of, but I don't particular like it so much as admire it. I haven't played a more atmospheric game.
>>97868610You should try Last Night On Earth, the best horror survival game ever made.
>>97867844>The only reason this doesn't happen in engine building solitare euros is because there's too much to calculate/guess at in others engines, and you're too focused on your on little world.It's a pretty big reason and a natural solution. Also>solitare eurosyou smuggled in another reason without apparently noticing. Low interaction games also tend to have less of a kingmaking problem.>/bgg/ lost all respect from me with thier continual hate of negotiation and kingmaking. That's what player interaction is.Wehrle legitimately broke you people's brains.
>>97868343When there is a clear consensus one way or the other it goes straight to voting. A prior consensus is common when throwing people overboard so being able to end the discussion is more impactful when voting on leaks and movement. If there is deliberation the turn player ends it as soon as they have said there piece. Which encourages people to talk over each other to say what they need to before that happens. Some people like that, some people do not. There are two universally awkward cases though. The turn player does not always have a clear incentive to allow or disallow discussion when voting to throw someone out of a boat they are not on. And early on when people are forming partnerships the discussion period can drag on if the turn player is having trouble finding people to work with.
>>97867988true, but the way arcs is designed with vast swings of VP hinging on potentially single plays (assuming adequate preparation) gives it a wider band than most games
>>97868214Simply untrue and I have no idea why you are so strongly trying to argue against this point. You can exchange everything in chinatown. Everything that is in the game is a possible part of a transaction. It's true that the math isn't particularly challenging but 5 minutes per round are too precious to really dig deep into a single trade if its nonessential. As you say, if there's too much room to math it out it becomes quite tiresome.
deciding between buying mindbug or compile. what do you think?
How do I teach pax ren under an hour?
>>97868700>Low interaction games also tend to have less of a kingmaking problem.>>/bgg/ lost all respect from me with thier continual hate of negotiation and kingmaking. That's what player interaction is.You literaly just said the same thing. I can't take you people seriously
>>97869299It's literally just comparing the size of 2 triangles.It's so easy, on my first play I intentionaly "king-made" from turn 1 and forced 2 players to have the same score and go into tie breaking.
>>97869299>luv games that have a mechanical framework for negotiation and exchange >exchange everythingThat's not a mechanical framework thats a lack.A game with a mechanical frame work for everything means you can make every deal silently.If you have to talk, the game is closer to mechanicaly irrelevant. If you have to talk FOR EVERY THING you can ignore most of the game.
>>97869153What is a "wider band"The people who can't compete for the first turns points are unlikely to "setup" for late game swings
What's the difference between a game like War of the ring and 878 vikings? I only played WotR once and I saw people playing 878. Besides the ring mechanic/tracks they look similar. But I'm sure there are other major differences, especially looking at the complexity difference. Anyone played both and can explain what the main differences are?
>>97869299>You can exchange everything...Hang on, do you mean you don't like Root because you can't exchange cards in hand? You mean "unbound" not "mechanicaly represented".
Why is Wehrle so popular here? People can't stop talking about him and his games. What's the appeal his games have that you all like so much?
>>97869810he's popular in board gameshis games have cute art and are sold in Target
>>97867541base box includes vanilla arcs and Leaders & Lore variant which gives asymmetric powers to players, some say that's enough game for them and i can agree, the extra L&L pack is if you liked the game, and Blighted Reach is only if you wanna see even more rules in less turns on the same tiny map>>97869705>The people who can't compete for the first turns points are unlikely to "setup" for late game swingswhy not? if you know you can't compete an Ambition you should set up to compete in the next round, hoard resoures or get a good Court cardon the other hand, Raid dice and the ability to quite literally steal a win also encourage setting up for a play when you're not in the lead. Ultimately it comes down to what you can do with your cards, but even 6 actions in a turn can be huge if you make them huge.
>>97869810It's a case of presentation and hype amplifying his work. His games are not universally easy to get to the tableIn general people overestimate how often they’ll play these games. But the underlying systems are genuinely distinctive and influential in modern design. I really dislike these kinds of games, and I don't feel like I'm capable of criticizing whether or not they're objectively well designed. I do wonder if he would stand a chance as a designer if he had to start all over again. I mean probably not but that's not unique to him. I think when you're successful you overestimate how talented you are. I know I did.
>>97867494Wargames are what you are looking for. Some of my favourites are Sekigahara, Triumph and Tragedy and Paths of Glory. >>97869437I would go with Compile since it has more depth.
>>97867935that's 5 not 4 wtf
>>97869526print the action cheat sheet and hand it to them, and hold their hand through a couple of turns as an example.
>>97870225I do have the player aids, I was looking more for tips about how to structure the teach, do I simply explain all the actions then the rest, starts from the win cons, stuff like that
>>97867511>Thoughts on Maria?It's a great game and different enough from Friedrich that you could own both.Like Friedrich, the card based combat is superb - you have to balance going to battle early vs not (allowing your fellow players to gain cards and get stronger), you have to make sure you put yourself in good positions to use said cards and put your opponent in positions that aren't. You need to know which battles you can lose to bleed cards from the other general so they end up weaker and more prone to follow up attacks. Just nothing like it from a strategy standpoint.The split map works well. Each faction is kind of asymmetric - how you win is the same but how you get there is different. France is the easiest to play because you're just racing for fortresses, Austria is playing the long game, and Prussia/Prag are trying to balance two sides of the map and focus on efficiency/area control because they have lots of generals but only one supply train. The political phase adds another hurdle that you need to figure out because some of those political cards you don't want in opponents hands.Not necessarily a pro or con but there are some important play things that come up in expert play (Silesia annex, French demilitarization, good with Hussars) that don't come up in casual play but definitely put a thumb on the scale between experienced and unexperienced players. The deal making part of the game is a tack on and I probably have made one deal in 15-20 plays.It's on Rally the Troops and the implementation is good (except the deal making). I definitely think it's better in person though. If you don't need all the bells and whistles of Maria and have 4 players, I think Friedrich is just as fun.
>>97869437personally i find mindbug to be more fun with more interesting board statesget both though
thanks to all the people who recommended me some quick and easy 2 to 4 player games in the previous thread!
>>97870130>>97870535so my room mate just decided to get both for us.curious to see how we'll enjoy them.
>>97870075i think no pun intended and or shut up and sit down have a pretty interesting video on Arcs and their thoughts on his game design. if i remember correctly they argue that his game design is pretty innovative and will continue to influence future board game design, and they do make a similar point with wether they are objectively well designed. there is also an interesting talk from wehrle where he talks about his design and how sometimes it is very much about an emotion or feeling that he's trying to convey and designs the board game around that. shut up and sit down also has a really good video on john company and how this game is more something akin to an art piece, that will make you feel like a horrible person, and is designed to provide this experience, but that's also the reason why so many people hate it.as for the art style, kyle ferrin has to be THE board game artist. i think he very much encompasses what board game art should be, it's a really appealing, comfy, playful, but also excentric art style. just looking at games with his art style makes me want to play them, it goes so well with the physical aspect of board games. i am really not into styles that look like digital fantasy or sci fi concept art, or anime or whatever and i think in the context of board games a lot of board game art falls flat or misses the mark and does not capture what makes board games unique to art forms of entertainment.