Logically, many adventurers would become bandits instead. The rewards aren't as great, but it's far easier to just rob peasants and travellers than to fight monsters.
>>97875276I punished a group of murder hobos once by just turning them into NPC bandits.
Fuck off.
>>97875276Ah the old Christian viewpoint.>without the fear of God, whats to stop you from raping and murdering as much as you like?The answer of course is that I do but that amount is 0.
>>97875276That’s be boring as a game though.
>>97875286One of my players murdered a child who spotted him in Runequest (Glorantha setting) during an infiltration mission.In a high magic setting where most tribes would have at least a couple of diviners.They got chased by a trio of Babeester Gor initiates and were so shit-scared they ran all the way back to their home tula, straight into the "Troll Raid" scenario I'd prepared.They never turned up for the session after for some reason.
Kys pucckee
>>97875276Kill yourself, puckee.
>the wizard on his quest of knowledge>the holy warrior following his sworn oath>the priest of a god>the druid of the wild>the nobleman>the magitech tinkerer>the monk of some spiritual temple>the warlock with some supernatural patronwhy would they become bandits again. Seems like one giant downgrade
>>97875276The lazy and desperate become bandits. Adventurers are cut from a different cloth.
>>97875276I wonder how many times you've reposted this image in the last couple years, puckee?
>>97875455The lazy and the desperate repost dogshit images over and over spamming the board
>>97875455Do you realise gentry men became bandits too? There's a pipeline between soldier - vagrant - thief - bandit - soldier.
>>97875640Most gentlemen who become bandits become highwaymen instead, they have access to better gear due to being rich and connected.
>>97875664Is that why they are able to afford so many crappy commissions?
>>97875276Kill yourself, puckee shitter
>>97875276>the fantasy thing isn't realisticStop the fucking presses.
>>97875307TPBP. If you have to have the threat of eternal damnation hovering over you to "be" a good person, you're not a good person, you're an evil person pretending to be good.True good is about choosing to do good, and that's what makes Adventurers heroes. They fight evil and monstrous threats to people who can't defend themselves against such threats. They are Good.
>>97875276Logically, the people who'd become bandits rather than adventurers are bandits rather than adventurers. Also if you read fantasy literature, protagonists going on adventurers frequently have reasons to do so beyond getting money, or at least reasons for not doing literally aything to get money, or failing that at least have the ambition to not settle for the meager spoils and miserable life of a bandit, and same goes for typical PCs in an RPG game.
>puckee thread
>>97875276>adventurers would become banditsLocal Lordfagging has evolved.
>>97876614That's retarded. If you do good, you're a good person. Good is good.
>>97877855Evil wearing the mask of good is not good. You aren't doing good honestly. It's performative. Y'know, like SJWs which christcucks claim to hate but are basically the same shit as.
>>97877855And people like you are why people dont understand alignment.Good people can do bad things, bad people can do good things. The difference is in motive
Bandits ARE adventurers, just evil and weak. What do you think vikings were? Adventurers by definition of the word.Although heroic adventurers are fewer than evil ones, they'll always be a bigger deal in the long run, because pushing yourself and going after the big fish instead of defenseless commoners makes you stronger, while the bottom feeders will always remain bottom feeders.
>>97878225>Although heroicWhile being pedantic, heroic didnt inherently imply good nature.Hero just meant "better than everyone else" or more specifically "capable of superhuman feats".So ironically superhero would mean super superhuman feats.
>>97878302Yeah, but that's "hḗrōs".Start talking about carving our your own virtues by sheer violence and charisma, and these moderns start having a conniption fit like you're gonna do a Holocaust or summat.
>>97875276>puckee spamming his commission again https://www.reddit.com/r/DnD/comments/sz4v45/simon_sevencoppers_fantasy_medieval_dd_bandit_art/https://desuarchive.org/_/search/image/ZhTzBHkDSXcl13pCikfLvw/>103 times since February 2022>>97875664>puckee spamming his commission againhttps://www.reddit.com/r/DnD/comments/v9he6h/calloway_pierce_highwayman_art_by_indigo_jenar_art/https://desuarchive.org/_/search/image/oYACxsqx5QYwSnNxrb1AcQ/>44 times since June 2022
>>97877855Doing good things for personal gain and then switching to do bad things when they become more beneficial to do doesn't mean you were a good person who turned bad, anon. It means that you were the same selfish asshole all along, and it's the context you operate in that changed. Sure, good is good, but internal rather than external motivation to do good things is definitely a part of being a good person.
>>97876614The entire point of Christianity is that NOBODY is a 'good person'. There's bad people, and bad people who are delusional and think they're good people. Everyone is evil faggots who deserve Hell, and the only reason anybody doesn't go to Hell is because God is so loving and merciful he took on your punishment for you and so you can be with him if you're not too much of a prideful asshole to reject him still, which most people are.
>>97879860Well, a core part of Christianity is still trying to be a good person. Some fringe Prots think that Heaven being attainable only through God's grace and Jesus's sacrifice means they can be wicked people all their lives and just say "I accept Jesus" at death to get out of it, but you can't trick God and while last second conversion are a real, most sincerely repentant people will manifest their repentance by trying to be good people.
>>97879860That is, genuinely, edgy and misanthropic as fuck.
>>97875276>Logically, many adventurers would become bandits insteadonly if you decided you were doing an evil campaign form the get go and told all your players that in session zero>The rewards aren't as great, but it's far easier to just rob peasants and travellers than to fight monsters.do your players want to rob travellers the entire session?i can see some people really getting into doing a heist or robin hood crap, but most players want to just get paid to help people
>>97878146it depends on your moral frameworkdeontologists say what you say, that motive is the primary determiner of goodconsequentialists say that its not enough to intend good but to actually accomplish good
>>97875276>become bandits>
>>97879860Yet another reason why I'm not a christian. I simply don't buy this "everybody is evil" crap.>>97880109You have a point, honestly.
>>97880229its usually a bit more complicated than thatthey believe that humans, left to their own devices, will generally choose good over evilits temptation that causes us to act evil, and the world is full of temptationthats why catholics will generally pray for the strength to resist temptation rather than praying to become good, because its assumed that we are good by default but led astray easilyits not how often we get lost but how often we can find our way back to the lord thats important
>>97875429>>97875447Someone translate this zoomerspeak.
>>97880290Puckee is a known spammer from reddit who commissions fantasy artwork then posts it endlessly. I think he does it for attention, even negative attention. He is probably a very sad pathetic man. The kind who never got enough attention as a child. Probably somewhere on the spectrum or has ADHD. He claims to be a connoisseur of fantasy artwork but half the stuff is low effort slop that might as well be AI.
>>97875276Logically most wouldn't, especially since it would paint a target on their back and put a price on their head that better adventurers would come to collect. It be signing their own death warrant in a setting with enough organization that adventurers are a legitimate career.
>>97880254Try telling that to the christians who disagree with you. In any event I don't share your religious values and thus don't care regardless.
Historically, bandits were almost always veteran soldiers who deserted because they figured out that they could earn more money by ambushing travelers and pillaging villages, just like how there were so many pirates who were veteran navymen and figured out that the pirate's life paid better.Historically, most bandits were veteran military men who then deserted, or are full-on military units destabilizing travel and supplies in enemy territory. They're well-trained soldiers and they know how to fight, even in formation.If you think about it, wouldn't most bandits be able to destroy any "adventurers" who tried to come after them? Why do you think bandits would be LVL.1 NPCs and not elite soldiers?Lots of accounts from the Middle East, China, and Japan about bandit lords and their super-strong bandit clans, often even stronger than the local standing armies.
>>97875276having to live outside of the rest of society isn't a concern why?
Fuck me what's this now? 11 pukee threads? 12?
>>97880360Most adventurers in most games in most setting are literally superhuman beings that utterly outclass even elite veteran soldiers by mid level. In 5e even less. Like around level 5 or so.Adventurers aren't normal people.
>>9788038311 current, 9 deleted in this weekend alone.
>>97880401puckee images should be auto-excluded by hash and deleted whenever posted like my little pony content until he gives up and goes back to facebook
>>97875276there is no fine line between bandits and adventurers. it's like going viking. might end up solving someone's problem or being it, depending on your interests. when you show up people might bolt their doors and hide inside or approach you with a purse and a mission, or just offer an exchange of goods.
>>97880290It's telling somebody by name to kill themselves, I'm sorry that you are so stupid that you are incapable of using either a Google search, or parsing normal language
>>97880131And both are retarded, your intent and the outcome are both required to be good to accomplish good.If the intent was not good but the outcome was good, you are pretending to be good but are actually evil.If the intent was good but the outcome was evil, you are not good, you are deluded into thinking you are good but are actually evil.Your intent and the result must both be good for you to be good.Maybe TSR adventurers were evil assholes, but the way modern adventurers are most often portrayed is good people doing good things. Actual heroes. There's a reason /tg/ whines about modern D&D being "Fantasy Superheroes", it's because they are repulsed by the concept of people being genuinely good and trying to make the world a better place through doing good deeds out of pure selfless desire to help others because /tg/ and 4chan in general is a hive of scum and villainy. Give 99.9% of this site superpowers and they would be the most evil bastards you can think of.
>>97880094You can try to be a good person, but you WILL fail. And when you fail it’ll be entirely your own fault. There’s not really a Protestant/Catholic divide on this, they both believe the exact same thing, they just keep talking past each other.
>>97880109"You suck. I suck. We all fucking suck. But it's okay, there's something out there who's UnSuck is so great even our Suck means nothing in the face of it's infinite lack thereof. And it Loves us. So, try to be someone who can feel worthy of thet love, even if you suck."
>>97881487As I said, extremely edgy and misanthropic. Humans are far from perfect, but we don't actually suck.
>>97881176I'd talk about expected outcome rather than the actual outcome, because I don't think unexpected circumstances fucking up whatever you tried to do, whether good or bad, really has an impact on the morality of the action.
>>97881664We really do. Basically all suffering that happens today is because humanity is just a bunch of bastards rather than any actual conditions the world inflicts on us. Nobody has to starve, they starve because humans are selfish and greedy and cowardly.
>>97875276i will afflict you all with perspective autism. look at the sword he holds. the grip has a certain angle. and initially the blade is following that angle. but then it happens. the blade curves and it keeps curvine around its center and suddenly it is not a view from the side on the blade but a perpendicular one. AND EVERONE WHO DRAWS SWORDS DOES IT. THE SAME IS HAPPENING WITH GUNS WHERE THE BARREL IS SUDDENLY LEAVING THE ORIGINAL ANGLE TO ALWAYS FACE THE VIEWER BECAUSE THEY REFUSED TO DRAN AN OVAL INSTEAD OF A CIRCLE
>>97881933not even autism that's just a genuinely shit picture
>>97881901All the good is due to humans, too. People loving each other, charity, empathy, it's all humans. People getting mad about the injustices you point to is also just human nature, and a clear indication of humans not sucking. It is absolutely the case that there's a lot about humanity that's fucked up, but there's also a lot that's good, and that good's the one thing that could possibly make the world a better place. I'd also argue that a lot of the ills of the world have less to do with human evil and more to do with distance and detachment making it easy to ignore or even genuinely remain unaware of the suffering of others.
>>97875276I'm a bandit, but of hearts, and I want yours.
>>97880355>Try telling that to the christians who disagree with you.hence the qualifier that its not that simple, due to the large number of christians, namely catholics, who do believe thatthe greater point being that there are many branches of Christianity that have different beliefs and that you cant really make a sweeping judgement of their beliefs beyond worshipping some guy who died on a cross
>>97881176>your intent and the outcome are both required to be good to accomplish good.the argument against consequentialism is that without perfect knowledge of erverything, you cant actually know whether your actions will lead to goodnessby tying the moral worth of an action to its consequence, morality becomes a matter of luck rather than judgementif you wanted to do good but ended up creating harm, then your moral failing was not necessarily a result of the consequence but a result of failure of exercising due prudence to the situationsomeone who deflects a bullet away from a target only to hit someone else has caused equal harm as simply letting the bullet hit the target, but to say that person is equally evil does not followmost deontologists agree that consequence does matter, deflecting a bullet without regard for where it may end up is a failing of rashness, but the intent is what is more important, someone acted to save someone else and that makes a world of difference compared to someone who intended harm
>>97875276The rewards are probably greater on anverage, since many rich nobles travel and simple guardsmen can't protect them from people with character levels
>>97875276and many surely do, but PCs are supposed to be above and have very strong morals and principles
>>97882205
historically, "adventurer" was often a derogatory term for knights and other assholes who were more concerned with plunder and rapine over anything else
>>97875276Once they reach sufficient level that they overpower most governments, they likely become warlords and get right to work taking over small towns and building up armies.
>>97876614Yes... except for the part where you defined adventurers as heroes. It's a category error. The bandits are adventurers just as much as any other kind of adventurer. The heroes might be adventurers or they might not be. Adventurer is a lifestyle, not a moral framework.