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>Typically isolated from normie society.
>Strong internal culture.
>A popular job for the antisocial, the socially outcast, or the just plain fucking weird.
>Away from normal human society more often than not. See sides of it most people never see.
>One small 'castle' of a personalized big rig, alone for hours down roads and highways, traveling at night.
>The nearest point of civilization might be a gas station four hours away, or six hours behind you.
>Frequently isolated, have to be decently self-sufficient in controlling, maintaining and positioning ones vehicle.
>Always a definitive task to do, but factors to consider in the doing of it.
>Ample chance to run across animals, people, or other things only half-glimpsed in the darkness, but which tell the brain unusual and unsettling stories.

All this stuff lends itself pretty damn well to a ttrpg, but you don't see any trucker-based games out there.
Why is that? Struggles with player count?
Would you play, or make, a modern horror trucker game?
>>
Because truckers are 90% dumb assholes
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>>97883859
>Instead of a party you have a convoy.
>Instead of a build you have a rig
>Instead of zombies you have meth addicts
I can see it working. I'd prefer for it to be in a semi-fantastical setting like the Cyberpunk 2020 world myself but it could work in many frames.
>>
>>97883859
Because it's driving from A to B with nothing happening? Where the fuck is the game?
>>
>>97884721
I'm going to go out on a limb and suggest the GM would probably create things that happen between point A and B.
>>
As a former trucker, the current environment isn't really suitable for rpgs unless you're all independent operators, and most groups of independent operators run local or regional. National hauling has been infected with the corporate 'cut costs at all costs' cancer thats causing the current disasters. Your time and route are now micromanaged.
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Toothpicks = potions
Lot lizards = tavern wenches
CB radio = adventurer's guild mission board
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>>97883859
Honestly this sounds a lot like Night Shift atmosphere-wise, except this time you travel around at night and encounter all sorts of weird or creepy stuff instead of the stuff coming to you
I think it's a neat idea, but a major problem is that AFAIK truckers are generally on their own and at most speak to others via radio, while most people want ttrpgs to be a social experience with at least a small party of PCs
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>>97883859
>Why is that? Struggles with player count?
Yes which is why you get space trucker games like Traveller
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>>97883859
It would really only work for a one on one game and those are pretty rare. And with a horror game especially it would need to be pretty short, once the PC has had a few run ins with fucked up shit you start to wonder why he doesn't just find a different job.
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>>97883859

And on the verge of becoming extinct because of technological disrutpion. Wait, you probably went for a fantasy vibe, not a cyberpunk one.

I dunno, the idea might work, but it would be a solo rpg, wouldn't it? Trucking on the side of being a demon hunter, or vice versa. Besides unless you want it to be Maximum Overdrive I suppose trucking is very minor.

>>97884206

Well, so are most PCs, seems a pretty good match
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>>97888310
>on the verge of becoming extinct because of technological disrutpion
Kek. I want to see an AI blindside back a big rig into the cramped Van Nuys Red Bull warehouse
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>>97887221
>truckers are generally on their own and at most speak to others via radio
You could probably make a serviceable and even somewhat fun scenario with only 1PC having actual weird shit happening to him, while everyone else is just talking to him on CB radio, not being able to directly intervene, but still advising their pal and genuinely trying to help him survive. Bonus points if you can arrange it so that the radio players hear only what the main dude can relay them via the radio and don't hear any GM's descriptions of what's going on.
Or you could even make all the PCs radio listeners trying to help some poor NPC colleague survive the weird, horrifying shit he got himself into and make sure he returns home.
You can build lots of tension from limited agency and information about what's going on.
Still, that's more of an experimental one-shot material than a whole game of its own
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>>97883859
Would hats give stats and do you need to stop every so often to murder a prostitute?



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