After running the game thus far, here's what I've come to understand:>If you use the new difficulty math, always make your encounters high-average, or hard.>If the new difficulty errata says to lower a monsters health, don't. In fact, give all monsters that are Difficulty 4 +5 total Health, or they will get killed in a single hit often.>You need more mooks, because PCs who min/max single hit damage will delete a whole enemy before they get a chance to act, but that PC usually can't make two attacks per round. Larger groups of smaller dudes with ranged support is the hard counter.>You need to do roll over damage into health. This should have been standard in the core rules.>Combat turn order is way faster than most games, but heavily relies on you as the GM to force a relatively hasty decision on who takes Initiative to keep the flow going (PCs will stall here for whatever reason).>It doesn't matter how much content you cut, you aren't fitting it into one 4hr session.>Zones are legit my new favorite way to run the game.>Once PCs hit Master tier, auto dice rollers will make the session run way faster.>Every single player has openly admitted to me they prefer this system to 5.5eSotWW thread
POO POO MAGIC LOLOOPOO
>>97890059Wrong game, Anon.
>Player chose to make his character deal as much damage as possible per round, but can only swing once>Upcoming session is gonna Swarm the group with a dozen small dudes with shit HP, and a leader I thw back who'll grant all nearby allies +1 Boon to their attacksTime to pay the piper, friend. You'll have plenty of oppertunity to OHK some dudes later, but not this time. >:)
>>97889491>>It doesn't matter how much content you cut, you aren't fitting it into one 4hr session.Fitting what? A module? An adventure? A "chapter"?
>>97892643A one shot. Every time I try, I can never get the adventure to end the same night we start, but that's probably more of a personal issue on my part, since the situations I usually task the PCs to solve has some investigation/exploration needed to complete it.