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Traveller thread? Traveller thread. Love this rpg, and I'm recently migrating from Classic to Mongoose 2e. I think it'll be better for my group! What do ya'll think of Traveller? Share stories and whatnot!
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Wanted to play traveller, but Havent got it it yet. I have used barbarians of lemuria and its genre neutal everywhen expansion to do some sci fi stuff and it seems like a paired down version of traveller but with a simpler career system instead of a list of possible skills.

Thinking about using it with Cephius faster than light to do a longer solo sci fi campaign at some point.
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There is also Thousand Suns, which is like a Traveller Heartbreaker.
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no guns! [/spoilers]
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Has anyone had 4 characters start with a free trader and let them pool their resources to all start jointly owning a fat trader instead of a fully-paid-off free trader? I like the fat trader but I worry that them starting with one would force them to stick to interior systems even moreso than normal.
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sell it to me
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>>97890651
Easy core system with lots of optional modules to interact with if desired. Fun character creation mini-game that generates background and hooks for players and does some work introducing the setting. Lots of tools online to support sandbox play.
If like me you hate narrative mechanics and metacurrencies it also has none of those. If you are hungover you can hand players the trade rules and a subsector map and they will practically make their own fun until you sober up.
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>>97890566
how common is it to have players start with a fully paid off ship? I've found the huge ship mortgage to be the primary motivator to get players to do fun/stupid shit
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>>97890566
If you are worried about their movement being limited to interior systems, why not move from a free trader to a far trader?
Alternatively, 200 tons of cargo space allows lots of travel and speculative trading, especially if they are trying to make a mortgage payment. If you like the fat trader, go with that and have a plan to fall back on if the players don't like it.

>>97891608
Closest I've done is a party that had two ships, a fully paid off Type S and a mortgaged free trader. They started a small shipping company after some lucrative speculative mining and gun-running.
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I picked up traveler recently and had a couple questions. For parrying and dodging, does the penalty also add the relevant stat? It seems to mention only the skill giving a penalty, but I assume the stat might also affect the hit chance.

I also wanted to know what are the recommended expansions.
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I'm currently using Traveller M2e for a Star Wars game and man, it's a whole different ball game.
It's a campaign where it finally feels like Jedi & non-Jedi can co-exist without it being the adventures of Jedi Jimmy & sidekicks/cock-polishers.
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>>97892275
anyone have a light saber? how do you handle deflecting blaster shots? parry vs. ranged with some force modifier and a attack roll to deflect it back at another target?
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>>97892356
Two of the characters. I'm using some of the rules from a homemade Star Wars Traveller book I found online but decided to treat the Lightsabres as Arc blades instead (5d6 rather than 4d6)
Deflect is Melee (Blade) 8+ or Force power Move Object 8+ to nix off certain weapons.
Main thing is to make it clear to players early on that there are weapons that can't be deflected (Sonic, Disruptor, Slug, ect) but then don't screw them out of chances to use the ability either.



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