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>late 30s
>still haven't settled down on and created a consistent world where all the stories and creative output would be placed
why even live
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>>97893872
>late 30s
Nonsense, it's barely 2026
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>>97893872
So what are you waiting for?
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>>97893872
You're right OP, there is no point in you living, please do something about it.
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>>97893872
Then fucking kill yourself, instead of crying online, you little faggot
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>>97893872
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>>97893872
I started mine when I was 14 while waiting around as an extra on the set of Harry Potter 4. I would draw creatures and give them lore, then draw maps to see where they lived, and world histories from that, and finally put fantasy races in for the fun of it. It took until I was 25 or 26 to shift gears and convert my entire hobbyworld from fantasy to urban fantasy/sci-fi, so potentially I'm a couple of years away from another big shift in genre/tone.
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>>97893872
Traditional games?
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>>97893872
Why do you consider it important to have one consistent world for your creative output?
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>>97893872
Started mine at age 21, turning 35 this year and it's only gotten more polished over time. There were a couple of major revisions, but my playgroup agreed with all of them--and it helps that the periods most heavily affected were the earliest games, which are centuries in the past from an in-universe perspective.

The two most important parts of this have been
>supportive playgroup that is also invested in the setting and enjoys being party to the creative process
>willingness to occasionally engage in creative works outside of the world to get them out of your system
The first gives you ideas, perspectives, and inputs that you wouldn't otherwise have taken into account. The second keeps you from stretching things too thin if you find yourself drawn in a direction too orthogonal to the rest of your work.
>>
i did exactly this in my head every night before going to sleep, from age 10 to about age 30.

i'm not going to beat my 11-year-old self up for not understanding how rivers work. but by age 14-15, the world and characters were internally consistent (and purged of any animu bullshit). in over 20 years' worth of tales, characters died not just 'for story reasons', but because they'd actually hit old age in real time.

git gud, OP.
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>>97893872
Enjoy your hobby at your leisure. There's no rush. There are no goalposts except the ones you put down. This hobby should be an artistic outlet that brings you pleasure. There's nothing you "have" to do. There are no levels or tiers of progress. Just do what interests you.
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>>97893872

Fantasy heartbreakers are all bad anyway.
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>>97895003
NTA, but sandboxes are pure D&D and if you don't run them then you're a shitty DM.
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>>97895159
you gotta do SOMETHING though
a hobby spent entirely consooming without any output isn't really a hobby



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