Conceptually is hard to fit telekinesis in a fantasy setting with other types of magic. Cool telekinesis doesnt work like spells, but is kind of always on and you can more or less use It instintualy or reactivelly. It clashes a little with spell or MP based systems
Sure.
>>97899352It's really not. You just need to have a reason for the differences.
>>97899352Drink bleach and die, fucking spammer.
>>97899352How powerful is telekinesis compared to the magic that's available?I know it's D&D, but a quick example I'd like to point to is Mage Hand; as far as I remember, it is described as tekekinetic, but it can only manipulate 10 lbs and can't be used to attack. That's extremely low powered (ignoring its utility) compared to the rest of the magic available.You see how there's an established limitation of one compared to the other? That's my question. It's a rhetorical question, in case you can't tell, one to point out that different games may establish different limitations and different levels of power afforded to magic.So, in relation to your topic, it might be easier to clarify the power level of telekinesis by comparison to the magic available in the game. Clarifying this fact would be exponentially easier, in fact, if you established WHICH GAME you're talking about.So, yeah. Think about that for a bit, if you're actually a human, and actually interested in your topic.
>>97899536The level in D&D is 5. It is a 5th level spell. I personally doubt you are a human if you answer a nonsense slop.
>>97899352Dark Sun did it pretty well
>>97899352How is telekinesis not just the normal magic that's already in the setting? Why are you trying to make some kind of distinction where there isn't one?
>>97900763Magic in traditional European occultism is some force that can be harnessed by studying the right incantations to harness or agreements with forces that can use it naturally.This is cope for Magic not existing but needing to explain how not everyone just uses it day to day.Psychic powers are an internal trait that skips the third party.
Not really
Psionic is sci fi and I don't truck with it in my fantasy
Are we talking psionics as a whole or specifically just telekinesis?
I once had a player who made a psion (it was a mixed magic / psionic campaign) with telekinesis as its primary attack. Eventually he made a set of enchanted adamantine cannonballs and could launch a ton of them every round. Was a neat trick.
>>97899352>Levitates object>Cool telekinesis doesn't work like spellsThis is up there with juggling in terms of ancient egyptian party tricks. In pop culture we have wizard students moving feathers around with a wand. Not exctly high octane action, but it doesn't take a lot to go from there. It's not until comics we get the term psion, citing Jean Grey. As a broader theme of psychic powers is that if the user exerts themselves they tire out. Maybe that doesn't fit spells exactly, but it does imply a limit per day. Otherwise it's a matter of RP.
>>97900763In a fantasy game, telekinesis doesn't have to be magical, or even supernatural or unnatural.Since fantasy is the faculty or activity of imagining things, especially things that are impossible or improbable, you can make any power that doesn't exist a part of any power source you want.You could make it so holding a fish allows you to increase the humidity in a sphere around you, and bellowing like a whale while holding that fish controls the pressure and angle depending on pitch and volume of your bellow.It's fucking fantasy, do what you want, and let people do what they want.
>>97903315>You don't need internal logic because fantasyDon't break your own rules. They don't have to make sense, you don't have to explain them - just don't be retarded about it. It's not that fucking hard.
>telekinesis a gun>instant aim assistit's that simple
>>97899352Telekinesis is sci-fi magic, same with anything that looks psychic, it doesn't belong in Fantasy and anyone who disagrees with me is a gorilla nigger with a tiny peepee.
>>97903659Did you just read one line of my post, get mad, and then make your post based on a retarded assumption?Try actually reading my post, and don't get mad this time.
>>97904975If your sci-fi has magic, what separates it from fantasy?
>>97899352I agree completely. I take psionist type shit out of all my non-scifi games.
>>97899352Considering there's no concrete theory to establish the plausibility of telekinesis, it's actually extremely easy to fit telekinesis in any sort of fantasy setting, and either incorporate it with other types of specifically magic, or supernatural/unnatural powers, or to even make it a natural part of a fantasy world, and make it less powerful than established magic (or other supernatural/unnatural powers).There are plenty of ways to make it so it doesn't clash, you just need to put in the bare minimum effort to distinguish it objectively from other powers.
>>97900962You're missing the point, anon. Why do you assume telekinesis is a "psychic power" in the way you define psychic powers? Even if someone agreed with you that psychic powers are somehow not magic (hilarious), why should they agree with you that telekinesis is psychic and not magic?You hold a lot of bullshit assumptions and beliefs you haven't even begun to examine, so you're addressing a strawman instead of the actual question that was posed.
>>97903315You're contradicting yourself there.
>>97908510>advocating for the freedoms of fantasy is contradicting oneselfNo.
>>97906987I have terrible news for that uncultured, illiterate anon. All sci-fi is fantasy. Not all fantasy is sci-fi. Sci-fi is a subgenre of fantasy. All sci-fi involves magic. By definition. Otherwise it's just fiction, and isn't sci-fi at all.
>>97908514That isn't how arguments work, anon. At fucking all. Go away, little boy. Adults are trying to have a conversation here and you're at risk of being banned for being underage.
>>97900763>>97900962Any distinction, at least from a fictional perspective, traces back to the Enlightenment era, where people started to focus on rationalism a lot more, dismissing a lot of folklore and stories about magic as superstition.But you still had that branch off into people who were trying to explain away the supernatural stories using science and reason, and so you start get "occult science" and people who were trying to see the future, talk to ghosts, or levitate. And so you gradually get the term 'psychic' thrown around for why some people can (allegedly) do those things and others can't.Obviously they were faking, but throughout the 20th century it was still dubious enough for pulp authors to put psychic abilites into their stories about spaceships and aliens, because if they wanted to put in a wizard but thought a magic alien was too unscientific, they could call the alien 'psychic' and then point to how the research into psychic powers was still ongoing. Similar to how they'd use nuclear radiation as a catch-all for causing mutations or giving people strange powers, because it was a cool scientific element that they could say did whatever.Essentially, the modern notion of psychic powers is simply a branch off of trying to scientifically prove spirit mediums are real, and the association with sci-fi is because it was simply more scientific than a witch turning someone into a frog with a spell. The division is entirely based on vibes.
>>97908524Arguments work by using words in a clear manner and backing them up with proof and/or logic.>>97908510 barely did the former and didn't do the latter at all.If you talk like a fucking autist who can't use his words, you're going to be talked down to like a fucking autist.
>>97908520Anything that involves magic is fantasy, you squalid fuck.Not involving an in-world perception of magic or involving a "b-basically m-magic", but involving magic.