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Redpillme on actually using the alignment chart.
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>>97900093
Biggest shocker for people is that it's objective morality, which is to say there's planes of existence in D&D that are governed by that alignment. People lean chaotic neutral, which is self interest, but unwillingness to do physical harm. Paladins are lawful good, which adheres to the letter of the law, and kills evil things, no half measures. True neutral doesn't exist, it's pretty much there as a free space on a bingo chart. The true morality struggle in D&D is not Good vs Evil, it's Chaotic vs Lawful, and the shades within that tend to pick a lane when pressed with dilemmas.
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>>97900093
You can use Good, Evil, Neutrality, Chaos, and Order like voices in the head of PCs to force role-playing Disco Elysium style. You can also give bonuses and penalties depending on PC and NPC alignment in a social scene. Also...
>>97900146
> Biggest shocker for people is that it's objective morality, which is to say there's planes of existence in D&D that are governed by that alignment.
This.
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>>97900146
The cosmically aligned morality isn't well-communicated in any of the newer books and despite treating Faerun/FR as the default intended setting for 5e, they haven't taken any steps to actually make that clear to players, which leads to them bringing in their own interpretations, because the book says shit like
>[alignments] broadly describes its moral and personal attitudes
And then later suggest that all that godly and planar-related alignment stuff is just myth and legend.
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File: moo alignment chart.png (2.09 MB, 1249x1293)
2.09 MB PNG
Rolled 6, 1 = 7 (2d6)

>>97900093
>Redpillme on actually using the alignment chart.
Realize that the same alignment can be played differently by different people and that's okay, also all actions have consequences and some people will use alignments as an excuse to be a retard, please don't be a retard even if your alignment allows it.
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File: 1659054076573729.jpg (477 KB, 1200x1200)
477 KB JPG
>>97900093
>>
File: 1505891417018.png (1.07 MB, 2250x1800)
1.07 MB PNG
Rolled 3, 4 = 7 (2d6)

>>97904792
Let's post some charts.
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File: BB.jpg (2.65 MB, 4096x3404)
2.65 MB JPG
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File: ShindoL.jpg (1.17 MB, 1934x1654)
1.17 MB JPG
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>>97900146
>True neutral doesn't exist,
It does in two actual forms though.
The first is unaligned, which is just things too stupid to have an opinion, like most beasts.
The second is the fucking absolute retards who think nobody should win. So if the good guy start pulling ahead they trip them, and if the evil guys do they whip out the holy water. Why are they like this? Probably molested as children by their priest or something; who knows.
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>>97906520
As a red pill I figured it was best to just point out that no character would rightfully be neutral. Any actions a character takes would alignment shift.
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>>97900093
You don't. If your "character" can be safely slotted into one of nine boxes, it isn't a character, it's a caricature.
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>>97900093
Just don't overthink it, is all. Remember you're playing a game with your friends, not exploring philosophy. A good man won't hurt or kill innocents, an evil man will. Yes you can create a million exceptions to that rule, but that really shouldn't be coming up in any game with an alignment system.
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>>97906924
Try playing games for once.
>>
People in real life are often neither chaotic nor lawful. they are both. Hypocrisy is a feature not a bug.
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>>97900093
The problem with people and the "alignment chart" is they often don't get what the terms really mean and just fill it in with what they think it means or what a meme they saw said it was. This is thing from Moorcock, and had a more set definition but now people just assume their own thing over learning what the term meant in context. Because of this I make it 5 by 5 over the 3 by 3 adding Social/Rebel and Moral/Vile to get more to it since people want options rather then understand what the terms mean. (Social/Rebel is between Lawful and Chaotic and Moral/Vile is between Good and Evil.)

It can be useful if you're willing to hold people to the standard of what people say they are and willing to change it when they go into another box. However if you only using it for the gimmick and not going to care about it overall it's pointless.
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>>97907229
Moorcock was a big influence on it but I think D&D takes it more from how Poul Anderson presented Law and Chaos, which is also what directly inspired Moorcock.
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>>97906520
True Neutral does not work in hands of PCs, period.
It's an alignment for the observer, someone who has literally no stakes at all in whatever the fuck happens. Call it a God, a multi-dimensional avatar or a disinterested passenger. A person that is just there to state the obvious and then either leave or quietly exist because nothing matters for them.
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>>97907359
Disinterested passerby*
Hurr durr retarded ESL.
I guess a character like Data from Star Trek could work, but I just can't imagine anyone being able to consistently do it well. He technically was on good side but his complete lack of human emotions made him very often sound and act cynical, cold and pretty mean.
Again, it's technically possible but I just can't imagine player roleplaying as character completely unable to understand even the most basic human emotions AND not getting into retarded fights with other players.
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>>97907418
>I guess a character like Data from Star Trek could work
not literally Data, because he is coded not to harm people which is probably Lawful Neutral, a true neutral might be the guidelines that the Enterprise crew are meant to follow when dealing with underdeveloped cultures, the whole do not interfere, even for good, that's neutrality. Picard of course disregards it sometimes when his conscious gets the better of him.
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>>97907326
You might be right, I just used to Moorcock being the whole Order and Chaos gimmick. Though know D&D was a group of idea from the stories of Tolkien, Howard, Moorcock, etc.
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>>97900093
You're a big boy now, you can make your own decisions and do whatever you want
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>>97907475
Moorcock is definitely the most example of it at least, and would influence how Chaos is presented in stuff like Runequest and Warhammer too
Gygax just seems like a guy who'd be reading more Poul
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>>97900093
Remember the golden rule: It is a statistic, your actions influence your alignment, your alignment does not influence your actions.

To kill an orc baby is lawful good according to alignment, even though it may be branded cruel and cowardly by others. Swaying between alignments or being one but having leanings to an adjacent one is completely normal. A chaotic evil character could very well tell off a lawful good character for making a racist comment about orcs.

Alignment is a cosmic force, morality is not.
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>>97900093
It's a shorcut you can take. It's a tool to make the task before you easier.
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>>97906520
>>97907359
I played a merchant/caravaneer PC who believes in free exchange of goods and ideas and keeping the roads safe for travelers leading to greater prosperity for the individual as well as society. I.e. a hardcore market liberal. True Neutral seemed to be the most appropriate alignment. And notably, it's a whole different True Neutral from the classical druid, as civilization rather than nature is put at the center.
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>>97907170
I run and play several games, and none of them have a dogshit """mechanic""" like Alignment. They all lead to better characters being made than anything that a system with Alignment could ever produce.
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>>97908441
>How dare you discriminate against my poor oppressed evil minions you CHUD
Yeah, we see a lotta this.
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>>97904491
>isn't well-communicated in any of the newer books
Something something degradation of society by cultural Marxism which is just post-modernism with extra steps, where nothing is objective and everything is subjective
>but WHY did the minority person commit the crime, it's not their fault, don't send them to jail!
As opposed to
>STOP BREAKING THE LAW, ASSHOLE



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