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File: shinobigami.jpg (143 KB, 683x1024)
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What do you guys know about japanese TTRPGs? I'm interested in the bigger focus on one-shots and episodic nature. Also the "skill matrix" which I've heard has taken over a lot of systems.
>>
>>97901023
>I'm interested in the bigger focus on one-shots and episodic nature.

Which is probably a legend. Shit like SW isn't more episodic than dnd.

Anyway pretty gud game, unfortunaly Shinobigami shines more on second playthrough.
>>
>>97901023
Game mechanics are not something that most JRPG designers care about. So, most JRPGs have dogshit mechanics.
>>
>>97901711
Lmao You're so retarded
>>
>>97901023
>>97901023
I have been playing and translating Japanese TTRPGs since like 2021, probably, so lemme speak from a modicum of expertise:
When it comes to TTRPG design, you can group games by how much they lean into one of three angles. Simulation, Narrative, and Board Game.
A lot of western games lean either stronger into the simulation or narrative, where as japanese ones lean into the board game angle first, into narrative second.
This has two effects:
First, Japanese games are a lot more gamey, which isn't really a bad thing. The rules are more often then not very clear and mechanics are very structured. There are often just a few sets of core rules and mechanics, the rest is in what is lovingly referred to as Power Card Autism. You get powers and abilities in a certain format, and there are a lot of them, but they are all formatted the same so if you can read one you can read them all. So its really easy to pick up and play. It helps that 9/10 times they come with premade characters right in the book and at least one scenario to play, so even if you are a new GM you can just read the book and don't have to write a whole campaign before you can start to play.
Generally japanese TTRPG culture is more focused on playing one session at a time, often with different games and even GMs. That is not to say that campaign play is non existent, it is just not the sole main focus of any game ever.
Another paticularity of japanese games is that Systems are rare. As in, there are few "rule systems" that are used for many games. The SRS made by F.E.A.R. is the only example that comes to my head. Game rules are usually designed for that one specific game, purpose designed for the setting and theme of the game. Thanks to their design thou, most are easy to pick up so its easy to jump between systems even if they are all different.
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>>97902700
What would you say are the most interesting things happening in Japanese RPG design right now?
>>
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>>97902776
bump so this doesn't die, interested in an answer
>>
what the fuck is a skill matrix
>>
>>97905624
'e mean the Saikoro Fiction system which uses a Skill Matrix for making checks. Shinobigami primarly uses this system, but a few other games also use that system, but most of which are either only in Japanese or Russian.
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>>97906068
post an image of the page or something. is it just a big chart?
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>>97906243
Here's a blank CS, the Chart is on the sheet.
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>>97906500
why are the skills numbered like that? is there some sort of linear power access? are the thin empty boxes next to each individual skill name check boxes or do you place a number inside?
>>
>>97906531
to writ, you pick a series of skill relevant to your character, and dependent on the total number of spaces between that and the given skill being used, adds a modifier to it.

Video of Notepad going on about the other Saikoro Fiction games:
https://www.youtube.com/watch?v=etYvonUmHQs
>>
>>97906531
NTA, but from what I could find (assuming I'm understanding it correctly) is that you fill in certain skills (called Strong skills), and then roll 2d6, which is what the number on the side is for.
For a strong skill, you need a 5+. Otherwise, you count from the skill used to the nearest strong skill, and increase the number needed by however many boxes.

So to use that sheet for example, a character trying with a strong skill in Blade needs a 5+ for that, a 6+ for Hand to Hand, a 7+ for Speed, and so on.
But notably, it also works across columns, with those tiny boxes between still counting as a box. So a strong skill with Blade also only needs a 7+ on Concealment and Demolition.
>>
>>97906659
I can see why that is a popular system. I have moved away from explicit skill lists due to them encouraging specialists always solving things where as quantum skill systems ( IE pick your own skills) encourage everyone to participate . This is a pretty good middle ground and appeals to the rationalist literalist asiatic mind
>>
As an L5R fan, do the nips have lots of games with Honor and Glory stats? What's their take? I see the Shinobigami sheet has "Conviction"
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I know they love CoC 6th and 7th to death, but not much about original JP systems , maybe except Aionia and Emoklore
>>
Anyone tried shinjuku crawler?
>>
>>97907277
why is size a stat
explain those 8 stats
>>
>>97907352
>why is size a stat
Combined, abstract measure of how fat and tall you are. Contributes half of your HP pool and damage bonus calculation. Rulebook also says it lets you look over walls. Although I think it only makes sense for when you roll a check to hide in a closet.
>>
>>97907641
what are the other exotic stats? app, int vs edu ect
>>
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some weeb shit is kinda cool. I like Kamigakari's Spirit dice, they're a neat idea. They're a pool of pre-rolled d6's that you use to pay for abilities or substitute for rolls. It's maybe a bit on the undercooked side and enemies don't really engage with spirit dice, but i think it's a neat idea.
Kamigakari is in itself a bit undercooked, I suppose, with what it's anything-goes kitchen sink urban anime fantasy.
>>
>>97902700

First of all: Kamigakari, Sword World, Ryuutama, they're all non-oneshot based. It's just an urban legend that nips only play those. Hell, their definition of oneshot might be pretty loose, as things like Tenra and Shinobigami are... not gonna stay in 3 hours, most of the time.
(well, maybe Shinobigami with a group that knows it)

Not sure where you'd think they make less specific RPGs than 'murrikans as well. Saikoro Fiction is a thing, sure, but so is DND. Kamiya makes all different games.

>>97910043

One thing about Kamigakari that I find pretty funny is the size of the city.
Like, you'r expect some millions plus city to make the supers blend and mantain the masquerade, but nah, it's just 200k. Would be a medium sized european city, and quite some bumfuck nowhere in the US.
>>
File: Hisashiro Map.png (6.48 MB, 2518x1900)
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>>97910103
Hisashiro is a great city! It's east of Osaka, but it's got a port so it's gotta be so far east it's more like south of Nagoya. It's kinda funny that it's also just got EVERYTHING. You want high-tech industry? We got it. You want a catholic girl's school? YUP. We've got trains and offices and warrior cults and shopping malls. Every legal, illegal, paramilitary demon-adjacant organisation has a branch office. They're right across the street from each other! They also got a Chinatown but that's totally unrelated to the troubles at hand.
>>
>>97910196

It's not even particulary over the top, the moggles' side has perhaps one too skyscrapery building and that's it. Hell, the one thing that struck me as maybe strange is it having four urban railway stations (and... a beach right in the middle of the central seafront?), but I guess for nips it's not.

That being said, even in Fate the Kobe thing would have made me think Fuyuki has at least 1m people. Whatever, it's good as it is.
>>
>>97910303
There's also the giant fish spirit in the lake.
>>
>>97910043
>>97910103
>>97910196
God I want to start running Kamigakari again
>>
>>97906500
>Olfaction
Sorry what?
>>
>>97910999
The sense of smell. Possibly scent-tracking like a dog, and/or the ability to conceal your own scent from such.
>>
>>97910999
It's a ninja game. Smell poisons, smell medicines, smell bitch ass ninjas, smell gunpowder, smell faggots across town, and so on.
>>
>>97907721
Power is described as magical potential and is probably the most important stat in the game. It determines your starting sanity, resistance to being influenced and in the edition the image is from, also your luck.
Appearance has absolutely no defined rules outside of chargen, but the rules suggest to use it to determine initial NPC disposition.
Intelligence is sometimes checked when no skill clearly applies, when you ask the GM to give you a clue (the idea roll) and sometimes against insanity effects. Where they're one of the few rolls you want to fail, since failure means you're too stupid to realize how bad things are.
Education measures your academic knowledge, as opposed to inherent intelligence, and is the main source of skill points during chargen (restricted to career skills though). Since you're incompetent at everything you haven't put skills in, it's the second-most important stat.
Strength and Constitution provide the other halves of your damage bonus calculation and HP pool, respectively. Dexterity determines who goes first, modified by what action you take.
>>
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>>97901711
>>97901113
>>97901023
I am a nigger with major interest in the Japanese Dice Delusion Game too,
so I will chime in like a total faggot.

Games that work like western TTRPGs: Sword World / Goblin Slayer, Arianharod,
--- Ryuutama can go either way. It has the weirdest class system where choosing a
sub-type can change everything.

Definite one-shot fodder: Maid, Double-Cross, Shinobigami, Gun Dog, Nechronica, Kancolle.

You could do campaigns, but the overall premise is super-weak: Golden Sky Stories

You can die in one battle scene super easy: Tenra Bansho Zero, Nechronica

I would not agree that J-Games mechanics are shit, they are just super-different and
have a different end-purpose in mind. Look at Nechronica: all skills and attacks are just
roll a d10, beat a 6. This can be seen as shit, until you realize the game has a different
focus on body parts and sanity reactions...
Not everything has to look and act like D&D.
....If you want to get into JTRPG's, go ahead, it's just different and most of the good ones
are not translated.
>>
>>97913721
What are the good ones?
>>
>>97913721


Nechronica is campaign-based, tough it has a strong "this evening we play a battle OR two and that's it" structure. Like all Kamiya games, GSS included.

I'm curious as to where you find Tenra particulary lethal, tough? That's... really contrarywise to how I read and played it. You know that going out of Vitality doesn't kill you, right?
>>
>>97913814

In my opinion (NTA) Shinobigami, Tenra, Golden Sky Stories, Nechronica. Didn't play Dracurouge but that sounds dope as hell.
Played Witch Quest, can't remember that well but I guess it's mostly an archeological value nowdays.

SW has cute ideas and cute races but it's just dnd with different numbers. GS seems the same but without ideas. Ryuutama seems REALLY bad, like it's some autistic dndslop that sells itself falsely on some "cozy" premise.
>>
Nechronica's dumb "Build-a-Loli" limb system cracks me up. It's been a fun time the few chances we managed to get it on the table, although I don't think we've ever managed to play its grimdark tone seriously without it getting overshadowed by the party obsessing over organ-swapping and grafting shit onto themselves.
>>
>>97913721
do more videos larue
>>
Surprised to see the amount of Ryuutama hate in this thread. I've read the book a few times and it seems really nice but I've never successfully convinced my table to play it (and to be honest, had trouble imagining how it would play)
>>
Still wishing for a proper fan translation of Monotone Museum. Large fan of the “corrupted fairy tale” aesthetic, but they only ever translated the fluff. The included txt file just goes “use the FEAR engine lol”, but I don’t know where to grab that, so that’s kind of out.
>>
>>97917116
Almost hate to ask the hatred is a bunch of gaslit FabUlt players being egged to hate on it's partial inspiration.
>>
>>97918531

Oh, I dislike both, don' worry about that.
>>
>>97917116
It's a nice system, but the traveling rules actually kind of suck depending on what kind of GM/players you have. It's incredibly restrictive, which is good if you have inexperienced players that don't otherwise know how to play. However, it's a bit grating and seems more like rolling for the sake of rolling once you've done the process a few times. I had to break it up by inserting roleplaying opportunities in between the rolls.
>>
>>97913846
>That's... really contrarywise to how I read and played it.
I think Tenra isn't considered lethal in the sense that "mechanics make it easy to die", but because the game insistently pushes you into retiring your own character by going out in a blaze of glory and trying to keep the same character for long is contrary to the design intent.
>>
>>97901023
>What do you guys know about japanese TTRPG?
off of the few books i got my hand on their book suck ass. The rule book is being treated like a light novel just in slightly larger format. Terrible printing paper and quality most of them are so thin. The illustrations inside suffer due to this too
>>
>>97921279

Does it tough? You're supposed to sublimate and rewrite Fates to lower Karma.

>>97921309

Honestly way better than DND-like coffee table books. I do like good drawings too, but it should be an handbook most of the times.
>>
>>97906500
Why is sleight of hand a martial art
>>
>>97925065

Why is cooking strategy, if anything.

You kind have to get a shitton of skills in six columns in Saikoro Ficition, some are gonna end up a tiny bit strange. Note that yes, having six columns matters (you use a die to randomize them, and they count as hit points).

>>97907234

No. Methinks is mostly it's a western "projection", so to speak.
If anything a jidai jeki would have something more on the lines of duty vs desire.
>>
>>97917116
>>97918531
LOL.

FabUltima, isn't that Italian-to-English, only inspired by Japan?

Ryuutama's worst thing is that you can literally loose HP to travel, and then have to fight a major disease cockroach.
It is literally up to the GM to save or slay your ass in a lot of cases.
.....also,
Plenty of stuff that allow the players to add details to the world so the GM doesn;t have to, but in the end it comes off as lazy at best and badly hipster at worst.

Ryuutama is at best when:
...You have the GM make up at least 90% of the world details
...You keep severe travel but make it drive enemies to cover or something.
...You leave serious enemies for planned, serious, post-travel encounters.

Otherwise, you really get oregon trail'd.
>then again, that could be the real reason we need the game.

Also, Milk Maid.
>>
>>97923894
>Honestly way better than DND-like coffee table books
you may not like the size of DnD-like books but i think it disingenious if i said it didn't have good paper quality and high quality illustration print
>>
>>97925661

Yeah, and that is not necessary, at least at those prices.
You do need decent paper and binding, but.
>>
>>97925666
as i usually use pdf for playing those book are for collection and i think it would be better with higher quality production
>>
>>97925679

Bad idea to use pdfs to play. Anyway, it would be conceivable to have lavish 60 bucks* full illustrated and 20 something non illustrated "on the road" core books, for something like dnd.

In general terms rpgs that REALLY sell themselves on illustrations tend to be weak games.

*=I mean, it's still overpriced as fuck, but.
>>
>>97925700
having the power of ctrl + f is more convinent on the fly desu, don't get me wrong i still love flipping through real books but being able to quickly look up something on the spot has it advantage
>>
>>97925712

Tried it. No, it doesn't, really. By all means get the tablet as well, but especially for corebooks and adventures? Dead trees.
(To be totally fair i either play lower count rpgs or ones with good indexes, and I play many different ones so I do need to study the system back to square one often)
>>
>>97925748
Comsider this: not everyone is as computer-illiterate as you.
>>
>>97927154
kek
>>
kurojin
>>
Well, would also point out the Armored Core 6 TRPG got translated recently.
>>
Speaking of OP's pic, does anyone have OTHER scenarioes for Shinobigami? I mean, outside of the official Dagger That Kills Gods and As A Lamb To The Slaughter + Valentine's Day Massacre.
>>
Very cool thread, guess I'm not done getting new games just yet
>>
>>97901023
Tell me about Shinobigami.
>>
>>97944644
Ninjas going ninjas.

Urban japan. Clans, rest is up to you.

GM prepares a scenario, pretty undetailed (generally not even many NPCs) as the scenes are called by the players.

You have a mission and secrets, and want to get the others' ones. The GM decides on those as per the scenario.

You can have drama or full combat scenes. In the latter, you have your kewl ninja powers, even the Very Final and Secret Attack, in the former just one roll.
The strange skill matrix means if you have the skill you have to get 5 on 2d6, if not you count the difference going to the skill used. 6 skills at character creation.

It's very cool, but needs players that think createvely AND have a modicum of strategical thinking.
>>
>>97901023
>TTJRPG's = 60% pre-game character building, 20% writting a blog about your game, 10% staring at the artwork and 10% playing.

All Japanese roleplaying games treat character options like a puzzle game where there are 9 trap picks and 1 true path.

Double Cross: If you're not spending hours building alpha strike combos you're doing something wrong.

Sword World 2.5: because the game refused to move on from 2d6 every +1 mod matters so creativity is discouraged.

CoC: We be westerners now yo.

What annoys me is when games like Fabula Ultima come out and balance the game so you can't make a "wrong" choice during character gen, purists scream about it being a copy.

The Shinobigami Kickstarter was just a bunch of people paying for some guys dinner for a couple of years.
>>
>>97950146
Imagine spending 5+ years translating the SW books only to finally sit down and play the game to discover it's a giant isekai railroad. A system that makes Pathfinder look competent.
>>
>>97939057
honestly you'd probably have better luck getting and MTLing the official ones
>>
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>>97950266
>giant isekai railroad
Maybe you should isekai yourself, faggot.
>>
>>97951035
I think that just proves my point, doesn't it?
>>
>>97901023
>Puzzle box games about min-maxing and mastering the system.
The games tend to focus on episode style of play with each interaction broken down into “scenes.” This is a throwback to how the Rules Cyclopedia was translated into Japanese back in the day.

>>97901711
I've yet to play one that isn't clunky as all hell.

>>97902700
>’I have been playing and translating Japanese TTRPGs since like 2021’
Pics or it didn't happen.
Next you'll be telling me your uncle works at Nintendo.

>>97905624
A list of abilities for each character or class with fixed ranks. For example: Fighter: Punching A. Origami C. Cheese Rolling B.
>>
>>97907277
And yet there are very few official Japanese Folklore CoC books.

>>97917542
Double Cross uses the F.E.A.R engine I'm pretty sure and that's easy to find.

>>97921309
I think the layout and the 50 pages of tutorial on how to roll dice hurts a lot of these games.

>>97925224
FabU works because it takes the flavour of SW2 and makes the multi-job system work. The issue is it's not a rules heavy game. In SW you can't just mix and match skills, feats and jobs without falling into sub-optimal hell. In FabU you can be a Pyromancer Cook Ranger and the game's bounded accuracy shrugs and allows it.
>>
>>97950993

Probably. Actually maybe some has the nips books?

>>97950266

What the actual fuck now?
>>
>>97953757
doesn't seem like they've been scanned unfortunately, unless its buried somewhere like perfect dark
>>
>>97955852

To be fair I don't think a simple scenario is easy to fuck up, but I would like some more elaborate ones. Oh well.
>>
>>97953757
>What the actual fuck now?
Sword World uses a 2d6 system that is very dependent on only a few modifiers (thanks to the 2d6 bell curve).
This means that selecting the wrong ability, job, weapon or feat can lead to you feeling seriously underpowered.
The rulebooks literally tell you to pick certain abilities or job combos constantly.

The game is scene and event based with the big bad being a boss that's meant to reappear throughout the campaign. This means you can't just beat them or outsmart them first time in RAW. The GM also controls which scenes happen when and how the overall plot pans out outside of them. You're simply actors in the GM's magical realm.

If you're old like me you'll remember when the first partial translations of SW2.0 came out in a crappy word doc. Everyone just blamed the poor translation.
Then when Reddit finally produced a full set of actually nice pdf translations for 2.0 and 2.5 we finally discovered that no, the game just looked good but ultimately failed to work as a balanced TTRPG.

It pays to actually read the rulebooks kids you'll be surprised.
>>
>>97959723

No, I meant to ask about the isekai. I know it is basically dnd with different numbers but possibly cuter characters.
>>
>>97901023
Shinobigami translation kickstarter opened up for backers in 2015. 11 years later and you can only get the book through pdf share or a Japanese indie print on demand service. Guy promised more books and deluxe versions which never happened.

After the Sword World games got fantastically detailed fan translations that took years to complete, a random couple got permission from the Japanese publishers to release the game as an "official" translation cutting the community out of the loop.

Double Cross books got a fan translation but the quality control was awful.

You're better off just playing Call of Cthulhu with a Japanese homebrew setting cause that's the most popular game in Japan.
>>
>>97959768
Oh, I think they were referring to the fact that in later splat books for sword world their written from the perspective of the player being from the modern world?

It's like how in translation of the D&D 5th books apparently they talk to the reader like they've woken up on the Sword Coast.
>>
>>97959812

I read 2.X translated before the acquisition, can't remember of a single instance of this.

>>97959785

To be fair Shinobigami works perfectly with the core book.
>>
>>97959955
>I read 2.X translated before the acquisition.
I was referring to the small print Japanese stuff. I know it's hard to imagine but back in the day 4chan was a place just for weebs.

>To be fair Shinobigami...
To be fair giving someone $87,868 to translate 3 Tankōbon and then that person taking 11 years to not even give out the pdf openly is a cunt move.
>>
>>97959955
I didn't think there was an acquisition. Didn't they just use the already translated stuff as a base?
>>
>>97960015

No, new translation.

>>97959987
>Trust me bro, it's written in an obscure moonrunes magazine no one will ever get!


>To be fair giving someone $87,868 to translate 3 Tankōbon

True, this is how kickstarter went back then. A non-trivial amount of vague unfufilled promises in many projects.
>>
>>97959723
I love how on the official backer kit page it talks about how the job system isn't ridge. The game starts crying if you try and play a battlemage.
>>
>>97960056
>...obscure moonrunes magazine no one will ever get!
Dude, we're talking about a Japanese tabletop roleplaying game here you're shocked that someone brings up the original Japanese products?
Also the splat books are all available as raws through the community translation page.
>>
>>97960091

Yeah, the untranslated splatbooks you soooo pointed out, with names, pages and all. Right.
>>
>>97960056
Wasn't there like this huge controversy over the fact that they claimed to Kadokawa that they themselves had already translated the books?
Which all happened around the time the translations started trending?
I mean of course THEY say it's an new translation but there's nothing stopping them simply rewording the fan translation. It wouldn't be the first time this has happened.
>>
>>97960125

I don't know, these days with MT it's probably not even something you can easily clarify.
>>
>>97960116
Fucking new you'd push me to try and remember WHERE I read it. Given it was what 2 maybe 3 years ago and I'm currently right now sat in my boxers half watching TV I'm not going to re-download a ton of random 10 page books onto my phone to find stuff to then cut and poorly translate myself all to win a 4chan argument with a 15 year old.

So take this as a win.
>>
>>97960153

You could still search for it another day, this thread is gonna stay afloat. Besides, considering like 90% of the books are translated in the site, it should be pretty trivial to find anything.

But I will assume the simpler case and not hold my breath.
>>
>>97960190
Condescending little fucker ain't ya?
>>
I am trying to understand the japanese culture around cthulhu. You really dont get many answers outside of the surface level “its really popular in Japan.” From my understanding, they avoid the 1920s setting and even cthulhu lore as a whole. Ive even heard they run dating sims in it. Is it just Japan’s version of “I use 5e for everything”? I really want to play these Japanese cthulhu adventures that arent even cthulhu but its a steep hill to climb, trying to sort thru stuff in another language. Why did they break away from the mythos? What resources and rules are they using? I see they even have their own modern 2020 setting book that is whypipo dont get. Is it translated somewhere? In the age of ai it seems like it is easier than ever to get this stuff translated into something at least workable.
>>
>>97959768
probably just using isekai to mean narouslop web novel type fantasy
>>
>>97962588

That is more conceivable, if all in all I still think it seems just a slightly quirkier/less serious DND.

>>97961554

Would be interested too. As far as I can tell from the translated replays https://heavens-feel.com/translations.html they do seem to be playing more in modern times, but that's almost it, the rest is normal COC fare, complete with the (horrendous) Secrets of Japan official rules. With two caveats:
a) some quirkier characters (I'm not even sure they actually count as this, as the maid or the JK don't particulary "play" by the usual tropes, but still)
b) the stories are REALLY quick. As they go from beginning to confronting the Old One in an evening. Feels way more bizzarre (and, dare I say it, "wrong") than friggin' lolis, honestly.

The rest is probably japs loving mysteries and/or weird monsters, not the 1920-30's (which were really different there) or even "cosmical" horror. Granted, with that level of exposure, you do get tons of artists and writers that genuinely love that shit and in some cases go into those routes, but again my impression is that it's not the big seller, regarding Yog-Sotothery as a whole. But then hey, perhaps 1 in 5 western fans kinda "got" HPL, the rest use the idea as a slightly less dramatic Hammer Movies style monster of the week.
>>
>>97910043
So what happened with Kamigakari? Is it true that one of the translators was embezzling a shitload of money or something?
>>
>>97901023
Any of those games got good fappable artwork?
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>>97968298

Not particulary, the translated ones at least.
>>
>>97914601
I think this game would work great as a wargame.
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>>97968298
Depends on what you're into. I'm sure some /d/egenerate /b/astards could lose a few buckets to Nechronica, for example.
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>>97968298
>>97973376
Also there's stuff like Beast Bind Trinity, or its cover at least, for less /d/ types. And also for /d/ types there's always Zettai Reido.
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>>97973413
Zettai Reido art, with added censorship to not take a three day vacation, for example. It does have a rules translation floating around too, so between it, Beast Bind Trinity, and Nechronica there are a few translated to the point of being playable-ish at least.
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>>97973454
ye forgot Ventangle
pictured is the "All Ages" release.
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>>97973869
Right, I did forget that one. I don't have it in my collection of PDFs so I wasn't reminded of it when scrolling thru.
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Might as well shoot my shot here, anyone running/know a place that runs Sword World games? Been wanting to get into it but my friends are normalfags who only play DnD 5e.

I know there's two? r*ddit discords but those are last resorts tbqh.
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>>97963709
Yes but it got memoryholed.
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>>97901023
I've never seen Japanese doe adventure modules for Systems I like. So I don't really care about their native systems.

I like their RPG video games, I haven't played any of their Table Top RPG .
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>>97975967
well fer first timers, I could suggest Sword World, Ryuutama, or Double Cross 3E
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>>97975967
Try Tokyo Nova, just make sure it's the latest translation. Took years for people to realize the old one was complete fucking butchery with random rules changes.
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Has anyone done a long campaign of Double Cross 3E? Wonder how the system handles it since I have a campaign idea I want to use and the system seems like it would work.
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>>97901023
I wish more Japanese TTRPGs were translated so I could read their rulebooks and see how their philosophy in game design and intended play differs from western TTRPGs.
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>>97985106
Power creep can get real if you don't have the balls to tamp up encroachment on your player's characters. I ran a game that went on for around 14 adventures? And we only had one PC actually go gyaum. The carry-over EXP is a neat idea, but we never really had to use it (I also loved the idea of GM EXP but I only got to play it once or twice).
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>>97963709
>>97975905
It definitely happened, I was one of the people who backed it on kickstarter.
I'm surprised there isn't some archive somewhere. I guess I could go back through the update emails kickstarter sent out. They'd have everything but the screenshots b/c some of those were from discord, which would have expired by now (it happened in 2019).
Where would one post that kind of compilation for preservation purposes?
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>>97987216
Seeing how Sword World is being handled killed my interest in that.
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>>97989828
How is it being handled, anon?
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>>97961554
It has little to do with the mythos and more to do with that fact that the game was sold as a horror game to a market obsessed with ghost stories.

>>97985106
Game is mostly building combos whilst the fixed story is narrated to you through scenes that you have limited control of.

>>97987216
You ever played a modern Persona game? They start by saying to "play it your way" but then when you get to the end it wants to know if you've completed everything perfectly or you don't get the true ending? It's like that. It's about solving the system rather than playing a role.
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>>97989992
>It has little to do with the mythos

Not that THIS is any different from most modern days post-lovecraft mythos fans
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>>97989828
...how?
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Well well well ...

The couple behind the "official" Sword World translation (Mugen Gaming) just cancelled their upcoming launch party (with approx 9 days left to go) on BackerKit.

Their reason given in an email was that they needed to get their new artist up to speed for them to make their new cover art.

Now correct me if I'm wrong but isn't the backerkit like a crowdfunding thing? You know the art and stuff isn't finalised anyway? Why do you need to cancel the big launch cause you've hired a new artist?

Secondly there's a comment in their email update to people stating that they only want to use genuine Japanese artists. Which strikes me as a bit elitist coming from a western translation.

I smell something fishy going on here.
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>>97997273
I got a bad feeling about this...

I just hope the fan-translations decide to go against them if they go too far.
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>>97997273
>Now correct me if I'm wrong but isn't the backerkit like a crowdfunding thing
It's basically a knockoff version of Kickstarter, I'd assume it has a lower commission cut or something like that for the reason people have been using it lately. It seems the idea behind delaying the start of the crowdfunding campaign is that if they have a finalized cover to show off before they start taking people's pledges, other than the "reserve a spot for $5 and get a bonus item (set of themed d6s and a pin) on top of being guaranteed to get the early backer bonuses (another pin)" thing that Backerkit has as an option, it will help make it feel more real and get more attention, meaning more money for them of course.
>Secondly there's a comment in their email update to people stating that they only want to use genuine Japanese artists. Which strikes me as a bit elitist coming from a western translation.
It's a Japanese game, it should use as much art from Japan as they can rather than getting some fags off DeviantArt to do shit, same as a Western made RPG should have Western made art but also still not DeviantArt shit. I'd personally prefer them to cut a deal with Kadokawa to get the original art instead either way though, but that seems like it isn't going to happen, since the art in the original versions of the books is pretty solid. I will say they're probably using it as an excuse to go visit Japan more often for their own personal enjoyment and to talk with the original creators of the game to try to land deals for further books in the future for their own business benefit though.
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>>97974035
I printed the first fan translated volume some time ago but I'm waiting for the group to get into it, it will take some time, and by then I probably will have the official translation anyway.
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>>97997273
>Secondly there's a comment in their email update to people stating that they only want to use genuine Japanese artists.

What? Are they not using the original illustrations?
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>>98000857
Kadowkawa owns all the original art and would be an extra licensing on top of the licensing for the game itself from Group SNE, apparently.
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>>98001122

Well, that's pretty stupid on their part. I would've acquired the license only with the illustrations.
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>>97997459
I mean they've kinda already won given that their translation is out there for free using the original artwork and layout.

>>98000857
You would have thought given the whole "official translation" marketing plastered all over their website.

>>97997524
Right but my point was that BackerKit is about selling you an incomplete product. You don't need finalised art to run a successful campaign.

Well it's a translated Japanese game. One might argue that once you've translated the game and replaced the art all you're left with is the old ridge 2d6 mechanics.

Calling it a business is kind of a stretch given that they only have two employees and one other product, a card game.

I think westerners are able to produce art just as well as Japanese artists. I also think lots of the manga style art coming from China/Korea looks pretty awesome too.

I don't really care so long as it's not a trainwreck of a project. I'm on the fence whether I go get the fan translations spiral bound or get these "offical" books.

And cancelling the launch less than two weeks before for no real reason reminds me of disastrous Shinobigami Kickstarter.
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>>98001142
I could blame IP laws. Since in broad terms and exaggeration were made in a time that mostly big companies made things and any IP related things the lawyers would talk it out.
It never contemplated a world with zillion micro companies and individuals doing the work that would had require at least some small publisher to be involved. It does not help that the few times they get updated it is in favor of the big ones.
I think everyone gets the point of IP and licenses, but we are at a point that it simply is killing competition and holding progress by the balls because some fucker simply refuse to die or do something with the IP they have as hostages.
Like for example the Nemesis system from the Shadow of Mordor video game. Fucking thing cant be used by anyone else thanks to this bullshit. Can you imagen if tabletop mechanics could be held hostage like that?
I have no idea how to solve it, but currently it is a clusterfuck that only a few are happy while everyone else is trying to avoid not getting dick over.
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>>98001142
probably wasn't a viable option at their price point
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>>98002152
Is this like an alien language or some shit?

Either your foreign and I have to remind you that 4chan is a English speaking site... or you should really put your stuff through Google Docs or something so it can sort out your terrible grammar out for you before you post.

I think you're talking about IP and estate holders?
Okay... Not sure how that's truly relevant to an American couple stealing a global fan translation group's work and getting a Japanese publishing company to hand over limited rights to them.
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Anyone try this?
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>>98002172

Which is the point. Weebshit is visual-based, generally speaking (or to be more precise, nerds like their drawings). While per se SW corebooks don't have many illustrations and you could argue the line COULD have replacements, hiring new artists sounds simply insane. Seems like they bite more than they could swallow.

Also, I need my cute OG leprechauns.
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>>98002172
If I were interested in the system, not having original art would be an instant dealbreaker for me. If they're skimping on the art, how can I know they're not skimping on the translation, fucking around with the content and whatnot.
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Is this the JTRPG thread? Anyone have the JP ebook for Armored Core's RPG?
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>>98008443
G-Drive /drive/folders/1WpSZfMd1GYm22n-qR71BP3YOTsVaZ0mD?usp=sharing
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>>97989869
>>97995557
NTA, but it sounds like the official translation is going to have bad localization.



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