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File: Bard 5E.jpg (148 KB, 495x915)
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What are some interesting ways you have used charisma skills? I once infiltrated an aristocrat's castle by impersonating a tax collecter and claiming I was there for an audit. I hade fake credentials and the guards were too scared to turn me away. The rest of the party were ostensibly my bodyguards and once inside I demanded they take me to the aristocrat's treasure room so we could steal an important jewel the villain was using for a plan.
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>>97905894
I got into a gun-free zone by claiming my "emotional support firearm" (it was a 4-gauge punt gun).
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>>97905894
"Charisma skills" don't interest me in games, so I don't include mechanics for them in my games.
They usually boil down to either using mechanics to facilitate theater-kid/collaborative-writing shit, or reading the arbiter's mind for his specific script to facilitate theater-kid/collaborative-writing shit. When I want to play a game, I play a fucking game.
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>>97906930
I too like heroquest
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>>97906930
>"Charisma skills" don't interest me in games, so I don't include mechanics for them in my games.
What do your players do if they want to persuade or deceive someone?
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>>97907282
If he's not using mechanics, it's all GM fiat, ironically the opposite of what he states to care about.
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>>97905894

The GM was expecting us to do just intelligence recon on the tower of the big bad. He did not expect us to pull off a Ocean's-11 mixed with, the Great Escape, and James Bond series of a multi-week shenanigans: infiltrating the place, manipulating the guards, manipulating his family, robbing him blind, "rescuing" his family, sabotaging his plans, and burning the whole tower down, ruining him, and having the whole tower fall on top of him.
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>>97906930
While it is, of course, fine for you to do whatever you want in your own games as long as your group is willing to accept it, what's the point of coming into a thread about interesting uses of Charisma-type skills just to say that you don't find such skills interesting?
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>>97907405
To start an argument obviously
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the good old inspector routine once saved my group when we accidentally stumbled into the witch queen's lair, surrounded by two dozen kalukians.
the roll was a hail mary and I landed a legendary success, mentioning that her demon brother sent us to check up on her operations. not only did she immediately let us go, she even bribed us with a legendary magical artifact dagger. which was cursed by a thousand trapped souls inside it, but that's another story.
other than that, we barely ever use charisma skills, since the best social situations usually happen when they are absent.
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>>97906930
You got it backwards, if you just want to play the game as written you use skill checks and base the result on the roll alone, like any other action. You're not playing a game if you choose to ignore the rules. You fucking retard.

8/10 overall, keep it up.
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>>97907898
Everybody ignores social rules whether they do so consciously or not because all of them are universally shit and are irreconcilable with our innate understanding of social interaction.
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>>97907920
I can agree with the sentiment, but the argument is about playing the game, as anon said .
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>>97905894
I once played in a WoD game where my character and another PC were middle-aged, middle class white guys who ended up living in and operating from a bad part of an unfamiliar city with strong gang presence. Social skills came in handy negotiating an arrangement with local gangsters, one where we, among other things, let them store drugs in our safehouse in exchange for a bit of cash payment and, more importantly, being left in peace outside that business arrangement. Social skills were particularly useful when the third PC, a rash and impulsive young college student, happened to find the drugs, had the bright idea to steal and sell some of them to buy something he couldn't otherwise afford, and I had to come up with some kind of an explanation for the gangsters about why their drugs were missing and why shooting us wasn't the best solution.
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>>97907282
Why would my characters try to persuade enemies that can't be negotiated with? And deception comes from stealth-based combat and sabotage-based passives that affect random encounter generation.
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>>97907405
What is the point of posting a thread to a public forum if you aren't prepared to accept opposing opinions?
One glaring trait of autism is the inability to accept opposing views, even for things as trivial as peanut butter ice cream versus strawberry frozen yogurt.
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>>97907898
The game I made, which is a set of consistent and measurable challenges to skill and luck, doesn't include "skill checks" nor "charisma skills", so I'm not ignoring any rules.
Every TTRPG isn't D&D or a D&D-like, sorry for disappointing you.
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>>97908224
What opposing opinions? This isn't a thread about how social mechanics should be handled - if it was, "they shouldn't" would obviously be a valid answer. Just coming to a thread to announce that you're not interested in the thread's topic and want everyone to know it isn't a contribution of any kind to the discussion, though.
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>>97908265
>Just coming to a thread to announce that you're not interested in the thread's topic and want everyone to know it isn't a contribution of any kind to the discussion, though.
This.
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>>97905894
Every day nogames spam threads give us exaples of alien or ai trying to replicate a TTRP talk.
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>>97908265
>This isn't a thread about how social mechanics should be handled
That's right, this is a thread about "iNtErEsTiNg", and I thought I'd inform him that interests are subjective and not universal.
Because autists seem to think their personal subjective thoughts are universal, they need a reality check.
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>>97908300
Coming to a board and declaring your interests as universal law isn't a contribution to the board.
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>>97908235
>measurable challenges to skill
>not a skill check
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>>97908336
Player skill, not a meta "roll plus number skill".
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>>97908319
Since we're on the topic of autism and reality checks, I assume that you're fully willing to accept the view opposing your own, that is, that social mechanics are good, interesting, valuable and useful?

>>97908323
Who's doing that? Not OP, and not any of the people actually answering the OP, certainly. Non-autistic people would generally understand that asking for interesting examples of social mechanics being used is an invitation for people who find the topic interesting to share examples they personally find interesting, not a demand for anyone and everyone to be interested in the topic.
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>>97908339
Ah, so you're playing a party game then, carry on.
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>>97908345
>good
They aren't inherently good or bad, because "good" and "bad" are statements of observable quality.

>interesting
Not universally, because interests are subject to the beholder.

>valuable
Not inherently, because they have no value to a game that can function without such mechanics or to people who aren't looking for such mechanics.

>useful
Not inherently, because that depends on if people or their games have a use for them, which again is not universal.

Sorry for bursting your bubble.
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>>97908358
Nah, it's a TTRPG.
Consistent, measurable challenges to player skill (choices and tactics) and luck (through the dice rolls and random encounters) through making decisions for characters who aren't the player, without any theater-kid or collaborative-story shit.
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>>97908387
You seem to have missed the rather obvious and straightforward point of the question by a country mile. Take a moment to reflect on the meaning of that question in the context of this thread and your own previous posts.
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>>97908393
How can they be consistent and measurable when luck is involved and there's still a game master above everyone else?
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>>97908319
>I thought I'd inform him that interests are subjective and not universal
If you weren't autistic you would have realised this is a given and pointing it out only makes you look stupid.



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