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File: feelsgood.jpg (68 KB, 729x756)
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>playing in homebrew setting
>"the human kingdom usually discriminates against non-humans, with the severity ranging from place-to-place"
>party composed of 2 humans, 1 half-elf (human, technically), 1 dwarf
>half-elf does her best to hide her heritage
>dwarf is often getting searched and harassed by guards, although the humans don't face the same treatment
>they don't complain about this and actively embrace it, using it as points for roleplay

I was worried at first because I found these guys on Discord and had some apprehensions, but no. They're really cool. We're having fun. Feels good man
>>
>>97908590
Good for you, anon. Having a good group to run for or to play with is a wonderful thing.
>>
>>97908590
What game?
>>
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>>97908599
It's awesome, I've got 2 of My IRL friends in here too, one who used to play with Me in-person before we all moved away and another who's brand new to games but having fun as he learns. My IRL friends are the humans and the discord guys are the half-elf and dwarf.

>>97908635
Pathfinder 2e, but I use some parts of the remaster too. Been reading a lot of the stuff from 1e as well and I think it's really cool and interesting, so I'm thinking about trying to work some of that stuff in too.
>>
>playing game homebrewed completely from the ground up
>has mechanics for the kind of tactical combat I want
>has options for the kinds of characters I want to play
>has tables for reliable randomization for things I don't want control over, such as map generation, encounters, and loot
>have to think about when and how I use my characters' resources and skills, or if I have to have them try to retreat and regroup
>get to enjoy the roleplaying experience I want
>I don't have to listen to some faggot trying to tell a story
>I don't have to listen to retards making voices at each other
>nothing puts the gameplay on hold
Feels good man.
>>
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>>97910832
Is this a solo game?
>>
>>97911053
Yes.
>>
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>>97908590
Peak. Happy for you man.
>>
>>97908590
why is having fantasy racism being so politicized?
have it or dont, it doesnt matter
>>
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>>97911213
Never played a solo game. In theory, is it even possible for anything to "go wrong" for you? You'd get pretty much exactly the game/story you want, right? Is there any real risk to your character if you're simultaneously a player and GM?

>>97911276
Thanks broda

>>97911319
I think it's dumb too. Fantasy is explicitly not real life and just because fucked up things are happening within the context of fantasy doesn't at all mean the author condones or agrees with those practices. I'm just happy that I got a group of people who are cool with/embrace it instead of whiny sissy babies.
>>
>playing pf1e monk
>kinda feel not needed, not that another combatant isn't needed but like me being monk is not needed and doesn't bring anything useful to the table
>grab ki throw (spending ki you can trip larger creatures)
>have once per day true strike ki power
>fighting T-Rex on a cliff
>we're trapped
>nobody wants to get close that thing because it can autograb you and then swallow you whole on the next turn
>charge
>get grabbed, don't care
>Suplex the motherfucker cliff down
>also due having greater trip and vicious stomp I punch it way down
Guess who can ignore lots of damage from a fall and swim? not the T-Rex
>>
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>>97912718
Kino. Never forget you're special too, Anon
>>
>>97912679
>is it even possible for anything to "go wrong" for you?
Yes, if by "going wrong" you mean one of the established game over states.
It might be a problem with how I've made my room and encounter generation procedures, but sometimes too many strong enemies end up too close to the party (or even trapping them!) at the beginning of an encounter, and the party could easily end up out of their depth, especially if they weren't able to fully recover from the last encounter.
I don't do rests/downtime inside dungeons or other hostile exploration zones, so no "free" healing until they exit the battle map.
It's hard for me to parse whether it's fair but difficult bullshit, or just unfair bullshit, but I also appreciate a layer of "maybe we SHOULD retreat" as a part of the tactical decision process.
But retreat and grinding shouldn't be done too much, because every hour of time used risks raising one of a number of "danger levels" associated with the major forces of evil, and if any of them get too high, it either makes those enemies insurmountable, or causes an automatic game over because of how detrimental to the world these forces are when they get too powerful.
It helps to go by the rules I wrote for the game as I wrote them, instead of just fudging things. Of course, I can't speak for all solo systems, because from what I've heard, many of them are more freeform than the crunch and tracking I prefer.

On the other hand, it's just as likely to have scenarios where not only do low amounts of weaker enemies generate, but danger levels increase very little or sparsely, because that's also randomized.



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