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For the GMs of this board tell us about your setting's monster races. Do you prefer straight raw for the lore, or do you have your own? I'll start us off with how I personally run goblinoids.

Goblins, Bugbears, and Hobs are all creatures abandoned after the creation of the world by the gods as they weren't supposed to exist in the first place. They were physical beings made up of the chaos before creation like some kind of bizarre sentient afterbirth. The first goblins were all wild, and tricksy little agents of chaos without a god to call their own. An Archfey took pity upon them, and made a realm to call theirs. This Archfey rose to the status of a god because of the worship the goblins gave him, now only known as "The Wild King". There are goblins of any alignment, temperament, size, and shape because of the fact they're built from Primordial chaos and can be anything really.

Hobgoblins are MOSTLY evil aligned, but Lawful Evil with a strict code of conduct. If you challenge a hobgoblin Warlord to an honor duel, and win then they will end their conquesting and rampaging as an example. Bugbears are mutated from normal goblins, and hobgoblins who were born with too much chaos energy. Think Wulfen from 40k. Incredibly savage, barely sentient, and very physically tough.
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>>97911642
Gonna bump since anon was retarded and posted this at like 2 am or some shit.



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