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File: Hyperborean chart v.5.jpg (3.65 MB, 2295x2212)
3.65 MB JPG
Hyperborian Chart Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
>Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
Wiki
>https://eadsttcoteg.miraheze.org/wiki/Main_Page
Kaiser Anon's audiodrama (now complete!)
https://www.youtube.com/watch?v=ZwfxQxrHe4M&list=PLKLbVXLsxBBw1EHR-81wTYMJkWKKiQFfH

>Expedition Agartha Descend for Tabletop Simulator
https://steamcommunity.com/sharedfiles/filedetails/?id=3570649807

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.
Contribute if you have ideas. Give feedback on contributions if you don't.

>TQ: What unit profiles need revision?

>Previous Thread
>>97781626
>>
Archived threads in suptg here.

https://suptg.thisisnotatrueending.com/archive.html?searchall=Wargame+Political+Compass
>>
Previous Thread Archived Here:

https://suptg.thisisnotatrueending.com/archive/2026/97781626/
>>
>>97915916
>They are still the pariahs of Europe
If you exclude Germany and Austria from Europe. It's been decades since the Abomination Wars, they lost in Ethiopia, and they aren't at war or actually directly materially in conflict with anyone, other than perhaps the Ottomans on the 4th (which nobody could fault them for). Not that anyone would like it, but Japan would be working with them after two European countries had already entered an alliance with them.
>>97916077
I don't see them in a alliance, but if the Italians are the only ones that can offer them an entrance, and it comes with CEIAC money and metal, it'd have to be a pretty harsh deal for them to refuse, and the other Euros would have to be autistic to pull a "isn't there someone you forgot to ask?". You'd think after the Danube didn't boil over with blood, and Mt. Vesuvius didn't erupt to cover Europe in ash for a thousand years, and after Italy got stomped in Ethiopia, they'd have chilled out a bit by now. Not that they wouldn't be working against Volcanisms influence in Japan, not that they'd be totally chill about the whole thing, but knowing that if it started to get out of hand they could easily block the CEIAC countries. For the time being, it makes more sense to help Japan dig out Hokkaido, which if successful would remove their reason for working with Italy, and through collaboration show Japan why they are the better Euros.
Especially considering such an important part of the country is now underground, why Hokkaido tomorrow when you can have Osore today?

It's plausibly enough and it's more interesting than what we have now, which has the bad guys stuck on the 4th (which is quickly becoming, if not already, the most crowded layer), and Imperial Japan stuck on the 2nd as another surface faction.
>>
>TQ:
We have the list from last thread which I think is fairly comprehensive.
>>
>>97917176
>If you exclude Germany and Austria from Europe.
I mean, Germany and Austria deal with the vulcanist in strictly "realpolitik" terms. The governments of Berlin and Vienna have no lost love for the vulcanists, it's just that they have something Germany and Austria need. If there was a safe way to kick the vulcanists out of power and bring anyone else, they would probably do so. If Japan ever deals with the vulcanists, I imagine it would be on similar terms.
>>
>>97917251
I've been checking the books in the TTS for more things in need of an update. Other than >>97787712 and >>97787742, I can think of the mercenary faction traits. They don't have any, so they would have a disadvantage in comparison to proper factions with an inherent faction trait.

Also, some of the mercenary factions seem incomplete, at least in regards to the units that they can use.

>The Monstrous Horde
Has no recruits available, for some reason. also, if I had to propose a unit for these, the Manbull should go here, this army could use weird deep units like this.

> Triple Alliance
If we had to add a rule, maybe it can use 50% of its silver to hire either spanish, french or portuguese units to it (excluding sebastianist zealots or mixing the spanish and portuguese inquisitors together). Also, it needs more recruits, once I have finished the rules for the ethiopian mercs, they should be added here. That and the polish partisan, they would fit in a catholic list.

Another thing we coud add is a brief summary for each of the merc factions. Only the Deep Drunk, the Seekers of Camelot, the Golden Syndicate and Rakkad's crew had them. The rest have none.
>>
Ok, ethiopian profiles done. I imagine they should be available to both "Triple Alliance" and France, for lore reasons.
>>
>>97917603
Also, if we're adding these, the "Ethiopian miner" should have the "ethiopian" weapon.
>>
>>97917282
>Italy quietly trying to sabotage Austrian expeditions searching for an entrance in the Dinaric Alps to avoid losing their one and only diplomatic card
I can see it now.

There probably is an entrance there, since it's where Olms come from IRL, but the entrance is likely the sort that only Olms can fit through and by that I mean slightly thicker than an envelope.
>>
Ok, I've checked the merc armies listed in the Mercenary book. A couple of things.

>General for merc armies
They have no faction trait of their own, no hero trait of their own, so they are at a disadvantage in comparison to proper factions with an inherent faction trait.

>Hired Hand
All armies should be able to hire a "Hired Hand" or a Slave worker of sorts.

>Triple Alliance
It should be able to mix units from the Spanish, French and Portuguese books, plus the ethiopian units and some extras. Though If that's the case, we should make sure only "priestly" units are leaders, even if it's just for thematic reasons. Also, the spanish and portuguese inquisitors should not be together, and of course, no sebastianist zealots.

>The Monstrous Horde
Has no recruits available, for some reason. also, if I had to propose a unit for these, the Manbull should go here, this army could use weird deep units like this.

>Rakkad's Crew
It has multiple units without profile (or at least I haven't found them). Also, when it says Rajput units, I don't know if it refers to something specific, this was written much earlier than the Neo-Mughal book.

Also, if it could be possible, I'd like to add a merc faction for the "El Lince", as I wrote some threads ago.
>>
>>97917282
>Germany and Austria deal with the vulcanist in strictly "realpolitik" terms.
Right. Italy isn't so much of a pariah that it gets in the way of business, and the taboo of working with them has been broken twice by otherwise respectable European countries, so Japan co-developing an entrance with them is far from some out there idea.

Italy the devil that ambitious yet entranceless countries deal with. One of Japan's core islands is suddenly missing underground, their one natural entrance is indefinitely out-of-order, and they don't mind the devil so much as the others that have dealt with him before. On top of all that, we know they are involved with some of their fellow Faustlings given their access to mech tech. So it hardly seems like a stretch to me to say they work with Italy, rather it feels quite natural.
>>
>>97919638
>So it hardly seems like a stretch to me to say they work with Italy, rather it feels quite natural.
Every day we stray closer to recreating the Axis. Stay tuned for the 2030 Danubian book

In a more serious sense though I think that Japan is alright lore-wise where they are with regards to entrances, and that we can leave the Italy thing open for a hypothetical future edition.

Something important about Germany here is that they do have 2.5 entrances total they can use, so their collaboration with Italy is less of a necessity and more plain and simple greed.

I do wonder who Germany would pick if forced to choose between Italy and France. They'd probably want to stay neutral and arbitrate but if absolutely forced I really can't tell. Their colony on the third layer is much more prosperous, so they'd be hesitant to risk it, but France on the surface is probably more of a direct competitor to be knocked down a peg.
>>
>>97919306
>Monstrous Horde
This one is a bit of an oddity because The Monster's unit profile is what determines the units you can recruit. He's also the only (lore-accurate) way of getting Olms and Morlocks in the same list due to his sheer force of personality.
>>
>>97920459
>I do wonder who Germany would pick if forced to choose between Italy and France. They'd probably want to stay neutral and arbitrate but if absolutely forced I really can't tell. Their colony on the third layer is much more prosperous, so they'd be hesitant to risk it, but France on the surface is probably more of a direct competitor to be knocked down a peg.
Worth noting, however, that despite their faults the French are still Christians. All of Europe has some really good reasons to want to see Italy crushed, even if maybe there's not a good excuse to go to open warfare at the moment.
>>
>>97920554
>All of Europe has some really good reasons to want to see Italy crushed
Aside from entrance-lust (forever denied due to lack of vulcanism) I don't think the UK would want to get involved. Not unless the Italians tried to screw with Iceland (which might not be an impossible scenario)
Not that they would miss them overmuch either.
>>
>>97920459
Irl Japan pivoted from preferring French to German influence because of the Franco-Prussian war, and this would give a reason for that to still happen. I think having the French, Germans, and Italians compete for Japan's affection would be fun. I still think getting Japan involved in Indochina is a good idea.
>Every day we stray closer to recreating the Axis
It just feels that way because WW2 has such an outsized presence.
>>
>>97920705
>It just feels that way because WW2 has such an outsized presence.
Remember that guy who insisted we should add nazis despite the game taking place before Hitler was born?
Good times.
>>
>>97920705
>It just feels that way because WW2 has such an outsized presence.
Be that as it may, I do think the Franco-German relationship is a bit underexplored compared with the Italy-Germany mutual disdain crate. It's simultaneously much more tense because the two powers have competing land interests but also more successful (Until Wilhelm vanishes in the course of the novel anyways)
>>
>>97920739
and remember the KKK arguments too?
Such things we've seen in the course of these threads.
>>
>>97920740
I don't understand what we're disagreeing on.
My idea is essentially for Germany and Austria (CEAIC) to use the entrance the volcanists can give Japan (to be developed by CEAIC) to gain in the far east and the 3rd layer, while France retaliates by involving Japan in an Indochina clusterfuck with promises of sharing the prize, that being Son Doong Cave (an entrance), with the hope of moving Japan away from CEAIC and closer to Eiffel Industries.
It'd be easy to involve the Mughals, Spanish, and Tai Ping in Indochina as well, which would be good for those books. The Russians, British, and Americans could also be involved in a limited, non-military way. It could be a Muic invasion which clues people into the idea of there being an entrance there, and if the Mughals are involved, then the Lemurians are too in some capacity. So, if nothing else, Indochina Adventures would be a good excuse for lots of factions to interact. Could even have Atlan/Atlantis displacing Muic settlements be the cause of the invasion, and have the entrance lead into somewhere awkward, maybe into a Neatherthal City State. Could even have a Qing rump state using CEIAC tech get involved somehow.
My point i've lost track of, but i'm saying there's a big missed opportunity. Maybe that's fine, but it's there is all.
>>
>>97920817
I don't think we're actually disagreeing on anything, I just went off on a semi-related tangent about France.

The Indochina stuff is cool, although if anything comes of it my hope would be for any action to occur on the Agarthan end of the entrance mostly just due to a personal preference away from surface games.
>British non-military
Considering that they still hold Burma I can see them making a stronger play for it in some capacity. Not by declaring war on France but certainly by getting an expedition down there to "help" develop the entrance.

Having it be a Lemurian-held entrance would make a lot of sense since they have to be coming from somewhere to get to India. Though I wouldn't be surprised if there were others in the region (Modern-day Pakistan, for one. Lots of mountains)
>>
>>97920671
As pragmatic as the british would be in regards to Italy, vulcanist pretensions in the eastern mediterranean would present at the very least worries, considering Britain is also growing their influence in the area. I'm sure they really hate the vulcanists took over Libya, too close to comfort to the Suez Canal.

>>97919638
In regards to Vulcanist-Japanese relations, I wonder how the japanese would react when they learn that the vulcanist rumors of them sacrificing people to volcanoes is not just a rumor.
>>
>>97922196
That all makes sense.
>Also, if it could be possible, I'd like to add a merc faction for the "El Lince", as I wrote some threads ago.
What would it look like? A worker unit bonanza list maybe?
>>
>>97920873
>I don't think we're actually disagreeing on anything
My tired mind must have seen the 4chan UI and just assumed I was in an argument.
>although if anything comes of it my hope would be for any action to occur on the Agarthan end of the entrance
Having the fighting (that we follow) being in the entrance, or a sort of pocket/sub layer seems like it could work. Like, there are lots of smaller entrances around that can be used to move men in, but not big machines or anything, which all connect up to the Son Hoong entrance proper, and/or various pocket layers, some of which can be accessed through Son Hoong. So the fighting would be mostly between layers, with some on the surface or in Agartha proper. All the powers converging in on the entrance and the space between layers. That way everyone around, above and below alike, can reach the action and plausibly be involved, and it isn't on the surface.
>>
>>97924027
>A worker unit bonanza list maybe?
Probably, though checking all units with the "working" profile, I'm not sure if this is a viable way to go.
>>
>>97924621
>My tired mind must have seen the 4chan UI and just assumed I was in an argument.
I'm tired when writing my nonsense, you're tired when reading it, I think we're all on at least a few layer's worth of deep drunkeness most days around here. Apologies if I come off oddly in any of my messages.

>Vietnam Tunnel Warfare
I dig it. You could even call back to the really old threads where I think I remember someone talking about having to dig out the map to get to the enemy.
>>
File: releif.png (266 KB, 728x410)
266 KB PNG
>>97917053
>pic
I fucking love those 'non-political' fiction faction charts.
>>
>>97925200
Have some more, on the house
https://eadsttcoteg.miraheze.org/wiki/The_Charts
>>
File: rajputemissary.png (38 KB, 1082x1059)
38 KB PNG
Billions must abide by the prophecy.
>>
>>97919306
>>Rakkad's Crew
So the lore says he has a submarine, the Cuttlefish. Does it have a profile?
>>
File: El Lince idea v.3.png (408 KB, 1096x1784)
408 KB PNG
I've revised the profile of "El Lince". in regards to the mercenary list for "The Lynx's Free Men", I was thinking of adding an oppressed townsfolk kind of unit, and maybe some "escaped slave" kind of unit. Also, the list would have access to no soldiers, but have some buffs to workers and/or criminals.
>>
>>97928882
Here's the "oppressed townsfolk" profile. Not sure if the "Attack and Disperse" rule is too limiting or too strong, though.

Also, as for the units this list would have available, the only leader would the "El Lince", and it would have these as followers.

Hired Hand
The Camp Cook
The Candleman
The Dirtman
Byronic Battle Poet
The Amazon
The Agarthan Fisherman
The Trapper
The Sapper
Deep-Drunk Demolitionist
Anarchist Bomber
Red Cross Field Nurse
Low-Canadian Asbestos Miner
Ethiopian Miner
>>
>>97927709
>Does it have a profile?
The "What Pleasantries?" rule is intended to mimic the Cuttlefish surfacing and electrocuting everyone around it.

Considering that Verne's Nautilus was faster than modern attack subs it might not be the fairest unit if the comparison is 1:1. Probably in the Outlander Flagship tier of busted mechanical units both for cost and stats.

>The poor U-Boat captain on the 3rd layer when he realizes he is about to get rammed by an electrified vessel twice as large as his, going the same speed as an express Locomotive.
>>
>>97928962
Now I want to see a comparison between the U-Boat, the Isaac Peral and a possible profile for the Cuttlefish.
>>
>>97928895
>Not sure if the "Attack and Disperse" rule is too limiting or too strong
I think it's just right. It looks like a really fun rule to me.
>>
>>97928895
What's the reasoning behind the high leadership? It seems like more than there would be attacks during a long game.
>>
>>97929393
That is the idea somewhat, going for the thematics. If they attack twice three turns, they should be disappearing by the 4th-5th turn. Thus, they have attacked, finished their attacked and dispersed from the field. Those who remain are the ones that haven't, meaning something must have gone wrong, and they will either be captured or killed.
>>
>>97929393
>>97929725
Then again, if they only have access to single shot weapons unless they take something, maybe having 4-5 leadership is more appropiate.
>>
>>97920746
Wouldn't this be the "local response to carpetbaggers" era of the KKK? I don't think it'd be relevant in the setting, it'd just be a background thing in the US. Second gen KKK (second and third gen are what everyone thinks about) doesn't happen till the early 20th century.
>>
>>97929796
given their low cost I think 4 would be a good number.
>>
>>97929827
you'd have to dig back into the old threads for the specifics, but I'd advise against it. I remember little save that there was many posts of great intensity.
>>
>>97929843
I personally think there should be SOME inclusion of post-Civil War confederates, as that would be relevant. The South did response culturally to losing the Civil War, and while the KKK was one of the ways that it did it, that's not what you would see in any Southern backed frontier expansion. The first gen KKK were aimed squarely at the carpetbagger phenomena, as well as freed blacks running for office. That's a non-issue in any Agarthan colony.
>>
>>97929856
The Post-confeds are already an option in the US book for a subfaction list and otherwise represented through the Golden Syndicate so I think they're fairly well covered.
>>
>>97929827
The only KKK with any possible relevance is the often overshadowed Kave Klimbing Klub.
>>97929725
I didn't realize they have LP. I don't understand that. I think you should lower the cost and remove their LP. Followers can't have Leadership, it defeats the point.
>if they only have access to single shot weapons unless they take something
Dynamite gives you three attacks, the Gras only has Reload 1, and they can take okay melee weapons with their normal strength. It's more expensive that way, probably to the point of defeating the purpose, but those are technically options.
>If they attack twice three turns, they should be disappearing by the 4th-5th turn
If that's your goal, just put that as the rule. "This model may only attack twice per turn. After it has resolved it's 6th attack..." or something along those lines.
>>
>>97925200
>pic
/ourcinderella/ deserved better.

I'm reminded of this ghost story
https://www.youtube.com/watch?v=yUSbAWyswN0
>>
>>97929856
I thought we had that whole thing with the US government playing Abolitionists and Post-Condederates against each other already?
>>
>>97931154
Something like this?



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