Hyperborian Chart Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionhttps://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8>3e Rules Doc (READY FOR MORE PLAYTESTS)https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/>Unit Spreadsheet - Currently outdated, requires an updatehttps://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E>Unit Design Dochttps://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JAWiki>https://eadsttcoteg.miraheze.org/wiki/Main_PageKaiser Anon's audiodrama (now complete!)https://www.youtube.com/watch?v=ZwfxQxrHe4M&list=PLKLbVXLsxBBw1EHR-81wTYMJkWKKiQFfH >Expedition Agartha Descend for Tabletop Simulator https://steamcommunity.com/sharedfiles/filedetails/?id=3570649807>What can I do?Shitpost, meme, get comfy. Read over the docs to settle in.Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.Contribute if you have ideas. Give feedback on contributions if you don't.>TQ: What unit profiles need revision?>Previous Thread>>97781626
Archived threads in suptg here.https://suptg.thisisnotatrueending.com/archive.html?searchall=Wargame+Political+Compass
Previous Thread Archived Here:https://suptg.thisisnotatrueending.com/archive/2026/97781626/
>>97915916>They are still the pariahs of EuropeIf you exclude Germany and Austria from Europe. It's been decades since the Abomination Wars, they lost in Ethiopia, and they aren't at war or actually directly materially in conflict with anyone, other than perhaps the Ottomans on the 4th (which nobody could fault them for). Not that anyone would like it, but Japan would be working with them after two European countries had already entered an alliance with them.>>97916077I don't see them in a alliance, but if the Italians are the only ones that can offer them an entrance, and it comes with CEIAC money and metal, it'd have to be a pretty harsh deal for them to refuse, and the other Euros would have to be autistic to pull a "isn't there someone you forgot to ask?". You'd think after the Danube didn't boil over with blood, and Mt. Vesuvius didn't erupt to cover Europe in ash for a thousand years, and after Italy got stomped in Ethiopia, they'd have chilled out a bit by now. Not that they wouldn't be working against Volcanisms influence in Japan, not that they'd be totally chill about the whole thing, but knowing that if it started to get out of hand they could easily block the CEIAC countries. For the time being, it makes more sense to help Japan dig out Hokkaido, which if successful would remove their reason for working with Italy, and through collaboration show Japan why they are the better Euros.Especially considering such an important part of the country is now underground, why Hokkaido tomorrow when you can have Osore today?It's plausibly enough and it's more interesting than what we have now, which has the bad guys stuck on the 4th (which is quickly becoming, if not already, the most crowded layer), and Imperial Japan stuck on the 2nd as another surface faction.
>TQ:We have the list from last thread which I think is fairly comprehensive.
>>97917176>If you exclude Germany and Austria from Europe.I mean, Germany and Austria deal with the vulcanist in strictly "realpolitik" terms. The governments of Berlin and Vienna have no lost love for the vulcanists, it's just that they have something Germany and Austria need. If there was a safe way to kick the vulcanists out of power and bring anyone else, they would probably do so. If Japan ever deals with the vulcanists, I imagine it would be on similar terms.
>>97917251I've been checking the books in the TTS for more things in need of an update. Other than >>97787712 and >>97787742, I can think of the mercenary faction traits. They don't have any, so they would have a disadvantage in comparison to proper factions with an inherent faction trait.Also, some of the mercenary factions seem incomplete, at least in regards to the units that they can use.>The Monstrous HordeHas no recruits available, for some reason. also, if I had to propose a unit for these, the Manbull should go here, this army could use weird deep units like this.> Triple Alliance If we had to add a rule, maybe it can use 50% of its silver to hire either spanish, french or portuguese units to it (excluding sebastianist zealots or mixing the spanish and portuguese inquisitors together). Also, it needs more recruits, once I have finished the rules for the ethiopian mercs, they should be added here. That and the polish partisan, they would fit in a catholic list. Another thing we coud add is a brief summary for each of the merc factions. Only the Deep Drunk, the Seekers of Camelot, the Golden Syndicate and Rakkad's crew had them. The rest have none.
Ok, ethiopian profiles done. I imagine they should be available to both "Triple Alliance" and France, for lore reasons.
>>97917603Also, if we're adding these, the "Ethiopian miner" should have the "ethiopian" weapon.
>>97917282>Italy quietly trying to sabotage Austrian expeditions searching for an entrance in the Dinaric Alps to avoid losing their one and only diplomatic cardI can see it now.There probably is an entrance there, since it's where Olms come from IRL, but the entrance is likely the sort that only Olms can fit through and by that I mean slightly thicker than an envelope.
Ok, I've checked the merc armies listed in the Mercenary book. A couple of things.>General for merc armiesThey have no faction trait of their own, no hero trait of their own, so they are at a disadvantage in comparison to proper factions with an inherent faction trait.>Hired HandAll armies should be able to hire a "Hired Hand" or a Slave worker of sorts.>Triple AllianceIt should be able to mix units from the Spanish, French and Portuguese books, plus the ethiopian units and some extras. Though If that's the case, we should make sure only "priestly" units are leaders, even if it's just for thematic reasons. Also, the spanish and portuguese inquisitors should not be together, and of course, no sebastianist zealots.>The Monstrous HordeHas no recruits available, for some reason. also, if I had to propose a unit for these, the Manbull should go here, this army could use weird deep units like this.>Rakkad's CrewIt has multiple units without profile (or at least I haven't found them). Also, when it says Rajput units, I don't know if it refers to something specific, this was written much earlier than the Neo-Mughal book.Also, if it could be possible, I'd like to add a merc faction for the "El Lince", as I wrote some threads ago.
>>97917282>Germany and Austria deal with the vulcanist in strictly "realpolitik" terms.Right. Italy isn't so much of a pariah that it gets in the way of business, and the taboo of working with them has been broken twice by otherwise respectable European countries, so Japan co-developing an entrance with them is far from some out there idea. Italy the devil that ambitious yet entranceless countries deal with. One of Japan's core islands is suddenly missing underground, their one natural entrance is indefinitely out-of-order, and they don't mind the devil so much as the others that have dealt with him before. On top of all that, we know they are involved with some of their fellow Faustlings given their access to mech tech. So it hardly seems like a stretch to me to say they work with Italy, rather it feels quite natural.
>>97919638>So it hardly seems like a stretch to me to say they work with Italy, rather it feels quite natural.Every day we stray closer to recreating the Axis. Stay tuned for the 2030 Danubian bookIn a more serious sense though I think that Japan is alright lore-wise where they are with regards to entrances, and that we can leave the Italy thing open for a hypothetical future edition.Something important about Germany here is that they do have 2.5 entrances total they can use, so their collaboration with Italy is less of a necessity and more plain and simple greed. I do wonder who Germany would pick if forced to choose between Italy and France. They'd probably want to stay neutral and arbitrate but if absolutely forced I really can't tell. Their colony on the third layer is much more prosperous, so they'd be hesitant to risk it, but France on the surface is probably more of a direct competitor to be knocked down a peg.
>>97919306>Monstrous HordeThis one is a bit of an oddity because The Monster's unit profile is what determines the units you can recruit. He's also the only (lore-accurate) way of getting Olms and Morlocks in the same list due to his sheer force of personality.
>>97920459>I do wonder who Germany would pick if forced to choose between Italy and France. They'd probably want to stay neutral and arbitrate but if absolutely forced I really can't tell. Their colony on the third layer is much more prosperous, so they'd be hesitant to risk it, but France on the surface is probably more of a direct competitor to be knocked down a peg.Worth noting, however, that despite their faults the French are still Christians. All of Europe has some really good reasons to want to see Italy crushed, even if maybe there's not a good excuse to go to open warfare at the moment.
>>97920554>All of Europe has some really good reasons to want to see Italy crushedAside from entrance-lust (forever denied due to lack of vulcanism) I don't think the UK would want to get involved. Not unless the Italians tried to screw with Iceland (which might not be an impossible scenario)Not that they would miss them overmuch either.
>>97920459Irl Japan pivoted from preferring French to German influence because of the Franco-Prussian war, and this would give a reason for that to still happen. I think having the French, Germans, and Italians compete for Japan's affection would be fun. I still think getting Japan involved in Indochina is a good idea.>Every day we stray closer to recreating the AxisIt just feels that way because WW2 has such an outsized presence.
>>97920705>It just feels that way because WW2 has such an outsized presence.Remember that guy who insisted we should add nazis despite the game taking place before Hitler was born?Good times.
>>97920705>It just feels that way because WW2 has such an outsized presence.Be that as it may, I do think the Franco-German relationship is a bit underexplored compared with the Italy-Germany mutual disdain crate. It's simultaneously much more tense because the two powers have competing land interests but also more successful (Until Wilhelm vanishes in the course of the novel anyways)
>>97920739and remember the KKK arguments too?Such things we've seen in the course of these threads.
>>97920740I don't understand what we're disagreeing on. My idea is essentially for Germany and Austria (CEAIC) to use the entrance the volcanists can give Japan (to be developed by CEAIC) to gain in the far east and the 3rd layer, while France retaliates by involving Japan in an Indochina clusterfuck with promises of sharing the prize, that being Son Doong Cave (an entrance), with the hope of moving Japan away from CEAIC and closer to Eiffel Industries.It'd be easy to involve the Mughals, Spanish, and Tai Ping in Indochina as well, which would be good for those books. The Russians, British, and Americans could also be involved in a limited, non-military way. It could be a Muic invasion which clues people into the idea of there being an entrance there, and if the Mughals are involved, then the Lemurians are too in some capacity. So, if nothing else, Indochina Adventures would be a good excuse for lots of factions to interact. Could even have Atlan/Atlantis displacing Muic settlements be the cause of the invasion, and have the entrance lead into somewhere awkward, maybe into a Neatherthal City State. Could even have a Qing rump state using CEIAC tech get involved somehow. My point i've lost track of, but i'm saying there's a big missed opportunity. Maybe that's fine, but it's there is all.
>>97920817I don't think we're actually disagreeing on anything, I just went off on a semi-related tangent about France.The Indochina stuff is cool, although if anything comes of it my hope would be for any action to occur on the Agarthan end of the entrance mostly just due to a personal preference away from surface games.>British non-militaryConsidering that they still hold Burma I can see them making a stronger play for it in some capacity. Not by declaring war on France but certainly by getting an expedition down there to "help" develop the entrance.Having it be a Lemurian-held entrance would make a lot of sense since they have to be coming from somewhere to get to India. Though I wouldn't be surprised if there were others in the region (Modern-day Pakistan, for one. Lots of mountains)
>>97920671As pragmatic as the british would be in regards to Italy, vulcanist pretensions in the eastern mediterranean would present at the very least worries, considering Britain is also growing their influence in the area. I'm sure they really hate the vulcanists took over Libya, too close to comfort to the Suez Canal.>>97919638In regards to Vulcanist-Japanese relations, I wonder how the japanese would react when they learn that the vulcanist rumors of them sacrificing people to volcanoes is not just a rumor.
>>97922196That all makes sense.>Also, if it could be possible, I'd like to add a merc faction for the "El Lince", as I wrote some threads ago.What would it look like? A worker unit bonanza list maybe?
>>97920873>I don't think we're actually disagreeing on anythingMy tired mind must have seen the 4chan UI and just assumed I was in an argument.>although if anything comes of it my hope would be for any action to occur on the Agarthan end of the entranceHaving the fighting (that we follow) being in the entrance, or a sort of pocket/sub layer seems like it could work. Like, there are lots of smaller entrances around that can be used to move men in, but not big machines or anything, which all connect up to the Son Hoong entrance proper, and/or various pocket layers, some of which can be accessed through Son Hoong. So the fighting would be mostly between layers, with some on the surface or in Agartha proper. All the powers converging in on the entrance and the space between layers. That way everyone around, above and below alike, can reach the action and plausibly be involved, and it isn't on the surface.
>>97924027>A worker unit bonanza list maybe?Probably, though checking all units with the "working" profile, I'm not sure if this is a viable way to go.
>>97924621>My tired mind must have seen the 4chan UI and just assumed I was in an argument.I'm tired when writing my nonsense, you're tired when reading it, I think we're all on at least a few layer's worth of deep drunkeness most days around here. Apologies if I come off oddly in any of my messages.>Vietnam Tunnel WarfareI dig it. You could even call back to the really old threads where I think I remember someone talking about having to dig out the map to get to the enemy.
>>97917053>picI fucking love those 'non-political' fiction faction charts.
>>97925200Have some more, on the househttps://eadsttcoteg.miraheze.org/wiki/The_Charts
Billions must abide by the prophecy.
>>97919306>>Rakkad's CrewSo the lore says he has a submarine, the Cuttlefish. Does it have a profile?
I've revised the profile of "El Lince". in regards to the mercenary list for "The Lynx's Free Men", I was thinking of adding an oppressed townsfolk kind of unit, and maybe some "escaped slave" kind of unit. Also, the list would have access to no soldiers, but have some buffs to workers and/or criminals.
>>97928882Here's the "oppressed townsfolk" profile. Not sure if the "Attack and Disperse" rule is too limiting or too strong, though.Also, as for the units this list would have available, the only leader would the "El Lince", and it would have these as followers.Hired HandThe Camp CookThe CandlemanThe DirtmanByronic Battle PoetThe AmazonThe Agarthan FishermanThe TrapperThe SapperDeep-Drunk DemolitionistAnarchist BomberRed Cross Field NurseLow-Canadian Asbestos MinerEthiopian Miner
>>97927709>Does it have a profile?The "What Pleasantries?" rule is intended to mimic the Cuttlefish surfacing and electrocuting everyone around it.Considering that Verne's Nautilus was faster than modern attack subs it might not be the fairest unit if the comparison is 1:1. Probably in the Outlander Flagship tier of busted mechanical units both for cost and stats.>The poor U-Boat captain on the 3rd layer when he realizes he is about to get rammed by an electrified vessel twice as large as his, going the same speed as an express Locomotive.
>>97928962Now I want to see a comparison between the U-Boat, the Isaac Peral and a possible profile for the Cuttlefish.
>>97928895>Not sure if the "Attack and Disperse" rule is too limiting or too strongI think it's just right. It looks like a really fun rule to me.
>>97928895What's the reasoning behind the high leadership? It seems like more than there would be attacks during a long game.
>>97929393That is the idea somewhat, going for the thematics. If they attack twice three turns, they should be disappearing by the 4th-5th turn. Thus, they have attacked, finished their attacked and dispersed from the field. Those who remain are the ones that haven't, meaning something must have gone wrong, and they will either be captured or killed.
>>97929393>>97929725Then again, if they only have access to single shot weapons unless they take something, maybe having 4-5 leadership is more appropiate.
>>97920746Wouldn't this be the "local response to carpetbaggers" era of the KKK? I don't think it'd be relevant in the setting, it'd just be a background thing in the US. Second gen KKK (second and third gen are what everyone thinks about) doesn't happen till the early 20th century.
>>97929796given their low cost I think 4 would be a good number.
>>97929827you'd have to dig back into the old threads for the specifics, but I'd advise against it. I remember little save that there was many posts of great intensity.
>>97929843I personally think there should be SOME inclusion of post-Civil War confederates, as that would be relevant. The South did response culturally to losing the Civil War, and while the KKK was one of the ways that it did it, that's not what you would see in any Southern backed frontier expansion. The first gen KKK were aimed squarely at the carpetbagger phenomena, as well as freed blacks running for office. That's a non-issue in any Agarthan colony.
>>97929856The Post-confeds are already an option in the US book for a subfaction list and otherwise represented through the Golden Syndicate so I think they're fairly well covered.
>>97929827The only KKK with any possible relevance is the often overshadowed Kave Klimbing Klub.>>97929725I didn't realize they have LP. I don't understand that. I think you should lower the cost and remove their LP. Followers can't have Leadership, it defeats the point. >if they only have access to single shot weapons unless they take somethingDynamite gives you three attacks, the Gras only has Reload 1, and they can take okay melee weapons with their normal strength. It's more expensive that way, probably to the point of defeating the purpose, but those are technically options.>If they attack twice three turns, they should be disappearing by the 4th-5th turnIf that's your goal, just put that as the rule. "This model may only attack twice per turn. After it has resolved it's 6th attack..." or something along those lines.
>>97925200>pic/ourcinderella/ deserved better.I'm reminded of this ghost storyhttps://www.youtube.com/watch?v=yUSbAWyswN0
>>97929856I thought we had that whole thing with the US government playing Abolitionists and Post-Condederates against each other already?
>>97931154Something like this?
>>97932906Yes, exactly!
Also, this is the idea to complement the "Oppressed Townsfolk". To keep with the freedom fighter theme.
>>97920554>>97920671>>97922196I thik the fact that the Papacy has relocated to Avignon and become a hotbed for catholics would be enough to pressure the French to be at least neutral if not outright hostile to Italy. And with the British it would be a question of maintaining their relations with France, and ensuring the security of the Mediterranean holdings in Malta, Cyprus, Suez, etc. (Do the brits have Cyrpus considering that they got in 1878 OTL?)>>97920739I don't remember that, when did that happen? The very early threads?>>97924621Something I've been thinking about but never brought up in the threads (I think) is the idea of semi-layers which are smaller and weirder than normal layers, located somewhere between them. Isolated environments for us to write whatever the hell we want to without consequences, and possibly the setting for a failed line of boxed games by The Company™ that only appeared for that line of games and never since.
Also does anyone know how to create a new page on the wiki? Do I have to be logged in to do that? I want to create a faction relations table and put it on its own page somewhere.
>>97936337>Faction Relations TableBelieve it or not we already have one of those. It's in the campaign book pdf and also on the vile application.I didn't add all the factions to it though so there's room for expansion and updates.
>>97936312>I don't remember that, when did that happen? The very early threads?IIRC, it was around the time we started working on the surface chart and actually started making this a game instead of just vibes.
>>97936337>Also does anyone know how to create a new page on the wiki?You go to the search bar, write the title, and when it says "there is no such page, but you can create it", you click it and just do.
>>97936626if you do this without an account it does show your IP though, so be careful.
So any ideas for the mercenary faction traits?
>>97940049Considering that the two merc heros in the book (chieftan and returned noble) are so wildly different in theming we might not want to go with the normal route. The returned noble already has the ability to take faction traits from any faction book, so for the deep chieftain something similar might be good. (Although the chieftain is a bit of a holdout now that we have a dedicated deepfolk book so it might be better to move him there and let him use their stuff)
>>97940388I mean faction traits, not hero traits. Both the local chieftain and the returned noble have traits for certain factions, but these profiles are not finished.
>>97940388I was thinking of taking the mercenary factions from the mercenary book and add a sumplement for the mercenary factions like this.
>>97941913>>97942011To clarify, aren't faction traits just hero traits available to all heroes of a certain faction?Since the Returned Noble is the only hero on the Agarthan Society list, and he can already take faction traits from any faction, having Agarthan-Society specific faction traits seems redundant unless we want to create a new hero unit.
In regards to the introduction for each mercenary faction, we have some that have it, some that don't but have some lore written in the world book, so making a summary from that shouldn't be hard, and some that have nothing at all (who even are the unhuskers? I don't remember them at all).>Have fitting lore-Golden Syndicate-Deep Drunk Doomed-Seekers of Camelot-Rakkad's Crew-The Lynx's Free Men>Have some lore, need a summary-Agarthan Society-Warfare Apologists-The Outlanders>No lore I can find-The Monstrous Horde-The Unhuskers-North Sea Revanchists>Some questions regarding lore status-The Triple Alliance. Considering how much that particular group has changed, I'd need to check all mentions of them to see if it all fits together.
>>97943623I was thinking of all of them having one special faction rule and one/two hero traits. And thus, rewording the generic leaders like the returned noble and the deep drunk commander to draw their hero traits from their own faction, instead of clogging the general profile.
>>97943645>Cleaning ProfilesThat makes sense. I can write up some lore/summaries later for the ones who need it.
>The Warfare Existentialists:Drawing members from the professional officer classes of Europe, America, and Japan, the Warfare Existentialists were founded as a result of the many civil wars of the 1860s and 70s. Their first members had become disillusioned with conflicts fought against their former classmates, brothers, and countrymen, for what they viewed as ultimately petty grievances. Rather than turn to civilian life, the first Existentialists deserted their posts to form an organization dedicated to the perfection of warfare as an art and a science rather than a means to an end. Now a strange combination of an international Gentleman’s club, a technical school, and a mercenary army, the Warfare Existentialists take in officers of all origins who have chosen to forgo nationality or ideology in favor of war alone. Under their command are vagabonds and deserters from the world over, destined to be shaped into mere instruments in the grand symphony of the conducting officers. The Existentialists now travel below the Earth in search of conflicts on the forefront of warfighting theory to observe and test their own hypothesis. Their services can certainly be bought, but any who do so must expect high casualties and few scruples. Despite this, or because of it, as they would claim, The Warfare Existentialists almost always achieve their objectives.Could use a little editing towards the end but I tried a few different ways of writing it and this was the best I could pull.
>>97944651>The Warfare Existentialists:By the way, why is Leopold II a leader of the Warfare Existentialists? Do they have something to do with Leopoldville's workings? I imagine the “Leopold Free Company” could use the services of the existentialists, but I don't know whether they would see mercenary work for Leopoldville's darkest jobs be honourable enough.
>>97944690>why is Leopold II a leader of the Warfare Existentialists?I have no idea and had nothing to do with that one. I'll chock it up to 2eAnon's doing because this is the first I'm hearing of it.I don't think he would fit unless he got kicked off the throne.>but I don't know whether they would see mercenary work for Leopoldville's darkest jobs be honourable enough.Less a case of honour and more to do with shooting at the natives not being as interesting as shooting at people who can shoot back.
>The Agarthan Society:Founded in the immediate aftermath of the Lindenbrock-Bjelke expedition by Professor Otto Lindenbrock himself, The Agarthan Society is the world’s foremost sponsor of expeditions into the deep. Their membership is drawn from explorers across the world, though American, British, and French members are by far the most common. While these academic members of The Society are devoted to peaceful exploration and the expansion of Agarthan knowledge, conditions below the surface rarely permit such noble ideals. As a result they often travel with the experienced veterans of surface nations by their side. And even though their expeditions are undertaken with a goal of discovery, it is only through the acquisition of long-lost treasures and vital survey data that The Society is able to fund its exploratory efforts. Alongside Professor Lindenbrock, and the late Charles L.N.B, the society counts amongst its members such luminaries as the beloved Juliette Verne, the dashing Illinois Jack, and the brilliant Sir Conrad Beauchamp. In an age of increasing imperial competition, wars with Agarthan powers, and the influence of deep and foreboding powers, The Agarthan Society stands as a beacon of human progress and curiosity for all those who dare to venture below.Beauchamp is not on the Agarthan Society list, that might be a mistake on my part. He has the special rule in the book.
So I was checking the USA book, and I think this unit's rules are incomplete, as in there is part of the text missing. Also, what does the "cattle" rule do? I cannot find it anywhere. Is it "cattle" keyword" instead?
>>97946081>BeauchampWhere is that profile?
>>97946363I'd assume so for the keyword>>97946782British Book
>>97943623A hero can take 5 traits total, of which only 2 can be hero traits, only 1 can be a faction trait, and any number of which can be generic/common traits. Hero traits are unique to each hero, faction traits are shared by all heroes in a faction, and generic/common traits are shared by all heroes.
The Outlanders:“Outlander”, a catch-all for Surfacers used from Mnemosynia to Agenya. Most expeditions are quick to correct this generalization, identifying by their specific nationality or employer. A certain masked few will instead only smile, for there is no better descriptor of their band. The Outlanders are a mercenary force of irregulars recognizable by their broad helmets and brass goggles. Led by a mysterious “Sky-Captain”, they descend from above to pillage across Agartha. Their headquarters is a fantastical flying ship, resembling a modern warship of metal with an Italian country villa perched atop the hull. The Outlanders operate in a crude manner, despite the impossible advancement of their craft. They seek wealth, pleasure, and violence in equal measure. They are just as likely to descend upon a settlement in order to revel as they are to ransack it, and one often leads to the other. Their disorganized nature makes them a poor choice for employers seeking precision or tact, but as a flying force of nature capable of bringing down unearthly might, The Outlanders are second to none.>Unrelated Note:Aren't the Unhuskers supposed to be in the Otto book?
>>97949702>Aren't the Unhuskers supposed to be in the Otto book?If they are, I cannot find them there.
Any updates on Neo-Atlantis?
>Paris sinks>Ys doesn't rise above the waves>is just some colony in MnemosyniaPa vo beuzet Paris, Ec'h adsavo Ker Is. I understand that introducing an inhabited city of one of the more alien Agarthan empires goes against the gradually encroaching horror of the setting, but surely a Lemurian or Old Mu ruin for the British and French to bicker over would fit snuggly into the world. Considering that the only living inhabitant is said to be Dahut, a (probable) sorceress, certified sea dragon tamer and former human transformed into an undying spirit of the sea, I'm sure we can all guess which civilization Ys would have belonged to. I'm sure maritime trade wouldn't die from ONE little leviathan in the English channel
>>97952529Isn’t that basically what happened with Doggerland?
>>97949702>>97946081Added to the templates. We will also need to revisit the units available for each merc faction, since there are a lot of new mercenary units (and a lot of new units overall).
>>97954426Would anyone else be up to doing the NSR? I'm kind of confused as to where they sit right now since Denmark itself is already a whole faction. Are they double-Danes? Triple-Danes?
>>97954751As you say, they're redundant now. I'd be in favor of cutting them.
>>97952529I keep finding out about the strangest things through these threads. I can only hope that I've offered as much oddness back in return.Like this, if I haven't mentioned it already:>These first German troops, the "Truppe des Reichs-Kommissars" , wore civilian clothes on their journey to Africa on board a British ship so as to pass for settlers or merchants.You're absolutely right about Ys though it would be a perfect fit. I agree with>>97953240that tying it into doggerland is the way to go but we should absolutely pull from the story.
>>97933911Battle Scavenging on both the Townsfolk and the Slave seems redundant. The slave can already equip all medieval weapons, so I think it's fine on its own without Scavenging.
>>97954751>>97956227>Taking the NSRI'd be fine with it. Plus, if Leopold II does not fit with the Warfare Apologists, he could use a Leopoldville faction.>>97952529>Making Ker Ys an actual thingI'm not sure about that. I mean, there are enough hints that the scattered ruins across Doggerland could be that. Having it actually inhabited would ruin it, takes a lot of the mystery and the horror away from what is actually deep within the island. Less is more with that island.>>97957885Sure, that makes sense.
Any ideas for the mercenary traits?
>>97960534For specific merc factions or overall? Because overall I think there's too wide of a net to really go with a unified traits list. And for specific factions there's a bit of a lack unless we want to allow ones like the Survivant in the Agarthan Society to take Agarthan Society traits rather than the French ones it normally qualifies for.
Man, These last few weeks of April are brutal.I've been trying to get time to read KaiserAnon's Japan writings but every single day I seem to be finishing up just in time to get to bed (late).
>>97960628I would say for each. As the mercenary lists are mini-factions of sorts, I would give them 1 faction trait and 1 hero faction for free, instead of choosing multiple ones you have to pay.Also, I would rework the generic no-named leaders, since their profiles include many redundant information that can be added into the general mercenary faction info.
>>97963276A couple of pointers I have in regards to the returned noble and the DD commander.Also, are the Heiress and Illinois Jack able to become leaders? They have the character keyword, not the hero one, thus they shouldn't be able to have the " Born to Lead" trait.
In regards to merc traits, I would propose to add 1 free hero trait to the player's leader. In particular, it would be for the generic leaders, as the special characters as Leopold II, Rakkad and the Lynx are unique to each factions, and as such, special rules for them are somewhat redundant.
>>97963637>Also, are the Heiress and Illinois Jack able to become leaders? They have the character keyword, not the hero one, thus they shouldn't be able to have the " Born to Lead" trait.Getting born to lead through veteran of the deep supersedes the requirement for being a hero to have that trait.
>>97965514>veteran of the deepOh, I missed that. My bad.
>>97963637>Low StatsYeah, that's the general policy with heros.Agreed on Academic Specialty being excessive. The weak spot subrule for that is also really strongDouble agreed on hyperborea being weird. This guy went downstairs, not upTying scientist to faction makes a lot more sense too.I don't think that deep-drunkard should be limited to the deep-drunk faction as you can become unhinged in anyone's employ.>Husks:Golden Syndicate maybe? There are the Skeleton Cowboy merc options with the Undertaker and the Half-husked but I don't know where they fit exactlyNo time to work up merc traits properly for this week, apologies on that front.
>>97965682>No time to work up merc traits properly for this week, apologies on that front.I can try to think of some later today.
Ok, I think I have some general Faction traits. The only one I cannot think of is Rakkad's. Any feedback will be appreciated, especially for balance.>The Agarthan Society Scientific Spirit: All friendly units have 33% more Leadership (rounded down, with a minimum of 1). >The Deep, Drunk and Doomed Madness of the Deep: All units that would be shaken or panicked are instead frenzied, and are not removed from the game. >Seekers of Camelot The New Round Table: As long as three units with either the "hero", "character" or "specialist", they gain +1 Awareness and +1 Discipline. >Warfare Apologists Bella Vita Militar!: All "Heroes" and "Characters" can ignore the first wound done to them. >The Golden Syndicate Forbidden Contraband: All "characters", "heroes" and "soldiers" can equip [hyperborean] weapons. However, if they fail an attack, they have to roll a d10. On an 8+, they get [/] damage. >The Monstrous Horde Beastly Charisma: As long as "The Monster" is in the field, all friendly units with the "Deep" keyword can re-roll their first melee attack. >The Outlanders Aerial Bombardment: Once per game and after the 3rd turn, you can choose to declare an "Aerial Bombardment" action. If so, choose a hex. Roll a d3 to see how many attacks you do. After which, roll a scatter test to see where it impacts. If it hits an unit, it does [X] damage. >The Unhuskers Putting the dead to rest: All friendly units gain Hatred (husks) and ignore Terror from any unit with the "husk" keyword. >The Triple Alliance Papal Bull: You ignore the first 2 Dread counters you receive. >Rakkad’s Crew Beneath the Deep Ocean: ??? >The Lynx's Free Men Heroes of the People: As long as "El Lince" is still in the game and not shaken or panicked, all opponent units with the "worker" keyword have to spend 2AP to do actions that require 1AP.
>>97970336>Agarthan SocietyThat's a pretty fun trait for what is in-lore the main character faction>Deep DrunkI'd have to check the discipline of the units in the list since some might frenzy too early. Maybe add a caveat like "all units not within three hexes of a deep unit" or something like that?>CamelotWording is confusing. Do you mean "as long as there are at least" or is there an effect which has been left out?>WarfsMight be better if it lets them ignore the first grievous wound since ignoring a [/] is not too impressive.>SyndicateI'd remove the soldiers from that list and bump up the damage dealt by the weapons>Monstrous HordeFirst melee attack of an activation or of the game?>Outlanders:I like it as an option to use the flagship in-universe even if it's not on the table>Unhuskers:Adding a caveat to the ignoring terror might be good since otherwise it's just shutting down an ability for the whole game. Maybe while unshaken?>Triple Alliance:I'd bump it up to 3 or 4>Rakkad:I think there's a diving equipment item his guys can wear, (if not there's supposed to be). Maybe letting them deploy from reserve on water tiles if they wear that could be fun?>LynxReally strong but having it require El Lince to be alive and in good morale does present a clear way to deal with it for the opponent so I think it works.
>>97970537>Camelot. Do you mean "as long as there are at least"Yes, if three units with either one of the mentioned keywords, all of them gain what previously described.>Warfs. ignore the first [X]That's fair.>Syndicate. remove the soldiers from that list and bump up the damage dealt by the weaponsWouldn't that make giving them weapons too unappealing?>Monstrous HordeThe very first attack the unit does in the entire game. If it hits, the effect does not activate. >Unhuskers. while unshakenMakes sense.>Triple Alliance bump it up to 3Sure, three is fine. Four might be too much.>RakkadWouldn't "units in reserve can deploy in any body of water available" be too dependent of the map? Even if it is broken in river or ocean maps, most maps have little to no water.>LynxThe Lynx's list is very dependent of that unit, that is why is that relatively cheaply compared to what it does. It HAS to be the leader, and it IS going to get targeted a lot, leaving the rest of the army (which is somewhat subpar, considering it has no soldiers, it's all specialists and workers) to do something.
>>97970582>Yes, if three units with either one of the mentioned keywordsThe New Round Table: As long as three friendly units with either the "hero", "character" or "specialist" are adjacent to each other, they gain +1 Awareness and +1 Discipline.
Legfish is getting away!
So, are the unhuskers supposed to be anti-skeleton Ottos who aren't Egypt aligned or are they a coalition of seperate powers like Greece and co?
>>97970336>Beneath the Ocean DeepDuring set up, you may place twice the amount of water hexes you normally would.ORSome kind of action that allows you to place Unknown tokens >The Lynx's Free Men I would add an additional clause to this so that you also have to have less Dread that your opponent.>>97970537>ignoring a [/] is not too impressive.But it can still be important, and if you don't always negate a grievous it'll feel really great when you do. And if only a grievous wound can be ignored, you might very well go all game without the rule coming into play. Plus, consider it from the other side.
...Continued in an unnecessary second post because i'm a tard tonight, apparently///>>97970537>UnhuskersIt's only ignored from Husks, and Terror doesn't tend to be a major source of Dread anyway, so i think it's fine.>Deep DrunkMaybe instead of Dread, tie it to the turn? So, your guys all Frenzy on the last or penultimate turn, regardless of your Dread.>Maybe letting them deploy from reserve on water tiles if they wear that could be fun?I like that.>>97970336>Papal Bull: You ignore the first 2 Dread counters you receive.More for flavor, both mechanical and thematical, than for balance, i'd personally prefer having it be a buff to your first Rally action of the game. So, "The first time this model Rallies reduce Dread by 3".>Beastly CharismaDeep followers tend to be weak in the discipline department, so having it buff that instead would i think make sense. It reads more like a rule for The Monster than a Hero of the Monstrous Hoard. I think the requirement should be proximity to the model with the rule, or other Deep models, and i think the benefit should be died into the moral system in some way. I'll think of some specific suggestions tomorrow.
>>97973755>But it can still be important, and if you don't always negate a grievous it'll feel really great when you do. And if only a grievous wound can be ignored, you might very well go all game without the rule coming into play. Plus, consider it from the other side.That is a good argument. The only situation where I can see it sucking would be against an opponent making a lot of melee attacks in a single activation but that would require getting within melee range of a surfacer list so at that point they would get what's coming to them.That, or the morlock javelin spam list but that strategy produces problems against all factions.
>>97973755>>Beneath the Ocean DeepMaybe something like "before deployment and after both opponents have used all their wall tokens, choose to replace up to half of the wall tokens on the map with deep water tokens."?>Lynx: I would add an additional clause to this so that you also have to have less Dread that your opponent.Is the current wording really that overpowered?>Deep Drunk:all your guys Frenzy on the last or penultimate turn, regardless of your Dread.Quite a bad move losing control of all your models at the most important point of the game. Maybe "after the 3rd turn, every time a unit becomes shaken or panicked, it instead becomes frenzied"?
Merc faction and hero traits so far.
>>97974293Also, I stil think we should clean up the main generic leader unit profiles, the Returned Noble and the DDComander.
>>97972560>Oi Gog, dinner's trying ta leg it!>Not fer long it's not!
An oldie but a goodie.
>>97976454Ahh, the Alph.
>>97976490With the Baltimore Gun Club's big adventure in 1865 I think the Alph finally makes a complete loop now from Lake Victoria to Lake Victoria. So long as we assume the polar waterfall of pain flows upwards from the ocean.
Trait merc list updated thus far.
>>97979258>Hunter of its kindNow that is an interesting one.
>>97917053I'm a bit confused about some of the lore regarding the subterranean factions. Is Hyperborea an underworld kingdom in its own right? Or just the first layer of the world? If the former, is the Hyperborean faction a WIP or greater scope antagonist? Are the Ys and Kitezh settlements on the third layer the actual mytho-historical Ys and Kitezh or did France and Russia just name their respective colonies after them when setting up shop in the Hollow Earth? Where do other lost lands like Avalon, Aztlan, Buyan, Hy-Brasil, Cantre'r Gwaelod, Dvārakā, Iram of the Pillars, Atlantis of the Sands, Jomsborg and Vineta, the Lost City of Z, Llys Helig, Lyonesse, Otuken, Shangri-La/Shambhala, the Seven Cities of Gold (Cíbola, El Dorado, Paititi, City of the Caesars, Lake Parime at Manoa, Antilia, and Quivira) and Thule tie into this setting? I've heard through the grapevine that Libertalia is located in the 5th layer instead of Madagascar. Also, is there an archived folder for all of the associated wojak political compass memes made for this project? I'm in a Proto-Pulp/Occult Lore/Lost Continents kick so this homebrew setting will be a great read/listen.
>>97979683> Is Hyperborea an underworld kingdom in its own right? Or just the first layer of the world? If the former, is the Hyperborean faction a WIP or greater scope antagonist?Hyperborea is the literal end of history and the existential threat of the setting. They're not destined to win but the point at which they invade the surface ("The Deluge") is a singularity in the sense that anything after it would be so radically different as to be a completely new game. They are a playable faction but deliberately OP to be used to wargame campaign events. They do live on the first layer.>Ys and KitezhNamed after the mytholoogical places>AztlanCurrently known as Atlan. Originally in the lore they were descendants of pre-fall Atlantean colonists in the Yucutan but there's been some rewrites there. They still have significant mesoamerican influence due to large swathes of maya being driven underground during the conquistador era>AvalonArthur is a unit in game (known as Artōrius). The Seekers of Camelot are a bunch of semi-crazed students of history obsessed with finding Avalon and him underground>Iram of the PillarsKnown as Errum, which is a literal pillar city and capital of the naescent Yazata Assembly of Sky-Clans. They're the sea people but in the sky, hence the name Sky People.>Lost City of Zsomewhat postdates the 1880s setting of the game in terms of its origin, but we do have Percy Fawcett's photo used in a unit profile>LibertaliaNamed deliberately by its settlers after the original Madagascar one.>Other sitesWill have to look more into them but there's a lot of stuff in here from everywhere.Charts are on this page of the wiki:https://eadsttcoteg.miraheze.org/wiki/The_ChartsWe also have a fully completed novel with a youtube audio book at this link if you'd like to listen. It's about the Imperial Germans (boo! hiss! Britannia forever!) but otherwise very very good:https://eadsttcoteg.miraheze.org/wiki/A_Princely_RecollectionWelcome!
>>97980293Continued:A lot of the cities linked are sunken cities which could be directly equated to the Atlantis of Agartha, seeing as IIRC our version was a mobile subcontinent island-thing. With lazers.Shangri-La specifically could related to the Sky Jannisaries, who have a significant Tibetan bent/origin. I haven't had time to do up any lore about them but it is on my docket of things to look at once work calms down.>Seven Cities of GoldLa Ira de Deu is an incredibly-ancient-yet-still-living-through-spite-or-fantastical-means conquistador who commands husked (undead) conquistadors throughout the underground. He's a small side unit in the merc book but his lore is essentially that, after failing to find the cities of gold in the underground, he decided to build them himself. It's a bit silly but the setting has room for sovlful stuff like that and gorgs alongside more realistic or grim factions and characters.>ThuleCould be either Hyperborea itself, the now-depopulated Greenland (through mysterious circumstances), or the frozen 9th layer of Sub-Helena/Kokytos, where Napoleon silently broods.
>>97980293>Currently known as Atlan.Why was the letter "z" removed from the spelling? >Arthur is a unit in game (known as Artōrius).I assume that all the other Arthurian-adjacent lost lands are part of the Seekers of Camelot's expeditions to find Avalon and Arthur, right? I'd imagine them stumbling into the Welsh sunken cities would be a nice distraction side-quest for them. >Yazata Assembly of Sky-ClansWhen you say "Yazata Sky Clans", are these guys the actual Yazata deities from Zoroastrian mythology? Or just a mix of Zoroastrian and Sea Peoples influence? >Charts are on this page of the wiki:I've noticed in the Lemuria compass that the Tiger Priestess and Cherub use Shin Megami Tensei art. Now I recognize Kaneko's design for Parvati, but whose the Cherub supposed to be? >We also have a fully completed novel with a youtube audio book at this link if you'd like to listen. I'll definitely keep my eye on it, that's for sure. >>97980328>I haven't had time to do up any lore about them but it is on my docket of things to look at once work calms down.I wish you the best of luck in your lore writing endeavors. Mainly because in some occult circles, Agartha and Shangri-La/Shambhala are considered equal opposites, adversaries or a yin-yang symbiosis. But I'm not sure how it would fit in to the lore given Agartha refers to every single layer of the Hollow Earth. >Dat Thule explanationI'm hoping Thule is it's own separate thing along with Hy-Brasil, but I'm not in charge of crafting the lore so we'll see what happens. Just thought I'd make some suggestions. These Wikipedia articles might help for farming locations: https://en.wikipedia.org/wiki/Lost_landshttps://en.wikipedia.org/wiki/Lost_cityhttps://en.wikipedia.org/wiki/Phantom_islandhttps://en.wikipedia.org/wiki/List_of_mythological_places
>>97980583>AtlanI don't remember after three years, but it's part of the OG chart and therefore absolutely essential, just like the stinker gorgs.For a lot of the other stuff I'm not really the thread expert on the mythological side. I mostly just fill in the blanks for minor factions and write unit stats. The thread has been fairly quiet as of late but if some of the other regulars can pitch in I'm sure they'll have more involved answers for you.Now, if you want some technical evaluations of how Sky People ships would physically work or an involved assessment of the pre-1899 historical precedents for armoured traction engines I'm your guy.
>>97980821>Now, if you want some technical evaluations of how Sky People ships would physically work or an involved assessment of the pre-1899 historical precedents for armoured traction engines I'm your guy.Well I am more into the mythological and legendary aspects of the setting*, feel free to go into as much details about this topic as you want. *(I'm a big fan of Scion, Shin Megami Tensei, Fate/stay night, Mage: The Ascension, Smite, Toaru Majutsu no Index, Delta Green, Touhou Project, Hellsing, Steins;Gate, SCP Foundation, Godzilla, Conan the Barbarian, Clark Ashton Smith, the Cthulhu Mythos and any other fiction with references to real life occultism. I'm a sucker for subjects like secret societies, organized crime, intelligence agencies, magical organizations, UFO lore, new religious movements, warrior bands (Knights Templar, Order of Assassins, Jomsvikings, Ninja Clans, etc.), familial dynasties, universities, scientific groups (CERN, John Titor, Human Genome Project, etc.), aliens, cryptids, dinosaurs, ice age animals, kaiju megafauna, legendary creatures, lost coninents/lost cities/phantom islands, and everything in-between. The kind of stuff you can find as plot points or settings in proto-pulp to pulp of the 1920s/1930s. So EADSTTCOTE hits that autism sweet spot for me.) By the way, did that Expedition Agartha game on Steam rip off EADSTTCOTE or something? I ask because I found the homebrew's wiki while looking for a wiki for the game itself.
I finished the remaining Tsadom units.The intention for Romm was for him to basically be bio-Eiffel but with less combat ability and for all the buffs to have drawbacks.He is based on Alexander Belyaev, a Russian sci-fi writer, though he is little known outside of ex-USSR. Few of his books are translated, but the few that are like, for example, The Amphibious Man, are pretty good, especially if you find overly optimistic early XX century sci-fi laced with socialist propaganda charming.
Rocket Infantry. The last rule here serves the purpose of limiting the number you can recruit via the Elite status while not stacking 2 Dread gain per death on a potentially very fragile unit.After this I will edit the Tsardom book with the feedback for these and previous ones in mind and add the abridged version of the latest lore into it, and that should be it.
>>97981085>VapaccineGood callback.Tying the Black Blood into the psycho-socialites could be interesting if you want to port the rules from there. I was initially hesitant about the Morlock connections but there are so many varieties of Morlock that my headcanon (which I should write down at some point) can exist alongside this interpretation. Kenotoxin might be better if the affected unit takes a graze for every AP spent during an activation, since otherwise I don't know if a graze every turn would be that impactful of a tradeoff for a full 1 AP.I like Bogatyrine. The lowering of discipline immediately made me think of it as "essence of serb".
>>97981092Would it make more sense for failing a spring hook or jump test to cause an immediate high altitude test? It could save some rule space.Otherwise very fun. Critical instability and useful load are both thematic and a good way to keep someone from loading it up with too much bullshit.
>>97981080>By the way, did that Expedition Agartha game on Steam rip off EADSTTCOTE or something?I think it was in development around the same time our project started, so we'll chock it up to coincidence.Crystal of Atlan though 100% took their name from our Atlan and their love of crystals.
>>97981130>I think it was in development around the same time our project started, so we'll chock it up to coincidence.Either way, is it the closest thing we'll ever get to an EADSTTCOTE video game? If any anons here have played it, how good of a job does it do to scratch that hollow earth/lost continents itch? >Crystal of Atlan though 100% took their name from our Atlan and their love of crystals.Looks like some kind of Mihoyo-style 3D anime graphics games. Back on the topic of EADSTTCOTE, do other polytheistic pantheons show up in the lore? Or are religions of the surface world/Epigea part of the fluff you'd expect from a 19th century setting? How are the Insular Celtic languages fairing under British rule? Same as OTL? Do the Tuathe De Danaan, Aesir/Vanir, Fomorians, Jotnar, Slavic Pantheon, Biblical Angels/Demons and the actual Greek Gods show up in any capacity whatsoever? Also, does anyone ever plan on finishing pic related?
>>97981092>>97981085Nice, I'll add them to the unit list.By the way, did you add the Tsardom hero traits? They are not in the book in the TTS.
>>97981085Also, is the profile of the BMR-f Gun incomplete? It has the "stun" rule marked in red, not sure why it has that.
>>97981455>CeltsThere was a somewhat significant conflict in recent memory between Britain and Jacobites.... 2! I imagine that Scotland and Ireland have both had an even harsher treatment as a consequence than they had IRL.As for the Tuatha de Danann, they haven't come up.>Norse mythsI think there was some talk about Viking Husks but I don't think much lore was established about them.>Angels/DemonsI think we've pretty explicitly avoided anything literal, but Hyperborea has been compared to both.>Greek mythsThe Greek Titans may be inspired by massive colonial organisms made of Titanium that died one Morbillion years ago. Where the Olympians fit into that idea is unclear.>Slavic mythsI don't think we've touched on Slavic mythology at all.
>>97980583>Why was the letter "z" removed from the spelling?>>97980821>I don't remember after three years, but it's part of the OG chart and therefore absolutely essential, just like the stinker gorgs.I actually don't know that Atlan (per the original chart) was meant to be Aztlan, but we have since made some connections there.
>>97981499>As for the Tuatha de Danann, they haven't come up.Perhaps some Gaelic and/or Pictish Husks could show up in some apocalyptic final battle where everything goes to shit if Expedition: Agartha Descent ever decides to do some kind of Warhammer: The End Times style story arc. >I think there was some talk about Viking Husks but I don't think much lore was established about them.Speaking of Viking Husks and the previous greentext quote above, here's a list of Eschatological topics to use for material if Scramble to the Center of the Earth ever decides to go full SMT/Smite/Fate mode: >https://en.wikipedia.org/wiki/Christian_eschatology>https://en.wikipedia.org/wiki/Islamic_eschatology>https://en.wikipedia.org/wiki/Jewish_eschatology>https://en.wikipedia.org/wiki/Buddhist_eschatology>https://en.wikipedia.org/wiki/Maitreya>https://en.wikipedia.org/wiki/Hindu_eschatology>https://en.wikipedia.org/wiki/Kalki>https://en.wikipedia.org/wiki/Kali_Yuga>https://en.wikipedia.org/wiki/Frashokereti>https://en.wikipedia.org/wiki/Saoshyant>https://en.wikipedia.org/wiki/Li_Hong_(Taoism)>https://en.wikipedia.org/wiki/Ragnar%C3%B6k>https://en.wikipedia.org/wiki/Five_Suns>https://en.wikipedia.org/wiki/Ghost_Dance>https://en.wikipedia.org/wiki/Nuclear_Orthodoxy>https://en.wikipedia.org/wiki/Rocabarraigh>https://en.wikipedia.org/wiki/Three_Suns_(eschatology)Just some ideas. Though if it doesn't fit within the somewhat materialistic lore I understand. >>97981503Fair enough. If the compass that started it all spelled it that way, then so be it.
Posting my rework proposal for the generic merc. leaders. I cleaned up most of their rules, and added some that allow more customization (that and reduced the cost of the returned noble, as the bulk of that cost is going to be paying buffs).
>>97981961We should probably make the DDComander have only 2 AP, though.Also, if it chooses the "Atlan trophy", it should lose 1 movement.
>>97979683>Seven Cities of GoldYou could image them on the 7th, as part of Old Mu.>>97980583>Why was the letter "z" removed from the spelling?It isn't exactly Aztlan. If you go and look back at the archive, you can see that it was meant to be a shortening of Atlantis, but we took the idea and ran with it. That said, you can look at the game book and see that it's more Mycenaen than Mayan, but the Yucatan entrance and the important events it facilitated retains the connection.
>>97981085How are the drugs administered? Are they Equipment?>>97981107>I don't know if a graze every turn would be that impactful of a tradeoff for a full 1 AP.If you have to spend an AP to administer it, and it has a highish silver cost, i think it'd be alright. Alternatively, it could be limited to 3 turns.>Kenotoxin might be better if the affected unit takes a graze for every AP spent during an activationIt wouldn't be worth using at that point, even to set up a massive AP bomb.
>>97981092Jump Man returns!
Finally wrote all the hero traits for the merc factions. Now the only thing remaining is to add the cost.
>>97984139The grey-marked traits are the ones that should not be given to their main leaders, since they are quite rule-heavy as they are. They are for other recruited heroes.For some reason, the last one is somewhat hidden. Here it is.>Flowery InsultsThis unit gains 2 LD. This unit can then choose to use the "Flowery Insults" (1LD) action when having an enemy unit with the "Character", "Leader" or "Hero" keyword. If so, both players do a Discipline test. If this unit passes and the opponent doesn't, the enemy model has to only target this model for the remainder of the game. If there's any other outcome, nothing happens.
>>97981125>Would it make more sense for failing a spring hook or jump test to cause an immediate high altitude test? It could save some rule space.Last Time I checked, the way HAF is witten, it straight up kills you on failure. But I can probably make it less convoluted. >>97982495>How are the drugs administered? Are they Equipment?They are administered directly by Romm by spending a Medkit and succeding the check, applying the effect to the unit, no item is made. I'll think of limite for Kenotoxin Supressants. One option is to make the Awareness check harder for the stronger drugs. >>97981463>By the way, did you add the Tsardom hero traits? They are not in the book in the TTS.I believe I posted them last thread.>>97981476>Also, is the profile of the BMR-f Gun incomplete?I believe it's one of those things that didn't make it to the book, I'll add what I had in my notes after play testing with 2e.
>>97981455>Back on the topic of EADSTTCOTE, do other polytheistic pantheons show up in the lore? Or are religions of the surface world/Epigea part of the fluff you'd expect from a 19th century setting?Atlantis has the most-developed religion of any of the Agarthan factionshttps://eadsttcoteg.miraheze.org/wiki/Atlantean_ReligionMu meanwhile are their own gods since the ruling class exists beyond space and time. Lemuria is technically monotheistic in the sense that they have a god, but he's more like a relaxed roommate and Lemurians are mostly focused on philosophy and cultivation. The Sky People revere the INNR SVN.On the surface the three big shakeups are Italian Vulcanism, which is like a civil religion of the French Revolution if instead of the associated guillotine it was throwing people into volcanos (and in return the volcanos provide boons), Necro-Islam, which is a cope by skeletons as to why their existence is not haram, and Taiping Christianity which is not too far off from the OTL version save that it's still around by this point.There's also an Imperial church split off from the Catholics in Austria and a syncretic Voodoo-Polish group amongst others but the last one has a bit of a moratorium on it due to no one wanting to reignite thread drama.We also have an example of a myth from unaligned natives of Agartha since there are a lot of unaligned small tribes scattered around the layers.https://drive.google.com/file/d/1-BavQjXxPoW7UF3kQ9sg97alPWWj57EF/view
>>97985460I'm open to play a game. The neo-mughal and portuguese books still need more testing, not to mention all this mercenary stuff.
Why is the Catholic Alliance known as the Triple Alliance? The only reference I can find to a "triple alliance" is that of Germany, Austria-Hungary and Italy.
>>97986782Sure, just let me update the book proper (likely tomorrow) and we can schedule it.
>>97988705I think it was a mixup. It was referred to as Alliance of the Faithful and Holy League (my preference) at different points.
Merc concept: Crusader CuirassierFrench and German associates of the Knights of Britannia who have adopted their ideals of chivalry but primarily fight in surface conflicts, primarily against the forces of Necro-Islam and Vulcanist Italy, or wherever the Pope has need.Armored with sturdy breastplates and armed with pistols and sabers, as well as their overwhelming devotion to the Lord.
I've written the lore intro of the Holy League and the Unhuskers. I think the only one left is the Monster one? If I remember correctly, it was a guy disguised as a monster that went native, it was in the chart, but I don't know if there is something more about it.Also,I think we should revise Rakkad's follower list. It has some units that have no profile yet.
>>97989961There's a brief amount of stuff in the lore doc, mostly the name of the company in question.When writing his rules I leaned pretty heavily into the man who would be king if you want to draw from that.That's about it really
>>97990067I cannot find it, is it in the googledoc or the worldbook?
>>97990359doc, maybe the unit doc or the larger one.
>>97988705That's the joke.
>>97973514I think both. There's the Unhusked Janissary on one of the charts, but also a units like the Ambitious Evzone, and there has, I believe, been some amount of lore written about anti-husk alliances that don't have as much mechanical representation as they might. >>97974249>before deployment and after both opponents have used all their wall tokens, choose to replace up to half of the wall tokens on the map with deep water tokensI like that. Name should change though, in that case. Maybe "The Alph's Favor", because the replaced will often look like rivers or be used to unblock rivers. I think the option to replace walls that have been placed over water with Unknown tokens would be thematic, and it would make that rule potentially much more interesting on water maps, where it otherwise isn't so useful and interesting (though ofcourse it seems it very much will be on land maps).>Quite a bad move losing control of all your models at the most important point of the gameWell, it also means all your guys go first, and by that point all your guys should be in position, a position that accounts for the Frenzy which you know is coming. I think it's possibly quite advantageous, if you play around it well. It would be much worse to lose control on an earlier turn, when you are still positioning, and might very well be too far from the enemy for Frenzy to work to your advantage. And if it's the last turn rather than the penultimate, you don't suffer the main downside of Frenzy, which is the exhaustion that follows, so i think if it was on the last turn it would even be too strong.But it is pretty extreme. What if only Followers Frenzy? And what if, on top of that, you can restrain specific models by spending LP? That way your camp cook doesn't litterly backstab your leader, and if you need one guy to keep it together, you can make him.
>>97974249>Is the current wording really that overpowered?Though it is very powerful, that's not quite the issue. The problem is that totally shuts downs one of the game's more unique aspects.This rule would give whoever has it twice the AP advantage that Assault Charge, but only against Labor focused lists, with no downside or on the board cost, so no one will ever want to play a Labor list against it. But then, if you're never playing against a Labor list, it's a wasted trait. So the rule is not likely to see much play at all, but having it in the game deters people, however slightly, from trying out labor lists, which is a shame.And I just realized it isn't just labor actions, but all 1AP actions done by Workers, which also shuts down any list that uses Workers as its core force, which is another shame. It should require having less dread, and should certainly have some kind of AP/LP cost if you intend to apply it to all 1AP Actions done by Workers and not just Workers doing Labor Actions. Having it apply to both players is another way you could limit it.With those restrictions, or some like it, i think it would be an interesting rule to play with, and importantly here, against. It would force labor lists to adapt with some kind of dream pump or decent offense, and balancing that with the basis of the list, which would be a fun challenge.
>>97988705>Why is the Catholic Alliance known as the Triple Alliance?We may never know. Such are the mysteries of the world.
>>97980583>Feeds commoners to the horrors of the temple.Temple manifestations are beautiful creatures, it is an HONOR to be sacrificed and I WILL NOT HAVE YOU SLANDER OUR PRIESTESS.
We are not being "Fed" to the temple manifestations. We are CHOSEN as SACRIFICES. I bet you people who made that image are all Br*tish and only made it to slander the perfection that is Lemuria.You're pathetic, and you WILL lose. As foretold.
Waitress! Waitress! More commoners, please!
>>97991901WE ARE NOT COMMONERS, WE ARE ALL FATED.
>Lemurian upper class.Based commoner devourers.>Lemurian lower class.Seething commoners.Heh. As foretold.
Hey. I heard you want to be less common. You want the respect of the higher castes and the admiration of the masses and to not be fed to the things that live in the temple that we're not allowed to talk about.I can help you with that.Have you heard of... Cultivation?
>>97990994What if the effect only activates when the player has half the dread of his opponent (rounded up)? >>97990866>adding a Leadership action to prevent frenzyMaybe if the Leader gets 4 LP and an action to prevent a unit from frenzying for a turn for 1LP?
>>97991957>Have you heard of... Cultivation?I'M GONNA CUUUUUUUUUUUULTIVATE
>Lemuriaposting at this hourDegenerates, the lot of you
>>97992211>Degenerates, the lot of youBr*t detected.
>>97992216What's that? I can't hear you over the sound of my>*CHUNKCHUNKCHUNK*>*DING*
>>97992211hhhhhhhhhhhhhhhngh... eerrrrrrrrrrrrngh....
>>97992292YOU>*clap*CAN>*clap*NOT>*clap*FORCE>*clap*THE>*clap*HAND>*clap*OF>*clap*FATE>*clap*
>"Di cosa stanno parlando stavolta, Salvatore?">"Destino, a quanto pare, Rodrigo.">"Ma perché? Il loro unico destino è dentro la montagna.">"Perché sono molto stupidi, Rodrigo." >*Ride in italiano*
>>97990675Still cannot find it.
>>97993605Did a search through everything, turns out I was just thinking of the jak image. Apologies on that front
>>97990866What if the "Madness of the Deep" rule did "when a unit becomes shaken, panicked or broken, instead of rolling discipline tests or removing it from the game, it instead becomes frenzied"?>>97990994Heroes of the People: As long as "El Lince. The White Lynx" is still in the game and your dread is half of your opponent (rounded down), all opponent units with the "worker" keyword have to spend 2AP to do actions that require 1AP.Is this better? It's still quite strong if the Lynx's team gets the first kill.>>97993872Oh ok.
Workplace bump on a busy Monday.
Added the costs of the faction hero traits.
>>97998085Three terrain affinities for 3 silver seems a little bit low, as does the airdropping rule (does this allow you to get the kits for free?) otherwise the prices look good to me.
>>97988897Pffft, yeah looks like the government is shutting down the internet again, this might take a while unless I get creative with bypass methods. Sorry.
>>97998129>Terrain affinitiesMaybe 5?>Airdropping medkitYes, you get the medkits for free. But if your opponent gets it earlier, he gets it instead for free. That's why it's rather low.
>>97998276Don't worry, man. Another time.
>>97999242If the intent is to let both players grab for the medkits then having the hex be scattered from the center would probably be wiser to prevent keeping them completely out of reach.
>>98001526That makes it too unreliable. The thing is that there is a risk of falling into your opponent's hands, but you are still going to drop it as close to you as possible.Either that, or we add some wind variables, but I'd like to avoid extra complications.
>>98001729there's not really much of a risk unless you're dropping them right onto a unit, and any unit who you would be dropping it onto would be one not in direct combat (because a unit in combat is going to be focusing on killing the other guy since I don't think outhealing damage with medkits is generally possible), meaning either out of range of the enemy or behind a unit in combat, in both cases providing a shield to prevent them from getting the kits.
>>98001848Something like this?Airdropping Supplies: Once per game and after the 3rd turn, you can choose to declare a "Airdropping Supplies". If so, choose a hex. Roll a d3 to see how "First Aid Kits" are deployed. After which, roll a d10 to do a scatter test to see where they land. The first unit that moves into the hex where it fell gains said number of "First Aid Kits".
>>98001922I think so
>Not every city state of New Mu is blessed with art of steelsmithing or the might of tamed saurs>But every Man of New Mu is blessed with an end, and this truth is all they will need when the war horns sound
>>98003220But of course, the end is only the beginning
>>98003281The end is the beginning. The beginning is the end. Ia! Praise the circle, infinite and infertile! All is all that shall be!
By the way, about rakkad's follower list, there are a couple of units that either don't have rules, or I have missed the book they are in.New Mu Divers, Titanium MinerCombat EngineerAlso, where it says "rajput units", I'm just going to replace it with Neo-Mughal.
Also, the first draft of the Monstrous hordes is done. Not sure if I should change something.
>>98005311The divers mean diving initiatesTitanium Miners are in the Atlan bookCombat Engineer is in the Atlantis book (this one might not be in the TTS but it's in one of the books)For Neo-Mughal I'd limit it to units with Sepoy in the name, the Pirate Prince, and the Sharpshooter/Rocket man to keep with Rakkad's theme.
>>98006188>The divers mean diving initiatesOh ok, I'll fix it.>Titanium Miners are in the Atlan bookTrue. By the way, Titanium miners need the "worker" keyword.>Combat Engineer is in the Atlantis book (this one might not be in the TTS but it's in one of the books)That makes sense, I haven't seen it in the TTS.>the neo-mughal unitOk, I'll add these units only.
>>98005957it needs a little bit of an editing pass. You use quickly twice in the same sentence as well as somehow.
reject modernityembrace gorg
I've tweaked some things, but I'm still not fully satisfied with the writeup. Not as comedic as I'd like. If anyone has any ideas, feel free to pitch in.Also, who are the Veórnean Subterranean Company?-----When the Veórnean Subterranean Company began to think of a way to dislodge the local populations near the upcoming railway construction sites, no one could have predicted the series of bizarre outcome they would reach. As the upper echelons sought to save money in armed men, they cooked up a scheme to try to scare away the natives: using their local superstitions as a weapon, they took a vagrant from the streets of New Kirkwall, gave him a suit tailored in the shape of a monster, and told him to fright them away.A year after the plant went into motion, everything that could have gone wrong, went wrong. The company had taken a local vagrant (the company did not even bother to register his name), a giant of a man who was seemingly clinically insane. After managing to get him to don the disguise, and told his task in exchange of whatever liquor he wanted when he returned, he was let loose. While his mad ravings managed to initially scare away some of the tribes, some others began gathering to him as a totemic figure. This quickly spiraled out of control, as the man swiftly took to the favor of the natives, and played the part of the protector spirit of the jungle. The horrified members of the Veórnean Company could only watch in horror as the Monster now gathered hundreds of not just local natives, but even managing to win the favor of multiple olm and morlock shoals, somehow making them cooperate with each other despite their seemingly eternal feud. Now, the Monster’s hordes move across the jungles. While the Veórnean Company tries to cover it up, the local authorities now wonder what is this mysterious spirit that threatens epigean interests across the layers.
>>98012372>Also, who are the Veórnean Subterranean Company?Just a French railway firm it seems. I can try to help with the writing tomorrow or later but today is surrounded on all sides by dread foes, sorry.
Need to magnetize and repose the legs, but here's a /wip/I tried to base the pose somewhat on the unit art.
>>98015396Nice.
By the way, since there are now two different rulesets for the inquisitor, what if we leave the original one for the Holy League mercs and the new Spanish Inquisitor for the spanish book?
>>98018594I don't have any issue with that.
>>98015396Awesome. Love to see people working on conversions for this thing.
>>98020471The knight is actually a Victrix Cataphract straight out of the box (for the moment)
I've uploaded the profiles for the mercenary factions, with their lore writeup and their available units, on the discord. Now we have to add the keyword for each as well, though some of them need revision as per the notes I posted last thread.I think that we could now get into the Ottoman refresh. How much of a revision does that book need?
Sky clans chart?
>>98024031Hell yeah, I love these guys.Sorry if spelling is bad I am writing this at 3:00 am.Right of centerThe Smoked-Out Survivor:>Colonial factories fumigated his ceiling-home>Now navigates the smoke as a hired guide>Will still outlive every Sky Emperor
The chart continues.
By the way, I just realized the french and british books have no general faction trait. Any sugestions?
>>98028948France's (mild, since they're pretty vanilla colonials) gimmick is movement and Britain's (mild, since they're pretty vanilla colonials) is disciplineMy vote would be something for British that lets them ignore Fear[Deep] but only if in a specific range of a leader unit. For France maybe letting them do a half-distance move at game start for free.
>>98027266>Priest of the INNR SVN:Counterpart to the Sky PriestReviled but necessaryBeach Body Ready"How about that heat?"I hope it comes across as sunburnt. He's hairless because it was all burnt off. The INNR SVN is not normally hot but when you mess around with spiteful powers beyond time and space things are bound to happen.One right of top left.
>>98027266>Gelek, The Flying Boarate me jobate traditionate groundlings(not rayciss, just don't like 'em)luv me 'fintluv musketsluv Bookssimple as
>>98030427Bottom Left
>>98028948I think that's fine. They're like the control.
>>98027266The Travelling Gentleman of Leisure>Dutch>Obsessed with "experiencing" other cultures>Somehow walked into a sky-city without getting speared>Source of community outrage when he got rules in 4e>May be in hiding from the FrenchSomewhere on the trade axis.
>>98029121>For France maybe letting them do a half-distance move at game start for free.Maybe something with a parisian theme? Like "you can deploy half your units 1-2 hexes further from your deployment zone"?
>>98031380I like that
>>98027266This image was supposed to have him holding a mace like the "hold still while I glass you" meme but it didn't work out>The Sky Pirate-Somehow both the Skywayman's more expensive and more expendable alternative-Not even the writers understand how his ransoming rules workOne above leftmost middle
Continuing the chart.
>>98033089The ceiling diver actually uses a bungee cord.
>>98033089Top Middle>Vimāna Guardian-True inheritor of the First Sky Empire-He inherited a flying clump of rubble-Cannot be recruited by assembly-aligned lists
>>98033089>The Master of Wings-Can't read, but can build a glider from memory-Oral tradition of Aeronautics-Provides downright obscene flyer buffsNot sure if I like how the colors came out or not.One below right-topmost
An idea for a US/Japan shared mercenary.
>>98037385I don't think there are many Elite mercs, so this is a good unit for that. Letting the Golden Syndicate take him might be thematic too.
Checking the Sky Clans book, they don't have specific elite units with their unique mount (plus no elites). So here's one of them. I'll think of more of these tomorrow.
The chart goes on.
I finished the Tsardom book update.https://drive.google.com/file/d/1e71jDKXql3nGkzoJW7FHWOHD7Q9RI562/view?usp=sharingI used a free pdf editor so the font and formating got fucked a little.
Watched Laputa in cinemas today, got a lot of inspiration from it. I want to put its ruins on a vaguely located mountaintop, and have that be the backdrop to a story, or even a campaign if the anon who was working on those would be up for mapmaking. Also kind of want to write in Babel as a rival kingdom to it during the Age of Atlantis, but I feel we should keep anything outside the main factions backstory as vague as possible, because that's where true creativity thrives. The fortress has become an even surer image for Cunningham's fortress on Iceland, and I want to do a spot of writing for Cunningham's Museum, a collection of artifacts from lost civilisations that may or may not still have some use. Might just write that as the British Museum getting government funding to steal anything important from prior cycles and having an entire academic discipline on pre-deluge history (all their theories are wrong of course). Also going to contribute some wojaks for the chart when I figure out how to draw what I want.
>>98042800Nice. A couple of pointers.>Suvorov’s LegacyWhat do you mean with "always count as attached"? Is there a bayonet mechanic I've missed?>SkobelevSince the "White General" rule is at 5 hexes from it, and its awareness is 5 anyway, shouldn't be better to say "within its awareness range"? Or is it meant to be always five regardless?>PrzhevalskyA bit pedantic on my part, but when adding "this model and all Soldier and Specialist models", you should add the "friendly" note, as there are similar rules that affect the opponent's units. I know it's obvious, but it prevents interpretation issues.>RommWhy is it strength 6? He's a support unit, strength 6 is for burlier melee-focused units. Other units have the Strength 6, but at least they are military units. >Experimental Combat DrugsHow long do they last? Until the end of the turn, or the remainder of the game?>Miklouho-MaclayWhat is its silver cost?>Montenegrin duellistFor the stats it has (especially AP3) it is quite undercosted. Also, what does the "Riposte" do?>CossackWhat do you mean with the "(but not its Mount’s)" bit?>Tsardom WorkerConsidering the Hired Hand has Labour 5 and costs 1 silver, the Tsardom Worker should have at least 6 labor, or have extra health. >Rocket TachankaWhy does it have the "soldier" keyword? Artillery is enough. Also, having access to a handgun and 3AP means that this unit is almost more useful as a hit and run handgunner than as artillery. It can quickly move near a unit, shoot and move back. Or move from one point of the map to another, 15 movement total is a lot for artillery, even if it cannot shoot afterwards. Or shoot 3 times if someone is getting close enough.>BR-F GunWhy does it have the "soldier" keyword? Artillery is enough.
It also just occurred to me, how do we not have a joke about grognards literally being Napoleon's oldest soldiers at Waterloo? Unless that's already in their profile, which I have not read.
>>98043269>What do you mean with "always count as attached"? Is there a bayonet mechanic I've missed?Affixing a bayonet costs 1 AP. >Since the "White General" rule is at 5 hexes from it, and its awareness is 5 anyway, shouldn't be better to say "within its awareness range"? Or is it meant to be always five regardless?It was meant to be 5 always. >RommYeah, I fucked up his stats by accident, thanks for pointing it out>How long do they last? Until the end of the turn, or the remainder of the game?They were supposed to be permanent except for Supressants (you get +1, then +2, then back to normal) >Miklouho-MaclayI missed that too. I think he was supposed to be 12.>DuelistYeah, he's not meant to have 3 AP by default, it's a mistake. I don't mind bumping him to like 18 anyway. Riposte let's a model do an extra attack if it Dodges successfully. >What do you mean with the "(but not its Mount’s)" bit?Mounts have damage profiles they do on charges as an extra attack. This attack doesn't count for this ability, only his weapon attack. >Tsardom WorkerYeah, I kinda forgot about the Hired Hands. Well, if you ask me, the Hands themselves are both too cheap and their Labor should be 6 at least. >Soldier on artilleryI think it may be a carryover from the older rules
Adding another elite unit for the sky-clans.Also, I was looking at the cloudelephant, and I have to ask, should cloudelephant units have the same general rules than other "elephant" rules have? I know these were made much later than the original cloudelephant profile, so I'm not sure if they should be tied together or not.Also, units with cloudelephant mount have 1 or 3 hexes, like other elephant units?
>>98043391>Affixing a bayonet costs 1 AP.Ahh, that. Can you use the bayonets without the "affixing", though? The only thing you gain is the "reach" part, and it frequently does not compensate the loss of accuracy. Considering the rule says "it may" instead of "it must", I can assume you can use the bayonet without affixing it.>RiposteI see. Where is that rule's wording? It isn't in the general rulebook. If we have the chance, we have to add some of these general rules into the rulebook.>Hands themselves are both too cheapI don't think the price is bad, considering these units need the material cost to build structures anyway. In the case of hired hands, I'd actually lower their labour to 4, to incentivise the use of the other "worker" units. Having a generic "engineer" unit with very high labour and/or boosts "workers" labour stat would also work.
>>98045031>Ahh, that. Can you use the bayonets without the "affixing", though?All weapons with the Affixed rule need to be, well, Affixed. >The only thing you gain is the "reach" part, and it frequently does not compensate the loss of accuracy. What loss of accuracy? Bayonet is a +1/+1/1 Pen weapon + many units have Bayonet Training.>I see. Where is that rule's wording? It's one of those things where it was put on one profile and then others used it. I think it was a Mu mercenary unit someone posted a while ago. I'll look it up.
>>98045856Ah, wait you mean -1 Ranged. I suppose we should specify "for the purpose of Melee Attacks" in the Suvorov's Legacy rule. Tsardom rank and file are trash shooters already, so it works.
Sick as fuck today, so no jaks or rule commentary from me. Lore is easier to think about.>>98043210The Vimāna described in the Sky People's wiki page and the Epic of Errum both draw from that film pretty heavily too. (My personal lore that I have yet to foist on the wiki is that Errum was originally the flying capital of the First Sky Empire before it collapsed to form the base of the modern pillar city [most pillar cities being carved from a natural feature while Errum is special due to being an entirely man-made connection between cavern floor and roof])Of course, this hardly precludes the existence of other flying cities and there being other undiscovered ruined ones would be great.>Babel as a rivalPart of my pre-deluge headcanon is that the Egyptian artifacts currently being used by the Pasha date to this period and that Egypt was a notable power, though not to the level of Atlantis.>WojacksI use a combination of the WojackLand site, the original threads on sup/tg/, and MS Paint. I've also wanted to nab a couple of Leviathan ones to work off of at some point (I saw one with an Olm that would be perfect)>>98043307Do you mean the unit for surface France or the one for Napoleon's lists?
Adding yet another elite unit for the sky-clans.
>>98047203I have things to say about this one when less sick. There are practical and cultural reasons why the Sky People would be reticent to use incendiary weapons outside of wars of extermination which could be represented through some interesting rule options.
Any ideas for the british faction trait?
>>98048970I still vote for something to do with discipline/fear[deep]
>>98050275Something like "as long as any unit with the Fear(whatever) is within your leader's awareness range, it can ignore said rule"?
>>98050712Yeah