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File: CAIN.png (865 KB, 607x789)
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I'm planning on giving this game a try with my group once we wrap up our current game. The book says that it's designed for a series of linked oneshots rather than a long, sprawling campaign. However I like big sprawling campaigns so I hope it's possible.

Has anyone run this before? If so did you turn it into anything bigger than a few hunts? I've never run an especially rules-lite narrative driven game like this.
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>>97919006
I haven't read through CAIN but my impression is what they're suggesting is to run sessions in an arc format rather than doing them in continuous time.

So run however many linked sessions needed for the current storyline, tie a bow on it and then start another arc of a different storyline; even if it's with the same characters. Skip time, change the venue, play with the character roster. At the expense of giving it the exact kind of impression it's surely fishing for: Structure it like an anime or manga.
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>>97919006
It's very much a vibes game, and if you've seen any JJK or other battle shonen anime, you probably have an idea of the kind of structure CAIN's going for - location-focused conflicts that probably make up some broader arc if you want where people higher up in the CAIN organisation or some other shadowy rival group are saying 'All according to plan' to themselves in the dark. Read some of the Games for Freaks issues that Bloom put out for some material you could implement into a longer campaign or series of arcs.
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>>97919052
>>97919191
It definitely gets the
>take a mission
>go to a place
>fight a monster
Episodic format of early seasons of stuff like JJK or Bleach. However I was wondering how easy it is to stretch into something like the Shibuya or Culling Games arcs of JJK, lots of continuous battles.
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>>97919006
We run a westmarch for CAIN on a discord server, based on traveling around a bunch of parallel worlds called nooverses. You'll have plenty of opportunities to play CAIN, and a few other games if you're interested.
https://discord.gg/zqQXytVe
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>>97919006
I've played it twice and was not impressed. Might just be a GM issue though.
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I like the girl on the cover
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>>97920354
It might take a bit of tooling around but it's not impossible. You gain XP via a very Free League-style questionnaire at the end of sessions, not hunts. What *does* increase as exorcists complete hunts is their Category. You may want to play around with the difficulty of Sins/other exorcists they fight in a battle royale but stick to more or less the same Category throughout (maybe increasing at the end, or only through a ritual or near-death experience/awakening/fusion with a Sin/other anime asspull event).
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File: 4kllvh.png (162 KB, 630x500)
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Highjacking this thread to ask if anyone has tried shinjuku crawler.
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>>97919006
It's PbtA so it sucks.



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