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What are your thoughts on OVA? Is it actually a good system or do people only recommend because it has anime on the cover? I was looking for a for a game where kid wizards accidentally unleash their master's book of spells and have to get them back ala Cardcaptor Sakura. Someone recommended it to me and as far as I can tell it looks good but I also thought 5e was a good system.
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>>97925649
>nly recommend because it has anime on the cover

This.
There are probably no good generic systems anyway, but the idea of putting everything "anime" in a single rpg is particulary preposterous.
>>
it's mutants and masterminds for weebs. You can do anything* at the price of not doing anything all that well.
>>
>>97925735
>>97925801
Well, that's a real shame. I guess I'll just have to keep looking into systems until I find something better.
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>>97925863
If you elaborate a bit on what you're looking for, we can help you find it? Maybe.
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>>97925878
The issue is that the only system I really play is 5e so I only know what I don't want, and that's 5e. The idea for the campaign was just going to be Cardcaptor Sakura but with multiple kids working together and trying to capture the spells while fighting off other supernatural threats and living their normal lives. I wanted to let the players decide how they make their kid mage, if they wanted to go a tradition wizard route or go punch mage precure style.
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>>97925649
>anime eyes, western nose
name a more daring synthesis
>>
If translator notes isn't a feature you can take this game isn't worth the paper it's printed on. If I wanted an unfocused mess that I have to sort through and curate a list of allowed player options for whatever setting I'm running, I'd just use GURPS.
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>>97925649
It's fine, but it needs a third edition that further refines and tidies up some of its ideas. The power ceiling is low, but at the same time, if you max out certain abilities, like the damage multiplier, you can liquefy most any threat the GM can come up with. The guidelines for creating bad guys are also kinda weak.

Otherwise, it's serviceable and it more or less succeeds at being a highly adaptable and easy to work with system that you can run all kinds of different genres with.
>>
>>97925649
>? I was looking for a for a game where kid wizards accidentally unleash their master's book of spells and have to get them back ala Cardcaptor Sakura
Also, yes, you could easily do this with OVA. Ignore the first couple faggots who replied.
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>>97925735
FPBP sadly
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>>97925649
>do people only recommend because it has anime on the cover?
I don't recognize those characters; which anime are they from?
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>>97925649
>Is it actually a good system
It's a very good universal system that can handle high-power shit mixed with low-power shit without any issues.
>I was looking for a for a game where kid wizards accidentally unleash their master's book of spells and have to get them back ala Cardcaptor Sakura
Perfect fit, then.

>>97925735
>>97925801
>>97926619
Grab a (You)

>>97925928
From your description in the OP it sounds like you want to actually try OVA rather than taking for granted meme answers OR you want to try Wushu.
Preferably both, to see which approach you like better.

I swear, we've got this thread every 6 weeks
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>>97926621
You are not very smart.
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>>97927931
What do you mean?
They're cute and cool looking characters, and I was hoping to learn which anime they're from so I could see them in action, since the Anon I responded to said there was anime on the cover.
That's all.

If the Anon I replied to was mistaken, and there isn't actually anime on the cover, then it's okay to point that out.
>>
>>97927559
>I swear, we've got this thread every 6 weeks
Every repost is a repost of a repost's repost. Especially now that we have posting bots to make the site look more active to advertisers, and demoralization agents from pretty much every walk of life to discourage making your own games, solo play, or using this board in general.
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>>97925649
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>>97925649
Not going to dig my rules out. The biggest issue is that it power framework system like M&M or Hero System, but does things a little backwards to be different. Advantages and disadvantages affect how powerful an ability is rather than its cost directly. Let's say you want your Western style character to carry a derringer for example and that you want it to do 1d6 damage. But you give it short ranged disadvantage which bumps it damage to 4d6 which means it is now as powerful as a .44 magnum. Opps. So you need to assign your disadvantages first and then decide how powerful the ability is once you know how disadvantages are going to affect it.
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>>97927559
I don't recall the last OVA thread we've had, but it is a common suggestion from a few different anons. It's not the most mindblowing, amazing system, but as long as you understand the basic-as-fuck rules, you can run pretty much whatever you want with it without any real issues. And not in the way that people think 5e is good for everything. More that it's just simple enough that it's not going to buck against you for trying to run different shit with it. And anything it doesn't explicitly have rules for is easy enough to fit into the framework.

>>97928199
Any special attack that isn't zeroed out with disads just has an endurance cost attached to it and you don't even have to overcomplicate it because the system isn't meant for granular, realistic simulation.
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>>97925735
>>97925801
>>97926105
I don't know what you think anime is or that it's somehow purist when it comes to genres and genre emulation, never mixing and crossing genres. The problem with overly specific purist type games designed to be say a shonen fighting game is it leaves no space for anything else by not having base mechanics to build on to add or remove mechanics such as car chases, ramming another vehicle with your own etc, having magic in the combat mechanics. I wish purists would stop looking down on more "generic" systems built for anime because they want everyone to play their purist shonen battle manga rpg that does nothing else and lacks the base rules and mechanics to add anything that it isn't meant to, it's so boring. i also hate the argument of time needed to custom a more "generic" system as somehow being a detriment because it allows GMs and players to do more, of course it takes effort and the reward is you can make the campaign and game the way you want it to with all the elements you want it to have.
>>97925863
>>97925649
Look there are lots of ways to make a system do what you want it to as long as it has the base rules and mechanics to figure out how to get it done quickly. The guy who made this has a blog talking about various anime including using it to do MHA, Dimension W, My Darling in the Franxx, Sword Art Online etc.
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>>97925649
looks gay
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>>97925801
>>97926105
The flaw with hyperfocused anime RPGS that are made to do one thing or one genre/setting is they do only one thing so well and that is the only thing they are capable of doing in any capacity where players are locked in to not being able to do anything more than what the game is meant for. It feels restrictive and inflexible
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>>97928326
>I don't know what you think anime is

A medium.

You'd be pretty stupid to think every Hollywood movie should get into one system, right?

Also, why the fuck would battle shonen be the thing to emulate? I men, good animu TTRPGs... don't do that, that I can think of.
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>>97929192
Well, there is Outgunned, but even that is explicitly about blockbuster action movies, not rom coms and dramas and horror and so on. I'm sure you could pull it off, but same as OVA, the real secret sauce isn't the system, it's the players. OVA leans more towards action, but as long as your group is on board and invested in playing a different genre, it wouldn't really break under the weight of characters not shooting energy blasts and swinging swords at each other.
>>
>>97929278

You would be honestly retarded to think Outgunned could do every action-y thing, and I like that game. It is about, as you said, blockbuster action. Hell, I'm not even sure you could do every movie that can be labeled as such (Big Trouble in Little China would seem not-optmized for that).

>OVA leans more towards action, but as long as your group is on board and invested in playing a different genre, it wouldn't really break under the weight of characters not shooting energy blasts and swinging swords at each other.

I mean sure, every game can work by... ignoring the game and winging it. That doesn't mean the game works for the specific instance, quite the contrary indeed.

That being said I'm not even sure what OVA would be specifically tuned towards, as an option.
>>
>>97929320
>I mean sure, every game can work by... ignoring the game and winging it
I don't mean ignoring the game. OVA characters don't have to have combat powers. D&D characters cannot be made without every character being good at combat in some way. The only abilities they get are largely just for combat. By contrast, you could run a game of OVA without any weapons, special attacks, or supernatural powers, and the system wouldn't wall you or otherwise make it hard to use. By the book, you are expected to pencil in some unique abilities that are tailored to the kind of game you want to play anyways, since the available ones in the book aren't guaranteed to cover everything.
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>>97928380
Why is that a bad thing? If I, the GM, want to run a specific type of game and sell that specific type of game to my friends, that makes a system focused on the type of game I want to play a better option because now I don't have to curate and fill in the gaps.
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>>97929634

Yeah but what are you actually using of the game then?

I mean, isn't that a gurps-like point buy? If I wanted to play Nisekoi or K-On!!, what the hell am I even supposed to do with that?
>>
>>97929781
>Yeah but what are you actually using of the game then?
All the same basic mechanics the game already has. Abilities and weaknesses in OVA still work the same, even if you aren't always rolling to kamehameha the bad guy.
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>>97929790

Let me rephrase that.

Give me (an example of) their skills and weaknesses that could be used in a game.
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>>97929834
I'll be honest with you, a slice of life/CGDCT series is maybe the worst thing you could have picked. No system is truly going to be able to capture it because it's just 5 characters hanging out and being cute and occasionally playing music. I don't think Maid RPG could even really capture the feeling of creating a K-On episode.

But let's try anyways. Just going down the list and not thinking too hard about things, to make a slice of life, non-combat character, you've got
>Agile, Beautiful, Charismatic, Connected, Cute, Dexterous, Famous, Intimidating, Intuitive, Knowledge, Lucky, Passion, Performer, Quick, Smart, Vigorous, Wealthy
For the weaknesses, you've got... Nearly the whole list. Minus a few that are a little more supernatural.

Without giving them any fucky superpowers, the weaknesses really end up taking the spotlight. Put your girls in situations that force them to deal with their weaknesses. Clumsy girl has to run in the Sports festival relay race. Cowardly girl has to stand up for herself. Take the Lucky ability as a base and re-skin it as friendship, allowing the other characters to roll friendship dice to help each other out. If we're sticking with the music club angle, all of them start with zero ranks in any sort of performer skill, but by helping each other and increasing their friendship ability, they are able to help each other tackle bigger and harder challenges. And not a single punch was thrown.
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>>97929917
>No system is truly going to be able to capture it because it's just 5 characters hanging out and being cute and occasionally playing music.

Yeah, always heard something on these lines about romance, comedy and shit. But no, tthere are good as fuck games about these, albeit not necessarily particulary known (nerds tend to fixate on very old titles and styles, if nothing else).

(granted, I can't think specifically of good rpgs for comedic SOLs, but I'm not positing a certain game DOES)

>Without giving them any fucky superpowers, the weaknesses really end up taking the spotlight. Put your girls in situations that force them to deal with their weaknesses. Clumsy girl has to run in the Sports festival relay race. Cowardly girl has to stand up for herself. Take the Lucky ability as a base and re-skin it as friendship, allowing the other characters to roll friendship dice to help each other out. If we're sticking with the music club angle, all of them start with zero ranks in any sort of performer skill, but by helping each other and increasing their friendship ability, they are able to help each other tackle bigger and harder challenges. And not a single punch was thrown.

I'll assume you didn't watch K-On!, right? You're describing MLP or something like that at the very best.
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>>97929965
If you want a game where characters sit around and do practically nothing, but also want mechanics that explicitly support that, I have no idea how to satisfy your obtuse requirements.
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>>97929965
Nta, haven't watched the show, prefer more specialized games over heaps of generic shit you have to filter out, but I gotta ask why you'd wanna run the setting. Genuine question, because I do personally like conflict in my games, even if I understand a lot of games have robust rules for social stuff.
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>>97929985

So yeah, a anime genre is not supported by OVA. And like it or not, cute girls doing cute things is a pretty big deal. I don't like capes, but I certainly would say they are (or were) a pretty big deal in Hollywood.

Next. Romcom. How would I do pic related? And yes, I got that Lum would be Beautiful and Cute (and, I don't know, Jealous or something), let me help imagining how a session would run.

>>97929993

I would like a comedic SOL (there is at least a decent non comedic one, Golden Sky Stories), but here I'm trying to see why people assume OVA "could do any anime". That's... not my impression, to say the least. Hell, I don't even think it could decently do shit like mecha, but to be fair mecha TTRPGs tend to be unholy wargaming simulators.

I can admit I tend to dislike generic games, to be fair. But still, the more we talk about OVA the more I'm hard pressed to see what it could do with some degree of sense - perhaps battle shounen without hard coded powers?
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>>97930146
I think you've just decided for yourself that it doesn't work. Nothing presented so far is incompatible with the genre, but the genres may be incompatible with a table of players. The extent to which it could do SOL, RomCom, or Mecha is not really up for debate. It can, as long as people are willing to try. Same goes for Risus or GURPS or Fate. You can do whatever you want with generic systems if your table is willing to go along with it.

Now, will it emulate those genres well? Will it naturally evoke a deep and satisfying experience that fulfills your specific desires? Probably not. If you want a perfect game that flawlessly emulates the specific things you want from a fundamentally different medium, you will always be disappointed when they fall a little short, or approach certain aspects with too much simplicity.
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>>97930187
Your argument seems to hinge on the idea that since perfection cannot be achieved we should simply settle for generic toolboxes. I think you're projecting a little bit with that "already made up your mind" statement.
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>>97930187

"Not incompatible" on /tg/ tends to mean jack shit, or to be more, precise "just wing it".
You can conceivably take DND and just wing it for Devil Wears Prada, I guess. That doesn't mean DND "works with that", right?

>If you want a perfect game that flawlessly emulates the specific things you want from a fundamentally different medium, you will always be disappointed when they fall a little short, or approach certain aspects with too much simplicity.

I'm pretty ok with my experience with, say, Cthulhu Dark and Lovecraft. Meaning: no, you definitely CAN have an author and a RPG that does it nicely. And I'm even selecting a game that's not THAT faithful to the source.

Now, I would be happy with OVA not doing genre X of anime particulary well. I would probably not use it, but you know what? Better than nothing.
But here, I'm seeing nothing for vast amount of "anime". Let me at least say it seems like pretty bad marketing.
>>
>>97930252
It's more that something being slightly less than ideal doesn't mean that it doesn't work. The question was if OVA could do other genres. It can. The mechanics and rules, simple as they may be, don't stop working just because you decided to play a slightly different genre with it.

>>97930313
>Meaning: no, you definitely CAN have an author and a RPG that does it nicely
Games made for a specific purpose are always going to be better at the set of specific things they aimed to do than a generic system. This is hardly a revelation.

>But here, I'm seeing nothing for vast amount of "anime"
I think it's fine if you think the game wouldn't satisfy your needs, but I still think you're fundamentally wrong that OVA can't do other genres. I'm not trying to insist that it's amazing, or that it can flawlessly recreate every anime and manga ever made. Just that by the nature of its very simple and adaptable rules that it could do the job in a pinch. If there's something better out there that you think works better, then by all means use it. But the answer to the question of whether or not OVA can run things besides battle shounen, the answers is a pretty firm, "yeah, more or less."
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>>97930388
>but I still think you're fundamentally wrong that OVA can't do other genres.

I can see it trying to do try to do other genres, FWIW. But I mean, even DND tries to whodunnits from time to time.

(Interestingly enough, I think CCS -OP asked for that- would be an example in which I can see fans say it could do it but it would fail miserably. It could perhaps ape some lowkey Sailor Moon villain of the week thing, but not the whole magical girl genre, lacking something going into those thematical and narrative direction)
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>>97926621
>>97927961
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>>97929731
And you can if you want to no one is stopping you, you can even use this to do it, but why take options away from people who don't want to play hyperfocused setting simulators that only do one thing and not be able to add elements they want and be able to mix X with Y (like Ghost in the Shell meets Demon City Shinjuku) if they so feel like it.
>>97929192
I used battle shonen as a specific genre based game that one game maybe takes the simulationist route to do. The thing is if a system can have the framework to make it possible to do other things why shouldn't it anime isn't like Hollywood movies though in that there is a lot of mixing of genres and elements, so if a rpg can give players and GMs the options with which to make the campaign and setting of their choice and provide the framework to act as either reference or base for what the character wants to build (magic mecha in a fantasy world, movement speeds etc). Why not right?
>>
>>97925649
Honestly, use another system. Even BESM would be better. Or if you're going for a specific style of anime (magical girl, mecha, shonen tournament arc, whatever) then look for an RPG that is built from the ground up to support that. But if you're adamant about using a generic system, then get one with more support than OVA.
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>>97931116
A correction. That should read magic powered mecha in a fantasy world. A reference to Knights & Magic.
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>>97931132
>Even BESM would be better
Are you retarded? BESM is and has always been garbage.
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>>97930456
>(Interestingly enough, I think CCS -OP asked for that- would be an example in which I can see fans say it could do it but it would fail miserably. It could perhaps ape some lowkey Sailor Moon villain of the week thing, but not the whole magical girl genre, lacking something going into those thematical and narrative direction)
So what system do you think would work for it?
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>>97931174
I would say 2nd is really good, still is in that it has the framework to do what you want it to avoid 3rd. Some bits require some work and some working the mechanics but the foundations to build on are there and it's not hard to add and create what you need to do the campaign/setting you want and make the characters you want
>>
>>97931484
As long as you have the foundations and base rules to do something like say car chases, using a car to ram a object and do damage, movement, movement speed etc. Instead of homebrewing mechanics from scratch because PCs got in a vehicle and how you have to use guestimates to figure out how many squares it moves in one round and how fast it goes what are the rules for it hitting a NPC how much damage does that do etc. It does help and does make it easier.
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>>97925801
I hope you're not arguing that because something is a "generic system" that makes it bad compared to a system made to be played one particular way making the comparison to Mutants & Masterminds as it being bad because of it rather than the mechanics and system that make it bad. That would be a flawed, disingenuous argument muddying the waters by claiming the quality of a completely different thing by implying a equivalence between the two while neglecting why the quality of the comparison (Mutants & Masterminds) is a bad system compared to this one.
>>
>>97930855
>if I write TEA on a jug filled with gasoline, that means there's tea inside!!
Miserable fucking scum you are.
>>
>>97933139
No, it means this is a tea jug
But it takes a non-autistic person to grasp such concept.
>>
>>97933596
All right, so drink the contents of that "tea jug".
It'll be perfectly safe, according to you.
>>
>>97931254

I'm not sure why you think there NEEDS to be one. I don't think there is ONE system to do pirates, for example.

That being said, even if I knwo the playbooks are kinda over the place, Girl by Moonlight probably comes close. Funnily enough not close to CCS itself, but.
>>
>>97933639
>It'll be perfectly safe, according to you.
Except I never claimed that, ESL-kun
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>>97934365
>Girl by Moonlight
Girl By Moonlight is FitD trash. Why would you even consider it worth recommending? It's one of those tumblr tranny games that pretends to care about the magical girl genre while shitting all over it.
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>>97934583

Because I liked playing Blades, but I don't think you've even read it.
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>>97934619
BitD is fine for what it is trying to be, although I've got my complaints. Girl By Moonlight, however, is worthless shit sold entirely on queer buzzwords. The dismal tone doesn't mesh with the magical girl genre, and the mechanics don't support any kind of emotional, dramatic storytelling. The only reason it was made in FitD's engine is because the author is a fucking hack who was too lazy to actually design a real game.
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>>97934643
>dismal tone not being a MG thing

Well, anon, I can concede you did make laugh this time. But that's more than enough, really.
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>>97933139
>>97933639
If you can't tell apart adjectives from descriptors, you are either a mouth-breather or a 7 yo.
So which one is it, then?
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>>97934682
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>>97934682
Even Madoka is fundamental hopeful at its core, you disingenuous faggot. Girl By Moonlight offers a world that's not worth saving, while citing Sailor Moon and Steven Universe. It is fundamentally contradictory.
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>>97934730

I wasn't even really thinking of Madoka alone, while I mean, you'd be pretty obtuse to say they shouldn't have done a campaign (of four) about that show. MGs being pretty fucking grim at times is something that has been going on for the better part of a century (yes, I DID watch Megu-chan).

But please, by all means, go on, tell me why having In The Kingdom of Dawn is somehow "contradictory" with Beneath A Rotting Sky, and where that says the world is not worth saving.
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>>97934784
Your examples of magical girls shows having a dismal tone is... shit from Girl By Moonlight. Nigger, do you even like anime?
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>>97934913

Nobody asked for those. That being said, aside from Madoka, I would point to Utena and IIRC Maohu Shoujo Site (can't remember it particulary, think it was trash). Shows more or less consistently dark are pretty rare, other sets in the game are more common - still, I don't see people bitching about GBM having a Paprika-esque set.
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>>97933139
I asked if people only suggest OVA because it has anime on the cover. Someone asked where the anime was, and I pointed it out. I'm sorry if something isn't connecting for you.
>>97934365
>I'm not sure why you think there NEEDS to be one. I don't think there is ONE system to do pirates, for example.
I'm not saying there NEEDS to be any kind of specific system for it. I'm just asking what system would work best for what I want to try and run? If anything I think opening the thread with a generic system kind of points that out. And I can think of one system to do Pirates with, Pirate Borg.
>Girl by Moonlight
I'll check it out. I don't know much about about Blades in the Dark so it should be an fun read at the very least.
>>
>>97925649
Haven't had the chance to try it. Almost did at one point. If anyone remembers that Magical Girl thread from like 3 years ago there was a GM who wanted to do a magical girl/Kamen Rider crossover themed campaign. I joined his GC, and he just fucking ghosted the whole chat.
>>
>>97935378

Yeah, my point it that even if you like Pirate Borg I wouldn't say it covers "pirates", as in it's Jack Sparrow-y light-hearted. Poison'd is funnily enough probably wide as it is, but it DEFINITELY goes into another direction. MGs have some games, some are even relatively wide in their scope, but I don't think there is one "generic" MG RPG like you could find for, say, sword and sorcery.

(this doesn't mean I like them, indeed I think most of the RPGs covering these "subgenres" are pretty awful)
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>>97935378
>I'll check it out. I don't know much about about Blades in the Dark so it should be an fun read at the very least.
It won't be. That faggot has misled you.
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>>97935378
>so it should be an fun read at the very least.
My fucking sides
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>>97935460
>Yeah, my point it that even if you like Pirate Borg I wouldn't say it covers "pirates", as in it's Jack Sparrow-y light-hearted.
You really out here just saying stuff huh?
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>>97930855
>>97926621
>>97933139
Purists will only consider anything "anime" that is made in Japan and/or made to run a very specific type of campaign. Even though you can do a DBZ or any other kind of anime with hero system or run one of the settings for Cortex that is a Magical Girl setting it will always not be a "real anime rpg" to them. I personally have no problem with someone using another system or BESM or OVA just because it isn't made in Japan and is a "generic system". If you can run your campaign with GURPS and it works to get what you want it to do who cares. Ignore the purists.
>>
>>97936519
And to add onto your point: No one at your table will be an anime producer who has some divine right to decide what is or isn't anime. Statically speaking, there's a low chance that any of your players will even be Japanese or Korean (where a lot of the grunt work animation for many anime gets done). So it doesn't fucking matter how authentic or real your pretend anime game with friends is or isn't.
>>
>Watamote game
>instead of Hit Points you have Humiliation Points
>when you reach 0 you drop the spaghetti in public and memorable fashion
>>
>>97936519
>>97936552
Nobody is expecting perfection you mouthbreathers. People are expecting to not have to cut out 80% of the rules to play the game they want to play, and expecting the devs to have done more than watched some Toonami back in the day.
>>
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>Bot thread perpetuates itself on fake drama and autistic discussion about semantics
Figures
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>>97937406
What are the 80% of rules you're cutting to play OVA? Also, feel free to post a fucking alternative. So much fucking yapping going on on this thread so little suggestions.
>>
>>97937543
Many such cases.
>>
>>97937406
Neither of those posts used the word "perfect" nor implied anything of the kind. They didn't even mention rules or having to cut or ignore anything. Why are you pretending any of what you said was even implied?



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