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What are your thoughts on OVA? Is it actually a good system or do people only recommend because it has anime on the cover? I was looking for a for a game where kid wizards accidentally unleash their master's book of spells and have to get them back ala Cardcaptor Sakura. Someone recommended it to me and as far as I can tell it looks good but I also thought 5e was a good system.
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>>97925649
>nly recommend because it has anime on the cover

This.
There are probably no good generic systems anyway, but the idea of putting everything "anime" in a single rpg is particulary preposterous.
>>
it's mutants and masterminds for weebs. You can do anything* at the price of not doing anything all that well.
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>>97925735
>>97925801
Well, that's a real shame. I guess I'll just have to keep looking into systems until I find something better.
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>>97925863
If you elaborate a bit on what you're looking for, we can help you find it? Maybe.
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>>97925878
The issue is that the only system I really play is 5e so I only know what I don't want, and that's 5e. The idea for the campaign was just going to be Cardcaptor Sakura but with multiple kids working together and trying to capture the spells while fighting off other supernatural threats and living their normal lives. I wanted to let the players decide how they make their kid mage, if they wanted to go a tradition wizard route or go punch mage precure style.
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>>97925649
>anime eyes, western nose
name a more daring synthesis
>>
If translator notes isn't a feature you can take this game isn't worth the paper it's printed on. If I wanted an unfocused mess that I have to sort through and curate a list of allowed player options for whatever setting I'm running, I'd just use GURPS.
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>>97925649
It's fine, but it needs a third edition that further refines and tidies up some of its ideas. The power ceiling is low, but at the same time, if you max out certain abilities, like the damage multiplier, you can liquefy most any threat the GM can come up with. The guidelines for creating bad guys are also kinda weak.

Otherwise, it's serviceable and it more or less succeeds at being a highly adaptable and easy to work with system that you can run all kinds of different genres with.
>>
>>97925649
>? I was looking for a for a game where kid wizards accidentally unleash their master's book of spells and have to get them back ala Cardcaptor Sakura
Also, yes, you could easily do this with OVA. Ignore the first couple faggots who replied.
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>>97925735
FPBP sadly
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>>97925649
>do people only recommend because it has anime on the cover?
I don't recognize those characters; which anime are they from?
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>>97925649
>Is it actually a good system
It's a very good universal system that can handle high-power shit mixed with low-power shit without any issues.
>I was looking for a for a game where kid wizards accidentally unleash their master's book of spells and have to get them back ala Cardcaptor Sakura
Perfect fit, then.

>>97925735
>>97925801
>>97926619
Grab a (You)

>>97925928
From your description in the OP it sounds like you want to actually try OVA rather than taking for granted meme answers OR you want to try Wushu.
Preferably both, to see which approach you like better.

I swear, we've got this thread every 6 weeks
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>>97926621
You are not very smart.
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>>97927931
What do you mean?
They're cute and cool looking characters, and I was hoping to learn which anime they're from so I could see them in action, since the Anon I responded to said there was anime on the cover.
That's all.

If the Anon I replied to was mistaken, and there isn't actually anime on the cover, then it's okay to point that out.
>>
>>97927559
>I swear, we've got this thread every 6 weeks
Every repost is a repost of a repost's repost. Especially now that we have posting bots to make the site look more active to advertisers, and demoralization agents from pretty much every walk of life to discourage making your own games, solo play, or using this board in general.
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>>97925649
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>>97925649
Not going to dig my rules out. The biggest issue is that it power framework system like M&M or Hero System, but does things a little backwards to be different. Advantages and disadvantages affect how powerful an ability is rather than its cost directly. Let's say you want your Western style character to carry a derringer for example and that you want it to do 1d6 damage. But you give it short ranged disadvantage which bumps it damage to 4d6 which means it is now as powerful as a .44 magnum. Opps. So you need to assign your disadvantages first and then decide how powerful the ability is once you know how disadvantages are going to affect it.
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>>97927559
I don't recall the last OVA thread we've had, but it is a common suggestion from a few different anons. It's not the most mindblowing, amazing system, but as long as you understand the basic-as-fuck rules, you can run pretty much whatever you want with it without any real issues. And not in the way that people think 5e is good for everything. More that it's just simple enough that it's not going to buck against you for trying to run different shit with it. And anything it doesn't explicitly have rules for is easy enough to fit into the framework.

>>97928199
Any special attack that isn't zeroed out with disads just has an endurance cost attached to it and you don't even have to overcomplicate it because the system isn't meant for granular, realistic simulation.
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>>97925735
>>97925801
>>97926105
I don't know what you think anime is or that it's somehow purist when it comes to genres and genre emulation, never mixing and crossing genres. The problem with overly specific purist type games designed to be say a shonen fighting game is it leaves no space for anything else by not having base mechanics to build on to add or remove mechanics such as car chases, ramming another vehicle with your own etc, having magic in the combat mechanics. I wish purists would stop looking down on more "generic" systems built for anime because they want everyone to play their purist shonen battle manga rpg that does nothing else and lacks the base rules and mechanics to add anything that it isn't meant to, it's so boring. i also hate the argument of time needed to custom a more "generic" system as somehow being a detriment because it allows GMs and players to do more, of course it takes effort and the reward is you can make the campaign and game the way you want it to with all the elements you want it to have.
>>97925863
>>97925649
Look there are lots of ways to make a system do what you want it to as long as it has the base rules and mechanics to figure out how to get it done quickly. The guy who made this has a blog talking about various anime including using it to do MHA, Dimension W, My Darling in the Franxx, Sword Art Online etc.
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>>97925649
looks gay
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>>97925801
>>97926105
The flaw with hyperfocused anime RPGS that are made to do one thing or one genre/setting is they do only one thing so well and that is the only thing they are capable of doing in any capacity where players are locked in to not being able to do anything more than what the game is meant for. It feels restrictive and inflexible
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>>97928326
>I don't know what you think anime is

A medium.

You'd be pretty stupid to think every Hollywood movie should get into one system, right?

Also, why the fuck would battle shonen be the thing to emulate? I men, good animu TTRPGs... don't do that, that I can think of.
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>>97929192
Well, there is Outgunned, but even that is explicitly about blockbuster action movies, not rom coms and dramas and horror and so on. I'm sure you could pull it off, but same as OVA, the real secret sauce isn't the system, it's the players. OVA leans more towards action, but as long as your group is on board and invested in playing a different genre, it wouldn't really break under the weight of characters not shooting energy blasts and swinging swords at each other.
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>>97929278

You would be honestly retarded to think Outgunned could do every action-y thing, and I like that game. It is about, as you said, blockbuster action. Hell, I'm not even sure you could do every movie that can be labeled as such (Big Trouble in Little China would seem not-optmized for that).

>OVA leans more towards action, but as long as your group is on board and invested in playing a different genre, it wouldn't really break under the weight of characters not shooting energy blasts and swinging swords at each other.

I mean sure, every game can work by... ignoring the game and winging it. That doesn't mean the game works for the specific instance, quite the contrary indeed.

That being said I'm not even sure what OVA would be specifically tuned towards, as an option.
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>>97929320
>I mean sure, every game can work by... ignoring the game and winging it
I don't mean ignoring the game. OVA characters don't have to have combat powers. D&D characters cannot be made without every character being good at combat in some way. The only abilities they get are largely just for combat. By contrast, you could run a game of OVA without any weapons, special attacks, or supernatural powers, and the system wouldn't wall you or otherwise make it hard to use. By the book, you are expected to pencil in some unique abilities that are tailored to the kind of game you want to play anyways, since the available ones in the book aren't guaranteed to cover everything.
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>>97928380
Why is that a bad thing? If I, the GM, want to run a specific type of game and sell that specific type of game to my friends, that makes a system focused on the type of game I want to play a better option because now I don't have to curate and fill in the gaps.
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>>97929634

Yeah but what are you actually using of the game then?

I mean, isn't that a gurps-like point buy? If I wanted to play Nisekoi or K-On!!, what the hell am I even supposed to do with that?
>>
>>97929781
>Yeah but what are you actually using of the game then?
All the same basic mechanics the game already has. Abilities and weaknesses in OVA still work the same, even if you aren't always rolling to kamehameha the bad guy.
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>>97929790

Let me rephrase that.

Give me (an example of) their skills and weaknesses that could be used in a game.
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>>97929834
I'll be honest with you, a slice of life/CGDCT series is maybe the worst thing you could have picked. No system is truly going to be able to capture it because it's just 5 characters hanging out and being cute and occasionally playing music. I don't think Maid RPG could even really capture the feeling of creating a K-On episode.

But let's try anyways. Just going down the list and not thinking too hard about things, to make a slice of life, non-combat character, you've got
>Agile, Beautiful, Charismatic, Connected, Cute, Dexterous, Famous, Intimidating, Intuitive, Knowledge, Lucky, Passion, Performer, Quick, Smart, Vigorous, Wealthy
For the weaknesses, you've got... Nearly the whole list. Minus a few that are a little more supernatural.

Without giving them any fucky superpowers, the weaknesses really end up taking the spotlight. Put your girls in situations that force them to deal with their weaknesses. Clumsy girl has to run in the Sports festival relay race. Cowardly girl has to stand up for herself. Take the Lucky ability as a base and re-skin it as friendship, allowing the other characters to roll friendship dice to help each other out. If we're sticking with the music club angle, all of them start with zero ranks in any sort of performer skill, but by helping each other and increasing their friendship ability, they are able to help each other tackle bigger and harder challenges. And not a single punch was thrown.
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>>97929917
>No system is truly going to be able to capture it because it's just 5 characters hanging out and being cute and occasionally playing music.

Yeah, always heard something on these lines about romance, comedy and shit. But no, tthere are good as fuck games about these, albeit not necessarily particulary known (nerds tend to fixate on very old titles and styles, if nothing else).

(granted, I can't think specifically of good rpgs for comedic SOLs, but I'm not positing a certain game DOES)

>Without giving them any fucky superpowers, the weaknesses really end up taking the spotlight. Put your girls in situations that force them to deal with their weaknesses. Clumsy girl has to run in the Sports festival relay race. Cowardly girl has to stand up for herself. Take the Lucky ability as a base and re-skin it as friendship, allowing the other characters to roll friendship dice to help each other out. If we're sticking with the music club angle, all of them start with zero ranks in any sort of performer skill, but by helping each other and increasing their friendship ability, they are able to help each other tackle bigger and harder challenges. And not a single punch was thrown.

I'll assume you didn't watch K-On!, right? You're describing MLP or something like that at the very best.
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>>97929965
If you want a game where characters sit around and do practically nothing, but also want mechanics that explicitly support that, I have no idea how to satisfy your obtuse requirements.
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>>97929965
Nta, haven't watched the show, prefer more specialized games over heaps of generic shit you have to filter out, but I gotta ask why you'd wanna run the setting. Genuine question, because I do personally like conflict in my games, even if I understand a lot of games have robust rules for social stuff.
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>>97929985

So yeah, a anime genre is not supported by OVA. And like it or not, cute girls doing cute things is a pretty big deal. I don't like capes, but I certainly would say they are (or were) a pretty big deal in Hollywood.

Next. Romcom. How would I do pic related? And yes, I got that Lum would be Beautiful and Cute (and, I don't know, Jealous or something), let me help imagining how a session would run.

>>97929993

I would like a comedic SOL (there is at least a decent non comedic one, Golden Sky Stories), but here I'm trying to see why people assume OVA "could do any anime". That's... not my impression, to say the least. Hell, I don't even think it could decently do shit like mecha, but to be fair mecha TTRPGs tend to be unholy wargaming simulators.

I can admit I tend to dislike generic games, to be fair. But still, the more we talk about OVA the more I'm hard pressed to see what it could do with some degree of sense - perhaps battle shounen without hard coded powers?
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>>97930146
I think you've just decided for yourself that it doesn't work. Nothing presented so far is incompatible with the genre, but the genres may be incompatible with a table of players. The extent to which it could do SOL, RomCom, or Mecha is not really up for debate. It can, as long as people are willing to try. Same goes for Risus or GURPS or Fate. You can do whatever you want with generic systems if your table is willing to go along with it.

Now, will it emulate those genres well? Will it naturally evoke a deep and satisfying experience that fulfills your specific desires? Probably not. If you want a perfect game that flawlessly emulates the specific things you want from a fundamentally different medium, you will always be disappointed when they fall a little short, or approach certain aspects with too much simplicity.
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>>97930187
Your argument seems to hinge on the idea that since perfection cannot be achieved we should simply settle for generic toolboxes. I think you're projecting a little bit with that "already made up your mind" statement.
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>>97930187

"Not incompatible" on /tg/ tends to mean jack shit, or to be more, precise "just wing it".
You can conceivably take DND and just wing it for Devil Wears Prada, I guess. That doesn't mean DND "works with that", right?

>If you want a perfect game that flawlessly emulates the specific things you want from a fundamentally different medium, you will always be disappointed when they fall a little short, or approach certain aspects with too much simplicity.

I'm pretty ok with my experience with, say, Cthulhu Dark and Lovecraft. Meaning: no, you definitely CAN have an author and a RPG that does it nicely. And I'm even selecting a game that's not THAT faithful to the source.

Now, I would be happy with OVA not doing genre X of anime particulary well. I would probably not use it, but you know what? Better than nothing.
But here, I'm seeing nothing for vast amount of "anime". Let me at least say it seems like pretty bad marketing.
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>>97930252
It's more that something being slightly less than ideal doesn't mean that it doesn't work. The question was if OVA could do other genres. It can. The mechanics and rules, simple as they may be, don't stop working just because you decided to play a slightly different genre with it.

>>97930313
>Meaning: no, you definitely CAN have an author and a RPG that does it nicely
Games made for a specific purpose are always going to be better at the set of specific things they aimed to do than a generic system. This is hardly a revelation.

>But here, I'm seeing nothing for vast amount of "anime"
I think it's fine if you think the game wouldn't satisfy your needs, but I still think you're fundamentally wrong that OVA can't do other genres. I'm not trying to insist that it's amazing, or that it can flawlessly recreate every anime and manga ever made. Just that by the nature of its very simple and adaptable rules that it could do the job in a pinch. If there's something better out there that you think works better, then by all means use it. But the answer to the question of whether or not OVA can run things besides battle shounen, the answers is a pretty firm, "yeah, more or less."
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>>97930388
>but I still think you're fundamentally wrong that OVA can't do other genres.

I can see it trying to do try to do other genres, FWIW. But I mean, even DND tries to whodunnits from time to time.

(Interestingly enough, I think CCS -OP asked for that- would be an example in which I can see fans say it could do it but it would fail miserably. It could perhaps ape some lowkey Sailor Moon villain of the week thing, but not the whole magical girl genre, lacking something going into those thematical and narrative direction)
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>>97926621
>>97927961
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>>97929731
And you can if you want to no one is stopping you, you can even use this to do it, but why take options away from people who don't want to play hyperfocused setting simulators that only do one thing and not be able to add elements they want and be able to mix X with Y (like Ghost in the Shell meets Demon City Shinjuku) if they so feel like it.
>>97929192
I used battle shonen as a specific genre based game that one game maybe takes the simulationist route to do. The thing is if a system can have the framework to make it possible to do other things why shouldn't it anime isn't like Hollywood movies though in that there is a lot of mixing of genres and elements, so if a rpg can give players and GMs the options with which to make the campaign and setting of their choice and provide the framework to act as either reference or base for what the character wants to build (magic mecha in a fantasy world, movement speeds etc). Why not right?
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>>97925649
Honestly, use another system. Even BESM would be better. Or if you're going for a specific style of anime (magical girl, mecha, shonen tournament arc, whatever) then look for an RPG that is built from the ground up to support that. But if you're adamant about using a generic system, then get one with more support than OVA.
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>>97931116
A correction. That should read magic powered mecha in a fantasy world. A reference to Knights & Magic.
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>>97931132
>Even BESM would be better
Are you retarded? BESM is and has always been garbage.
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>>97930456
>(Interestingly enough, I think CCS -OP asked for that- would be an example in which I can see fans say it could do it but it would fail miserably. It could perhaps ape some lowkey Sailor Moon villain of the week thing, but not the whole magical girl genre, lacking something going into those thematical and narrative direction)
So what system do you think would work for it?
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>>97931174
I would say 2nd is really good, still is in that it has the framework to do what you want it to avoid 3rd. Some bits require some work and some working the mechanics but the foundations to build on are there and it's not hard to add and create what you need to do the campaign/setting you want and make the characters you want
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>>97931484
As long as you have the foundations and base rules to do something like say car chases, using a car to ram a object and do damage, movement, movement speed etc. Instead of homebrewing mechanics from scratch because PCs got in a vehicle and how you have to use guestimates to figure out how many squares it moves in one round and how fast it goes what are the rules for it hitting a NPC how much damage does that do etc. It does help and does make it easier.
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>>97925801
I hope you're not arguing that because something is a "generic system" that makes it bad compared to a system made to be played one particular way making the comparison to Mutants & Masterminds as it being bad because of it rather than the mechanics and system that make it bad. That would be a flawed, disingenuous argument muddying the waters by claiming the quality of a completely different thing by implying a equivalence between the two while neglecting why the quality of the comparison (Mutants & Masterminds) is a bad system compared to this one.
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>>97930855
>if I write TEA on a jug filled with gasoline, that means there's tea inside!!
Miserable fucking scum you are.
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>>97933139
No, it means this is a tea jug
But it takes a non-autistic person to grasp such concept.
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>>97933596
All right, so drink the contents of that "tea jug".
It'll be perfectly safe, according to you.
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>>97931254

I'm not sure why you think there NEEDS to be one. I don't think there is ONE system to do pirates, for example.

That being said, even if I knwo the playbooks are kinda over the place, Girl by Moonlight probably comes close. Funnily enough not close to CCS itself, but.
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>>97933639
>It'll be perfectly safe, according to you.
Except I never claimed that, ESL-kun
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>>97934365
>Girl by Moonlight
Girl By Moonlight is FitD trash. Why would you even consider it worth recommending? It's one of those tumblr tranny games that pretends to care about the magical girl genre while shitting all over it.
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>>97934583

Because I liked playing Blades, but I don't think you've even read it.
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>>97934619
BitD is fine for what it is trying to be, although I've got my complaints. Girl By Moonlight, however, is worthless shit sold entirely on queer buzzwords. The dismal tone doesn't mesh with the magical girl genre, and the mechanics don't support any kind of emotional, dramatic storytelling. The only reason it was made in FitD's engine is because the author is a fucking hack who was too lazy to actually design a real game.
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>>97934643
>dismal tone not being a MG thing

Well, anon, I can concede you did make laugh this time. But that's more than enough, really.
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>>97933139
>>97933639
If you can't tell apart adjectives from descriptors, you are either a mouth-breather or a 7 yo.
So which one is it, then?
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>>97934682
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>>97934682
Even Madoka is fundamental hopeful at its core, you disingenuous faggot. Girl By Moonlight offers a world that's not worth saving, while citing Sailor Moon and Steven Universe. It is fundamentally contradictory.
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>>97934730

I wasn't even really thinking of Madoka alone, while I mean, you'd be pretty obtuse to say they shouldn't have done a campaign (of four) about that show. MGs being pretty fucking grim at times is something that has been going on for the better part of a century (yes, I DID watch Megu-chan).

But please, by all means, go on, tell me why having In The Kingdom of Dawn is somehow "contradictory" with Beneath A Rotting Sky, and where that says the world is not worth saving.
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>>97934784
Your examples of magical girls shows having a dismal tone is... shit from Girl By Moonlight. Nigger, do you even like anime?
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>>97934913

Nobody asked for those. That being said, aside from Madoka, I would point to Utena and IIRC Maohu Shoujo Site (can't remember it particulary, think it was trash). Shows more or less consistently dark are pretty rare, other sets in the game are more common - still, I don't see people bitching about GBM having a Paprika-esque set.
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>>97933139
I asked if people only suggest OVA because it has anime on the cover. Someone asked where the anime was, and I pointed it out. I'm sorry if something isn't connecting for you.
>>97934365
>I'm not sure why you think there NEEDS to be one. I don't think there is ONE system to do pirates, for example.
I'm not saying there NEEDS to be any kind of specific system for it. I'm just asking what system would work best for what I want to try and run? If anything I think opening the thread with a generic system kind of points that out. And I can think of one system to do Pirates with, Pirate Borg.
>Girl by Moonlight
I'll check it out. I don't know much about about Blades in the Dark so it should be an fun read at the very least.
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>>97925649
Haven't had the chance to try it. Almost did at one point. If anyone remembers that Magical Girl thread from like 3 years ago there was a GM who wanted to do a magical girl/Kamen Rider crossover themed campaign. I joined his GC, and he just fucking ghosted the whole chat.
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>>97935378

Yeah, my point it that even if you like Pirate Borg I wouldn't say it covers "pirates", as in it's Jack Sparrow-y light-hearted. Poison'd is funnily enough probably wide as it is, but it DEFINITELY goes into another direction. MGs have some games, some are even relatively wide in their scope, but I don't think there is one "generic" MG RPG like you could find for, say, sword and sorcery.

(this doesn't mean I like them, indeed I think most of the RPGs covering these "subgenres" are pretty awful)
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>>97935378
>I'll check it out. I don't know much about about Blades in the Dark so it should be an fun read at the very least.
It won't be. That faggot has misled you.
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>>97935378
>so it should be an fun read at the very least.
My fucking sides
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>>97935460
>Yeah, my point it that even if you like Pirate Borg I wouldn't say it covers "pirates", as in it's Jack Sparrow-y light-hearted.
You really out here just saying stuff huh?
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>>97930855
>>97926621
>>97933139
Purists will only consider anything "anime" that is made in Japan and/or made to run a very specific type of campaign. Even though you can do a DBZ or any other kind of anime with hero system or run one of the settings for Cortex that is a Magical Girl setting it will always not be a "real anime rpg" to them. I personally have no problem with someone using another system or BESM or OVA just because it isn't made in Japan and is a "generic system". If you can run your campaign with GURPS and it works to get what you want it to do who cares. Ignore the purists.
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>>97936519
And to add onto your point: No one at your table will be an anime producer who has some divine right to decide what is or isn't anime. Statically speaking, there's a low chance that any of your players will even be Japanese or Korean (where a lot of the grunt work animation for many anime gets done). So it doesn't fucking matter how authentic or real your pretend anime game with friends is or isn't.
>>
>Watamote game
>instead of Hit Points you have Humiliation Points
>when you reach 0 you drop the spaghetti in public and memorable fashion
>>
>>97936519
>>97936552
Nobody is expecting perfection you mouthbreathers. People are expecting to not have to cut out 80% of the rules to play the game they want to play, and expecting the devs to have done more than watched some Toonami back in the day.
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>Bot thread perpetuates itself on fake drama and autistic discussion about semantics
Figures
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>>97937406
What are the 80% of rules you're cutting to play OVA? Also, feel free to post a fucking alternative. So much fucking yapping going on on this thread so little suggestions.
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>>97937543
Many such cases.
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>>97937406
Neither of those posts used the word "perfect" nor implied anything of the kind. They didn't even mention rules or having to cut or ignore anything. Why are you pretending any of what you said was even implied?
>>
>>97936519

You do realize that >>97926621 asked... nevermind, it's a bot, is it?
>>
>>97937624
>>97937758
What genre is your game? Anime is not a genre.
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>>97939135
Don't be passive aggressive just because you got angry at imaginary posts. Anime is a theme, anyways. A word that can be attached to a pitch to evoke a certain tone or theme, in context of other genres.
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>>97925649
The game is excellent. Doesn't necessarily need to be anime.

Simple d6 system, only add in the traits that apply, has tools so the GM can tailor character creation and play to taste.

Ignore some of the poor advice not based on play. Just because you take limiters doesn't jack your trait up; that's how BESM/Tri-stat works. OVA lets you tailor things much more easily.

BTW, there's a pretty great character sheet on Itch.io; the one in the book is awful.
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>>97925649
I just prefer Fabula Ultima to be honest with you
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>>97939201
Anime is a medium, and that medium has trends. There are genres within the medium, but anime is not the genre.

People will rarely want to run a "I want all the anime" game because you'll effectively just get a mess. Just like how GURPS is universal but it has to be curated to fit the specific game you're running or else nothing will be cohesive. This is basic and the fact you can't seem to grasp this is astonishing.
>>
>>97943671
You're being a pedantic faggot and it's not helping your argument one bit.
>>
>>97941359
>BTW, there's a pretty great character sheet on Itch.io
This one?

https://bluecorvid.itch.io/ova-ttrpg-expanded-character-sheets
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>>97943671
>People will rarely want to run a "I want all the anime" game because you'll effectively just get a mess.
If I was gonna run an anime game, this is exactly what it would be. I want an alien magical girl princess, a grizzled mech pilot, a transforming martial artist, and a regular dude who every girl is attracted too for some reason, all going to the same high school and fighting demons who are ninjas who are hot coeds.
>>
>>97944810

I bet when playing DND you want a party composed of Bilbo, Conan and Eilonwy.
>>
>>97945214
Yes? Do you not? My irl group has so much tonal dissonance in what they want/imagine but that's what makes it FUN. Getting the silent edgelord autist to mesh with the stoner wizard is FUN. Forcing the all roleplay all the time paladin to cooperate with the RAW powergamer is FUN.

>>97944810
Unironically Maid RPG.
>>
>>97943671
>Just like how GURPS is universal but it has to be curated to fit the specific game you're running or else nothing will be cohesive.
So you understand that this is exactly how OVA works, same as all generic systems, but you insisted on complaining about it being generic and using the word "anime" anyways? What were you trying to even say?
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>>97945323
I dunno man, we might have different notions of fun.
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>>97944810
That would be a campaign worth playing in.
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>>97945569
>why would anyone wanna learn a generic universal system when a specialized system will require less curation work
Gee anon I wonder why
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>>97929192
>You'd be pretty stupid to think every Hollywood movie should get into one system, right?
That's actually one of GURPS' stated objectives, to mimic the heroic realism of hollywood films.
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>>97935442
I vaguely remember that thread, pic related.
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>>97947016
Not at all what that post said. What are you doing?
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>>97947156
It was one of the better threads from the last few years, excluding a retard who was crying about people wanting to do ANYTHING that wasn't pure sailor moon, or that retard who tried turning the whole thread into a storytime for his shitty evangelion Magical Girl campaign.
>>
How do you stop chargen from getting out of hand?
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>>97925649
Like Big Eyes Small Mouth
The Maid RPG
And many others before it.
OVA's target audience is that particular type of anime "fan" that watches only dub.
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>>97953249
>OVA's target audience is that particular type of anime "fan" that watches only dub.
That BESM, the people who made BESM, and the sales pitch for BESM. The entire concept of anime being "big eyes, small mouth" is a horrendously retarded simplification of what people in the late 90s/early 00s thought anime was.
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>>97952907
I assume by setting hard limits and talking to your players about character expectations? I haven't played the game yet, but there's that as well as just reducing how many points they have at the start to build their characters.
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>>97954547
Then why use OVA?
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>>97955230
Are you upset at the idea of player characters having to be built within certain limitations?
>>
>>97955230
I don't understand what you're trying to ask. Setting limits is something people generally do in any ttrpg, even something like 5e the DM can go "No cross classing" or restrict certain spells from the game.
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>>97954547
I'm sorry but why not just use Mutants & Masterminds? I know it doesn't have manga on the cover of the book but it would probably be the best system for any anime style game where players all want to play different things.
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>>97959866
It's A system for doing lots of weird characters, but not the best. Neither is OVA, but that's just the way generic systems are. Although I have heard people suggest M&M for everything from Jojo to HxH, so do what you want.
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>>97960085
>everything from...
Uses only two shōnens as examples.
Yep, that's like all of anime.
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>>97960352
Because of their power systems, which is primarily the thing that people struggle with adapting to TTRPGs.
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>>97944536
>https://bluecorvid.itch.io/ova-ttrpg-expanded-character-sheets
Yes, the very one.

Sorry for the delayed response. We've had terrible weather here in the Midwest of the US this week.

>>97955230
Because it is awesome! I don't use it just for anime; I use it for pretty much everything.
Superheroes.
CthulhuTech.
Exalted.
Macross/Robotech.
Rifts.
GI Joe.
TV shows. Movies.

Sometimes I need to create a new trait, but that is rare and pretty easy to do.

>>97959866
That's fine if you enjoy M&M, play it; personally, I hate the "I'm fine. I'm Fine! Now I'm down!" flow of play, and I hate d20s. I prefer small d6 dice pools.

I also like that I don't need to track anything on the character sheet unless it is important or defining to my character.
>>
>>97942817
muckin' italian ryuutama hack...
>>
>>97955245
>>97955434
A well made game shouldn't need you to ignore rules
>>
>>97925735
fpbp

it's as retarded as having a system for "film"
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>>97962986
You have no idea what that means in this context, do you? You've been seething about this game for a week now because you keep making up some version of reality where a generic system can't have optional or conditional content, which is extremely retarded.
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>>97962986
The limits are there for the GM to tailor the game to an intended style and keep the game from becoming unwieldy.

You should read the thing before you make snap judgments with no context.
>>
All this for not a single actual strength of the system other than "you can do a lot of things with it"
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>>97963841
All this seething and not a single, real criticism against the system? It's a setting agnostic, generic system with enough tools in its proverbial box to cover all kinds of potential games, while being simple enough to homebrew any additional material, with guidelines in the book for how to do so, if you need additional abilities and options for anything not explicitly covered.

All things you would have already understood if you actually read the thread instead of constantly repeating
>BUT WHY DOES THE GAME NEED ME TO IGNORE RULES???
>>
>>97963841
Try reading the book.
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>>97964172
Why would I read a book that can't be sold to me?
>>97963970
If I wanted a toolbox I have GURPS, which just has more to it than this system. I'm asking what this system does well. Is it fun to play. Is it easy to understand. What would make me choose this over any of the other toolbox systems I have access to other than it having anime on the cover. Why is this difficult to understand for you?
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>>97964579
You were given a direct answer, repeatedly, but let's go again, shall we?
> Is it fun to play.
Yes.
>Is it easy to understand.
Very.
>What would make me choose this over any of the other toolbox systems I have access to other than it having anime on the cover.
It's lighter than GURPs, but crunchier than FATE, and it has a simple and easy to use system for creating custom special attacks, even on the fly, which some people might find quite cool.

Why is that so difficult for you to understand?
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>>97964579
Why would we sell you on something you are actively hostile regarding any imparted information? You aren't inquiring in good faith.

If you honestly wanted to know more about the system, you could inform yourself by reading reviews, watching some videos, or READING THE BOOK.
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>>97963970
I'm the guy from earlier talking about the magical girl thread. Character creation was fun. I rather liked the way that for every positive abilities you have, you'd have to come up with negative traits as well, including for your characters attacks.
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>>97966114
The sum to zero basis builds balanced characters. I also like that you only need to be concerned with traits that are important and defining to your character.
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>>97960800
Could I ask how/why you used it to run certain games?
>CthulhuTech
>Macross/Robotech
>Exalted
I'm mostly curious about CthulhuTech and Exalted. Why not use their own systems? What does OVA do better than those systems?
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>>97962986
>A well made game shouldn't need you to ignore rules
Setting limits isn't ignoring rules though? If anything it's following them.
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>>97967136
Sure! Though warning, this might get a touch long-winded.

First, I don't hate any of the original systems (Although CTech V1 was rough). But sometimes people in my crew don't care for them.

CTech V2 currently only covers the Shadow War & Tagers, so if I want mecha action, psychics, space battles, etc., I need to use another system. OVA can cover everything in the CTech setting with more options & customization. Psychics, Sorcerers, & Tagers are very easy to model in OVA, and if you want to build something that isn't in the books, you can just build it.

I realized after posting that Macross/Robotech is anime, but I grew up with the Palladium game books & Western novelizations, which skews my views on the property (I didn't watch the shows until my late teens). I also have the Strange Machine Games stuff, but my crew doesn't care for either version. My crew also likes mixing this with the CTech setting, too, and this makes that very easy.

Mecha are built like characters, with the same levels of customization, just at a different scale, which is also easily addressed.

Exalted, even Essence, is a heavier end of the spectrum of systems than OVA is; that isn't to say OVA cannot be complex. Part of what my crew loves about OVA is that your character can be as simple or complex as you desire, because of the way traits work, perks and flaws that modify those traits, and the way you can build attacks. You also only need to track traits that matter to your character concept, so you don't need to worry about shapeshifting if you don't have that ability. This makes modeling the exalted easier, though not necessarily as detailed as EX3 or Essence. Things move faster in play and you have much less to keep track of, especially if charm bloat is a problem in your game
(especially once you have 250-300 XP on your character sheet).
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>>97964648
I literally wasn't but ok schizo
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>>97973011
Ah, so you're just retarded and you've been angrily wasting your time bitching about a game you don't even want to hear about? That's dumb. Fuck off.
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>>97960800
>>97967593
Looks like you've played the system quite a bit. Is there anything you think a first time GM should know or pay attention to and what traits did you have to come up with? Anything else you homebrewed?
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>>97973382
I will caution that my experience is spread across both additions.

First-time OVA GMs should pay close attention to the suggested limits on character building found on page 21 (23 of the pdf). The freedom the game provides to players to build the concept in their head can get out of hand for crews playing for the first time. I highly recommend the Combined Effectiveness rule for starting characters and games. You might restrict new characters to no more than +3 in a trait, too. Once you are more comfortable with the system, you can let up on the reins, some, but I would encourage you to restrict players to throwing around no more than 10-12 dice.

Second, I would recommend playing something of a simple, one-shot "throwaway" game to get players familiar with the mechanics and trait usage if they have never played anything similar. Stick with simpler characters, maybe the available pregenerated characters, or ones you build yourself. Pick an action movie you like as a basis. Don't pack on too many abilities or weaknesses, and build no more than three special moves for each character.

If you ever feel like the game has a possible trait missing, grab the game has what you want and see if you can build the basic version with the abilities + perks, first. If that doesn't work, see if you can build it across 5 'levels' like with arcane magic or witchcrafter, or one of the other more complex triats. We found a few Attributes in Tri-Stat, like environmental control, that were harder to model, so we ported them over. It wasn't too difficult.

Also, remind players they start every die pool with 2 dice for EVERYTHING, so abilities are only there to add to that base if it fits their character. Not known for your strength? Don't take strong.

Hope that helps.
>>
This thread convinced me to look OVA up.
Does anybody know where I can find a second edition book?
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>>97981336
Here you go
>s3nd sp@ce
>/file/uzzm8i
>>
How good is this?
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>>97987009
Pretty good for a generic system.
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>>97987009
Most likely will depend on your preferences.
Do you like small dice pools? You'll probably enjoy OVA.
Enjoy lighter systems? You'll probably enjoy OVA.
Like a lot of customization and flexibility? Same.
Prefer a fixed number of dice? You'll likely want to look into BESM/Tri-stat, instead.
Prefer lots of crunch? BESM/Tri-stat may be a better fit.
Want lots of pre-made stuff? Go look at GURPS.
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>>97973923
Any idea how to do sanity mechanics for a horror themed campaign? Like have degrees of sanity loss exposed to the supernatural with the game system?
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>>97937406
>>97943671
>>97953249
>>97955230
I like the freedom of making the campaigns that me and my players want to play because god forbid we play a setting restricted anime rpg that only allows you to do certain things or play a certain way. Why would anyone want to restrict themselves? Why would anyone want to play someone else's setting when you can make the one you and your players want to play in like a anime rpg that is tied to a specific franchise/series rpg or confined to a specific setting, for example a battle shonen rpg. Those two choices shouldn't be the only choices we are allowed to have, that sounds so boring.
>>
TTRPGs are about playing with the freedom to create. We shouldn't all be restricted to playing D&D and not have options to run fantasy campaigns that don't involve travelling several towns over fighting things, fighting more things till we get to the boss battle then rinse and repeat. It's fine if GMs and players want their fantasy game to add or be a mystery-thriller, a slow character driven drama or all of the above or more.
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>>97994146
I personally wouldn't do sanity mechanics for a horror-themed game; instead, I would look at limiting the abilities I would allow. I would also use the Power Ceiling and Combined Effectiveness rules.

That said, the best analogue for a sanity mechanic would probably be draining endurance, as characters need it for certain abilities, most attacks, and buying Drama Dice (at 5 endurance per die). Take a look at page 114 of the PDF, specifically the Pressing On heading.

I might not allow many levels of Iron Will on a starting character. I would also require the Endurance Use Weakness on any clearly supernatural ability a player possesses. I might also require players to each have some kind of Fear for realism; however, it deeply depends on the style of horror you are going for, too.
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>>97994882
Because people are fans of the setting and want to tell stories in it? Why do you think fanfiction exists?
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>>97996079
That's fine for you and your players if all you want to do is keep playing the same world, same setting, same way forever and ever till the end of time? That or play genre specific anime rpgs and do endless battle shonen or magical girl campaigns till the universe finally implodes? Not everyone is you or your players though and to them like i said, it sounds boring. People want to make their own setting, their own worlds tell their own stories? Maybe even have the freedom to mix it up and they should be able to if they want to. It's ridiculous to have anyone feel like they have to choose between those two options as their only options. It's why systems like OVA and even BESM exist and even ones like GURPS etc so we have more choices than series/franchise specific anime rpgs or run premade genre/setting specific anime rpgs and play in someone else's world or in a setting where how we play a campaign is already predetermined by the setting/genre with no freedom to add or remove elements or change it to do anything else or run anything else.
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>>97996079
Surely, at some point you wanted to create your own settings, mix genres and settings to create the stories and campaign of your own and to do something different rather than just going along with someone elses.
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>>97925649
I ignored the rest of the thread before posting this because everyone else's opinions are inferior to mine.
OVA as a system is nearly perfect in conceptualization, but only decent in execution. Many would also consider the theme cringe, but it can be completely ignored. The character creation is the best I have seen from any system. OVA does not have needless bloat or added complexity for no gain. It is simple but extremely effective at making balanced characters that feel good to play and feel like your own design rather than just some class some bald idiot design in California. Same with the abilities, which don't have to follow some strict spell description or some such. Its a game that feels like an actual role playing game and not a video game.
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>>97994882
I buy a book based on a setting/theme. I get annoyed when that book is restrictive to those settings/themes.

Wtf did I just read?
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>>98001976
I ignored the rest of your post because you refuse to interact with others opinions, the whole point of 4chan.

Well that and wanking.
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>>98001976
>but only decent in execution.
Where do you think the execution suffers and why do you think so? Could it be fixed through some home ruling?
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>>98001990
Or you can have something where you create your own setting/theme/series and don't have to play based on a setting/theme/series or play that setting or theme or series in that adding other elements if you want to or or removing them, you don't have to play a specifically setting/theme/series rpg if you don't want to. making your own is not a bad thing, having more options that don't restrict you from doing so is not a bad thing, more options is not a bad thing, a rpg that allows you to do those aren't a bad thing. You don't have to stick to playing rpgs that only allow you to play a theme/setting/series. You can make your own stories, themes, settings and series, that is not a bad thing
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>>98001990
What annoys me is not that you personally like RPGS that are like that but you think that that should be the only options everyone else has and everyone else should have. If you like it fine, you keep playing your setting/theme anime rpg till the cows come home or until the universe comes to a end and planets, stars etc cease to exist but it isn't your place to say others should be like you or insist upon others. Not everyone is like you, not everyone has to be like you.
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>>98003579
That's not really what people are saying. Which is ironic that you're acting like nobody understands you. Yes, people understand the appeal of a toolbox game. But if you've already tightened the scope to "anime" they're saying that surely you've tightened the scope to a specific genre or perhaps even a specific setting. You don't have to do this, but it's the general assumption made because usually people aren't inspired to play an anime game because they love anime, they're inspired to run a dragon ball game because they run dragon ball, or a Gundam game because they love Gundam, etc because that's how sane people tend to come up with game concepts instead of highly ambitious megacrossovers that go through multiple genres that you might not even be a fan of or care to include in your game. So the question becomes "hey if you're engaging in a specific genre it feels a bit silly to declare a toolbox game when games made to emulate these genres exist".

You're allowed to just use OVA for everything, and you're allowed to have these grand scope genremash games, but historically people have noticed they tend to be poorly executed. Maybe you're different and special and your games are so super cool sure, but we have no reason to believe that.
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>>98004095
That last part betrays any attempt for any of the points of your argument being reasonable rather than just generic=/=anime and generic=bad. All mutigenre/general systems are not built the same and are dependent on the mechanics/rules of that system on how well it does, so let's not pretend GURPS is the same as Hero system is the same as OVA etc. Anime itself doesn't mean it has to be limited to being playes one way which is why the toolbox has appeal there are so many examples where anime mix genres or don't conform at all so to claim "anime" is somehow some kind of very strictly defined genre rather than where genres can mix and that "toolbox systems" are somehow not "anime" is duplicitous and just plain wrong. You also make the presumption anyone who doesn't conform to playing a Gundam setting and tries anything else is aberrant in comparison instead of the idea that people could want to create their setting, i don't know where you are making this presumption from that applies to everyone else. Citation needed. Someone who runs a custom anime campaign, a anime campaign that isn't a official setting or a gener/setting specific anime type does not love anime any less than someone who does and does play those just because they use OVA or GURPS or Hero System. There is also nothing wrong with someone coming up with their own campaign and setting or mixing genres to create their own anime campaign it isn't less anime than Gundam or Dragonball specific anime rpg game or campaign. Someone being creative and making their own story/setting/campaign is not something to be looked down. It just comes off as trying to disparage creativity and anyone coloring outside the lines. The same can be applied to your specific genre/setting anime rpgs. When GMs and players can also use said toolbox to run a Gundam or Dragonball RPG why do they need a specific Gundam or Dragonball RPG and even mix elements like Gundam but with x,y,z animes. What do they need them for?
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>>98004095
I have been reasonable and accepting of those willing to play their genre specific/series specific rpgs but it seems, like i already said and am proven right that it's a one way street and you don't extend the same courtesy and acceptance to others who want their toolbox/generic anime rpg, proving me right on that too. The problem here doesn't seem to be the people who don't care if your play your magic girl, battle shonen specific RPG or your Gundam, Dragonball RPG but those who don't think those who want their toolbox/generic system or play using other systems shouldn't and attack them for doing so. I tire of the pretense that you are arguing anything else except exactly that, moving goalposts, creating strawmen, poisoning the well and engaging in other fallacy ridden arguments.
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>>97925735
It COULD be done, if you wanted a general rules book and then used supplements for every era of Anime with each era of change using different game aesthetics and rules tweaks.
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>>98004095
>You're allowed to just use OVA for everything, and you're allowed to have these grand scope genremash games, but historically people have noticed they tend to be poorly executed.
Historically, there's BESM, and very little else in the way of generic anime systems. Historically, there's also been very few anime games that are explicitly made for a single genre, and those are typically not very good either, with most of them being PBTA or FITD games made by some faggot on itchio where they treat mechs and magical girls as allegories for being a faggot and nothing else.

Whole thread is full of people, some of them possibly you, who have been talking about these mythical genre specific games without citing them. I know there are a few Kamen Rider and Super Robot-themed systems out there. I know there's also Lacner, which isn't gundam, but it's giant robots and for some that may be enough to count it. However, anyone claiming that Girl By Moonlight or Thirsty Sword Lesbians are more ideal "anime" games to play because they are single genre (not actually) themed games, which makes them better than a generic system, is either badly mistaken, or being an obnoxious contrarian.

What OVA sets out to do, it does well enough, and you can copy the genre or type of anime/manga you like at your table without having to jump through any ridiculous hoops. And that's what it's going to come down to anyways. You can find some grimdark Berserk-like TTRPG that outright claims to be for running Berserk and Berserk-like games, but if everyone at your table isn't buying in and acting like clownish MCU characters, that's not the system's fault. Theme and mood are always up to the table to embody, not the system.
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>>98003549
>>98003579
Holy fuck, I'm not reading anymore of that I'll catch autism. You need to learn how to structure a sentence.
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>>98004876
>DUUUUUUH READING TOO HARD MAKE HEAD HURTY
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>>98004735
>with most of them being PBTA or FITD games made by some faggot on itchio where they treat mechs and magical girls as allegories for being a faggot and nothing else.

But anon, if there is one allegorical anime genre it's magical girls. Post-gundam mechas aren't too shabby either.
>>
>This is still going and still in circles
>>
>>98004491
>>98004546
>>98004735
You all seem mad. Maybe step away from the thread.
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>>98007659
The thread two weeks old and we're still doing this
>Why should I play a game that isn't flawlessly perfect?!
Routine and it's fucking stupid.
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>>98007679
Well you don't seem to have gotten any better at actually understanding anything so I guess I'll see you next thread!
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>>98007813
You can stop posting at any time, considering you don't seem to know jack shit about RPGs and don't care about OVA in particular.
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>>98007015
Yeah, I noticed. I'd rather just discuss how awesome OVA is.

To that end, I thought I would stat up a character. I'm using the Base Zero rule, keeping abilities and weaknesses as close to zero as possible.

Julian is a Rifts-style Juicer. He doesn't remember why he did that; he woke up in an empty shack full of gear. He wanders the wastes, trying to discover his past. He occasionally finds people who thing they know him, or someone like him, or finds poorly rendered wanted posters that might be him, offering vague rewards for information regarding vague crimes.
Male, early 20s; 6’2”; 210 lbs;
Shocking pink mohawk; green eyes.
Associated with the Tomorrow Legion; likes getting paid and helping folks.

Health 50 Endurance 50

Abilities
Agile +3
Charismatic +1
Combat Expert +3
Evasive +3
Gear 5
Armored 2
Attack 2
Life-Support 1
Intuitive +1
Iron-Willed +1
Lucky 2
Perceptive +1
Quick +2
Sixth Sense 1
Strong +1
Tough 1
Transformation 2 (adds +1 to Agile, Evasive, Quick, and Strong)
Vigorous 1
Walking arsenal 2 (Gear)

Weaknesses
Amnesia 2: Woke up Juiced. Don’t remember why you chose to do this.
Arrogant 1
Code of Conduct 1: Sense of Fair Play.
Compulsion 2: Easily bored.
Dense 1: Book learning means sitting still.
Dependency 3: You need the harness, or you just can’t. Do. Anything.
Focus 3: Harness: Agile, Evasive, Quick, Sixth Sense, Strong, Tough, Vigorous
Impulsive 2
Infamous 1: Wanted posters offering vague reward for vague crimes.
Jittery 1
Kind-hearted 1
Loner 1
Obsession 1: Discover his past.
Outcast 1: “Normal” folks.
Overconfident 2
Quirk - Fidgety 1
Split Personality 2: Intense violence causes the ‘old you,’ who did the things that got you on those wanted posters, out for a while. This is the Trigger.
Stubborn 1
Trigger 2: Transformation & Split Personality
Wanted 1

Didn't complicate this character with special attacks or any ability perks or flaws. Straightforward guy.
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>>98007856
You can stop being wrong at any time too and yet here we are.
>>
>>98007902
Nah. Fuck off, retard. You've humiliated yourself for days and keep coming back to be wrong.
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>>98007892
I've been reading the rulebook trying to understand it better but I'm still a little confused by abilities. There's no starting amount of abilities you get? Nothing like "You get 15 points at level 1 to spend"?
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>>98009068
There's not really a limit on anything because you're not really building something like a level 1 adventurer. You're building a character in a story, so the abilities and weaknesses you pick are there to support the concept of the character. Zeroing things out, like the anon above is talking about, is a good way to ensure you don't go too crazy since you need way more weaknesses to offset abilities.

The hardest thing about learning this game on your own is not having a group and a GM to do group character creation with, so you can have a solid concept or theme to work towards.
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>>98009719
It sounds to say this, but I think that's gonna be a hard thing to wrap my head around. I'm so used to having hard limits in systems and growing your character through sessions but I don't think that really applies here. Experience seems a bit weird when you come from a system that just gives y ou XP at a drop of a hat.
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>>98007990
I'm sorry anon but when you blatantly don't care to understand the other side of the argument in a thread about selling people on a system you don't get to make that kind of statement. I understand why someone might consider using OVA. I've just laid out why those reasons don't hold much water. If you want I could walk you through them again, but if you're just going to claim I said things I didn't say again that's your problem and not mine.
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>>98010762
Maybe give yourself some structure to work inside of like a general premise for a fake anime series about high schoolers who are part of a demon hunting after school club. Design your POV main character, the new kid who was just recruited into the club, then the friendly classmate who has been hunting demons for a while, the veteran club president who is part of some prestigious demon-hunting lineage. The goal is to give them abilities and weaknesses that suit their role in the story. New kid MC could be an accidental prodigy with demon hunting magic, but he lacks the skill and experience of the club president, for example. Classmate-chan is pretty good, but she's also a careless klutz, etc.
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>>98009719
>>98010762
>>98012355
To this, I would also suggest taking a look at the sample characters. All of them were made with some combination of the suggested rules on page 23; those rules and your concept are the only limits on your character.

I may have said this before, but your character can be as simple or complex as you are comfortable with; some abilities, like Attack, mention this explicitly, and there is even a box on that page discussing the finer points if you want more detail. And just because you want Ability Perks & Flaws doesn't mean the other players have to use them, too, or vice versa.

One word of caution: When I first started using the system, I approached character generation like I was playing Hero System or M&M; that was a mistake, especially as the GM, trying to help players learn the system. Start with the most basic parts of the concept; the parts that need to be there for the whole thing to work. The stuff you would learn about the character from watching a well-executed film or TV trailer or reading a book synopsis; build out from there until you are comfortable with what you have.
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>>98005802
That's better but it should be...

DUUUUUUH! READING TOO HARD! IT MAKES MY HEAD HURT!

Notice the !'s and correct use of grammar?
Don't worry champ, some day soon you'll learn how to English good like what I do.
Now go wank to some poorly draw anime titties.
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>>98019801
Bot post.
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what the FUCK are these numbers
i'm either losing my marbles or the book genuinely doesn't explain any of this shit
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>>98021601
If I understand right, Auren's ROLL for the first attack is 5 because it starts at 2 but he has the "Combat Expert+3" Ability which make sit a 5. The DX, Damage Modifier is 4 because it starts at 1(I think), and he has "Attack +3" which makes makes it 4 instead. The attack has a 0 END, Endurance cost, because he took the Ability Perk "Armor Piercing" which have given the attack a 5 endurance cost, but he took the Ability Flaw "Weapon" which reduce the attack's endurance cost leaving it at 0.

Fireball has the 5 Roll because of the same reason 2 +"Combat Expert+3" makes it 5 ROLL. DX is 1 +"Attack +3" but it also has Ability Perk Effective x2 which adds another 2 to the DX making it 1+3+2 = 6. It's END cost is 20 because "Continued Effect" costs +10, "Effective x2" costs +10, "Ranged" costs +0, "Affinity:Fire" costs +0, so the endurance cost of Fireball is 10+10+0+0 = 20.

Defense starts at 2, but "Evasive +2" makes it 4
Health starts at 40
Endurance starts at 40, but the character has the Ability "Vigrous +2" which gives 20 Endurance points.

That's my understanding as someone trying to learn the system. The system doesn't really explain it in a good way I think everything is spread through out the book.
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>>98021757
Good explanation and understanding.
The book could be better organized.
The Combat chapter makes most of this clearer.
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>>98022803
the book is the system's biggest flaw. it took me some confused reading and poring through the examples to finally suss out that I'm supposed to take the matching dice that add up to the highest sum, i.e. Max({sum(all 1s), sum(all 2s), ... sum(all 6s)}) and I'm still not sure if that's entirely correct. its always a bad look on the rule book when I have to translate something to a function to make sense out of it.
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>>98022877
Here is a decent cheat sheet. It helps a great deal. I also added the form-fillable official sheet and my favorite printer-friendly sheet; the pf sheet also has some notes to aid during play.

Accessible via gofile.io
/d/L1Csf0
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>>98023406
That cheat sheet is great. It really helps to make things make sense, especially with it all packed together. OVA could have really used that in the book.
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Does OVA have pre-written adventuer modules? That's usually what tells me if a game is good or not. If they took the time to write a lot of pre-written adventures, then that means the game is probably worth the time and effort.
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>>98024605
There is only one I am aware of, and it is a crossover project with Golden Sky Stories. There was one written for the original version of the game, The Starstone Treasure, but it is harder to find now.

I don't know anything about either one, as I have no use for canned adventures.
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>>98024605
The game was successful enough for a 2nd edition to be successfully kickstarted, but it's been pretty dead ever since. Also, modules are not the measure of a game's quality. Majority of games in existence don't have any. A game like OVA is meant to be very do-it-yourself anyways, not something where you take your party of characters through random adventures tailored to their level.
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>>98024605
i know of one called "startsone treasure". not sure if it's the one everyone else is talking about though
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>>97925649
OVA never really clicked with my scene.
Though why anyone would move on from BESM 1e with the Pulver digests isnt a mystery. As the answer is often Tourists
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>>98027782
>Though why anyone would move on from BESM 1e with the Pulver digests isnt a mystery. As the answer is often Tourists
What are you even trying to say? Pulver digests?
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>>98024605
what a retarded metric
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>>98029172
Yeah exactly. Its too bad tehy didn't get more exposure. Truly underrated.
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>>97925649
Can you run Death Note in it?
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>>98037198
First I want you to tell me what you think a Death Note TTRPG would entail and then I will tell you if OVA could run it.
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>>97928199
>Let's say you want your Western style character to carry a derringer for example and that you want it to do 1d6 damage. But you give it short ranged disadvantage which bumps it damage to 4d6 which means it is now as powerful as a .44 magnum. Opps.
NGL. That's very anime.
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>>98037994
I would like to gesture in the general direction of One Piece where there's a few characters who are so personally strong that they are able to fire guns more... strongly... somehow.
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>>98037994
Except that isn't how damage, or traits, work in OVA.
It isn't even how things work in BESM/Tri-Stat.

It sounds more like BESM d20/Anime 5E, which are different games entirely.
>>98040494
All you would need for that is the Attack trait, which increases your damage multiplier with all attacks; a few perks & flaws, and you can start building Dragon Ball or Soul Calibre moves.
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I was thinking about trying to run a Deviant game to mimic Chainsawman style Devil/Humans but maybe OVA would be better. I do wonder though how would you go about building Chainsawman? Obviously Transform would the most important ability to give him, but outside of that what would you give him? Could you justify giving him Agility outside of Transform? I could see Passion 4(Sex) being something Denji could have. Would you even give a shit about the segregation of abilities between Human/Devil? I could be completely overthinking this.
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>>98037198
>>98042078
I don't know anything about either of these anime beyond what is generally known. No interest in either of them.
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>>98045051
Why did you feel the need to say anything at all?
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>>98046459
As was pointed out in this post...
>>98037395
...More information is needed before those with zero knowledge or interest in researching the anime can provide any guidance.

Without knowledge of what the anon finds interesting about the show and, therefore, essential to run a game like said show, we need more information.

It wasn't snark. It is essential information I require to answer the question.
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>>98037395
NTA but Death Note as an RPG would most closely resemble a detective-themed system with intelligent characters attempting to find the identity of Kira through investigations and logical reasoning, albeit exaggerated to near-superhuman levels of analysis and planning. Death Note's main characters are bullshit-smart, surrounded by a supporting cast of more typically smart characters. Whether or not the players include Kira themselves should be left up to the GM. In general a Death Note TTRPG campaign would be about finding a magical serial killer with mostly mundane methods, mostly based in gritty realism with some concessions made towards unrealistically high levels of intelligence and skill.
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>>98047374
Death Note as a sort of social deduction game doesn't really make sense. I could see it being something where one player is the "Kira" who has the death note and is using it to kill people while other players and the GM try to rationally explore ways that they could trace clues back to the Kira... but there's a massive problem. Light, as Kira, was going out of his way to make himself known. From the first chapter/episode, he was using the death note's powers in obvious ways so that people would know a "God" was punishing wicked people and making the world a better place, and that they should worship him and live in fear of him.

Someone with a death note, but without Light's absurd egotism driving him to address challenges to his authority, would be far harder to catch, because all they'd have to do is not be such an obvious retard about everything.
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>>98046634
>It wasn't snark. It is essential information I require to answer the question.
Riddle me this Batman, how the fuck were you going to get any essential information without asking any fucking questions? Did you think they were asking you specifically?



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