[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: sotdl cover.jpg (170 KB, 1024x681)
170 KB JPG
I've never played this before but the setting and theme of the game seem interesting. How is it? I'd really love a system that feels the way DOOM music sounds.
>>
1st one in to say poopy peepee.
>>
>>97928612
Is it really poopy peepee?
>>
System is solid, setting is fun if you don't take it too seriously.
Abaddon might be a bit more DOOM-like but isn't fully out yet
>>
>>97928925
It's D&D, but edge-dark scatology.
>>
>>97928601
Great game, but you gotta want your evil stuff in it to be actually evil, and not just "safe evil" to get the most out of it.

I'd say Shadow of the Weird Wizard has better core rules and a less forward leaning setting, but has it's own issues with math bloat being worse than Demon Lord (not a problem in itself, just less snappy and more number crunching per round), and the difficulty for enemies in Weird Wizard is in an unusual spot right now with the recent errata, which is soon going to get "official release" errata'd once again.
>>
>>97928601
There is no reason to not just play D&D 5e to do the same things this game does.
>>
>>97929125
I say this as someone who thinks D&D 5e is shit by the way, so that should tell you what I think of SotDL.
>>
>>97928601
>Dragons & Dildos ripoff
>Except it's a high-schooler's idea of edgy and has poop magic
>>
>>97928601
Exact opposite of what >>97929125 says. The only reason to play 5e is if you're trying to avoid all the grimdark.
The mechanics are leaps and bounds ahead of D&D otherwise. The biggest drawback the game has is the literal shitposting.
>>
I always wonder if there is someone who lives on these boards that has a personal vendetta against the designer of this game, because nobody who criticizes can ever seem to present an actual argument for why.
>>
>>97929339
That's easy. Two main reasons:

1. The game is a cheap ripoff of D&D, mechanically. You might as well just keep playing D&D.
2. The author has a shit fetish and has inserted that shit fetish into the game, and deserves to be laughed and/or cringed at for such degeneracy.
>>
>>97929405
1. How is ot a cheap ripoff? "It just is," isn't an answer.
2. I never understood the shit fetish take, because every instance of it's use is explicitly done as something that is evil and should be put to death.
>>
>>97928601
Yeah I agree the setting is really cool. I LOVE settings where the monsters you fight all come from a single source, as opposed to setting like dnd where orcs and kobolds are totally different. Like in earthdawn the bad guys are all horrors that eat people and in this the main bad guy is the demon lord no matter what dimension the game takes place in.
>>
>>97929435
>2=2
>"Noooo! You can't explain it like that!"

Actual brainrot. I am sorry for your medical condition.
>>
>>97929339
I recall back when this game had a general there was a buttblasted anon did swear to shit up Shadow threads, might be that /v/tard who posts Shadow on /v/ too
>>
File: orb pondering.png (1.78 MB, 1244x750)
1.78 MB PNG
I'm seeing a lot of mixed opinions in here what do I do
>>
>>97929732
Only answer tou should ever consider:
Try the game yourself and form your own opinion. Personally, I love the game, but tastes vary.
>>
>>97928601
Post the poop demon copypasta
>>
>>97928601
It's fun, I ran a campaign and played a campaign of it. Second best combat system I've played as far as ease goes, first being Savage Worlds.
>>
>>97929916
I need to get around to trying Savage Worlds. Always hear good things about it.
>>
>>97929732
If you have a group that are engaged enough to learn a new system just to try it out, you've already won. You don't need to stress and worry about anything except maybe keeping them. But if you managed to get this far, you have enough social accumen that you'll be fine there too.
>>
File: Spoiler Image (65 KB, 600x837)
65 KB
65 KB JPG
>>97929999
>>
Still asking around how the campaigns went and how ppl made all the adventures stick together. I found a few very cool adventures and don't know what shadow to take and how to make it fit to the adventures...

can a few ppl that ran a campaign tell a little how you did this?
>>
>>97930035
Not really sure what you're asking here, but I'm currently running a game of Weird Wizard, and I just have the PCs do a variety of odd jobs in the setting I'm running where shit goes gonzo fairly fast. Once the PCs complete a job, it's implied a few months go by before they're called back for the next one.
>>
>>97928601
I think it's great, and you could do a lot worse for what you're after. It's simple without being boring and still has a nice bit of crunch to work with. It's lethal and risky but never feels unfair or mean-spirited. It's really elegant overall and everything is designed to not slow the game's momentum down, whether that's initiative or modifiers. The mechanics are just where you need them and then it steps back for when it's time for RP and narrative stuff. Character progression has you choose 3 classes at 3 different tiers, which gives you a load of flexibility and there aren't any restrictions between them. No matter what you choose you'll be competent and it's a great way to get mechanical backing for your narrative choices. Magic is always a blast to play around with. Martial caster balance is great and nothing ever feels like the objectively best choice. The setting is a lot of fun and full of really cool histories and metaphysical stuff. There is a load of flexibility in its tone and content, it's a horror game but doesn't cater to a single type of horror and you lets you make those sort of choices yourself. It's often dark and gritty but there is never a lack of hope or a pointless sense of nihilism to it. There is more content then you'll ever need but it's all in small cheap supplements so you never end up buying a book and hating half of it and feeling like you wasted a chunk of cash, most of its the price of a cup of coffee, and 99% of it is really well balanced. Just a great game.

My only issues with it are the very very rare Path or Ancestry that's way too good/bad and there occasional unclear ruling but that stuff is few and far between. And the only broken ancestry did get fixed, albeit in a supplement. Some supplements I think are plainly bad but those are few and far between and those are like 10 pages of content you'd be missing so its not like there are 200 pages books full of jank to worry about.
>>
>>97929934
Be careful, you'll summon the SW autist.
It's fun, every game I've played with it ends up being sort of tonally similar, but it does what it does really well.
>>
File: meta.jpg (165 KB, 800x1200)
165 KB JPG
>>97930103
Good to know, thanks Anon
>>
>>97930035
The first time I ran it I personally stuck with the default shadow of the orcs rising up and overthrowing the emperor. Mostly because I tend to already like games set in the aftermath of a war, but also just to keep things simple and line up with what the core book would be telling the players about orcs.

From there, I used some of the existing adventures as inspiration, giving the players some rumors of various locations or requests from travelers to help escort them somewhere specifc.
The end result was something a little 'monster of the week' where they were arriving somewhere and uncovering the current mystery or monster plaguing the town.
One of the better ones I had was one where I was basically able to stack multiple adventures on top of eachother because they overlapped so well.

The shadow itself didn't really come up directly that often, since they started in the eastern half of the Northern Reach, but when they traveled further west they did end up encountering more orc raiders and patrols and even helped out against a siege that happened towards the end of the campaign.
Basically, think of the shadow as an excuse as to why everyone is stretched thin and why the PCs are the only ones around to help a lot of the time. There don't have to be orcs constantly attacking everywhere for there to still be fear and problems. It's good to squeeze them in where you can, but the SotDL's world is a pretty terrible place even when there isn't an army of orcs on the march.
>>
>>97928925
It has a class whose defining feature is the ability to make a golem out of your own shit that attacks using projectile diarrhea.
>>
>>97929999
impressive!
>>
SotDL exists to sell splatbooks, not to be a good game.
>>
>>97932012
If that's true, then it's crazy it's such a good game! They built it better than they knew.

Also, you could get multiple campaigns out of the core book. Compendium 1, Uncertain Faith and the magic book are useful, but by no means integral, and everything else is just extra options.
>>
>>97929405
it's not a cheap ripoff of d&d, it's a game in the same genre written by a designer who worked on previous editions of d&d as well as whfrp.

>>97929125
Sotdl has better combat, better magic, a better leveling system, a better skill system and better magic items. You've never touched it and you should stop posting in these threads.

>>97929732
Pirate the book and give it a quick read, but honestly the good parts are the rules, not the setting, which is warhammer with the names filed off and lots of cross-genre transdimensional weirdness.
It also doesn't really feel like Doom. It's a horror game in the early levels where pc's are weak and the fear mechanics are hardcore, then turns into more of an action game when the pc's hit level 3 and up.

It's the best game in the genre, so I highly recommend you check it out.

>>97930103
There's unofficial errata to fix the retardedly unbalanced spells and paths. It's not a big issue since they're not in the core book anyway.
>>
>>97930035
I've had 2 different campaigns in the shadow of the underworld, where death stops working and undead take over the world. The first campaign ended in a party wipe at lvl 5, hence the second campaign.

Previous campaigns were the orc uprising and the wild hunt.

I've used official starter and novice adventures a lot and just modified them a bit, but I tend to write my own adventures as the campaign moves into more plot-focused later episodes.

Also, you don't actually have to pick a shadow. The game works fine as an episodic game with not overarching threat, although you should probably have some kind of conclusion at lvl 10
>>
>>97932051
thank you for shilling sourcebooks to me
>>
>>97928925
I prefer Weird Wizard over DL because it has all the peepee poopoo taken out. People will say that the peepee poopoo is overblown - it is definitely not.
>poop golem class
>shit yourself to death spell
>make your dick fall off spell
>PC goblins have a d6 table where most of their traits deal with shit or diapers
>a decent chunk of adventures involve monsters that poop or people getting sick and pooping
It's Crossed levels of tasteless tacky edginess, it's so constant and over the top.
>>
Anyone played any of the DLE games yet? I like the concepts, but the fragmentation instead of just being able to buy a single book is putting me off quite a bit
>>
>>97928601
It's good if you want a D&D-esque system that is lethal and more dark fantasy, but the lethality does die down around level 6-7 when you almost reach or outright reach master level which I guess makes sense since you are supposed to be a "master" at that point. The magic is fleshed out enough in specialization, there's like 40+ traditions of magic in all the material. Gishes are kinda retarded (as in broken) in my experience, spellguards and high level rogues who become gishes can do a lot of damage or just cheat actions pretty easily, and time magic only makes this issue worse, I resorted to homebrew to nerf gishes in my games. There's also a bit of powercreep with later released paths in Occult Philosophy or the warmaster path being better than older ones.
>the setting and theme of the game
Not a big fan of the setting myself, it's leaning towards grimdark than just dark fantasy as the world is going to shit and it also doesn't help that the largest human followed god is actually the Devil in disguise. Capital G God is also the Demon Lord who lost portions of himself in the creation of the world by the genies who took bits of him and is now angry. Mortals, specifically humans, are also demonic in nature. I personally suggest running your own homebrew setting.
>>
>>97932163
The spells are the only things you mentioned that show up in the core book, and those spells aren't available to pc's in any case. Switching systems over things you're probably never going to interact with seems strange to me, especially since WW has multiple changes I dislike.
>>
>>97932457
I don't think the spells are a big deal but they are available to PCs.
>>
>>97928601
Rather than the settings and themes, I think the mechanics look cool as hell.
Looks a lot like what I'd imagine a D&D 6e could look like.
>>
>>97933167
Part of what makes SotDL work is that it gleefully and deliberately slaughters nearly all of D&D's sacred cows (and generally replaces them with something better). I suspect a good chunk of these tweaks could have been in 5e if Wizards/Hasbro weren't cowards
>>
>>97933167
You should give Shadow of the Weird Wizard a look if this one's themes don't work for you. It's closer to something like Greyhawk in tone and while there is some dark stuff there it's not nearly as extreme or horror-focused as SotDL is and has plenty of bright spots too. I also think most of the mechanics are better and the Path and spell design is a big step up.
>>
>>97932012
>the published TTRPG system was made to publish books
Madness
>>
>>97933133
They are also explicitly labeled as evil options that increase your corruption.
>>
>>97934490
Yeah but they're no less PC-facing because of it. Corruption exists because the game expects that some PCs are just going to do fucked up stuff and there are options that cater to it.
>>
POO POO MAGIC LOL
O
O

P
O
O
>>
>>97928601
The only distinctive thing about the game is the bazillion different status effects. Everything else is just DnD 4.5 e
>>
>>97932199
I've given Red Moon, and Godless a go. Both were solid for what they offer and I'm excited to see where they go. I'm also looking forward to the other games in the line too. They're understandably strange but they're both incomplete and complete at the same time. You don't get to open a big book of options and see the whole progression laid out like you do with most games but sitting down to play an adventure doesn't feel any different. I'm enjoying the format for the time being, it's kinda nice to get little digestible chunks of a game like this but it is a pretty specific experience. I'd imagine when one game is done for its initial run there will be a bundle for the whole set. He's done that for Dungeons of the Damned and DTRPG discounts bundles if you have something in the bundle so there isn't much FOMO about pricing. Although this stuff is all on the repo
>>
>>97933895
Shadow of the Weird Wizard is in a weird spot right now where monsters are complete pushovers. Following the new up challange errata, and in the 4 sessions I've run, only 4 of my 6 players have taken any real damage, and none of them where anywhere close to concerned about dying. Top that off with the fact that enemies (once again, assuming you're following the recommended difficulty suggestions) seem to die or get crowd controlled pretty much right off the bat.
>>
>>97935748
>SotDL had multiclassing literally baked into player progression
>D&D 4e barely had multiclass rules
You people need to put some more effort into these weak shitposts.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.