How are there still savage tribes around in your game when there are kingdoms filled with knights in full harness and powerful mages who can kill with a thought?
Germania tribes beat the Romans.
Full-harness plate armor actually spelt the death knell of knights. The golden age of knights was when they relied on chainmail, it was way more expensive and time consuming to produce chainmail and plate armor could be mass produce to equip commoners with.
>>97930614We still have savage tribes despite having bombs that can flatten cities (not even mentioning nuclear ones) and ships that can hit targets from miles away.
I don't understand what is wrong with you Puckee. What's wrong with you. I have to know.
>puckee thread
Kys puckee
Fuck off.
>>97930614>puckee spamming his commission againhttps://www.reddit.com/r/DnD/comments/13vfwsb/art_comm_kor_taker_of_widows_by_pedro_silva/https://desuarchive.org/tg/search/image/FJ6xY6S_xXF5PvIHrUoFxQ/>37 times since May 2023
>>97930657I don't need to know, all I need is his total cessation of activity, organic or otherwise.
>>97930614>How are there still savage tribes around in your country when there are police departments filled with officers in full uniform who can kill with the pull of a trigger?
>>97930614Traditional games?
>>97930631Germans kept getting their asses beat by Romans for most of Rome's history, though. By the time things reversed, Rome had already fallen far from its greatest heights, while the Germans weren't exactly savage tribes but ordered kingdoms.
>>97930614For one, my setting is evolving into more of a prehispanic Mexican one rather than another non-Europe.For two, cavalry still exists since everyone descended from marooned spacemen but it is mostly the savage tribes that make use of horses.
>>97932676Yes this is a thread about verisimilitude, this is an important part of many tabletop games.
>>97932666??? I only see wizards, artificers and clerics there
>>97930614>>97932676
>>97930614There will always be luddites and there will always be those who absolutely cannot learn even if, say, the tech their enemies are wielding are stick with stuff on it vs the tribe who has nothing but stick and "stick with stick"Eradicating them should be easy, if not for the fact that there will always be some other tribe who will regress either by choice or because they couldn't scrounge up a mage or plates. It's more of a question of how your band of players deal with them and how will the DM roll with their decisions
The world is hugeAlso knights and mages require civilization and large amount's of resource surplus to operate. Savage tribes do not have such a restriction so can operate in far flung areas it's very difficult for civilized folks to get to or stay for long.
Bumpfag thread
>>97930614The powerful knights and mages are rare.There are LOTS of savage tribes, bandits, monsters, low level knights and mages out there.Sometimes a few of the powerful knights and mages are the ones causing the trouble, using the savages, bandits, monsters, low level knights and mages to attack each other.A world shouldnt be static and set in amber, it should be fluid and dynamic. It's a constant cycle, the higher level you are, the less likely you are to survive for long, due to your more powerful competitors gunning for you. The lower levels slowly advance to the higher levels, getting pruned on the way, with the lucky few replacing the previous, then getting knocked off themselves in the never ending conflicts.
>>97932950lol no try playing games retard.
>>97930614They are indigenous people resisting colonialist attempts. They are losing.