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File: 1770806466658408.png (2.35 MB, 1119x1116)
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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous Thread:
>>97887059

>Thread Question:
Is there any OSR-related material that has been released in 2026 that you've been enjoying?
>>
Nice one OP, I was just baking one myself, glad I double checked first.

>>97933760
>Is there any OSR-related material that has been released in 2026 that you've been enjoying?
I was going to say City of the Ape-Men but it turns out that was released in late November and I was just only able to get it this year. So oddly, no, I guess.
>>
>>97933760
>TQ
Sorry, I don't play others' games.
>>
>>97933859
>I am a contrarian retard therefore a badass!
He said related material you worthless dumb fuck
>>
>>97933934
Who are you? His mom? OP can speak for themselves.
>>
>>97933952
its a public forum, dumbfuck
>>
>>97933760
>Is there any OSR-related material that has been released in 2026 that you've been enjoying?
Not even sure what's come out so far. I know I'm looking forward to Before all Others (the ACKS II Elf book) and whatever Melan will put out next.

Also curious if Gillespie will start working on something new, even though I know I will be disappointed if he publishes a new dungeon.
>>
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>>97934241
>Also curious if Gillespie will start working on something new, even though I know I will be disappointed if he publishes a new dungeon.
He's announced two "supplementary modules"
>>
>TQ

I'm not sure why I'd need to check out new releases when the OSR was solved 2-3 years ago by ACKS2.
>>
>>97933760
I got the new Echoes From Fomalhaut issue (thanks anon for posting that it was out), but as it's just arrived I can't really say much about it. It's Melan so you know it's almost certainly solid, though, and I'm looking forward to digging into it.
>>
>>97934272
ACKS is releasing a new book this year, dummy dumb
>>
>>97934241
>whatever Melan will put out next
I'm really looking forward to his refereeing guide to Fomalhaut, which I think is supposed to be his next big release.
>>
>>97934272
>OSR was solved
I wish Macris wasn't such repulsive piece of shit and his fans such obnoxious cunts because I am actually quite fond of many ACKS elements. Not all, but there is a lot to steal for your own games.
>>
>>97934639
And I wish you wouldn't chomp on schoolboy bait with such unbelievable verve and celerity, but we can't always get what we want, can we?

Relax your sphincter, Anon.
>>
>>97934639
Absolutely ass blasted
>>
Imagine being ass blasted that a normie republican made a good RPG
>>
>tq
Can't say I've bought anything released this year largely because I can't get Melan's stuff shipped to the US yet. Though I was able to get a copy of Xyntillan late last year that I'm excited to run sometime. Unless we count miniatures, I can't think of anything else elfgame related.
>>
>>97934815
BUT HES A NAZI AND HES BEEN BANNED FROM REDDIT
>>
>>97934898
I already said I like him anon, you don't have to convince me
>>
>>97934952
That's exactly what I say haha.
Literally how do you come to 4chan and use those to try and turn people away from his game?
>>
Is Shadowdark good?
>>
>>97936073
No. Also not OSR
>>
>>97936073
It's a respectable ruleslite take on 5e, worth busting out when Dave flakes or you want to introduce a family friend to the hobby.
>>
>>97936073
It doesn't belong here. It's a 5e variant, so ask in /5eg/ maybe.
>>
>>97936118
wouldn't people in 5eg just be playing 5e
>>
>>97936131
Well, people in this thread will just be playing OSR games, so it's at least equally pointless to post about this unrelated game here as in the general where it's somewhat relevant.
>>
>>97936073
depends on what you think is good. it's definitely rules-lite compared to 5e and has the vibe of ye olde D&D. personally i enjoy how much easier it is to prep for and get to the table, as well as how freeform it is. but lots of people enjoy it, so chances are it might resonate with you. the quickstart rules are free so you might as well take a look yourself. read up about it, watch some videos, and probably don't bother asking here desu.
>>
>>97936358
I thought you'd declared you weren't going to post in here anymore? What's wrong, all your tard alternative threads not getting any traction?

Anyway, fuck off, Fishfag.
>>
>>97936358
Fuck off fishfag
>>
>>97936433
The mods directly told you personally to stop trying to shit up our thread you scum fuck
>>
I feel like I've got my tardlore tangled up. Wasn't fishfag an ACKSfsg who uad a meltdown when someone called his storynprissing the fishing mechanics lame and cringe? In /3eg/?
>>
So I've been playing without bullseye lanterns for a while, and my players have adopted a technique of throwing a torch ahead of them as they walk, picking it up and repeating.
This has been allowing them to get a better vision range, and yes I have been rolling a 1in6 for it to go out.

I have also seen some DMS complain about this exact thing being used.
So my question to you guys is, would you rather restrict your players to their immediate torch light, let them throw torches ahead with a Chance of expending them, or would you just let them have a lantern that lets them see 60 ft ahead in a wedge?
Assuming of course, as Gary (pbuh);says, all other things being equal m
>>
>>97936643
No? Not really sure where you got that impression.
That nickname is attributed to somebody who dislikes ACKS, and at one point the couple months ago they got on IRC to complain to the mods, and they personally told him to stop trying to disrupt our threads.
>>
>>97936643
Nope, that's backwards. The guy who told you that was actually the fishfag, trying to push off the nickname he earned onto the guy who helped him earn it.
>>
>>97936643
No, that's just fishfag's usual deflection tactic. Anything you rightfully accuse him of he starts yelling at to someone else, hoping to dodge. He lost his shit over someone using ACKS as designed and has been trying to live it down ever since.
>>
>>97936651
>Assuming of course, as Gary (pbuh);says, all other things being equal m
The Arneson Thuggees send their regards.
>>
Just play OD&D with Chainmail ffs. Everythibg else suggs.
>>
>>97936651
I'd let them throw it with chance of extinguishing and increased chance of wandering monsters coming to see whatever the light is about, take the torch to put it out and set up an ambush.
>>
>>97936734
*teleports behind u*
>>97936782
>with chance of extinguishing
yes 1in6 as I said
>increased chance of wandering monsters
why this? I kinda get it in theory but it doesnt gel
>>
I've been fuddling with changing weights on equipment to prevent players from having every tool in their kit for everything once they have the coin.
Been also rewriting weight to storage space size. Just for a better abstract for things.

Theres a lotta stuff I changed but for reference food takes about 100 coins of weight.
Melee weapons went up to 100 as well. Lotta tools and resources are around 100 units. Pole is 100. Leather armor is 200. Stuff like that.

Did a lot of autism but feels pretty good after writing a retainer for them and wishing up the gear. Everyone hovers under 800 coins of weight, and retainers feel super important. I see players passing around gear a bunch trying to distribute their weight. N that's cool.

I imagine in a few more sessions the weight management stuff will eventually get obnoxious and I'll strip it. But ive been enjoying the players prep part of each adventurer as much as the adventure itself.
>>
>>97936797
>prevent players from having every tool
So i struggled with this for a while. Especially with the BX "8# of adventuring gear".
Essentially I use that rule but make it smaller specialty packs.
The main focus of the game is treasure, not encumbrance.

BUT: Question: what tools are they using to make things hard for you, and why?
>>
>>97936805
>The main focus of the game is treasure, not encumbrance.
Same anon. What I meant what treasure is >>> gear.
Dont sweat gear unless its BIG.
>>
>>97936651
I've been shortening my hallways a bit, had the same issue in my last session. However, if players are spending two turns to throw a torch 60 then move 60. Theyre not really breaking anything. If anything. Theyre burning two torches at once. Unless they only use one torch. Then yeah, they're asking for trouble if that torch goes out after throwing it.

(I also make lighting a torch without any tools or light take a turn)
>>
>>97936811
>spending two turns to throw a torch 60 then move 6
No thats not what im doing.
Per BX, their exploration move speed includes slowness and mapping. Torch throwing is negligible and does not take more time.
>breaking anything
never a question
>rest of your post
Wut? are you chatgpt wtf??
>>
>>97936805
Oh they're not really using anything that breaks the game. I just know a friend of mine would do some gay shit with a ten foot pole in other games and doesn't with our new friends just to let them discover it.

>Treasure is more important than gear
I could see that. I think my main reason for this is cause I tend to give players a "job" in my campaigns. Gear tends to give a lot of utility which can help give people purpose. Limiting what people can take and having important dungeon tools take up a ton of inventory means one guy can't take everything. This means one guy carrying rope and spikes can close doors and climb shit. Other guy with the lamp and the tinder can manage where the party sees. Guy with a pole can check traps- etcetera.

I'm a bit new to this system, but this is usually what I see gets people talking and interacting with others in the party especially when exploring.
>>
>>97936817
>Torch throwing is negligible and does not take more time.

Huh weird. if they are throwing a torch and moving I'd rule that as taking a turn for the torch throw, then taking a turn for the movement. This reminds me a lot of people saying "oh were checking for traps with our pole while moving forward".
>>
>>97936818
>I just know a friend of mine would do some gay shit with a ten foot pole
Same experience. I made it clear later its just an extra chance to trip a trap.
>I'm a bit new to this system
I read ya. Any questions I could help with?>>97936821
>taking a turn for the torch throw
A full 10m turn to just fling a torch ahead? Thats pretty prohibitive.
>This reminds me a lot of people (who)...
I get that, but all it really does is let them have a light source 30' ahead when moving essentially.
>>
>>97936821
>half speed to see ahead a bit
yikes tbdesu
>>
>>97936821
>taking a turn for the torch throw
W H Y
its something that can be done in one round
>>
>>97936826
>I get that, but all it really does is let them have a light source 30' ahead when moving essentially.

Ah I see.

Then getting back to >>97936651
If I didn't wanna limit players I'd tell them everything they see down the corridor then, if you don't wanna prohibit them.
That way you don't gotta worry about torch throwing either. Maybe put more sconces up too.

I personally like the dark treks and carefully scouting rooms, but I've limited my long corridors a bunch. If players are throwing rocks/torches/listening for sounds. I usually burn a turn for that. Otherwise they gotta move 30 each turn if they want safe turns.
>>
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>>97936845
>Ah I see.
indeed!
>>
>>97936811
>1 turn to throw
That's why no one actually plays with you
>>
>>97936797
>to prevent players from having every tool in their kit for everything once they have the coin
Stop punishing players for playing well, for fuck's sake. And stop fixing stuff that isn't broken.
>>
>>97936818
>I'm a bit new to this system
Thej stop being a faggot and play by the book for one year instead of messing with stuff you don't understand.
>>
>>97936651
100 bucks says you're the same retard who's changing the encumbrance of equipment. One again, stop messing with stuff you don't understand and stop punishing players for playing well.

>I have also seen some DMS complain about this exact thing being used.
Stop listening to idiots.

>So my question to you guys is, would you rather restrict your players to their immediate torch light, let them throw torches ahead
You can't forbid players to throw torches. And it's not your job as a DM to force players to play in any way that is different from how they want to play. If they throw a torch, they throw a torch.
>>
>>97936845
>Otherwise they gotta move 30 each turn if they want safe turns.
What the fuck's a "safe turn"? Play by the book instead of coming up with retarded house rules to fix mechanics that work perfectly well and have been for over 50 years.
>>
>>97936643
Nah, that's just fishfag attempting to scapegoat his nickname onto other people.
You can go back in the archives and literally see the first time it was used vs the first time he went "No-no, this is your nickname :)"
First time it was used in an osr thread:
https://desuarchive.org/tg/thread/95551347/#95571998
First time he claimed it was totes a nickname for someone else:
https://archive.4plebs.org/tg/thread/96526070/#96538573

The supposed meltdown is also pretty obviously a falseflag given it's his immediate go-to any time he has even half an excuse to post it. Which is incredibly scummy given AzteCKS DM was gracious enough to not even mention the fishing story when he posted his campaign write up and doesn't seem to take himself particularly seriously.
>>
>>97937208
>>97937213
>>97937230
>>97937234
Harsh but fair Anon fighting foegyggery one post at a time.
>>
>>97937272
Saving this for future use.
>>
>>97937354
All you need really is the dates. Because when you ask "Does September 2025 come before May 2025?" there's not really anything he can do except avoid answering it and retread old ground about how it's totes everyone except him that's mad, bad, sad and he's a chad who most certainly knows his dad.
>>
This thread really has become the worst one on this board.
>>
>>97936795
They're making noise and throwing light around in a dungeon full of monsters who see in the dark. They're going to notice loud rattling light and the burning smells, associate those with intruders and come see what's going on. The dungeon and its inhabitants aren't static combat encounters waiting for the player characters to trigger encounter rang.
>>
>>97937234
>What is a safe turn

Checking every step with a ten foot pole.
Using search every other turn.
Walking forward only 30 feet if the area ahead seems clear.

Basically pushing up slow and safe.
Doing this is fine in moderation, but it does enable wandering monsters.
If a Ref wants players to see down the entire corridor with their light source, or take every step tapping with the ten foot pole that's fine. Id say that goes against the rules tho, you're supposed to take it safe and burn resources/trigger wandering monsters or go forward into the dark.
>>
>>97937730
>Using search every other turn
What?
>Basically pushing up slow and safe.
They're already doing that at 120' a turn.
>>
>>97937757
>They're already doing that at 120' a turn.
Sorta. There's still a chance they will trigger traps in the corridor that they didn't see.
>>
>>97937730
Jesus fucking Christ.

>Checking every step with a ten foot pole.
Doesn't slow the party down, they move at their normal movement speed.

>Using search every other turn.
What the fuck is that supposed to mean? They search only half of the 10'×10' sections they explore, and don't search the other half? Nobody is that retarded, you're making shit up.

>Walking forward only 30 feet if the area ahead seems clear.
If the party's movement speed is 90 feet per turn, it takes one third of a turn to walk 30 feet, not a whole turn. Just because they say it 30 feet at a time (which is normal if that's how far they can see), doesn't mean it takes a whole turn each time.

>it does enable wandering monsters
No, it doesn't. You always check for wandering monsters, not only when the party moves at a pace you don't like.

>If a Ref wants players to see down the entire corridor with their light source
The DM does not get to decide that.

>you're supposed to take it safe and burn resources/trigger wandering monsters or go forward into the dark.
Again, you ALWAYS check for wandering monsters.
>>
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>>97937779
There's no sorta at all.
Basic movement is already careful, searching and taking their time to explore. Chances of triggering traps is a baseline even at that speed.
>>
>>97937784
>If the party's movement speed is 90 feet per turn, it takes one third of a turn to walk 30 feet, not a whole turn. Just because they say it 30 feet at a time (which is normal if that's how far they can see), doesn't mean it takes a whole turn each time.

If they're moving 30ft and stopping to ask what they see that's a turn. Their movement limit is up to their baseline, you're not supposed to keep track of every increment of movement if they decide to move under that.
>>
>>97937831
... anon, try walking in the dark with a light some time. This may be a surprise to you, but the light moves as you do, revealing what you see as you move. Weird, I know.
>>
>>97937804
>Chances of triggering traps is a baseline even at that speed.
Yeah they're rolling 2 in d6 for everyone walking over potential traps. Which is riskier than just walking forward a bit and checking the corridor for traps/ throwing rocks forward/ throwing torches forward.
>>
>>97937850
>Which is riskier than just walking forward a bit and checking the corridor for traps/ throwing rocks forward/ throwing torches forward.
This is part of regular movement. Go read the rules.
>>
Torches? In a dungeon? Sounds like a hazard. Characters could soon black out from lack of oxygen, and that's without considering how the smoke ruins visibility.
>>
>>97937831
>If they're moving 30ft and stopping to ask what they see that's a turn
Wrong and retarded.
>>
>>97937884
>Hey buddy, I think you've got the wrong door, the GURPS club's two blocks down
>>
>>97937866
Alright now I'm genuinely curious. How do you handle a trap 60 feet into a corridor. Do you just tell them they see it while walking and stop them at 50 feet Infront of it if they move 120?
>>
>>97937898
Anon, its a ten minute turn. You can describe what they see mid way through that chunk of time and use your good judgment to see if their response fits into that turn or not and where it is on the map. You can understand space and time simultaneously, you can do it.
>>
>>97937907
How do you do you do it?
>>
>>97937915
As described above. Can you not extrapolate?
>>
>>97937894
Sorry, I'm too busy removing historical inaccuracies from my game to pay attention
>>
>>97937929
Sir this is a dungeon wendys.
>>
>>97937918
>Can you not extrapolate?
Lol no, can you care to explain how youd handle that?
Like give an example?
>>
>>97937934
Then I'll take a Baconator and a ten-foot pole. Hold the torches.
>>
>>97937891
It's a game turn or round. Moving under their max movement speed is how far they moved that turn or round.
I'm not letting niggers move 10 ft. Twelve times a turn and ask me what they see each 10 ft.
>>
>>97937918
>extrapolate
Dayum
I was already convinced this had to be the same idiot as the one who from last thread
>>97929119
>>97929167
and he just proved it.

So let's recap. Last thread:
(1) He's admitted that he's had to use an LLM to understand the rules of Chainmail (which means he still doesn't understand them). (2) He doesn't understand what "such as" means in English. (3) He doesn't understand the difference between mercenaries, hirelings, and henchmen. (4) He doesn't understand how checks for traps work.

Now it also turns out that:
(5) He doesn't understand how ten-foot poles work. (6) He doesn't understand how torches work. (7) He doesn't understand what a movement speed of 90' per turn means, and has players pre-plan their move action for the whole turn. The poor players have to decide beforehand what where they will go for the next ten minutes even if they cannot see where they're going. Unbelievable >>97937891

I guess it's okay to have difficulty learning a literal children's game if someone has some kind of learning disability, but this particular retard consistently doubles down on his idiocy and gets angry when people try to explain the rules to him.

What an absolute marvel of nature.

100 bucks says he's used an LLM to understand the rules of B/X too.
>>
>>97938222
LLM fag here. No, I’m not the same person from points 2, 3, 4, 5, 6, 7. But it’s a pleasure to see how this is causing you obvious mental damage. Stay obsessed and keep wasting your time on schizo theories instead of actually playing.
>>
What is your favorite hexcrawl system?
>>
>>97938577
First decade D&D.
>>
>>97938222
Holy fucking shit
>>
>>97936797
Anon is engineering ACKS encumbrance from first principles. Imo you should just borrow it. A regular item or weapon is 1/6 of a stone and a large item or weapon is a full stone.
>>
>>97939004
I don't use weights because I don't want players to have real world numbers.
Honestly that was one of the few things they got right, was measuring shit in coins because it's abstract.

but! if you got a link or something that sounds useful.
>>
>>97939113
>one of the few things they got right
>one of the few
>few
Damning them with faint praise. Not gonna win you many friends around here, anon.
>>
>I don't want players to have real world numbers.

You sound insufferable
>>
>You sound insufferable

You sound insufferable
>>
>>97939392
It's not often I say this but he's right. What are you going to do when your players, in character, ask what something weights, or buy a set of weights and start measuring their gear?
Are you going to be a retard and make up a whole weight system or something?

Unlike that anon I get what you're trying to do, you're trying to make it so they can't carry around every solution at once and create a trade off/resource management in terms of space.
Which isn't an inherently bad idea.
But if you make it obtuse then you're going to disincentivise them from interacting with it. It'd be like if your DM told you "Torches all last 3d6 Plumbar. What's a Plumbar? Well I can't tell you that."
The fuck do you do with that information as a player exactly? You can't do anything with it and something that should be measurable assuming your PC isn't retarded, becomes immeasurable and arbitrary.
>>
>>97939433
Coin weight is a tenth of a pound.
>>
>>97939433
>Are you going to be a retard and make up a whole weight system or something?

No I tell them how many coins something is, and how many coins worth of stuff they can carry, and if he keeps asking questions about weight, I say it's not worth worrying about. The abstract is that this is less a weight and more how much physical "storage space" your character can hold.

I keep weight out of the equation so they don't ask why their character can't carry x amount of pounds of something or what have you. It also makes it easy to balance out something that might weigh a lot less than something else EG: food/water, but have the same value in storage space as 100 say gold coins.
>>
>>97939493
Alright, it's your table but it feels like you're trying to solve a problem that hardly exists in a way that'll make things feel less solid and more 'DM says I can'
Personally I think mechanics should be transparent enough that if I were to collapse mid-session my group could finish the dungeon without me before coming to visit me in hospital, but you do you.
>>
>>97939507
Aite cool!
>>
>>97937230
What? Not even close, I've been playing D&D for over 20 years, and over the last few years we have been using OSE almost exclusively, which doesn't have bullseyes.
I'm sorry that somebody with actual game experience talking about practical table applications is causing you such distress.
Eat shit and kill yourself you dumb fuck
>>
>>97937230
Samefagging.
You did a fantastic job of complaining about my post a lot, but not actually responding to it in any way!
I never said I was preventing players from doing anything. And I didn't say that I was taking those people's complaints as truth, I was asking about other people's opinions on something that I've seen complaints about.

So, address the post that I made, out of those three options, which as a DM would you prefer to see?
Fuck sakes I don't understand why it's so hard to get people to just give you an answer that directly corresponds to the question you asked.
>>
>>97937730
Wow, you really are functionally retarded!
Like, I'm wondering what rule set you are using, where do you come up with this kind of stuff?
I think you might actually just be using a hallucinating AI to try and fit in. >>97937685
Yeah that just doesn't jive with me, sorry.
>>
>>97937850
Are you actually retarded or something? I'm not trying to be mean but you have been spouting off so much insane nonsense about the game that I genuinely don't know if you are using a broken rule book, or if you have a mental disability
>>
>>97938222
You're genuinely having a schizo breakdown at this point.
I am the one who used the word extrapolate in the last thread, but I'm not in any way related to the person who used it in this thread, or the person who used chat GPT to learn chainmail.

If you're going to start connecting schizo dots, you should really try and have better material instead of this kind of desperation.
>>
>>97939493
Yes, coin weight is 1/10 of a pound, and encumbrance is a function of not just weight but difficulty of carrying.

All you are doing is using the exact same system the game normally use is, but then making it significantly harder for the players to actually interact with that system in a meaningful way.
I hope your table has fun with this, but I would formally protest.
>>
>>97938222
I've been on your side for a while but honestly I'm pretty insulted that you're now lumping me in with that dipshit just because you don't like my posts.
You're starting to lose the script at this point, bud.
>>
>>97939688
nta but which post is yours out of interest?
>>
>>97939733
The one with hirelings. I misspoke and used hiring as a subset, when it is the set itself.
Essentially I said bird instead of owl, when discussing owls.
Instead of giving me the benefit of the doubt or even talking about it normally, he decided to flip out and use it as some kind of massive gotcha.
I'm also the one asking about the bullseye lantern thing, but I'm not sure it's relevant to this.
>>
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>>97939745
Fair cop. In that case, let me play devils advocate for a moment.
This thread has been under siege by a tireless retard for at least 2 years, an unrelenting short bus afficionado who cannot be stopped from wandering in here, throwing a stencil up against the wall, spraypainting it with liquid shit then taking his 3 day and patiently waiting for it to run out so he can come in and do it all over again.

Is it really fair to be dicky with people for the occasional false positive by this point? When they're so used to any charity or goodwill being used as an opportunity for the retard in residence to spam out the thread for a few hours.

Not defending the guy, he should be less trigger happy, being more sensitive than a nuns cunt will give you know who what he wants as much as him being here himself (the thread dying because no conversation is taking place), but surely it's a little understandable given the circumstances?

But yeah, as always, let's all be civilized with each other.
Doing any less is giving the Dagonites their victory.
Doubly so given he's currently keeping his tantrum in other, OSR-adjacent threads that he keeps making to whine in rather than coming in here.
>>
>>97939795
Totally understandable, in fact as far as I can tell I have been one of the earliest anti fishfag posters, and so being lumped in with him over a bit of FOEry, while understandable, still makes me a little grumpy.

Like when discussing the trap chance thing, instead of having a discussion about it, the dude had to immediately pounce on anything he didn't agree with explicitly, and just wouldn't let it go.

Being constantly under siege by this asshole has made everybody agitated and nervous and untrusting of each other here.
>>
>>97939813
Agreed.
Know what, let's all do ourselves a favour and reset the clock.
From here on out assume anyone posting ITT is doing so in good faith.
With FF out there talking and trying to make us all seem like unreasonable, crazy cultists who've hijacked the /osrg/ for our own sinister purposes or whatever crazy shit he's currently Francis E. Dec'ing across the board people might pop their heads in to see what the deal is with these threads.
Let's not give him the satisfaction of having evidence to back his claims because we're all acting like twitchy assholes.
Be good to each other my dudes, it'll piss you-know-who off more than anything else.
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>>97939833
I want you to know that I've been dealing with a lot of stuff in my life lately that has put me into a bit of an angry depression, and so I'm sorry if I have contributed to the negativity of the board, but reading your post and seeing how we can actually come together as a community that enjoys being together instead of constantly fighting with each other over some interloper.
You made me feel a bit better today, and I know that's nothing to you, but it means a lot to me. Thanks
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>>97939833
>Be good to each other
>Not because you're kind people, but because it'll piss someone off
Possibly the most 4chan thing someone has said on /tg/ in years.
>>
>>97939843
>I know that's nothing to you
Hey man, happy to help. Hope whatever shit you're going through gets better soon.
And no sweat on the negativity, we all have bad days.
Eye of the tiger my dude.

If you want to pay me back, tell us about your last session.
Not in a shitty, 'Oh yeah, prove you have games' way, but in a 'The best time is storytime' way.
>>
>>97934272
If you don't know what is out there how do you know ACKS solved anything?
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I'm too internet addicted to put my campaign together. What should I put in my dungeon to introduce my friends to AD&D properly?
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>>97936643
At this point fishfag is anyone a retard does not like. You are fishfag, I am fishfag, that guy over there buying a fish sandwich is fishfag. We are all fishfag.
>>
>>97937929
The tard says while adding tons of historical inaccuracies because he knows nothing about history.
>>
>>97939859
It's been about a month or so since we played, but in my OSE game we traveled to the !Egyptian desert so that we could confront a geomancer in order to get information to help us on the trail of a thief who stole a fully loaded bag of holding from us.
She knows that a party of name level adventurers are hot on her tail, so she had the geomancer putting non detection spell on her, and she is currently trying to gain passage onto a spelljammer.
I'm pretty sure that we are going to have to get our own ship and chase after her!
>>
>>97939871
What do you mean? Like you are too brain fried to come up with ideas to put into a dungeon?
If that's the case, you're almost certainly going to struggle really hard with running advanced D&D
>>
>>97939861
What did ACKS solve?
>>
>>97939852
>people are talking about how what we do here is a performance
>let's confirm it
That's a discord action, not a 4chan action.
>>
>>97939916
>a party of name level adventurers
All alone, do they not have armies?
>spelljammer
Oh, I see, it's a retarded campaign
>>
>>97939919
Don't put too much effort into thinking about it, it's just a meme post.
>>
I'm just gonna say it. Gygaxian does not necessarily mean OSR and diverges from OSR philosophy substantially because Gygax continued to change and refine what it means to be Gygaxian and produced works up until 2008 when he died.
>>
>>97939958
True, but the term is used around here specifically to mean Gygaxian D&D, as in D&D in the period when Gygax was at the helm of TSR, guiding the design of the game. The cringey stuff he did after the ouster is not important here.
>>
>>97939922
How rude!
Yes, we have a stronghold, soldiers, ships.
But this is a personal matter, and it's a bit slower to travel with an army and then it is to travel with a dozen or so!
Besides, when we are gone that army is necessary for helping secure our stronghold and the land around it!
>>97939922
>Oh, I see, it's a retarded campaign
Yeah, there's lots of silly stuff about the campaign, the world was originally created very tongue in cheek, but despite the retardation we have had a lot of fun, and some awesome moments over the last 3 years of playing!
What is it you dislike about jamming specifically? I actually have no experience with it.
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>>97939958
I'm not really sure that this tracks, when using the term digoxy and specifically refers to his tenure at tsr, and to be more exacting, for us, those creations within the first decade of d&d's release.
>>97939922
Time to walk the plank, terran!
>>
>>97939988
The term gygaxian**
My word I don't know what happened there!
>>
>>97939922
>Hostile negativity out of nowhere for no reason
Hey, in that case why don't you just tell us about your campaign, and how the last session went!
>>
IT IS THE SPIRIT OF THE GAME, NOT THE LETTER OF THE RULES, WHICH IS IMPORTANT. NEVER HOLD TO THE LETTER WRITTEN, NOR ALLOW SOME BARRACKS
ROOM LAWYER TO FORCE QUOTATIONS FROM THE RULE BOOK UPON YOU, IF IT GOES AGAINST THE OBVIOUS INTENT OF THE GAME. AS YOU HEW THE LINE
WITH RESPECT TO CONFORMITY TO MAJOR SYSTEMS AND UNIFORMITY OF PLAY IN GENERAL, ALSO BE CERTAIN THE GAME IS MASTERED BY YOU AND NOT BY
YOUR PLAYERS. WITHIN THE BROAD PARAMETERS GIVEN IN THE ADVANCED DUNGEONS & DRAGONS VOLUMES, YOU ARE CREATOR AND FINAL ARBITER.
BY ORDERING THINGS AS THEY SHOULD BE, THE GAME AS A WHOLE FIRST, YOUR CAMPAIGN NEXT, AND YOUR PARTICIPANTS THEREAFTER, YOU WILL BE
PLAYING ADVANCED DUNGEONS & DRAGONS AS IT WAS MEANT TO BE. MAY YOU FIND AS MUCH PLEASURE IN SO DOING AS THE REST OF US DO!
>>
>>97940055
>for no reason
Spelljammer is the epitome of 2e garbage settings
>>
>>97939493
I'm really not following your logic.

>I keep weight out of the equation so they don't ask why their character can't carry x amount of pounds of something or what have you.
Why is it an issue for you if players ask you why they can't carry this or that amount?

And why is it such a big deal that you start houseruling the shit out of something that works perfectly well to begin with?
>>
>>97940255
That's cool, we are still playing OSE, just branching out into something different!

Btw, what's going on in your campaign, how did your last session go? You seem to have forgotten to answer me in the last reply :0
>>
>>97940337
I also don't understand. Honestly I'm going to assume that he doesn't actually play and this is all just some weird jerk off exercise for him, because it doesn't even make sense within its own context.
He says he uses coin weight, but that it is an abstraction, despite the fact that that's clearly just deci-pounds.
And what's the problem with letting players know how much something weighs?
>>
>>97940255
So you have no brains to go with having campaign
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>>97940882
kys fishfag
>>
>>97940882
dude, you have such a weirdly characteristic posting style, literally every reply is some mean insult about brains.
please stop being such a weirdly rude juvenile person if youre going to post!

t. the person he was replying to
>>
>>97940937
Yeah, I wanna make it clear that I think you're alright, anon, even if you've got retarded spelljammers in your campaign. If your players are having fun, that's the main thing. But I will still judge you a little, lol
>>
>>97941009
>Stop being a retard shitting up his pants and the thread because someone is having fun with something 2e.
...im literally the person playing in the spelljammer game.
Again, why are you always so angry and hostile and defensive in every single post you make?
>>
>>97939871
Scroll of Duo Dimension. Nothing says "This IS your grandpa's D&D" like the old weird ass epells WotC was too cucked to bring back.
>>
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>>97941063
Because you directly replied to me acting like an asshole!
You literally cant even reply like a normal person, its all "peepee poopoo!"
I already talked about my game >>97939916

Care to tell about how your last session went?
Or anything about your game at all? :D
>>
>>97941207
Don't bother talking to fishfag, you won't get anything worthwhile out of his seething autism-hole
>>
>>97941215
He cant engage in good faith with anyone.
He shows up just to be an asshole to me, despite trying to defend my game having jammers?
Literally insane behavior.

Ive genuinely tried asking him so many times why he posts like that and it just makes him even more mad. No actual conversation, just... being vile vulgar and vituperative
>>
>>97936651
Same anon here, disappointed to see that no one had any actual feedback on this!
No matter, though, as I'm going to continue.

Carbide Headlamps, just like miners used to wear!
Incredibly simple, just a special type of mineral in a sealed vessel, with water dripping on it. This produces a gas which can be lit, and provides a good deal of light!

See linkrel, in pitch dark, this would likely look even more clear.
I love the idea of these being available to players as expensive, hands-free miniature bullseye lanterns
>>
>>97941235
>Carbide Headlamps, just like miners used to wear!
>Incredibly simple, just a special type of mineral in a sealed vessel, with water dripping on it. This produces a gas which can be lit, and provides a good deal of light!

I'mma about to be mad pedantic here

You can't make calcium carbide outside of a 2000C (3500F) blast furnace. This was not conventionally possible until harnessing electricity.

I'm not saying it shouldn't be done or it's a bad idea. It does suggest a sophisticated alchemical or minor magical device and shouldn't be considered a device and/or fuel source that could have even a hundredth the ubiquity of a very expensive oil lamp.
>>
>>97941402
>You can't make calcium carbide outside of a 2000C (3500F) blast furnace
false, actually. thats just for industrial scale. It can be synthesized without an EAF
>>
>>97941415
>synthesized
Fair enough
Through what process and can it be done to scale where it is economically viable?
I'm no chemist, I took an interest in this for something I'm writing. Could it be feasible in the milieu without alchemy or magic?
>>
>>97941435
>can it be done to scale where it is economically viable
In this case, id just say that it's as viable as any other "alchemical" specialty. Probably only available in cities in small quantities and expensive, but then again, the same can be said about potions!

>Could it be feasible in the milieu without alchemy or magic
As long as you dont exlcude regular chemistry, you can easily scale up the project. Might not be self supporting, but someone rich could comission a small army of lab assistants to make it
>>
>>97941447
An alchemist, two assisstants and some tinsmiths. Maybe a sage to design the mechanism.

And now you have a potion you can strap to your head.
>>
>>97941454
Be real man, why do you talk like this?
Literally no matter what anyone says you are so vulgar and childish that it's impossible to communicate with you.
>>
>>97939918
I can run games passably but when it comes to managing my free time properly, I'm straight up retarded.
>>
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after spending many sessions diving into Stonehell, the party has opted to start doing some minor adventures in the wilderness. traveling, camping, and especially the wilderness encounters has created a lot of fresh and very organic feeling stories. it is also a welcome change to add a lot more of my own ideas for adventures rather than following a module. last time i dm'd my own original content we played 5e; OSE is a much more fun experience. thanks for reading my blog
>>
>>97941464
More immersive than crafting a magic item!
>>97941488
...you didnt even answer my question
>>97941489
BASED
I loved OSE stonehell. Any good wilderness encounters yet?
>>
>>97941454
So youre not going to tell us about your campaign/last session? :0
>>
>>97933760
>>
>>97941492
>More immersive than crafting a magic item!

And in budget around 6th or 7th level if you want more than a one off. You need 3-5k for the prototype. Going off of monthly alchemist cost for development you need 4k to get it to market for at 100gp. Account for breakage and theft and you'll probably recoup at 100 sales.

Ideally you target large scale mining operations. Six sales of 20 bundle priced units and you can restart the cycle w/o development cost and go for broader market penetration.
>>
>>97941545
5k was actually exactly what I estimated!
Haha, funnily enough, I bet ACKS would be perfect to simulate the business side of this.
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>>97941492
last time they took on a quest to deliver a small iron chest(we referred to as the "mystery box", since they were told under no circumstances to open it). as they neared the village for delivery, they encountered a beautiful young woman, bruised and battered, on the side of the road. cautious from all the danger they often find, three players ignored the bitch. our poor level 3 MU decided to stop and give her a ride on his horse. when she directed him to the forest the opposite direction of the village, he said no, that they needed to go to the village first. she did not like that, and it was revealed that she was actually a black hag under an illusion. she ripped him apart and ate him alive. without a little bit of luck, she may have even got another party member, but they brought her down before she could retreat. it was a great time, and another lesson learned.
>>
>>97941558
jesus fuck thats brutal.
Pray tell, what lesson did they tell you they learned?
And can you reveal the box to us?
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>>97941564
"fuck women" was the lesson. jokes aside, the MU player will certainly not be taking everything at face value anymore.

there's a character they have not yet met, but are aware of. he's a wanted man. a lot of time has passed since he was first revealed, and for me the character has really come to life. his story has been growing along with the characters. what they do not know, despite the suspicious circumstances of the delivery (don't open the box, the box was part of a dead drop, very little details and further context I won't bore you with), was that they actually just delivered this man and his crew was a vial with a wraith magically sealed within it.
>>
>>97941577
oh fuck! thats kinda bad. Good pay i hope!
>>
>>97941554
Yeah ACKS would model the market if you wanted it too

I'd probably go with market reaction rolls, special event on a double. At this point you should be hiring an accountant, scribe, and/or senior tradesman for records and product management. By phase two the innovator shouldn't be doing field sales. Time to hire peddlers, criers or troubadors, and some manner of muscle for security. Gotta protect trade lines and inventory.
>>
>>97941612
Can I hire another player to do this for me??
Lol I love ACKS for the combat, but the economics is too much for me to wrap my head around.
Too much pot smoking
>>
>>97941558
If they had taken her to her hut would she have rewarded them? Or would it have been an even worse trap?
>>
>>97941610
indeed, split 3 ways instead of 4 ;)
they had a level 1 with them who immediately leveled up.
>>
>>97941632
thats one hell of a payday for just one PC lost. RIP a L3 MU tho, thats brutal. He should learn to get a fighter henchy to do all his work lol
>>
>>97941638
>Or you are just retarded.
Why are you still acting so extremely rude? I did nothing but try to talk to you in good faith and you still insult me for no reason.
>and just want people to talk about everything D&D before 3e.
Buddy, you are more than welcome to make your own thread, the mods told you this and encouraged it.
>Just let people be as they are not hurting anything.
No? First, no one said anything about "hurting" anything. But /osrg/ has a line that clearly marks what is and isn't on-topic.

This place is so small, why are you so hellbent on forcing other people to follow your demands? If you want a more inclusive place to discuss OSR, then theres eithera different thread, or a different site.

Hoping you reply with something other than calling me childish names.
>>
>>97941630
her objective was certainly the latter. that would have likely killed them all. proud of them for being wary
>>
>>97941648
:( shoulda been a reward imo!
>>97941638
being a mean person doesnt make people want to help you with what you want.
>>
>>97941620
>Can I hire another player to do this for me??
Sounds like a table situation. Talk to your people.

>Lol I love ACKS for the combat, but the economics is too much for me to wrap my head around.
ACKS is like an old school encyclopedia. It's full of information and some of that shit just does not matter. Depends what you're looking for.

>Too much pot smoking
Thanks for reminding me I bought a new cart

Full disclosure. I own ACKSII but have not had the chance to run it. My game is based on homebrew tables and intuition. I did play original ACKS but I am not an ACKSIicionado or ACKSman. The majority of my price quotes were sourced from the 1eDMG.
>>
>>97941666
Wow, I really hoped for something more civil. We are having a conversation right here and now, im not confusing you with anyone.

Why must you insist on being so aggressively venomous in every reply? Is really because you aren't allowed to discuss the game you want in here?

If thats true then
1. That hostile attitude is almost certainly why no one wants to give you what you want
2. This kind of reaction over a fifty year old elfgame is kind of worrisome.

Seriously man, as a fellow human being, what's up? Im trying to level with you honestly here.
>>
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>>97941661
a reward would have been an interesting story. i could have ran the monster better, but it is just another step on my journey of improvement.
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>>97941638
>I just want-
We're at the point where no one cares what you want.
You're not going to talk about AD&D 2e here, for two very important reasons;
First it's not thread relevant, go make your own 2eg thread, a thing is defined by its borders and the 4chan OSR community has decided that 2e was where the game changed enough that it's not relevant to our interests.
Second, and far more important? Because fuck you, that's why. , You're a cunt and no one wants you to be here.
>But we're not hurting anyo-
You turned up the picosecond these threads picked up again after this >>97939833 post just so you could shit negativity all over the place.
So no, you're not welcome and neither is your off topic game. You are being excluded by the community as a whole and nothing you can say or do will change that except for maybe behaving yourself and being a polite, constructive member of the thread for two or three times as long as you've been a shitbag.
Either pick up the shovel and get to work on that or leave.
You don't have to go home, but you can't stay here.
>>
>>97941672
>Sounds like a table situation. Talk to your people.
JFC its meant to be a joke, bud
>new cart
flavor and price?
I got a 1g orange krush for $13
>>
>>97941688
We're all just joking here

strawberry fonq? 30 I am embarrassed to say
>>
>>97941713
Yikes! Thats fine I guess tho. Im spoiled by colorado prices lol
>>
>>97941733
>I just want people to talk about stuff
Thats cool man, you can talk about "stuff".
But 2e is off-topic here, and its going to be poorly recieved, no matter how much this bothers you.
The mods have made is plain and explicit that if you want to discuss that game, you need to do it in a way that isnt actively disrupting /osrg/.
>Is it really too much to ask for when someone brings up something like spelljammer or Dark Sun to just let people talk about it?
not in passing, no. Those subject are for a different thread.

I posted about my OSE game going 'jammermode later, and someone called my game retarded. Instead getting mad and lashing out, I asked him to tell us about his game instead, and he never replied.

PLEASE, stop being so angry and hostile.

That second anon you quoted is rightfully ticked off with you btw. Youre being a pest and a jerk, and blaming us for it.
>>
>>97941717
Market penetration and distribution. That's Coors country.

ACKStalk

I really like the expanding cleave for fighters. It enables the DM in deploying larger forces which make for better stakes. Training through packs of 1HDcers with a conventional fighter can be really tedious.
>>
>>97941765
>Coors country
Good ol' Adolf Coors!
I prefer blue moon. same factory :)
>I really like the expanding cleave for fighters
Same, Ive had some epic-feeling cleaves.
also been butt-raped by cleaves too lmao
>>
>>97941772
>I prefer blue moon. same factory :)
Is it JimKitchen or BadMike that always tells the blue moon story? A puzzle for you

You play fighter types mostly or delve into spell casting?
>>
>>97941792
>Is it JimKitchen or BadMike that always tells the blue moon story? A puzzle for you
im lost

>You play fighter types mostly or delve into spell casting?
I really love playing an illusionist, but the game always ends before I get far. Mostly I play fighter to get in on the action from the get-go.
>>
>get flurry of mapping and writing done pulling a drunken all-nighter
>so drunk by end of night I shut off PC without saving my progress
feelsbadman
>>
>>97941804
>im lost
no prob. It's like alignment language. You know it when you see it

>I really love playing an illusionist, but the game always ends before I get far. Mostly I play fighter to get in on the action from the get-go.

Tactically sound
Spellcaster can be difficult to steer. Fragile with a limited resource you almost have to create a secondary niche and push it as an advantage. I'm a scribe so I can make great maps. I am a doctor of medicine. Etc.
ACKS reinforces this with proficiencies but it's a principle for spellcasters in general I think.
>>
>>97941850
Yep...I learned my lesson when I use a cone spell to paralyze the enemies. Then I got immediately flanked and had my arm casting the spell chopped off in one blow.
>>
>>97941854
oof
That fucking dismemberment table. We never got smacked too badly overall but the campaign came to a natural close when the main fighter took a leg amputation.
>>
>>97941620
>Lol I love ACKS for the combat, but the economics is too much for me to wrap my head around.
Same, but sometimes even the combat starts to become too cumbersome, especially with new players at the table and the DM having to juggle all of it by himself.
Also, I've never seen a ACKS GM not using spreadsheets to handle all the economics of his campaign, which is very telling...



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