[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Flame Warlock.jpg (561 KB, 1000x731)
561 KB JPG
Flame Warlocks are Completely Different to Fiendlocks you Fucking Chud Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97910452

>TQ
New UA, give us your hot takes on it - https://media.dndbeyond.com/compendium-images/ua/villainous-options-2/jjnPv60IoeJEmM8Z/UA2026-VillainousOptions02.pdf
>>
>>97935562
>Flame Warlocks are Completely Different to Fiendlocks
Tbqh I always figured fiendlocks could easily be reworked for other elements to fit the vibe of other infernal/abyssal layers than just the fiery ones. But getting special rules to spray people with acid is good nonetheless, I won't complain.
>>
>>97935562
Flame Warlock seems kind of lame in that your core subclass feature is just Flaming Sphere but without concentration.
>>
>Someone else makes elemental warlock for free
>https://forums.giantitp.com/showthread.php?407935-Elemental-Warlock
>From level 1 you can make your eldritch blast the chosen element
Am I missing a rule somewhere? Can you not change your eldritch blast to your chosen element? That's fucking retarded if true
>>
>>97935462 #
I didn't realize it was so old. By tg standards, I'm a dinosaur. Most ppl can't get past 5 sessions. I probably have close to 400 with that campaign, maybe more. Still have 90% of my notes too.
>>
File: Spoiler Image (83 KB, 801x1024)
83 KB
83 KB JPG
>>97935543 #
Yeah I have run different stuff, I understand. I still get called to run this campaign though. Some of my friends have invested years into this campaign, even decades. Pic: the rare jackal gnoll
>>
>>97935656
IIRC the way it works is that eldritch blast isn't the cantrip you go with by default, the spell list includes some other options you may opt for instead, and some of those deal elemental damage. The wording for invocations that modify your cantrips also isn't specific to eldritch blast, so you could pick poison spray and increase the range or damage just like you would EB.

Basically if you want to do metamagic you shouldn't be playing warlock.
>>
>>97935716
Sounds nice to have a game run that long. I do callbacks to a game I played with a few friends years ago in my own planescape game. The occasional God is one of their old adventurers and that sort of thing.
>>
File: 1765859462415298.png (252 KB, 339x454)
252 KB PNG
>>97934923
God, I fucking love the Domains of Dread. I wish they had let the ones who spent so long building up the setting continue leading the charge. They just shat the bed horribly, especially with I'Cath.
>>
god, my homebrew has been bombing to degrees I never even thought possible. This sucks ass. Why am I even doing this?
>>
>>97935806
>Basically if you want to do metamagic you shouldn't be playing warlock.
I remember when metamagic was best on wizard. Anyways I don't like the elemental warlock. I want to see different elements of eldritch blast, that's what warlocks are known for. Guess I'd have to make my own or just use the giantitp version. It never ceases to amaze me how the community is so much better at designing 5e than the DEI hires at WoTC
>>
is this as boring and dogshit as I think it is?
>>
>>97936025
What a weird way to ask for feedback.
>>
>>97936276
at this point I'm not even sure why I ask when I know the outcome. Literally nothing I do matters, no matter what I share, where I share it, or even if I decide not to share it at all, nobody notices, and the people who do notice get outraged for the stupidest reasons

it's so tiring. No amount of effort is worth it because nobody's interested one way or another
>>
>>97936313
If I had the energy I'd read through it and give feedback. But I'm very tired. Everyday feels so fucking exhausting. Try some shithole website like Reddit they might actually give feedback.
>>
>>97936326
reddit's homebrewing community has been dead for 2 years
>>
>>97936348
I wouldn't know I never go to that terrible site.
>>
>>97936025
At a glance it seems fine. It's got the same sort of aspects as most pet-based subclasses where it's just using your bonus actions.
All of the features being reliant on the special mount probably means that you're kinda screwed if it dies, though at least some of the later features address that.
I will note that in some ways this thing is worse than a normal horse at low levels, because normal mounts don't require an action to just have them Dash.

Mounted Technique almost feels like it could just be any mastery property you have access to. After all, if you're already using a weapon that can Topple enemies, you don't really need the horse to also be doing that.

Level level 7 and 15 features also feel a bit lackluster, although that's probably just because they suffer from the Banneret problem where it's just marginally improving your existing Fighter features.
And ideally you aren't even healing your mount that often because you can redirect attacks to yourself. What might actually be more valuable is giving it temp HP when you second wind, so that it's more resilient against area effects.

It's fine, if a bit plain.
>>
>>97936025
Seems fine (I mostly play 14 so I can't really judge for 24)
However ability #2 is literally just the mounted combatant feat, which I guess works. But if I was building a "mounted character" I would already have picked up that feat.
Small nitpicks:
Reword "replacing the steed" so if you choose a creature specify it counts as your Steadfast steed
for all abilities (right now it just says you can "choose it")
Reword Mounted Technique to makes an attack so it triggers on a bonded steadfast steed as well.
Perhaps clarify how abilities would interact with an intelligent mount like a dragon.
How does Mounted Surge interact with a bonus action being needed to give the steed a commend?

Be warned that I will make the party member who is a centaur my steadfast steed.
>>
>>97936313
Damn.
Anyway, it looks pretty solid to me. Giving a set of options weapon masteries on Mounted Strike feels more 5e design to me. Like, you can give it Nick, which is functionless, but you can still do it.
I do wonder if it's missing a cool defining feature that lets it change the battle state rather than just be a normal mounted combatant but more synergistic, like a CC effect or a way to help your allies.
>>
>>97936367
>I will note that in some ways this thing is worse than a normal horse at low levels, because normal mounts don't require an action to just have them Dash.

the part about it functioning as a controlled mount while you're riding it is supposed to be more specific than the part about requiring a bonus action. the bonus action is only for when you're not riding it.
>Reword "replacing the steed" so if you choose a creature specify it counts as your Steadfast steed for all abilities (right now it just says you can "choose it")
oh, good catch

>Reword Mounted Technique to makes an attack so it triggers on a bonded steadfast steed as well
it already does. the steed is a controlled mount while you're riding it

>How does Mounted Surge interact with a bonus action being needed to give the steed a commend?
it's supposed to be that you can command it to take two action. I'll clarify that
>>
>>97935562
Wildfire lore doesn’t really make much sense
>when a forest fire promotes later growth
??? Just don’t burn the damn forest
>>
>>97935562
>New UA, give us your hot takes on it

It's so fucking ass. What is it with WotC valuing resistance so highly? They're all stuck in tier 3 where a lot of people don't even play. At least warrior of venom looks cool, but they've had 12 fucking years to standardize poison as a game tool and mechanic and it's all over the place

>20 days for basic poison
>1 hour of work with poisoner feat for poisoner venom
>1d6 minutes of milking an incapicated (or dead) venomous creature, and it can only ever be milked once.
>>
>>97936449
Sorry I should have been less stupid about wording.
I meant change "when it makes a Stampede attack" to "when it makes an attack" so if my steed is like a wyvern or something that doesn't have the "Stampede" attack I can still activate the ability.
>>
>>97936537
oh, good catch
>>
>>97935844
That sounds awesome.
>>
>>97936449
Ppl like your stuff, see. Don't be so down on your creations. Let it motivate you to make better and better stuff. Looks fine to me too.
>>
>>97936025
So it has to use your BA to disengage? I would say have that it can dash, disengage or dodge without player involvement. And since it is different then the official, I'd say change the name of it to something else, and maybe like if it falls in battle, you can expend your action surge or indomitable to revive it?
>>
>>97936843
as I stated here >>97936449 it serving as a controlled mount is supposed to be more specific than the bonus action rule. I will need to clarify that better
>>
>>97936025
I don't think I'm ok with the mount dashing as the rider's bonus action. And as much as the idea of cavaliers is cool, they suck ass for longer campaigns and general dungeon crawling. This subclass would get completely humiliated when facing a dire ladder.

I like the capstone idea but I think it's badly designed, doesn't this ability make the mount able to see through fog as long as the rider is on, because it can't be blinded? And the mount straight up being immune to being knocked prone also feels unreasonable.
>>
File: IMG_5075.jpg (220 KB, 2000x1125)
220 KB JPG
What’s a fun level 5 build? I get a free feat and have to use point buy
>>
>>97937140
Straight white male fighter with the champion subclass. If you need more you’re a faggot, brownie, or some other filth.
>>
>>97936025
Much better than the official cavalier, but my favourite version is the UA one with the Manoeuvres, it even comes with its own two unique ones, but this one actually lets you start with a mount and it can scale with your character.
As other said, its vulnerable to city and dungeon adventures, but a good DM would be prepared, with a shrinking saddle or a collar that lets you summon it anywhere.
I like it, making it fun without using Superiority dice is hard
>>
Cleaned it up. Hopefully you can read it
>>
>>97936016
I suppose it's a little weird that only GOO lets you change the damage type of warlock spells.
>>
>>97937140
Assuming 5.5e, check out the zhentarim tactics rogue. You will most likely need to multiclass 1 level into a class with defense that isnt absolute dogshit for you not to instantly collapse, though.
>>
>>97935562
>TQ
Honestly the subclasses this time are npt that bad compared to the abhorrent dogshit that was hell knight. Lament barbarian actually looks like a good concept thematically with nice crowd control.
Primordial warlock's 3rd level feature seems retarded but the 6th level one is pants on head retardedly powerful a permanent +4/5 to AC does not seem reasonable.
>>
>>97937140
Oath of Vengeance Paladin for big peepee DPS
>>
I dthink it would have been more interesting to have a druid subclass aligned with the Elemental Evils instead of a warlock one. Warlocks already had genies and that was fun.
>>
i'm going to be dm'ing for the first time ever in a few weeks. anything i should know? any do or don'ts?
>>
>>97935956
what's happened?
>>
>>97937941
Don't look under the table. Just don't.
>>
>>97937960
i wouldn't... i'm not a pervert!
>>
>>97937982
Don't eat your dice.
>>
>>97937941
>anything i should know?
they will be much slower going through what you prepared than you expect
>>
File: Spoiler Image (35 KB, 600x600)
35 KB
35 KB JPG
>>97935580
Agreed, just looking at the Hells you have Levistus and Mephistopheles for ice mage branding, if not a general mage-patron for the latter. That's sort of what I did for mine, reliable hellfire burn, but also invisibility, charming, paralysis, illusions, teleportation, lightning from Stygia, and a sword with smite slots with medium armor proficiency. Big social skills to pass off as some sort of powerful eldritch knight instead of a wimpy mage.
>>97936469
They mean pyrophile plants like longleaf pine that actually require wildfires to reproduce. See also: California.
>>97937801
The definition of "pact" is getting looser and looser.
>>97937941
>>97938084
They will also be much faster. Expect to improvise, be relieved when you don't need to.
>>
File: 5ghm3prdc1xg1.jpg (117 KB, 577x1280)
117 KB JPG
You all don't fucking deserve leaks, but have the new Soth stats. Fucking moan about it just like you do with everythiny else.
>>
>>97938200
Whoa! Holy shit!!!!!!!!!
>>
>>97938200
i dont give a shit about any official content
>>
>>97938200
But I want the new undead pact rules >_<
>>
>>97937941
>do
use the optional cleaving rules
>don't
use the optional flanking rules
>>
File: Capture.png (1.84 MB, 1758x1186)
1.84 MB PNG
My players keep non-lethaling my villains.

It was fine before now, but these Drow will give me headaches.
They won't just leave and give up.
They aren't going to magically turn into good people who can rejoin society. Even then, they did a good number of evil deeds.
>>
File: 2dm07r8ec1xg1.jpg (202 KB, 1083x1280)
202 KB JPG
>>97938200
>>
>>97938200
>>97938291
>Ravenloft Play-Along Pack
Does it have any of the new species rules? Since one or two of those are repped in the party.
>>
File: hogfrtv681xg1.jpg (129 KB, 681x1280)
129 KB JPG
Naw, these monster stats had just been made available to be viewed early due to a fuck up with DDB. No species rules yet.
>>
File: o1cqm2f181xg1.jpg (116 KB, 648x1280)
116 KB JPG
>>
File: lw91jsl181xg1.jpg (77 KB, 456x1280)
77 KB JPG
Sorry for the shit quality, but this is my favorite new monster so far.
>>
>>97937941
No is a boring answer, but that doesn't mean you have to say yes to everything a player asks to do or asks for. There are a few situations where this is applicable:

>can I [do something that requires a roll that you know won't necessarily give them any important information]?
Let them roll at a low DC and if they pass, give them some fluff to help build the world up or foreshadow something.
>"Can I peer through the trees along this path to see if anyone is trying to ambush us?"
>you say yes and the player rolls a 16
>"You don't see any signs of an ambush, but do see that there are clawmarks along one of the trees where a large beast may have been sharpening its claws"
>this provides some foreshadowing for the owlbear random encounter you'd prepared

>can I do [thing that is impossible for the player to do]?
Your tools here are Yes, But and No, But. Yes, But is used when there is a possibility that a thing can work but that it has expenses, complications, or other requirements attached.
>"Can I, a level 1 Fighter, go and talk to the nobleman to find out where the kidnapped Princess I heard rumors about was taken?"
>"Yes, but in order for him to acknowledge you, you'll need to be introduced by your patron or do something to get you renown."
No, But is used when you want to provide an alternative solution to the problem the player is trying to address.
>"Can I go to the Mage Guild in Capital City to get more information about this cursed object?"
>"There is no mage guild in Capital City, but there is a mage guild in Port Town a three day's journey away."
>alternatively, "No, but there's a mad hedge wizard outside of the city you may be able to track down."
>>
>>97938271
So teach them a lesson, have them massacre a village the players are on their way to or something.
>>
>>97938271
Sounds like your players need to face some consequences
>>
>>97937941
A good roll doesn't mean you have to throw logic out the window. Too many players think "I got a nat 20, that means I magically jump 100 feet in the air and punch the dragon in the dick" is the way this game works.
>>
>>97938271
>a good number of evil deeds
So, zero?
>>
Laserllama Ranger or 2024 Ranger?
>>
>>97938942
2024, laserllama has an odd approach to his shit that I don’t care for
>>
>>97938497
Forgot to mention this earlier but you're doing this because you want your players to be engaged and having fun. Rewarding their creativity makes them continue to be creative and for most players will let them have more fun.
>>
>>97938942
Laserllama. It fixes my main gripe with the 2024 Ranger, which is that the free uses of Hunter's Mark are still eating up your concentration all the time.
Just getting a scaling dice that you can tag someone with is much more useful. And that's on top of having what basically amounts to a bunch of Invocations to customize your character with.
>>
>>97938942
Gun to my head between those two? 2024. Otherwise, I’d probably brew something myself.
>>
>>97938200
>>97938291
>>97938343
>>97938361
>>97938381
Thanks for posting these.
>>
File: lzqqois181xg1.jpg (94 KB, 482x1279)
94 KB JPG
>>97939039
No worries. Glad to have someone interested in it. I have a few of the reprints' new stats too.
>>
>>97938976
Why the fuck is Hunter's Mark a concentration spell anyway?
>>
>>97939151
Interesting stuff.
>>
File: oyqw1vc281xg1.jpg (122 KB, 609x1280)
122 KB JPG
>>
File: 7t4mpgo681xg1.jpg (98 KB, 467x1280)
98 KB JPG
This is the last big one that I have, but it is poorer quality also unfortunately.
>>
>>97938200
>cr19

Fuck yeah. Chad Soth mogs Virgin Strahd
>>
>>97939246
Bummed out that it lost its regeneration that is paused by damage from silvered weapons. It was such a flavorful ability.
>>
My next character is going to be a monster ecologist from a prestigious university. I'd envisioned him as a spellcasting Darwin or Maturin. I was going to go with a Wizard, but would a Bard or other caster make more sense?
>>
>>97939942
Wizard is probably the best choice. I could see druid as well if the university is more natural rather than a kind of ivory wizard tower. Wild shape would be direct observation.

Bard would fit a kind of historian/lecturer, it goes without saying you'd be lore bard. If it was 3.5 I'd suggest Archivist but I just miss that class.
>>
>>97940229
Lore Bard seems like it would make sense but I'm playing a Valor Bard and Stars Druid in other games and wanted to try something new. I suppose I can take Magic Initiate (Druid) for Animal Friendship and roll a Forest Gnome for Speak with Animals.
>>
>>97936936
>dire ladder
a second level spell neuters that deadly encounter
>>
>>97938361
>animate clouds of vapor
>undead
>not elemental
For why?
>>
>>97938930
7
>>
>>97940306
Just go wizard it'll be fine.
>>
this needs to be spell-checked to hell and back, but fuck it, I have carpal tunnel
>>
>>97941038
>inb4 "unfired arcana is a stupid name"

you aren't any more original than this brew is
>>
which sounds more interesting for clerics?

>clerics spam THP
>clerics get an aoe-heal that also damages undead
>both
>>
File: ZomboMeme 25042026002900.jpg (659 KB, 2048x2048)
659 KB JPG
What would be a good race for this warlock subclass from "Satjiza's Tome of Hags"? Which races like to party?
>>
>>97941323
it's literally right there on the page. Satyrs famously love to revel. Plus, if you're a chud, you're in luck because like you they're ugly serial rapists who don't wash their ass
>>
>>97941283
>>clerics spam THP
Isn't this Twilight?
>clerics get an aoe-heal that also damages undead
This sounds a bit like peace cleric
>which sounds more interesting for clerics?
I'm going for healing; I feel like THP is like fake healing if you don't give your allies real HP, plus it stacks up while THP just refreshes.
But it depends on the theme. If I'm building my cleric to be a pseudo-paladin frontline, then I'll go for THP. If I'm building him to be a pseudo-paladin mage who mostly stays in the back, I'll go for HP.
>>
>>97941335
>pseudo-paladin mage
pseudo-wizard
>>
>>97941283
Twilight Cleric already does the former, and I can't say it's very inspiring.
Being able to do a big AoE heal that also harms undead would be flashy, though it's the sort of thing that depends on how often you're fighting undead.

I am also a proponent of letting some healing effects also grant temp HP, or having them 'overheal' for temp HP.
That also works a bit better with an AoE heal, where the player won't feel pressured to save the healing for the most value if in addition to healing injured party members, anyone who is full HP gets some temp HP as compensation.
>>
>>97941323
>>97941328
Based on the tail, I think that might be a tiefling.
That aside, he is correct. Satyrs from Theros literally had a god of revelry for like 5 minutes because of a whole plotline

The key there is that they're partying towards excess. If you're not keen on Satyr, Eladrin comes to mind. Specifically Spring.
I could also see a Halfling work in terms of flavor, but it seems like a bad match mechanically, since the first subclass benefit is rerolling 1s and being immune to fear.
>>
>>97941328
Hey! I wash my ass tyvm.
>>
>>97941335
>>97941346

here's what I'm thinking

>level 1
>1/lr, roll d6s equal to your wis mod plus half your Cleric level and divide them between creatures within 30 feet
>allies heal for the dice assigned to them. Enemies save or take damage, or half on a success

>level 3
>2/lr, regain 1/sr
>spend 1 die to heal a minor condition or inflict it for 1 round

>level 5
>3/lr, regain 1/sr,
>spend 2 dice to let/make a creature attack or move as a reaction

>level 7
>4/lr, regain 1/sr,
>dice costs are reduced by 1

>level 9
>5/lr, regain 1/sr
>creatures you cure of a condition are immune for 1 minute
>creatures you inflict a condition on have it for 1 minute (save ends)
>>
>>97941046
It is, however, a retarded name.
>>
>>97938271
So make them try to get revenge on the party for foiling their plains? Show your players that the drow are that kind of evil?
>>
>>97941038
>those action points
RIP rogue and monk.

Effort is a better way to do 4e style skill challenges though i think. The combat system works, so just turn skill challenges into combat.

I kind of want to port it onto the Legendary Resistance situation too, since Leg Res's are basically just skill challenges too, "get 4 successes to instantly win through some big spell effect shutdown before the clock runs out."
If it had infinite uses of LegRes, but had to spend HP to use them, that seems a better way to unify the fact that as written damage dealers and spellcasters are effectively attacking two different health bars.

>inventory points when you finish a long rest
it should be when you restock in a town or someone spends time crafting. you don't suddenly have 5 health potions appear in your pocket.
Plus the "we have to go back to town to heal and resupply" part of old school play is actually pretty critical to risk reward. Do we keep pressing while the enemy is weakened by our efforts, or do we cut our losses/cash in our chips while we're ahead, and come back fit as a fiddle but with the dungeon contents now aware of us and having more time to prepare?

>while your escalaton bonus is greater than 0 you add it
why not just say "you add it"? +0 does nothing, so it's fine, no qualifier needed.
>players get better as combat drag, but not the monsters
Look, I get the trend towards battle cruiser rocket tag, but this just hands the players a win if they stall, which seems like a horrible idea, it's incentivizing making fights drag longer not speeding them up once they do.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.