>"hey anon wanna join our game? we're playing a Star Wars campaign using a D&D 5e homebrew">"hey anon wanna join our game? we're playing a post-apocalyptic Mad Max campaign using a D&D 5e homebrew">"hey anon wanna join our game? we're playing a Cyberpunk campaign using a D&D 5e homebrew">"hey anon wanna join our game? we're playing a JoJo campaign using a D&D 5e homebrew">"hey anon wanna join our game? we're playing a 40k campaign using a D&D 5e homebrew"why are 5etards like this
>>97939205Because they're the types to hold the position that D&D allows you to do everything you want and that it's the world's greatest TTRPG while simultaneously backpedaling "well every TTRPG requires rewrites" and "well it isn't perfect" and will shoot down literally every criticism with this dismissive bullshit.It isn't worth it to talk to them, just as it isn't worth it to try to "play" D&D.
>>97939205They had enough difficulty learning everything in their 300 page rulebooks, so they assume every other game out there is going to be just as difficult for them.Thus, layering on 50 pages of homebrew is the "simple" answer.
I give free indie games a bit of a pass but if your book costs money it should actually work without needing homebrew.
>>97939205A lot of normies just assume ttrpg = dnd, and the few that are aware other games exist are convinced that they are all harder to learn than dnd, and dnd is the only game that allows for rules to be modified, for some reason.
>>97939205Most people don't particularly give a shit about tabletop RPGs, so they're only willing to devote enough brain cells to learn one game (and sometimes not even that). It's easier for those people to shoehorn something else into D&D than to learn a different system, even if the end result sucks.
>>97939359You are absolutelly right with your analysis.But would you say that the learning new rules for game XY is actually simpler than learning DnD 5e? For the players AND for the GM?I guess Apocalyptic World (which OP seem to allude to) IS simpler for both, but I am not sure about the rest.
>>97939359Came to post this. If not for D&D Beyond, I don't think quite as many people would even bother with the system. Learning how to make a level 1 character is a hurdle too high for the average player, somehow, and if it wasn't automated for them, they might never even try to learn anything about the game.>>97939789Fabula Ultima is something I've successfully taught people how to play and made characters for in under an hour, more than once. Plus it's as generic as you want your fantasy to be, and people can still port over all their general understanding of D&D and video games over to it.
>>97939205Lessers fear the greatest
>>97939789>But would you say that the learning new rules for game XY is actually simpler than learning DnD 5e? For the players AND for the GM?Depends entirely on the game. Generally speaking, a game with a smaller rulebook is going to be simpler to learn. To use the 40k rpgs as an example though, I certainly wouldn't say they're any more complicated. If you go for Imperium Maledictum which is the newest and more generic one, it's got about 200 pages of player-facing rules, 100 pages of setting info, and 50 pages of GM-facing rules, including enemy statblocks.It certainly seems easier than trying to cram in the rules for perils of the warp into a system where the majority of classes cast spells constantly. But I've seen people try to come up with special horror and mystery rules for 5e when Call of Cthulhu has a 25 page quickstart guide.At a certain point, it's not about whether it actually is easy if people aren't willing to even look.
Wizards of the Coast has a vested interest in making their game the only game. As part of this they insist that you can use D&D 5E to run literally anything, deny that a system can be opinionated or mesh poorly with a campaign and blame the DM for any friction that ensues.This rubs off on the community, because Wizards of the Coast has spent a lot of time and effort making sure that it rubs off on the community.
>>97939789I mean, yes there absolutely are systems that are easier to learn to play, but there's also the fact that some systems are just objectively better for the value. Delta Green, as an example, is not an enormous amount simpler than 5e (it's d100 so it's still a lot simpler, but it's nowhere close to as simple as some systems are), but it's also doing things like eschewing a typical currency system in exchange for a "bonds" system where all of the relationships in your life become a currency you spend to either acquire resources or stay sane, so you have a numerical representation of the harm your work as an agent is doing to the people around you. You could feasibly play the same type of game in 5e, but you'd have to do so much work to rewrite the game to accomplish such a thing and you'd be doing that for basically no benefit.Even if all you ever want to play are fantasy games, 5e is still a super combat heavy game where the players are basically superheroes and the setting is very lighthearted and upbeat; you could not really play a Game of Thrones or Malazan or Lord of the Rings-style fantasy game in 5e, at least not without making serious compromises. Because 5e is a game mostly designed around combat, you'd be actively disallowing players from expressing half of their characters just by not including a combat in a given session, and 5e combat can grind the pace of a session to a halt. It's not just a matter of simplicity in learning the rules, it's that 5e is a shit game, and most TTRPG players only ever being exposed to it and nothing else makes the entire space worse for everyone else.
>>97939205And yet they're at least playing games, even if they're dogshit ones, unlike (You).
>>97939205>"Hey anon, wanna join our book club? We're reading the Epic of Gilgamesh, translated into English.">"Why are you reading it in such a shitty and complicated language instead of the original Sumerian, or at least in Akkadian? Are you guys retarded?"
>>97940742Could you at least try to come up with a less retarded analogy that actually makes sense? D&D isn't for Star Wars, Mad Max, Syberpunk, Jojo, or 40k.
>>97939936It's also why they make the rules deliberately obtuse
>>97940742>Learning a new system for me is like learning a new languageHell of a self report.
>>97940938That's more of a symptom of them hiring retarded faggots almost exclusively. No one is hired for their game design skills or their ability to write.
>>97939789Yes, of course. Most games are easier and faster to learn.
>>97940742Wow, you managed to not quote nothing anyone said, while at the same creating an analogy that has nothing to do with the discussion topic. Almost impressive incompetence.
>>97940742>We rewrote the Epic of Gilgamesh to feature modern LGBTQ+ values and inclusion and to take place in a modern setting!>What do you mean you don't want to read it? You just hate the Epic of Gilgamesh and its fans don't you!Fixed that for you you fucking faggot.
>>97941406>/pol/ out of nowhere
>>97939205Because Hasbro doesn't want any competition in games, but isn't willing to make DnD a more generic, simple system instead of the highly complex, genre-specific system it really is, because that sets their own base against itself.So they insist it's actually really easy and simple and genre-generic instead so people start with it and never move on.So when they want to move on, they try move on to new game ideas using a heavily modified 5e because they've been gaslit into thinking DnD is the only ttrpg.
>>97939205>not just playing star wars D20NGMI
>>97942321What's the difference?
>>97941406>We rewrote the Epic of Gilgamesh to feature modern LGBTQ+ valuesYou've never actually read the Epic of Gilgamesh have you? That shit is gay as fuck.
>>97942321Somehow, it's even worse than SW5e. But that's probably because it's a horrific amalgamation of the worst parts of 3.X and 4E with a star wars coat of paint slapped on top. At least SW5e attempts to fix most of the issues with 5e and adds actual new mechanics for things that need them.Though really, there IS no good SW RPG.>D20It's a 3.x clone with 4e shit tacked on and a star wars coat of paint. Godawful>SW5eIt's 5e with a bunch of tacked on mechanics and a star wars coat of paint. Godawful.>FFGProprietary dice ruin it, and it has terrible balance for force users. Dogshit.>WEGIt barely functions as intended and the rulebook is a jumbled mess, not to mention they take the opposite approach to force users and they're utterly dogshit to play because of how much investment they take, not to mention how bad combat is. DogshitIf there's any I'm missing I'm sure they have plenty of issues too. Star Wars has just, somehow, never been adapted well into a TTRPG.
>>97939205They've bought the myth that D&D is a "one size fits all" system, and they can play any kind of game (thematically and mechanically) with enough home brew and house rules. While technically you can, after a certain point it would be better to just play a different TTRPG.
>>97943431I'm told Genesys Star Wars was good, but it's dead now and good luck finding their funny dice anymore.
>>97943418Yes it is. But there's also a difference between it and a story where everyone in it is some flavor of gay or genderqueer.
>>97943493Maybe, but it doesn't matter because your analogy doesn't make sense anyway. You're just making about LGBT stuff because you can't stop thinking about LGBT stuff. Why is that anon? Why are you so obsessed with LGBT stuff that you feel the need to bring it up unprovoked?
There's just a subset of people (almost exclusively 5e players) who can't not try to twist a game system to fit everything even if it doesn't work or tweaking every single rule because they think everything needs to be homebrewed. I have a 5e baby friend I forced to play a war game with me. The game was frost grave and he had alot of fun playing it. It wasn't long before he was thinking of ways to tweak the system.>woah. Wouldn't it be cool if instead of a wizard you could like play a bad ass warrior?>oh. There's a supplement called Ghost archipelago thats like that.>no no no. That's lame, I'm talking like a bad ass barbarian that gets like +5 to hit and can do like war stomps and stuff instead of spells.He spent like 5 months "homebrewing" frostgrave to include a bunch of skyrim themed powers using chatgpt before dropping it. Now he's almost done with his mech fortnight tournament game which is basically using a hacked up version of frostgrave rules.
>>97939205Because role playing games and DND 5E are two distinct hobbies with some overlap.
>>97941546>>97943441Hilariously, Hasbro-WotC could make a generic D20 system again and make LODS E MONE if they published tons of licensed splats for familiar brands for it. Renegade beat them to that, somehow, and instead of actively supporting all their licenses for that system, Hasbro just pretends it doesn't exist.
>>97939881perhaps you'd be interest in my world's greatest beds. i filled them with human shit and unexploded mines but i sold a lot of them and but "world's greatest" all over the marketing so it must be true
>>97943418
>>97939205This is nothing new. Same shit happened when 3e came out.
>>97939348fpbp/thread
>>97943431Yeah but you can just rewrite what you don't like. Every TTRPG allows you to rewrite what you don't like.
>>97939359>They had enough difficulty learning everything in their 300 page rulebooks,Bold of you to assume they read and learned anything at all.
>>97939205chess have like 10 rules, the only ones that you have to learn after you know how the pieces move are maybe promotion, castling and en passant