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File: scythe.png (4.87 MB, 1920x1338)
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What game do think has the most artistic merit?
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>>97942194
>What game do think has the most artistic merit?
A gentle rain or John Company
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>>97942194
Candyland.
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>>97942194
Anything can be an art form. Don't see why tabletop games shouldn't.
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>>97942194
What does "artistic merit" have to do with playing the game?
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>>97942194
I don't think anyone can deny that the High Frontier 4 map is quite artistic. And autistic.
Whether a board game as a whole can be artistic, I cannot say.
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>>97943182
Can be, but when exactly has it happened?
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>>97945064
Candyland.
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>>97942194
Too funny that you would use a Jakub Rozalski piece for the OP pic. No irony lost there.
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>>97949934
Every artist shamelessly traces, it's pointless to pretend that he's any better or worse than the rest
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>>97942197
John Company is the game where I chant "Golden Parachute! Golden Parachute!" from atop a pile of fraudulent money while the rest of the players contemplate killing me in real life as the Mughals take our last office.

So yeah, fully agreed on the artistic merit of it.
>>
The question is too vague. As someone pointed out previously, anything can be an artform, finger painting with turds can be an artform. A better question is can board game art be considered objectively as art. This answer I think is yes. All board games have art on them, and of course 'good' is in the eye of the beholder.
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>>97942194
I feel like every single "can X be art" question basically boils down to three possible stances
>Every act of creation is/can be art
In which case sure
>Only works that of high enough quality in some way are art
In which case it's honestly at least 75% subjective and largely depends on who you ask
>A work is art if the creator intended it to be art
In which case sure
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>>97954097
>>97954228
I think the question I wanted to ask was "are there any board games that moved you and gave you emotional reaction other than "yeah the mechanics are fun" or "aw shucks, i've lost!"
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>>97942194
Do you care to explain yourself more about what this art is, OP?
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>>97954538
>other than "yeah the mechanics are fun"
Anything to not talk about actually playing games, huh?
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>>97954995
yes, exactly
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>>97954228
I feel you've watched too many youtube videos on the subject because these three are extreme stances that only exist in abstract, for the sake of debating.
Actual common stances are
>art is what the social consensus considers art, which requires at least some backing from legacy institutions we associate with "high art" (e.g., academia, critics, public cultural institutions)
what most people saying "videogames aren't art unlike (...)" actually mean, but they will masquerade it as a quality issue.
>art is as subset of all creative works selected on the motivation behind its creation, "pro-art" motivations are things like expression, creating an emotional effect and aesthetics, "anti-art" are money, practical utility, pleasure
what most people open to new forms of art actually mean but they overcorrect into "everything is art".
Most importantly in practice many people aren't aware of/can't verbalize their stance, they consider it more of a "I know it when I see it" thing.



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