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File: battlemaids.jpg (427 KB, 1920x1424)
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I'm looking for a wargaming ruleset that is like GURPS in that it can be used for almost all kinds of settings.
Preferably at 28mm scale.
If it exists.
If not then what is the closest to what I am asking for?
>>
>>97948366
I remember getting a small box a lifetime ago, there were 5 monopose not space marines with jump packs with a sergeant with a power sword and sunglasses duke nukem style, with rules for using them in a desert setting with worms like in dune. The other half of the booklet had rules for a generic system that allowed you to use everything, from green army men to medieval lego peeps. Rules were extremely barebones and fuck me if I can remember the name of the games, but that's the first thing that comes to mind for such a premise.
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>>97948366
Fistful of Lead. Its the Swiss army knife of wargames. Basic, pulpy but versatile
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>>97948366
Five Core, with all its addons and spinoffs.
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>>97948366
GURPS Mass Combat with the Tactical Mass Combat article in Pyramid vol. 3 iss. 44
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>>97948366
I think One Page Rules is trying to be this with their "compatibility program" and list builder builder thingy.
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>>97948366
Wasn't there a Genysis wargame on kickststarter years ago?
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>>97948394
Hope you can find it anon!
Hopefully it is just in your head you forgot and will be reminded of at a later date.
I plan to ask again with another thread or back at /awg/. Made this thread hoping for more attention.
>>97948404
https://boardgamegeek.com/boardgame/37352/fistful-of-lead
This is the one you're talking about?
>>97948415
https://www.drivethrurpg.com/en/product/144009/fivecore-3rd-edition-skirmish-gaming-evolved
Thanks!
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>>97948514
>GURPS Mass Combat
I didn't know about GURPS Mass Combat.
Maybe it will work but oddly enough the needs for the GURPS RPG rulebook feels a bit odd to me.
>>97948554
>OnePageRules
>Compatibility program
Generally how is the compatibility program? reminds me of video game modding where the quality is all over the place.
>>97948589
I did a quick google and managed to not find anything. Maybe I messed up or maybe not.

I just remembered Xenos Rampant and being miniature agnostic I think it might work.
>But the problem is
I'm looking for a wargame that doesn't just cover sci-fi, modern, wild west, post apoc, weird war etc. but also medieval and fantasy wargaming if possible.

System thought this was spam so I had to break this down into two posts because I was responding to too many of you.
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>>97948985
This one, the genesys project.
Again, not sure what became of it.
>>
The rampant games by Daniel Mersey range from ancient skirmishes to sci-fi battles. They all have the same basic mechanics, but different bells and whistles for different time periods.
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>>97948980
Not certain but that appears to be an old edition. Try this instead

https://wiley-games.myshopify.com/collections/fistful-of-lead-western-game

Just FYI. This is a barebones generic system and if you want to adapt it to different settings it'll require a tiny bit of homebrewing
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>>97948394
Was it these guys by any chance?
https://em4miniatures.com/products/space-rangers?srsltid=AfmBOoq_JVmW7zP_oGgV-tIAJrYDzomFUgfnFErLT931ISprhvdBI6Vf
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>>97949376
Yes! Those were the models, now on to try and find the rules. I'm willing to bet the booklet is in some drawer and I will find it a few months for now completely by chance.
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>>97949425
I actually bought some for myself a couple of weeks back. Much to my surprise, they even came with an optional weapons sprue that had like 4 or 5 special weapons on it. Really cool stuff.
>>
>>97949440
They are cool models, some special weapons can be seen from the guys in front. I still have mine around, sadly the sarge's sword has been lost. I'm fairly sure retard young me bartered it away for some other bit. I might just get a new squad and convert the old sarge to have a different weapons from my 40k bits I suppose.
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>>97948366
Definitely paying attention to this thread, I've been putting some thought into making a sort of industrial, "modern fantasy" wargame for a little while now and I've been kinda hesitant to start because I didn't want to have to homebrew basically an entire system from scratch, and slapping magic and such onto an existing ruleset like Flames of War or Bolt Action seems like it could cause issues with gameplay if done incorrectly (not to mention being kinda boring and derivative).
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>>97949488
Unironically what about older editions of warhammer fantasy and 40K?
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>>97949116
I think it got cancelled sadly.
But I think that project would have used proprietary dice. It is a little autism on my part but I tend not to like proprietary dice because if lost they are harder to replace.
>>97949305
>This is a barebones generic system and if you want to adapt it to different settings it'll require a tiny bit of homebrewing
How easy or difficult would that be for that system? That's a key point I should have included in the OP.
>>97949173
>Rampant games
Maybe this is what I'll default to if no "one single rulebook ran wargame" can cover what I'm looking for.
Have you by chance homebrewed aspects from different books and how well did rules and mechanics from other systems "slot" into other rampant games?
Were some like a square block needing the corners filed off to fit through the round hole or were a good number of them able to fit in perfectly?
>>97949488
>I didn't want to have to homebrew basically an entire system from scratch, and slapping magic and such onto an existing ruleset like Flames of War or Bolt Action seems like it could cause issues with gameplay if done incorrectly
I have this similar sentiment too.
I will confess that I have thought about jokingly using AI to generate a wargame to see how it goes.
>>
>>97949933
>>97949933
Its been easy in my experience. There's rules for weapons from mace, musket to machine gun. You add flavor by creating special traits for a model. Like if you wanted to make a special forces jtac guy you might give him the scout trait, and stealthy trait, and then give him a radio and other equipment You'd expect SF to carry. You'd do similar if you wanted to create some 95th rifles guy or a knight, just give them appropriate traits and gear. There's a long list of traits in the rulebook and you can make up any you feel you need. There's lots of variations of FOL. If you get it, pic related is the copy you'll want.
>>
>>97950170
Found a PDF after a simple google search.
>Templates
I'm a little iffy on that but if that's the worst thing about it then I'd consider this a good find as it could be much worse.
But if I can somehow get a game with people (my location is mostly Warhammer stuff) and it turns out to be great I'll buy the book.
There's just an appeal of having the book that is nice.
And a PDF backup too.
>>
>>97948366
gurps, meh

What is the Genesys of wargaming?
>>
>>97948985
>wargame that doesn't just cover sci-fi, modern, wild west, post apoc, weird war etc. but also medieval and fantasy wargaming if possible.
Unironically, warhammer isn't a bad shout here. Earlier versions at least (i.e. RT/2nd ed for 40k, and ... that would maybe be up to 5th or so for fantasy?). The only thing RT wouldn't give you would be formation fighting, and thats where Fantasy steps in (or the Ancients offshoot). Primitive and clunky at times for a modern audience, yes, but they will get the job done.
>>
>>97949933

Personally I haven't yet. But I've heard people add vehicle damage rules from bolt action to Xenos Rampant. Some also play it with chit activation.
>>
>>97948366
WarEngine. 1990s build-your-own toolkit ruleset. Started out as a 40k heartbreaker, now has a version dedicated to making Cobra Commander kung-fu fight Kenshiro from FotNS while Tutu Hitler pumps shotshells into the melee. There was also a GWAR game and a few others. Handles up to about a company-level fight well, starts to break down in serious mass combat.
https://freewargamesrules.fandom.com/wiki/WarEngine

Brutality Skirmish is a pretty solid low-model-count game. Very effects-based, so it's theoretically flexible but there's only a dozen or so actual profiles and powers do a lot of the heavy lifting. 7TV is also quite solid (and free), it's just a bit goofy and requires a bunch of cards to work.

>>97948394
>here were 5 monopose not space marines with jump packs with a sergeant with a power sword and sunglasses duke nukem style
>>97949425
They've been repackaged a few times, EM4 has one of the psuedo-universal rulesets (Spacelords).
>>
>>97948366
I hate this image. It's disrespectful to countless millions of men that have lost their lives in war.
>>
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>>97948366
Unironically Crossfire. You can play it at any scale because movement is done via terrain piece to terrain piece rather than measuring distances and firing is done via line of sight. It's set in WWII but it can be used for any setting if we're talking post invention of smokeless powder. All with minimal, if any changes to the ruleset.
>>
>>97949589
I considered that, but I feel like there's too much 40k and Grimdark "baked in" to many of the rules. I definitely have my mind set on using the points system (or something similar) from 40k or WHFB and having unit upgrades in exchange for increased point cost.

My issue with Warhammer caster rules is that, to my knowledge, they're mostly balanced by "perils of the warp" type stuff which wouldn't make sense for my setting. I've considered just slapping D&D caster rules onto the caster units, with their available spells and spell slots adjusted to fit the game better, and I genuinely might just go with that, although that would make casters effectively a limited resource unless I include some way to regenerate spell slots in longer battles.
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>>97951218
Women in maid uniforms also lost their lives.
>>
>>97953020
That depends on how early in the games you go. In Rogue Trader (and it would have been 3rd ed Fantasy at the time iirc) they used a magic point system; there was a bit of hazard in that if you were sat on less than 12 current power points, you had to roll under that number on 2d6 to cast it (representing either the raw ineptitude of a novice or the mental fatigue of a long engagement wearing down a more powerful caster). It was later versions that introduced the 'total power'/miscast card games. Those versions really were 'reskinned' wargames, and even 40k 3rd ed was essentially a fast-play WW2 set Rick Priestley was working on at the time. The background of a game is often what you make it.
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>>97951218
I bet anything related to war bothers you. You should go see a doctor.
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>>97951210
Good suggestion, anon!
>Free
There's probably some busted mechanic in there as free projects that tend to be a passion project may not have much balancing with tournament playing in mind.
But it seems pretty good.
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>>97951210
>https://freewargamesrules.fandom.com/wiki/WarEngine
>yahoo group link doesn't work when I tried it
I feel like an elderly person who just discovered computers and the internet. What am I doing wrong?
The PDF rules link only worked for me when I right clicked and chose the "open link in new tab" option.
Not sure if that was the correct way or if I failed at computer usage and did a silly workaround.

Anyways thanks anon!
>>
>>97949376
fuck they're so cool
>>
>>97949376
I want to see those old models painted by a stellar-tier professional.
Not that the paintjob in that pic is bad. There is just something beautiful about seeing old sculpts painted beautifully.
The charm is a category of it's own compared to modern sculpts painted beautifully. I don't have the smarts to properly articulate it. Maybe it is just a preference thing on my part.
>>
>>97953749
>There's probably some busted mechanic in there as free projects that tend to be a passion project may not have much balancing with tournament playing in mind.
7TV isn't designed for the tournament mindset, no. Much more narrative, the conceit is that it's a game about the action in a trashy 70s pulp TV show or B-movie. The company makes the rules free because they make most of their money on models, hardcopies, and selling fancier templates/cards/tokens than the ones they give away for printing at home. The most interesting thing about it are the "Act" deck and non-fixed profiles. So for example if you're playing a model of a mummy it could be a Wizard Mastermind in one game and a minor cosmic horror or zombie lord in another. All depends on what you need out of the scenario. The activation deck has a bunch of random effects, it's split into three Acts, and when it runs out the game is over. Players can choose to mill an extra card on their turn for short-term advantage or stall a bit. Cards give players different bonuses for that turn. Act 1 cards mostly give movement or set up for bigger fights, Act 2 cards encourage fighting, and Act 3 cards add in bonkers complications like random vehicles exploding or an earthquake hitting. It's more of a lulz game than a competitive one.
WarEngine is free largely because the company went out of business and some of it went public-domain.

>>97954969
Sadly Yahoo Groups has been dead for.. a while. But if you look around for "Golgo Island" you can find some current stuff. IIRC they have a PWYW rulebook up on Drivethru still, and coincidentally the models Hasslefree had the rights to got transferred to Crooked Dice (the 7TV guys). "Shock Force" was the 40k heartbreaker, "GWAR: Rumble in Antarctica" is in the /awg/ trove.



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