Once more what it says on the tin. For me it was GURPS, Back in the day I got a hold of some source books and my brain likes what it was seeing, a tinkery system? Yes please!However, once I got to try it, my brain just rebelled over it. You ever dislike something but can't pinpoint just what you dislike or that utterly irritates you? That was GURPS. It was like a sandpaper on ya ass irritating and to this day I could not tell you why.What about you? What game were you excited for that just became a hard pass?
D&D 5e.
>>97951957Fair, I ran it for about a decade before bur ing out. Some folks love it, may are just meh with it but there are always some which it just doesn't work for.
>>97951975What got me was the marketing.I used to watch all these people having fun with it, and read a bunch of stories about people doing crazy things with it, and after years of being hyped for it, I finally looked into the books themselves, and saw none of that. When I finally got a chance to "play", I got none of what was advertised to me, because people like to attribute to D&D 5e what they did themselves.I don't want to spend hours on end asking for permission just to get shot down, I want to play a game that has what it advertises written in its pages.
>>97951949Shadowrun 2e, was just a massive, unfun pain in the ass.Traveller, every time I try to run it no one digs it.Delta Green, none of my players are interested or even cop-show knowledgeable enough to play feds.
>>97952004Online podcasts and such really mislead folks about d&d. Sure you can do that, if you have the right group ( mostly professional actors or the like,)and choose to ignore or rewrite the fucking rules.I have bumped heads with more than one new player who thought it was gonna be like those and it just isnt
>>97952005Shadowrun is a great setting and always has shit rules.Traveller I had the same issue with. Every group I ever ran was simply not interested.On the cop stuff, yeah not all groups can pull that off. Often it ends up something like Brooklyn nine nine , but less funny
>>97951949also gurps. >"you can make a guy who's power is having headlights and extra passenger seating"sounds sweet as fuck, but then you read it and it's not sweet as fuck. its like trying to play a hemorrhagic stroke
>>97952126>>sounds sweet as fuck, but then you read it and it's not sweet as fuck. its like trying to play a hemorrhagic strokeGood gods do I ever get this! My brain was like "this sounds sweet as fuck" and then it was raisins in the potato salad bad. Just, fuck no.
>>97952004Honestly that sounds more like you got a shit GM rather than the system having anything to do with it.
>>97952154Would you be fine with buying "the world's greatest hammer", being sent a pencil, then being told it was because of the postage stamp instead of the advertising or the product?Because that's essentially what's happening here; I bought "the world's greatest hammer", got a pencil, and now am being told it's more to do with a shitty postage stamp than the advertising or product.
>>97952081I'd take a Brooklyn 99 over what I got, the last time we tried to play my players didn't understand the difference between local and federal law enforcement.
>>97952169You bought a hammer, gave it to someone blind, then he tried to paint with it.
>>97952210Ooo boy lol, I grew up with enough good ol boys who's papaw's made shine and grew weed for em not to understand that difference. That is just, wow.
>>97952126>>97952144>sounds sweet as fuck> it's not sweet as fuckI'm honestly not sure what confused you about ityou pay points and you can do the stuff you paid points for.in actual play you just roll 3d6 and see if you roll lower than your skill>"you can make a guy who's power is having headlights and extra passenger seating"that said, I don't think this is sweet as fuck. It sounds lol so random shit. What sold me on gurps was how much better both out of combat stuff and combat were than other systems.
>>97952261Stop gaslighting the boy, it can run heroic tolkien-esque fantasy. 5e isnt even that good for dungeon delving.It is a gamey ttrpg that markets itself as a narrative ttrpg.
>>97952321I am the second guy here and the OP, as I said something just bothered me. Like I bit into something and it tasted nasty, but I can't tell you how or just what was the yuck. Maybe my brain just bounced off it as it died with PbtA stuff.
>>97952261NTA, but some people just don't like it. And he is not wrong, podcasts sell a game D&D isn't without massive amounts of house ruling or hand waving.
>>97952341>>97952352You don't get my point. By what anon said, he had trouble with his ideas being shut down, that can happen with any system if the GM is bad enough. D&D having its fair share of flaws and then some is another thing entirely.
For me It was 7th Sea, I really wanted to like It.This thread Is going to be about 5e because Is the only thing you guys know how to talk about.
>>97951949LANCER. I tried really hard to look past the setting and developer, and for a while I was able to enjoy a couple campaigns of it with my friends, but then the “Mecha is for gay trans lesbians” trend started online and I realized I’m fighting uphill for not a lot of benefit. I have no interest in being a community’s “grungler.”In less contentious culturally motivated grievances, I found 2d20 Conan to be the most One and Done system I’ve played. It’s the definition of fast food. The game itself was fun and I certainly enjoyed myself, but every time my friends suggest another campaign my spine shrivels.
>>97952321First guy here-I expected a single unified vision expressing the full spectrum of genres and periods a generic universal roleplaying game can cover. What i saw instead was every single feature having its own unique non-repeating implementation. There was no symmetry or matching or even predicting how something might work until you read it and saw it was nothing like anything else. It was less of a system and more a book of a million individual rules. I tried to make an interesting guy, got dizzy and never opened the pdf again.
>>97952004my druid who turns into a crocodile and tries to grapple and drag them under water to drown them really made me realize how bad DND is. me and my whole table spent 20 minutes trying to figure that out, only for it to turn out that someone actively bring downed takes 400 turns to actually put them unconscious. Another point of contention I had was there is no difference in damage from a giants dagger and a tiny faries dagger.These are things that just had rules, decent rules, in 3.5. They could have just been copied over and weren't.At the end of the day 5th only works if you have a good DM who makes fair consistent calls and is terrible for pug groups at the LGS. Its the most "have good friends" system I have ever played. It makes sense that fa/tg/guys don't like it for that reason, 4chan attracting a lot of antisocial or KHHV types who rely on strangers with similarly poor social skills to game with. I do think that open ended nature can be used as a strength though, its good if your DM/ table doesn't mind just going "skip to the end, how do you want to do this?" which can encourage a lot of player freedom. Something fa/tg/uys will start a 1 hr tantrum about. The larpy theatre kids versus crunch board gamers divide will never be bridged I fear.
>>97952554>The larpy theatre kids versus crunch board gamers divide will never be bridged I fear.It's doable within a group as long as the GM/DM has a healthy understanding of both mindsets. You can balance it so that the crunchy players help the theatre kids with their sheets, while the theatre kids help drive the story beats that focus on the crunchy players' characters. It's actually a fantastic group experience when you get it right, since they end up ACTUALLY operating as a coordinated group of allies instead of each person's turn being of interest to them alone.That said, it really does require the right group makeup and would probably be impossible to pull off with a pick-up group.
>>97952126yeah gurps has a trillion manuals and rules for what amounts to "pay 5 points for a weak special power, 10 for a middling one, 20 for a powerful one, use the rest for any skill you want and the gm decides when you roll them and what they do"
>>97952261Okay, since you don't understand analogies whatsoever, allow me to ask a clear cut question:If I ask my DM if my bull-headed Goliath Monk (size medium) can suplex a dragon (size huge) and he says no, is that a case of>the world's greatest TTRPG was falsely advertised to me?or>the DM is shit and doesn't know the contents of the world's greatest TTRPG?Pick one or be silent.
>>97952434>he had trouble with his ideas being shut downThat isn't all there was to it.It was being shown for YEARS that you can do anything in D&D, it was being told for YEARS D&D is about creating the character you want to play, and not getting that experience from being in a campaign, nor seeing any way to facilitate that experience in the system's pages.Learn how to fucking read, or be silent.
>>97952554>The larpy theatre kids versus crunch board gamers divide will never be bridged I fear.Nor should it ever be.We had the right idea in 2018 when quests were exiled from our board, so our games shouldn't be infested with LARPing questfags either.
>>97953136NTA, that is the case of the GM gets the final say, no matter the rules.Instead of treating this as something adversarial, I'd look at what would make it feasible.
>>97951949I'd say Blades in the Dark, at least in terms of the expectations versus the reality. I actually really enjoyed the concept of Flashbacks for a heist game, where the players can retroactively declare that the character did something in advance to help get around an obstacle, like bribing a guard or whatnot. But in practice it lacks any sort of back-and-forth, so there's little tension. Any failure risks becoming a death spiral, so if the PCs don't complete a job near-flawlessly, they best case scenario is that only some of the party gets heavily injured.And there are then downtime rules for fixing injuries and recovering stress, but there's also the assumption that the PCs are in struggles over turf and territory with their gang, and so unless the GM is playing softball, then the PCs probably won't be able to actually regain their footing.It feels like the game would be at its best when the players are intentionally taking risks for no reason and the GM gives them plenty of downtime to recover from taking those risks, but then I'm just left wondering why the rules weren't already designed like that.
>>97953257Read the reply chain before jumping in.>the [DM] gets the final say, no matter the ruleswas already addressed in >>97952004.
>>97952465What was that you didn't like? I'm thinking about running 1e, and so far it doesn't look horrible.
>>97952473every pod of transbiens needs a grungler
>>97951949Worlds without number. I loved the ad&d style world simulationist elements and really fucked with the dying earth fantasy in the far flung future aesthetic, but I found the game mechanics way too much of a middle ground between ad&d 2e and d&d 3e. Having a skills list, more of a focus on what's essentially feats in the Foci, and the additional layer of combat in shock damage just didnt jive with me. WHich is weird, because I am generlly fond of that "level" of complexity, my current game of choice, Barbarians of Lemuria does offer feats, but does not have skills, I also like the new Old world Warhammer fantasy RPG. I personally prefered the (base) mechanics of Sine Nomine's other game Scarlet Heros that uses a career system instead of a skills list. Although I do find it a bit too minimalist for me. At some point I will probably attempt to frankenstein what I like about Worlds without number (simulationist inter-connected world mechanics), Barbarians of Lemuria (d6 based system with a bit of crunch), and scarlet Heros (simplicity).
>>97953275Glad you are enjoying it. I can't do the PbtA inspired games myself but this one at lest looked interesting
>>97953275The PbtA games are just unplayable to me. This one had a cool concept but I can't do em.>>I think that is fair. I like to read his games as the ideas are fun though.
>>979533001e had the issue with turns order I never really liked. 2e ask the players to actually use their brains to run the development of the scene and I found many players just can't do that.
>>97951949Got a couple:>FATEFelt like it gameified narrative elements too much, which feels weird for a rules lite system. I can’t just tip over a barrel of oil to create a slick floor, I have to roll Create Aspect to give the zone I’m in the aspect of “Slick Floor,” which gives me a free invoke on blah blah blah. Felt limiting. >World of Darkness/Chronicles of DarknessWith the exception of Hunter: The Reckoning, none of these games have clicked for me. Mostly because I’m uninterested in the punk aspect. When I’m playing a vampire, I don’t want to be a lowlife opposing an evil aristocracy that rules from the shadows, I want to be part of the aristocracy. In other words, I want to play Dracula. And don’t get me started on how much I hate werewolf. >Imperium MaledictumAs a big fan of DH, I was very excited for this one. Then I learned it focuses on zone combat. While I like zone combat in some games (Soulbound is my fantasy RPG of choice these days), it didn’t feel right for something as tactical and deadly as what this was trying to be. I know there were rules to use a grid, but they felt very halfhearted.
>>97953136>>97953165Ah so you just don't want rules then, say that right away next time retard. Go play some free form and fuck off.
>>97953378>every pod of transbians needs a grunglerBack in my day, calling someone the "token black friend" wasn't endearing.
>>97953557I too was a big fan of the FFG 50k games. Rouge trader being my fave of the lot. Not looked at the new game though.
>>97954470You seem to be having some trouble understanding a very simple point. You may want to get your eyes checked, or learn some reading comprehension.
>>97951949FASA Star Trek. I collected it after FASA lost the licence but before ecommerce upsurge of the very late 90s. I got it the old fashioned way, second hand book shops and the clearance bins of any hobby or comic shop I could get to. Got them for relatively cheap prices often as new old stock still in shrink.I don't think modules are very useful for learning how to structure your own campaigns but I advocate for them as fun ways to learn the mechanics, they helped me grow in confidence as a GM when I was a kid.Unfortunately the first adventure I found for ST was Return to Axanar. The plot synopsis said>The Cooper is forced to spend the next several months travelling toward Axanar to search for the alleged Klingon base.I had no idea how months of travel was supposed to work other than maybe "time passes". Big time jumps in the tv show like the one where Kirk became a Native American were weird. I was used to modules with maps of spaceports or dungeons or exotic locations in international cities. There's one map in it and it's pointless. It says there's no need for the party to see it because it's for abstract movement, time and effort not distance, it might as well be a table.While I had moved on from modules in systems I knew, this module gave me the impression that ST RPG was too abstract and too thinky, quite a different impression than I got from the rule and source books. As the thinkiest person and the only trekkie in my game groups there was no way it was hitting the table.I've played the integrated starship combat game and enjoyed it, toyed a little with the rpg, but as excited as I had been about playing ST, Return to Axanar axed my interest. A great shame as I found out other adventures were more straight forward and looked like more fun.30 years wiser I dream of playing but you know, getting players interested in light of other systems already known, cult of the new, the anti-ST mess that the tv shows and movies became...Just a dream.
>>97955029Rich coming from the one who doesn't understand the basic premise of TTRPGs.
>>97956570>problem: WHAT IS ADVERTISED ISN'T REPRESENTED IN THE RULES>dumb faggot: "u jus dun want rules lol"Tell me how you came to that retarded conclusion.I'm very curious.
>>97951949FATE is too popular for no reason, any time someone asks for a rules light RPG someone recommends FATE. Its a system that treats the narrative itself like a game and sucks all the fun out of the roleplay. It felt like a system specifically for the autist who is a theatre kid also
>>97956053could try going to the game finder thread.I would be kind of interested in doing star trek, though idk how I feel about doing it online with strangers.
>>97952491Every gurps fag will tell you gurps is a toolbox. Whether your game is realistic or cinematic, it depends on the rules you pick. Your idea of a unified vision would mean the system was no longer Generic and Universal. Not saying you're wrong for not liking it, just that your expectation wasn't met for a reason.That said there are some unified visions about gurps>checks, reaction rolls and damage rolls>the speed-range-size table>>97952344I understand that at least.
>y'all>ya ass
>>97951949BESM 3e. I ran it for two sessions before my group decided it was the worst dogshit we'd ever touched. Yes, worse than 5e D&D, and if you disagree well friend you clearly haven't played any TTRPG other than 5e or you're lying out of your ass just to spite popular thing, which makes you an insufferable faggot.>Combat movement/range is just "tee hee whatever the GM feels like :)">Statgen is an obnoxious set of algebraic equations, fuck tri-stat worst fucking shit I've ever seen>Skills are in the style of any generic system where "oh just ban the ones you won't use :)" when you can't possibly predict what the players will do unless you're railroading them>Powers are "you might want to ban some powers for your first game but we won't tell you which ones or god forbid balance our shit :)">Also, the entire power list is just lifted from M&M 2E>The art is some of the worst I've ever seen, it's all horrible shit you'd see in a "how to draw anime" book from the early 2000s. The kind of shit you'd get at the book fair in middle school, that kind of dogshit.>It's incredibly easy to make a character that is either utterly useless or dies to a stiff breezeI wanted an anime fantasy game but realistically 5e was better at that shit. Of course now I have my own system that is more in line with what I want that isn't vague bullshit or bound by 5e/5.5e's limitations so whatever, but BESM 3e was one of the BIGGEST disappointments I've ever had.I know it's a bit off topic but the inverse of the thread topic for me is Perfect Draw. After how bad /tg/ implied PBTA games were, I was ready for it to be complete shit, but it's been one of the most mechanically satisfying games I've ever played, to the point I'd say the meta we have going is objectively healthier than any modern TCG. I say this as the player with arguably the weakest deck mechanically in the game I'm playing in, legitimately making new cards is a blast.
>>97952004>I don't want to spend hours on end asking for permission just to get shot down, I want to play a game that has what it advertises written in its pages.So you're a metagaming rules-lawyer faggot who wants to min-max and cheese his way to "winning" a cooperative storytelling game, got it.
>>97959051BESM has always been one of those systems that people bought because they were led to believe it had the potential to be the Pokemon or Dragon Ball system that they were looking for. It has also, always been fucking terrible.
>>97959055>cooperative storytellingBanned in 2018.gb2 >>>/qst/ fagWe banished you fuckers for a reason.
>>97959055>using the rules is cheese>but begging daddy DM for what isn't even in the rules totally isn't cheeseFuck yourself with a rake.