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File: Bird Boi.png (1.33 MB, 1280x1024)
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The /btg/ is dead! Long live the /btg/!

Bird Bois Edition

Previous Thread: >>>>97942406

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2
https://mekbay.com/?gs=cbt

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
What do we know about the ComStar Protectorate in 3152?
>>
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>>97954510
Clan Snow Raven as best bird bois!
>>
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>>97954510
In Blake we trust.
>>
>>97954514
Its dead Jim!
>>
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If this is an accurate summation of clan Steel Viper (which, considering that it comes from Battletech:Universe, I would assume that it is) then it kinda makes CSV sound like the most unhinged clan of them all with a worse grip on reality than even CNC or CGS.
>>
>>97954559
All Clans are retarded but some are more retarded than others!
>>
I love how the FWL are actively building and maintaining an aerospace carrier warship fleet thats the closest thing to standing up to the lev 3's... with aerospace fighter complements that outperform clan shit...

And apparently it was all just P00F forgotten about for plot to happ3n?
>>
Yea. The thera carriers,...

And in ilclan those carriers which apparently just winked out of and then into existence again...

Now they can have the Shrikra fighters. Which just shit alllllll over clanshit.
>>
>>97952398
Do as is what should always be done for all "is there a faction like <x>?". Ignore the big factions and make your own mercenary company. Likely pirate-adjacent if not outright in your case.

You can paint them however you want and as long as you eyeball the force size as like 12 units, you can pretty much do whatever you want with personality and history as long as you don't try to act like they're the main characters who fight or meet every important canon character or have tech that predates canon introduction. Go nuts naming them with some misspelled variation of Slaanesh, steal the name of a Keeper of Secrets or other demon for the leader, and you can even do shit with power armored marines via Battle Armor.

There is literally a Wille's Coyotes merc company referencing said toon in name and emblem, and units named after and include Gundam pilots.

Hell, you can even sorta bring in psychic powers or blessings if you present it as "there's a completely mundane explanation that's probably going on (ex. "Blessings" just being horrific genetic experiments, and "visions" are LSD)...but no one wants to get close enough to them to fully dispel their propaganda/rumors/bullshit/etc."
>>
>>97954572
Well, all clans are retarded, but Clan Steel Viper sounds like they are retarded, and “hear voices” inside their head.

But what does one expect from a clan founded by Kerensky’s stalker?

Honestly, I’m just imagining that when the khan of Clan Jade Falcon was told that Clan Steel Viper was going to be their reserve force, he expressed strong displeasure at this:
> “Can I have a different clan support my forces? No, I do not believe them to be dezgra exactly… I just, do not feel safe around them. Something about that eye-twitch unsettles me”
>>
>>97954583
The plot was one FWL faction with warships invading another FWL faction which should have had more and better warships, and also that second faction was interdicted by clan shart fox using even less and weaker warships, but the warships never factored into anything from anyone except for that interdiction. Somehow.
>>
>>97954653
See? Just fucking how? The there's mount TWO entire fucking Airwings of 108 fighters each. And it's not like full fighters are shit UNTIL the shikra comes out
>>
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>>97954614
>Oh aye mate, my pirates are House Devine from 40k but Battletech. It's totally fine and cool and fits the lore!
Kys
>>
>>97954677
The other side also had at least one Thera. The actual main force of the Regulan fleet are pocket warships. They had a Thera, a couple Zechetinu (an I and an II iirc), and then whatever pocket warships they could maintain during their constant warring against everyone around them. They should have still lost, it just should have been a more... apocalyptic fight given that both sides are flinging capital missiles and enough aerospace fighters to blot out the sun.
>>
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>>97954643
To be fair the Jade Falcons aren't exactly high up in the sanity department.
>>
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How is Aerotech? Is it fun? I'd love to use it to play out battles between WoB and FWL/Clan fleets during the Jihad. Is this doable, or it only meant for SLDF/Succession Wars games? Finally, what book should I look for to get the rules and stats for warships and such?
>>
Warships have a place in the setting and being a thing every nation can field. This does not invalidate ground combat, every other sci fi setting out there can do space battles and ground battles without one overshadowing the other.

Thinking that they will is just you being someone who hates fun.
>>
>>97954772

Yeah, you know it's bad when even Jade Falcon think you're nuts.
>>
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Raven Alliance researching Anon here. My latest question is, for the AMC do they follow the standard IS structure of their ground forces or are they moving towards clan based? I know their Aero is a bit different for having more but wanting to know of their other ground forces.
>>
>>97954598
>the Shrikra fighters. Which just shit alllllll over clanshit.

Lol fuck off with that nonsense
>>
Why didn't Helmar Valasek, the largest mechwarrior, not simply eat the others?
>>
>>97954866
Dual uac10 and goose.
Or dual hppc and goose.
Stupid heavy armour.
Decent mobility for its weight class.
Its fucking neat.
>>
>>97954790
Aerotech is an experience lets just say that. Mainly becomes an exercise of seeing who runs out of fuel first if you don't know what you are doing. If you are going to try to sink your teeth into it I'd recommend using Aerotech 2 Revised as the book because I feel its the easiest to follow and not much really has changed since that released. Start with a couple of fighters, nothing too fancy so say something like the Sparrowhawk, then work your way up.
>>
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Battletech be like
>>
>>97954790
there might be some gameplay to it by the math is a trainwreck
>>
>>97954925
No.
>>
>>97954942
Yes. Look at any inner sphere or clan state vs the periphery and deep periphery states.
>>
>>97954956
Do you mean the periphery states with mechs or the periphery states so far away that they are not in contact or conflict with anyone who has mechs?
>>
>>97954985
The periphery states generally have much fewer mechs and are more reliant on weaker conventional armies.
>>
>>97954994
The inner sphere powers have more conventional forces than the periphery states have forces total.
>>
>>97954956
Take your dumb meme and fuck off.
>>
>>97955005
Because they're bigger, but their proportion of conventional forces to mech forces is much smaller.
>>
>>97955005
>>97955014
Not to mention that their conventional forces are typically used as weak garrisons expected to be defeated in battle so it's still the 'losing side' just on a smaller scale
>>
>>97955014
The standard Davion groumd company is built around the rato of 10 Mechs:100 Tanks/IFV/etc:1000 Infantry. Aerospace forces being a separate command that I don't have the ratios memorized on.
>>
>>97954510
Inner sphere are losers
>>
>>97955063
And the mechs are the most important part of that force, with the periphery losing because thhey don't have them.
>>
>>97955075
>don't have them
I'm going to need you to go read a book.
>>
>>97955093
Same for you.
>>
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Kinda picked the colors before I looked at any color guide.

So if anyone asks, would you say, based on these Galaxy colors, these are Clan Jade Falcon? Or Clan Steel Viper mechs?
>>
>>97955075
Best way to think of it is this:
Mechs can single handedly win a war by themselves, they don't need combined arms, but conventional forces DO need combined arms to defeat mechs, and even then they're still likely to lose.
>>
I need a dropship for a scorpion seeker with a mixed binary, possibly expanding to trinary. A lot of the options are either not flexible enough or way overkill.
>>
>>97955207
Any dude with the resources for a militant travelling sideshow to follow him aroynd the galaxy while he pursues a drug induced visionquest to collect rare artefacts doesn't need to be restrained in choosing his ride.
>>
What star would y'all bring to an early Clan game, 8k BV? I'm thinking:
Thunderbolt TDR-5Sb
Lancelot LNC25-01
Crab CRB-27b
Sentinel STN-3Lb
Highlander HGN-732b
>>
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>40+ posts
>Not one Honouring The Dragon
>>
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>>97955282
>>
>>97955292
>recent graduate of a dueling school created by the SLDF panicked by the number of SLDF pilots getting bodied by Combine pilots in duels.
Scary.
>>
>>97955292
>>
>>97954858
Most battletech warship design is so ugly.
>>
>>97954925
GDL is mostly the picture on the left with a sprinkle of Battlemech support
>>
>>97955315
Eh, the GDL is actually notable in that it has a particularly high portion of mechs compared to conventional forces, that's what makes them so elite.
>>
>>97955120
Snow Raven Beta Galaxy is the color scheme I believe
>>
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>>97955307
I agree, Plog I know had some decent redesigns but dont think he ever finished it.

I know there is some thoughts about the older artwork, but not a huge fan of their Aero and Warship designs there.
>>
>>97954510
It’s so Ugly. To call it an abortion is an insult to unwanted fetuses. I Love It
>>
>>97955323
Are you doing the type of trolling where you just say something wrong to get replies, or are you extremely new and working on third hand accounts of what this setting is like?
>>
>>97955428
Anon, compare the typical Davion ground company to most periods the GDL was operating in. The GDL typically has like 10 times the amount of mechs in proportion to what the Davions standard company uses. At one point they even had more mechs than infantry.
>>
>>97955443
Are you talking about Regimental Combat Teams?
>>
>>97955458
Nope.
>>
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>>97955411
There's two I like, and it's this (which is ancient even by 3025) and the Fox Corvette, and it's because both of them like like scaled up dropships
>>
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>>97955419
Jade Hawk isn't ugly.
>>
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>>97955466
Would you like to expand on what you mean when you talk about a standard davion ground company then? Keep in mind if you make something up it will be instantly noticeable.
>>
>>97955490
See >>97955063
>>
>>97955484
Tentacle Hawk is.
>>
>>97955488
What's your method for painting these?
>>
>>97955493
I'm going to continue to engage with you in good faith. A force of 10 mechs, 100 tanks and 1000 infantry is an under strength mech company attached to a regiment of armor and a regiment of infantry.
>>
>>97955509
Okay, then the real thing would have way more mechs.
>>
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Davions and Kuritans engaged in a skirmish on their border amidst the ruins of an abandoned industrial complex. The Davions were able to focus down and destroy the Kuritans' Avatar-R, putting them on the backfoot, and they were never able to recover from that.
>>
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>>97955520
Kuritan force
>>
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>>97955529
Davion force

Man I gotta tidy up the red on that Avatar
>>
>>97955323
No, what made them elite was that they actively fielded decent anti-mech infantry support along with their Battlemechs. Hell they made their own Battle Armor to further this reputation.
>>
>>97955541
Everybody fields anti-mech infantry support, hell the periphery specializes in it, it's just hard to overcome the natural disadvantage of being weak squishy infantry which is why it's helpful to have a ton of mechs in comparison to conventional forces like the GDL.
>>
>>97955490
>>97955458
>>97955443
>>97955428
>>97955323
>>97955315

Oh, Christ! Okay, let’s just put this to bed, and keep in mind that this definitive answer is a bit meta:

Battletech is, first and foremost, a game about giant war-robots lumbering up and jousting each other like knights of old. That’s what everyone is here for, and everything else is secondary to the giant war robots.

So it doesn’t matter if a faction is in the beating heart of the inner sphere, or out in the deepest, most remote corners of the deep periphery, they will always, conveniently, have access to mechs and some ability to replace them in just enough quantities to justify you playing them and “replacing” mechs lost in combat.

No, I don’t care what one excerpt or paragraph in some TRO says. They have mechs, and have enough mechs to justify their existence on a table. And any debate on what is or is not reasonable is whichever one allows “your dudes” to have mechs.

And since, mechs aside, the game tries to be somewhat grounded, yea, most non-mech units are going to mostly look like conventional military units (if somewhat futuristic). But keep in mind that this is also 1,000 years in the future, so if you want your units to look crazy and futuristic, like something out of Dune) then that’s equally valid.

Now whoever is going “nuh-uh” stop being a sperg and let the rest of us play with our model robots the way we want.
>>
>>97955551
>Battletech is, first and foremost, a game about giant war-robots lumbering up and jousting each other like knights of old.
You would be surprised how many people don't get that.
>>
The value prospect of mercenaries is something the client does not already have. For this reason there aren't any mercenary groups that consist entirely of green rated foot infantry.
>>
>>97955556
The tabletop rules are an extremely detailed account of how effective each type of unit is on the battlefield. It is extremely hack writing to ignore them in favor of deciding that mechs are cool so they beat everything easily. Sadly, I have bad news about the sort of writers that will do third tier licensed fiction for an employer that has been known to break contracts.
>>
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>>97955494
I'd rather you just called me a faggot or something. It's not tentacles and you know it's not tentacles. :<

>>97955505
I can post step by steps for any of them, of you're curious about one in particular. Some are more or less steps depending on how much I felt like messing around.

It's mostly just 3~ steps each of the whites and pinks, then a (enamel?) AL wargame black wash, follow with highlighting.

I mostly use Tamiya paints but that's out of preference for the characteristics of the paint. I like their smoothness/hardness, their pigments, and the ability to mix / reactivate (although these pinks are particularly bad for that, due to the amount of gray in them).
>>
>>97955571
>It is extremely hack writing to ignore them in favor of deciding that mechs are cool so they beat everything easily
I mean, if we didn't see that thing frequently happen on both the tabletop and the lore it wouldn't be so easy to believe.
>>
>>97955543
GDL specialized in the combine arms aspect with the infantry working with Battlemechs. During and after the Helm Corp incident they had 1 Company of Battlemechs and 1 company of Infantry platoons with armored support.

The GDL was the definition of Combined Arms Play.
>>
>>97955571
sorry, but the novels are the canon. because they're the in-universe 'real' events that happen/ed. the games are all abstractions. unfortunately, many of the novels are exceptionally poorly written and barely factchecked or errata'd to make sure they did not make glaring fuckups.
>>
>>97955584
you're a slaaneshi cultist, utter degenerate. faggotry is the least of your sins, behind defacing BT mini's and turning them into GW fucktardation.
>>
>>97955588
Yes but that's a pretty extremely high ratio of mechs compared to what a lot of other people have.
>>
>>97955597
Are you comparing a battalion scale mercenary outfit to the entirety of an interstellar nation's military you stupid motherfucker?
>>
>>97955585
Hell, the very first mechs are depicted as utterly demolishing a combined arms force of vehicles, tanks, aircraft, and infantry. The message is clear; mechs are THE deciding factor in war now. You can have other weapons, but without mechs, you got nothing.
>>
>>97955611
Do you understand how ratios work you illiterate moron?
>>
>>97955551
Mechs even get in on Warship combat if you allow it. There are multiple mechs mentioned with magnetic clamps on their feet to just ride on the hulls of ships to fight. I kind of want to make a map that is on the back of a ship now and you are repelling a dropship force that landed on the hull.
>>
The GDL having infantry, even elite infantry, in their lineup is a demonstration of their scrappy underdog nature. There are a whole bunch of peer outfits in 3025 that consist of nothing but mechs.
>>
>>97955643
The point is they're still elite compared to their opponents. If you have mostly mechs and power-armor infantry, you automatically overpower 95% of the setting's garrisons
>>
>>97955584
I wouldn't have guessed white over black would work that way, but yeah I guess the mad dog and hunchies in particular.
>>
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>>97955655
pink mech recipe:
- purple craft 50/50 water for base
- pink areas: Gundam Lfrith pink-> pink primary -> 1:2 pink primary:fluorescent pink
- white areas: buff -> radome -> white
- 1~2 thin coats of turbo dork tin star for metallic areas
then wash everything with the enamel, let it dry for a bit & remove excess, and then finally rehighlight everything again.
>>
>>97955584
>I'd rather you just called me a faggot or something.
I have nothing against faggots in principle, I just don't like your missile FX because they look like tentacles.
>>
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1/5
>>
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>>97954520
>>97954858
How do you do, fellow Crow Bros?

>>97955120
Swear to god I thought this was another Snow Raven Beta Galaxy scheme until I saw the trim was gold instead of yellow.
>>
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2/5
>>
>>97955650
You are so wildly incorrect that I must assume it is intentional. Have a bad day.
>>
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3/5, pre wash
>>
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4/5 post wash (cleaning up the extra)
>>
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5/5, re highlighting

I should note that
>>
>>97955687
>he thinks planetary garrisons consist of nothing but elite mechs
lol
Lmao even
Read the lore retard
>>
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>>97955702
Should note that step 2 includes bringing the white up like picrel (3 steps, buff -> radome -> white), in addition to highlighting the pink.

Hope this is helpful. White did NOT go straight onto black.
>>
>>97955718
I like this pink. I also like how it doesn't have tentacles coming out of it. The Jade Hawk looks like it's passing butt worms from its missile anuses. I like that this one doesn't.
>>
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>>97955753
Thanks?

...I think the missiles look really really cool irl. I need to ... Y'know. Actually glue lil missiles to them but... Hrmpf.
>>
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>>97955682
Doing good, just reading what I can and doing megamek.

Right now I am still looking into AMC Force comp and if it has changed under the Ravens. Also looking into the Protos. Apparently the fluff and RS are different.

TRO 3067 has it listed as carrying 5 points but the RS says 5 units. Unsure if this means 5 proto's equals 1 unit for megamek but will find out soon enough.
>>
>>97955777
> I need to ... Y'know. Actually glue lil missiles to them but... Hrmpf.
That’s kinda why everyone’s describing them as “tentacles”, they are a little bit more solid than “cloudy” (but normally forgivable for a first attempt), and there’s no actual missile-like thing at the end of the line, which would make an easy visual cue to interpret them as missile-trails, but as they are, they just taper off to a dull point, like a tentacle.

Add something that looks like a missile to the end of the smoke-trail and people will probably stop calling them tentacles.
>>
>>97955643
Having elite infantry is actually significantly more expensive than most mechs. Would you rather have two good light mechs (or three iffy ones) or a single platoon of rifle jump infantry? Because that's how much one platoon of basic rifle jump infantry costs.
>>
The idea that "combined arms" excludes the most prominent kind of military unit on the ground is laughable.
>>
>>97955830
And the very fact that mechs are more prominent than even infantry in the future shows how powerful they are.
>>
>>97954790
Open playtest soon^tm
>>
>>97955533
Damn, why is the Summer Woods perpetually out of stock everywhere
>>
Fact: Squads of five elementals are canonically able to destroy mechs like this.
>>
>>97955923
>>
>>97955923
Fuck off with your shitty noncanon superpower battle armor that inexplicably fly with grenades.
>>
>>97955931
Proof?
>>
>>97955923
Canonically, everything it did was 2 damage and the two hits that the mech landed on it would have pasted it. Also it would be moving much slower.
>>
>>97955120
Clan moon wolves
>>
>>97955946
Elementals had small lasers as their primary weapon. That does 3 damage, and with 5 of them going off at once means anywhere from 3-15 damage a round. Plus cluster, so higher probably of either a head or TAC hit.

Then the 5 SRM2s, which functionally becomes an SRM10, which, honestly, after having to tank something like that once, you learn why it’s best avoided.

Just, in general, Elementals are no joke if you know what you’re doing with them. And if all you see them as is an initiative sink, then you’re using them wrong.
>>
So I found this old White Wolf Magazine article that has rules for playing giant monsters in BattleTech. My dad is interested in fielding some kaiju against my mechs. For example the rules for a Godzilla equivalent would be about the size of the super heavy mech on the right, Kong would be the size of an assualt, and Cthulhu would be twice the size of the super heavy. Specifically he wants to pit Space Godzilla, Gigan, King Ghidorah, and the Showa Mechagodzilla against my reseen mechs. So my question is, if he doesn't have kaiju figures that're the right scale where might we find them?
>>
>>97955980
They're a 1/3 unit with a max range of 9. Anything they can catch can tank an SRM-10.
>>
>>97955994
They can also ride Omnimechs, functionally making them APCs for elemental points. This gives them a tactical mobility that shouldn’t be dismissed.
>>
>>97955935
Try reading.
>>
>>97956004
And land on their feet with a TMM of 0. And that video was one (1) elemental, not even a point. It would have died.
>>
>>97955985
Cults3D
>>
>>97956004
>functionally making them APCs for elemental points
FUNCTIONALLY they become ablative armor for the omnimech they're riding.
>>
>>97955923
That's some pretty weak bait if you even barely know the concessions made for BA in Living Legends:
- BA in Living Legends are provided with two weapon mounts, each scaled as if they were being fired by a full point. This already is 2x the damage potential of actual Elementals, that feature only one modular weapon mount; the second mount being Anti-Personnel.
- BA in Living Legends are faster and further jumping than actual BA; if they moved canonical speeds and distances they would be sitting ducks for all incoming fire. You can see in the first webm the Elemental covering easily 120m distance, hilariously using recoil from the grenade launcher it cannot be carrying.
- BA in Living Legends have access to a Micro Heavy Laser; a laser that does not exist.

With that out of the way: Elementals are effective anti-mech troopers; even the standard small laser and SRM elementals can be an extreme danger to mechs in close range, especially in an urban setting; but the notion of them leaping 120m, dancing around an enemy mech with a laser that doesn't exist, firing up to 16 SRMs suped up to five times their normal damage while firing a vehicle grenade launcher also scaled to deal many times its normal damage is not even close to a canonical depiction of how they fight. It is an abstraction for a fan based mod to make BA gameplay not feel like shit as you get insta-gibbed by a Large laser and any sufficiently violent sneeze well outside of your weapon range.

Their small laser has a 400m range in that game for fuck's sake.
>>
>>97956020
You’d be surprised how many people will target the mech before they target the elementals. Plus you can’t one-shot an elemental point because excess damage to one elemental doesn’t transfer over to another. And usually the point is being off-loaded on turn 1, the turn nobody is hitting anything because everyone is too busy running to hit-straight.

Have you never encountered BA before?
>>
>>97955923
God I fucking hate Living Legends. Its such an overrated POS.
>>
>>97956082
inferno go brrrrrr
>>
>>97956082
>You’d be surprised how many people will target the mech before they target the elementals.
Skill issue
> Plus you can’t one-shot an elemental point because excess damage to one elemental doesn’t transfer over to another.
You can, in fact, one shot an elemental, such as the one single elemental all by itself in that video, which was already damaged and took two hits from a mech scale laser.
>And usually the point is being off-loaded on turn 1, the turn nobody is hitting anything because everyone is too busy running to hit-straight.
So they get off loaded too far away to even jump on a fat slow assault? Anything that a 1/3 Elemental (which has been dumped somewhere between 6 and 15 hexes from its deployment edge) can chase down can tank its fire. A single elemental, even the things that it can't chase down can tank its fire for long enough to kill it.
>>
>>97955923
Right, because elementals have 10 jumping speed.
What a game.
>>
>>97956137
> A single elemental, even the things that it can't chase down can tank its fire for long enough to kill it.
How many times have you actually encountered elemental points in-game?
Just asking.

But, yeah elementals need to move in points. A lone elemental is gonna struggle to be relevant.
>>
>>97956207
And you may have noticed, if you were paying attention, that your videos is one (1) Elemental. Not a point. Certainly not a Star. Just one. By itself. All alone. Taking what should have been well into double digits of damage.
>>
What's the best mech to practice painting with? Found this simple little stinger model that I've been practicing with,. But I was wondering if there was a particular mech that be "better" to practice painting on instead. Maybe because they have more details that are important to practice. Or because you can't go wrong painting a LOT of them.
>>
>>97955597
Every Mercenary outfit has a proportionally high ratio of mechs to infantry compared to the Great Houses. Nobody is looking to hire huge amounts of mercenary infantry no matter how elite they are.
>>
>>97956218
Not my videos. No, I fully understand that you need at least 5 per squad/point to be deadly, or at least a serious tactical concern, As I said in my actual original post. Elemental points are no joke. Don’t know what the heck is going on in that video.
>>
What exactly was the thought process behind the Bane/Kraken?

“Let’s make the most obnoxious assault mech possible”?
>>
>>97956270
My understanding is that Kraken Prime is hyper optimized for a specific set of rules. Those rules track fire rate, and so Ultra 2s do the most DPS.
>>
>>97955946
>>97956081
>>97956088
>>97956181
Cope, tabletop rules are not canon either.
>>
>>97956226
CSO guy suggested me to buy army men to practice
>>
>>97956352
Their 3 jumping speed on tabletop is in fact how fast they can move in-universe, they don't outrun even assaults.
Elementals rely on omnimech transport and ambushes to close in on enemy mechs.
>>
>>97956352
>aren't canon either
>either
If you're going to admit to being a liar right off you might as well have not fibbed to begin with.
>>
>>97956475
unfortunately he is correct. even the tro's field manuals etc aren't even canon, as they are considered 'in universe' prepared documents subject to their fictitious author's bias.

the only actual 'canon' is the novels. as terrible as they are, even for 'genre fiction' standards.
>>
>>97954925
Right should be all fursuits sniffing their own farts if you want to do post 3050.
>>
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>pic of pained minis
>zoomed in as close as possible with the most slapped on paint
Bring a bottlecap or a twig to your next game out of spite for BT fags
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HONOR THE DRAGON!

>>97955282
Sorry, can't post from work unless I spend for a Pass.
>>
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>>97955307
I like the old art for them.
>>
>>97956270
Kraken 3 is sick as fuck
>>
>>97956226
My suggestion is to pick 'mechs that have a combination of smooth surfaces and finer details. Ostsol, Sagittaire, Jenner, Mongoose, etc.
>>
>>97955120
Clan Snow Raven.
>>
>>97955540
Penetrator in the back?
>>
>>97955120
You could flip those easily as Steel Viper Chi Galaxy.
>>
>dude, battlemech armor super tough!
>litteraly anything can pen it
>>
>>97956270
"Lets make wide mech with lots of dakka"

>>97956625
My personal fav is Bane 4.
>>
>>97956270
1? It was written for the Solaris duelling rules, which breaks the turns into 3 second intervals with weapon cycle rates factored in. The AC2 and 5 have a cycle rare of 0, allowing them to fire every turn as opposed to the larger guns that need anywhere up to 4 turns to cycle, and UAC's still get to double tap as usual. MG's can also use the rapid fire rules.
This turns the Kraken 1 from a joke of a mech into a ballistic belt sander that is forcing a PSR every turn whilst ripping your mech out from under you, and once it gets those quad MG's into range it's all over. Assuming it hasn't destroyed your mech already.
The other variants make excellent Classic units, in particular the 3 which can unload a ton of missiles per turn and can be combined with Thunder missiles for extra fun.
>>
>>97956867
>1? It was written for the Solaris duelling rules
Why would a Clan Battlemech be designed around Solaris rules?
>>
>>97956890
Wait, never mind, found the notes. Neat.
>>
>>97956226
I just pick something that is light (less print material) and ubiquitous enough that if the job goes well, I can add it to the collection without worrying about faction availability. I usually use locusts for this, everybody has locusts.
>>
Post-3052, did ComStar allow Clanbuster variants of certain mechs to be sold to anyone who could afford them or not yet? Having finished Highlander Gambit yesterday, is the Rifleman variant mentioned this passage of Highlander Gambit the RFL-5M or the RFL-5CS?
>>
>>97957369
This writing is so bad, like something a kid would submit for a creative writing exercise.
>>
>>97957369
I know some of the Clanbusters did in fact make it to the mercenary market but couldn't tell you exactly which ones.
>>
>>97957369
I'm pretty sure the clanbusters were only made for Tukkayid and quite a lot of them were destroyed there. It's perfectly reasonable for the Lyran Royal Guards to have a 5M by 3057.
>>
>>97957410
>>97957369
iirc, only marik manufactured M "refit kits" made to upgrade mechs to some lostech proliferated massively. like, every house and their pet mercs could send any of their 5 gorillion griffins into to the factory to be turned into 3m's iirc. but that's an extreme example. mostly it was the field grade refit kits?
>>
>>97957424
2N to 3M can be done in a drop ship or base as long as you have a factory made kit for that purpose. Said factories were explicitly present in both the FedCom and FWL.
>>
>>97957424
I had gander at MUL
Hussar 400D and King Crab 001 - Merc
Archer 5CS and Black Knight 9-KNT - FRR
Marauder 5CS - 2nd Star League

Frankly what a bizarre list.
>>
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I love the Clan Protectorate.
I hope we get more lore for the Clan Protectorate soon.
I love the Spirit Cats.
I hope we get more lore for the Spirit Cats soon.
>>
>>97957423
>>97957424

Thanks. I take it that special variants of mechs aren't invented in novels nor short stories, but rather, sourcebooks? Other than Tactics of Duty (published in 1995), where Grayson Carlyle's Victor was explicitly mentioned to be a VTR-9K (first mentioned in TR3050, which was published in 1990), I don't recall other instances where mechs were given designations and what made them different from base models.
>>
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>>97956816
> "Lets make wide mech with lots of dakka"
Well, “Jesus Christ that’s a lot of dakka” is at least one thought that ran through my mind.

But at least I can make a pretty good guess who the Bane’s spiritual ancestor was…
>>
>>97957474
Periphery book incoming. There might be something.
>>
>>97954869
He certainly has ate out a lot of females in his time.
>>
>>97958017
The A10 is more the spiritual ancestor of the Meteor or Mechbuster
>>
>>97958044
My thoughts exactly. A10 is overhyped.
>>
>>97957464
Also the King Crabuster. Starcorps doesn't waste any time getting it on the market and keeping it there.
>>
there’s two alternate timelines that could’ve happened during the first succession war that I wonder if it deserves exploring:

1: Ilsa Liao had tried to buy the Cappellans time to rebuild by offering to back Paul Davion’s claim to the position of first lord. Now would she have followed through with her end of the bargain? Who knows. But historically Paul responded by laughing in her face. However, what could’ve also happened is Paul saying “Okay, but if you’re serious about this, then this arrangement will be sealed in the traditional Federated Sun way. Marry my son and you’ve got a deal”. Which probably would’ve resulted in the two states merging into the, “Federated Confederation” (good god that alliteration). Now I do understand that this is a terrible idea, and there’s no way this super-state is going to last for very long. But it would be interesting to consider what the long-term ramifications of such a scenario could be.
>>
>>97958365
2) The Kentares massacre was the thing that killed the momentum of the Draconis Combine during the First Succession war. Because the trauma of what the DCMS was ordered to do there broke them. Now historically there’s two common ways a broken population (military or otherwise) can react, the way the narrative went, where they just kinda gave up, committed suicide, wandered off, etc… the other common scenario is their loyalty to their leadership and conditioning to follow orders snaps and they turn on their leaders (armies have historically revolted for much less). This would mean Jinjiro Kurita would have around 1/3, possibly more, of the DCMS rebelling, turning away from the front line and heading towards the capital calling Jinjiro “an animal unfit to serve as coordinator” and looking to take his head off. Which, considering Jinjiro basically is a rabid animal, he’d probably make orders to quell the rebellion that are more likely to give it more momentum. Win/lose/draw the outcome of a Draconis civil war right in the middle of the succession wars would have long-term consequences.
>>
>>97958373
Either way nothing changes. The great houses have more plot armor than your average Mary Sue. We get a clan or two axed every era but there hasn't even been one IS faction in danger of being wiped out let alone actually wiped unless you really want to count Comstar and that whole suicidal Jihad war that couldn't possibly have gone anywhere without ending the setting.
>>
>>97958022

Weren't we also supposed to be getting some WoB Jihad stuff down the road as well?
>>
>>97958365
>Federated Confederation
In Empires Aflame that kind of does happen. End up becoming the Confederated Suns.
>>
>>97958409
I kinda thought this went without saying, but let’s assume for this alternative history that they don’t have their normal plot armor going forward into the alternate timeline.
>>
>>97954869
Fuck it, I ATE the opp!
>>
>>97958526
> End up becoming the Confederated Suns.
That is a less stupid name, I will grant you that
>>
>>97956226
That cape looks badass, but it's a bit silly on a mech with jump jets, innit? Wouldn't it always be catching fire?
>>
>>97958365
Empires Aflame (the "canon AU" RPG adventure) features the Confederated Suns.
>>
>>97956803
Same thing with any military grade armor, really. Modern tanks are tough as he'll, but there's plenty of things that can shoot through them. Weapon penetration is always outpacing armor. Nature of the beast.
>>
>>97958597
Empires aflame is officially non-canon, but did lead to the creation of the Battletech Continuum, which allows for all manner of alternative timelines.

Which is where both Empires Aflame and Battletech Gothic reside.
>>
>>97958589
Depends what it's made of innit? The ArcadeOps chain drape is tough enough to provide armor.
>>
>>97956352
I hate Living Legends because its a buggy piece of shit, the mechs move like shit, made up weapons and none of the mechs have any canon variants being fielded.
>>
>>97958373
Weird that the DCMS lost momentum from that when the IJA, a source of much of their inspiration, wasn't really bothered by what they did in nanking.
>>
>>97958859
On the other hand japanese kamikaze attacks do little more than scratch the paint of an aircraft carrier but in battletech a plane kamikazing into an armored dropship with 25+ battlemechs and elementals is a one shot kill.
>>
>>97958876
Kamikaze attacks resulted in the sinking of multiple US aircraft carriers.
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>>97958859
Well just goes to show that while the DCMS is heavily inspired by the IJA, they are not a 1:1 copy.

Apparently the DCMS doesn’t have the stomach, or too much of a soul, to do all the things the IJA would. And that’s not a bad thing.
>>
>>97958915
That ultimately contributed jack-shit to the overall war effort except making US forces angrier.
>>
>>97958915
Apparently I was wrong. I thought for sure you couldn't sink an aircraft carrier by flying a plane into it but anon is right. The fuck is something that big so flimsy. Like if a pilot landing their jet fucks up just a little everyone aboard dies? I guess it's a small miracle the US hasn't sunk any of their own aircraft carriers given that we usually hear of at least one plane crashing when landing or taking off from one every year.
>>
>>97958956
A pilot landing their plane would have to fuck up on a truly monumental scale to hit the ship at full speed directly on the waterline. Most landing fuckups involved the plane rolling off the far side or having to pull up and try again or fail to pull up and ditch into the water somewhere nearby.
>>
>>97958956
Crashing into the top while trying to land is very different from slamming into the side at maximum speed.
>>
>>97958946
It was a powerful weapon that requires a fanatical culture and is still only acceptable under dire circumstances, but the war was strategically unwinnable regardless of their methods.
>>97958956
Planes that accidentally crash tend to not do so at maximum possible speed and at a high angle directly into the deck. A kamikaze attack involves a plane(usually being at least a couple tons of material) and a bomb impacting the target.
The british carriers' heavily armored flight decks made them far more resilient to kamikaze attacks, though such attacks would almost always see them put out of commission for repairs afterwards.
>>
>>97958956
> The fuck is something that big so flimsy. Like if a pilot landing their jet fucks up just a little everyone aboard dies?
Not really, there’s a world of difference between an airplane, low on fuel, and going as slow as it can, trying to land on the deck and fucking up and tumbling across the deck, or hitting it prow-on and near the top. Versus an aircraft with full fuel and laden with bombs and explosives, flying at full speed into the broadside of the thing as close to the waterline as possible.

But yes, Aircraft Carriers are not particularly well armored or even armed because if you’re deploying it right, then it’s never going to see direct combat. US admirals figured out during the interwar years that a found carrier is a dead carrier anyway so arming it for a fight was a waste of time.

It’s like putting a deck gun on a sub. Sounds good on paper but in practice, no sub captain is going to stick around long enough to use it.
>>
Guys I have to bake 52 million pies but I only have five months to do it, is it even possible?
>>
>>97959024
Greggs makes about a million sausage rolls alone a day so if you got a factory could easily do it under a month?
>>
>>97959024
How many free guilds can you contract?
>>
>>97959064
Speaking of which, I'm hoping the free guilds get more of a spotlight now that the plot has been staged for them. A lot of what they do is the inglorious administration behind the scenes, or bulk shipping, and they were supposed to all transition to working directly for the ilclan when one eventually arose. Alaric is a twit who's been ignoring their calls, of course, but an ilclan running a star league sure sounds like an opportunity for the free guilds to become plot relevant to me.
>>
>>97959064
Really is not a matter of manpower but industrial power. Say a factory is able to produce 65 million pies a year then he'd need at least two factories to produce sufficient pies within a 5 month time frame.
>>
>>97959141
They'll have as many laborers contract baker's lung in 20 hour shifts as it takes if you pay well enough.
>>
>>97955985
Sounds cool, which issue?
As for figures for kaiju, there are miniatures companies like reaperminis that has some suitable models. 3d printing is an option too. Easiest way would be searching for "kaiju name" "height in inches" for models or minis that fit. There's absolutely some japanese gachapon figures in the sizes you want, but they are either rare, expensive, or a bitch to import.
>>
>>97959141
I have a lot of manpower but I don’t have a pie factory or time to setup a pie factory. The pies will be “baked” by hand and will have to be packaged on site. Is it even possible?
>>
>>97959011
US submarines carried out hundreds of gun attacks during world War 2. It was the typical approach for sinking <100 ton vessels because most targets are unarmed or lightly armed and torpedoes are much more valuable and limited than shells.
>>
>>97959024
Do the pies further the goals of Clan Wolf?
>>
>>97959422
See
>>97959304
Anything is possible in PastryTech
>>
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>>97958511
Dunno. Here is my new Warhawk thou.
>>
>>97955923
Can't believe the clans perfected rocket jumping in the golden century
>>
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Got another Mechwarrior game in!

Following the destruction of her forces on New Earth at the hands of the Fidelis, Precentor Lyr Deval, leader of the Toyama's Retribution Neo-Blakist terrorist organization, fled to the world of Ronel and went into hiding.
With Republic Ghost Knights closing in and no one left to turn to Lyr, through unknown and secret means, contacted Katana Tormark, Mistress of the Dragon's Fury, with an offer. In return for her safety, she would provide the Fury with intel vital to the Republic, intel that would ensure the Dragon rose triumphant above the ruins of the Devlin's empire.
While aiding a Blakist after everything the Word of Blake had done to the galaxy felt wrong, Katana was deeply intrigued by her offer and dispatched Mechwarrior Akira Mamoto to retrieve her.
Akira was not pleased with this. Under any other circumstances, he would have refused the orders to walk, to go to the aid of a damn Robe Wearer, but Mistress Katana herself had given him the order to do so, and Akira was a loyal beast if nothing else.
With the Knights close on Lyr's heels, he had taken his mech and a force of Fury soldiers with him to meet the Precentor in Richmond City's industrial sector. He expected a battle, Lyr had too many enemies too close by to escape Ronel quietly.
And he did find a battle waiting for him, but not the one he had expected. As he closed on Lyr's location, a DropShip sped by overhead, executing an impressively daring combat drop into the heart of the industrial sector. The very instant it was down, bay doors slammed open and Spirit Cats forces poured forth.
Kev Rosse himself has received a vision of the future, of what Lyr was to do in days to come. She was vital to the future of the Spirit Cats and had to be taken into custody, no matter the cost.
Akira would not fail his Mistress. Locking his targeting systems onto the nearest Cat machine, he raised his blade and charged.
>>
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The objective was to get into base contact with one of the three orange buildings in the middle of the board and spend an order to flip the piece of paper atop said building. If it was objective A, Precentor Lyr was inside the building and the model representing her was placed on the board. If it was B or C, the paper was discarded and you had to keep searching.
Once on the table, whoever was in base contact with Lyr could move her around the table and had to evacuate the Blakist off the table to win.
>>
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Mechwarrior Akira was not happy about this mission, and although the Dragon's Fury won and successfully extracted the target his mood was grim.
Aiding a Blakist made him feel dirty, tainted somehow. Although his loyalty to Katana Tormark remained steadfast, he could not help but feel he had somehow dishonoured himself by protecting a descendant of those who had once set the entire Inner Sphere aflame...
>>
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Clan Warrior Otama Nostra, at least, does not have to live with the shame of falling Kev Rosse and the rest of the Spirit Cats, as his mech was destroyed 2 turns before the game ended.
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It seems the Shiro is simply a superior machine to the Warhammer IIC, although the Clans would likely never admit this. Despite being similarly priced, the Shiro simply performed better than the WIIC in both this game and the previous one.
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It evens out when supported by Battle Armor, but the Shiro needs no BA to perform well on the table. Perhaps the DRAGON IS SIMPLY SUPERIOR?!
>>
Just so I’m clear on how bomb racks work on BA (learning about the Sylph):

- they are single-use
- must target the tile directly below them
- they have to be 1 level higher than the targeted tile (is that minimum? Or strictly?) so to bomb a level 1 hex requires the Sylph to be at lvl 2 (or 2+?)
- the attack is basically a gunnery skill at +0 modifier no matter what.
- if it hits it does 2xBA in squad cluster attack in clusters of 5 (so a point of 5 would do 10 damage)
- if they miss, there’s a chance the bombs will go off in an adjacent hex (because cluster bomb)

Am I understanding all this correctly?
>>
>>97959965
>The objective was to get into base contact with one of the three orange buildings in the middle of the board and spend an order to flip the piece of paper atop said building. If it was objective A, Precentor Lyr was inside the building and the model representing her was placed on the board. If it was B or C, the paper was discarded and you had to keep searching.
Holy mother of sovl
>>
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>>97960030
>Perhaps the DRAGON IS SIMPLY SUPERIOR?!
This was already well known.
>>
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>>97958997
>It was a powerful weapon that requires a fanatical culture
>Laughs in laffey.
>>
>>97959513

Get a sealed room with flour dust in the air.

Then strike a match.
>>
>>97960414
Are you trying to recreate the collapse of the Pie League and watch all the Great Bakers scramble to cook what remains?
>>
>>97960542
Nah, the great flambe' of '25
>>
>>97960619
Well at least its not the Word of Cake bakeoff!
>>
>>97960542
No just trying to figure out how the DCMS was able to bake 52 million pies in just five months with almost no infrastructure and lukewarm buy in from its own bakers. And of course this was only witness by comstar, who is a reliable and trustworthy source. As we all know.
>>
wtf is crittertech? Is it like a bloodbowl type thing?
>>
>>97960735
It was a joke product.
>>
>>97960735
baseball...
>>
>>97960735
What if all the factions are cartoon animals and the framing is that they're a comically corrupt mech baseball league with players openly killing each other in the back alleys to rig matches (which you don't play, only the parts where you're breaking mech kneecaps is played).
>>
Evening All.

Trying to find Remasters / OCR / OEF of the following, but haven't had any luck with Snords, old links or the old DA Files before they got dropped for curated.

BattleTech 10975 - Classic BattleTech Companion
BattleTech 1716 - MechWarrior's Guide to Solaris VII
BattleTech 1722 - LosTech – MechWarrior’s Equipment Guide
BattleTech 35008 - Guide to Covert Ops
Battletech 1718 - AeroTech 2

Any help would be much appreciated, as I'm doing longhand work from the scanned versions for a home game.
>>
>>97954510
The hell is that mech in OP? It doesn't even look like a BT design.
>>
>>97960635
If it takes 12 hours or so to bake a cake, and I only have less than 100 ovens, how can I possibly have baked 6 million cakes in just a year or two?

Tell me that, greater bakers union!
>>
>>97960733
Great minds think alike. See >>97961062
>>
>>97958589
As >>97958766 said I'm certain that you could have flame retardant fabric. But also the mech has hand actuators, I'd imagine a cloak could be unclasped if needed.

Honestly, capes/cloaks are underutilized. It seems that they'd be useful for protecting against harsh environments, reducing maintenance, you could use it as a canopy for a temporary base, and I'd imagine that a cloak would screw with target acquisition or make hitting vitals much harder.
>>
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>>97961081
Give your mechs Pajamas
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>>97961109
Beemer is just a fat wolverine pretending to be a beautiful griffin.
>>
>>97960050
Eh? Why are you asking here?
>>
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Look at this beautiful mech. The best medium.
>>
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Glorious Griffin Supremacy.
>>
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So classy, so beautiful. You know you want to slide yourself into her cockpit and take her controls in hand so she performs, just for you.
>>
What is THE battlemech.
The quintessential, the soul of all Battlemechs.
The one everyone thinks off when you say "Battlemech"?
>>
>>97961257
Mad Cat
>>
>>97961261
You mean the Timber Wolf?
>>
>>97961261
It's called a Mad Cat because everyone who saw it and all of their targeting computers thought of the MAD and the CAT. If it's even in the running, then both of those are ahead of it.
>>
>>97961321
In-universe, maybe, but out of universe the Mad Cat has be far the most visibility of any mech.
>>
Two atlas in a lance too much? Should I switch to two stalkers or some other linebreaker to keep things fun for everyone?
>>
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>>97961244
Not fielding a diesel power Mech with dual saws.
>>
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My first campaign mission was a last minute heart breaker. I had to raid warehouses, and my fast, jump capable mech has no hands, but it IS an omnimech, so I had allied battle armor load it up while my shooty boy covered it. I was one turn away from jumping off the board, and my jumpy boy with the loot gets legged and falls. So now I'm a minimum of two turns from getting off the map, and it's laying on top of a hill where everything can see it. It stood up, but got knocked over again because it lost a hip actuator. At this point I said I was not willing to make my own offer, but would consider my opponent's if they had one. My shooty boy was still good, and his jumpy boy was damaged, so I was prepared to trade jumpy boys just so I wouldn't suffer alone. I was offered to buy my way off the field, and the ransom was cheaper than replacing a whole mech, so I paid it and abandoned my raid.
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>>97961356
Unless the other two mechs are bugs or something your opponent definitely has the budget for stuff that can deal with assault mechs.
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>>97961372
Aww yeah. Dark Age jank. Once I get more campaign play under my belt maybe I'll go do poverty mode Top Myomer episodes.

On this episode, I push a 14 cylinder diesel hard enough to trigger the TSM, Richard puts a Light PPC with a Capacitor on a Savannah Master and Hammond reloads an RL 40 in a combat zone.
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>>97956241
mercs need infantry to keep their employers from mugging them for their mechs
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>>97961428
Those kinds of security roles must exist but are left off the force org charts, just like cooks, laundry service and medics.
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>>97961257
Depends on what fans you ask. Earlier fans typically point at Timberwolf, later fans typically point at the Atlas.

True fans speak of the maruader or shadowhawk.
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>>97961053
>It doesn't even look like a BT design.
It's design is 25 years old at least, retard.
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>The great thing about the BattleTech universe is that you can take just about any corner of it and make it your own. That includes a minor Lyran noble house and a small-scale BattleMech manufacturer far off in the Periphery. Put ’em together, and you not only get the first new BattleMech since the Succession Wars, but also a “disaster bisexual love triangle panic session” that ends in bitter tears.
> “disaster bisexual love triangle panic session”
>source: wiki
Is this what battle-tech is all about?
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>>97961497
> Is this what battle-tech is all about?
Well, it’s really what >>97955551 said.
Everything else is: “whatever tickles your fancy, go nuts”
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>>97961497
For you.
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>>97955551
It's not about whether they have mechs, it's whether you have mechs.
Playing something because you think it's cool is fine but there's no need to pretend it's fluffy or makes any sense in relation to the universe.
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>>97961497
Yeah.
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>>97961257
Catapult.
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>>97961497
Why does it always end in bitter tears
can't we have a story ending with people happy
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>>97961497
If you're a peripherat, most likely.
Inner Sphere is a whole 'nother ballgame
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>>97961257
Atlas
Timber Wolf
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>>97961611
Best I can do is bittersweet tears and a manly sacrifice.
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>>97961497
Joke's on you! My RotS Knight OC is gay and in a somewhat abusive relationship with an obsessive, utterly mentally fucked and zealously devoted Fidelis Protomech pilot he saved the life of.
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>>97961215
Wolverine is superior. Griffin is for bitches who wanna hang back.
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>>97961807
Wolverine is dumb and fugly. You have davion smoothbrain. Autocannon is fail and dumb. Stupid retars cockpit is even more idiotic.
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Stupid squashed in cockpit* how the fuck did that get turned into "retars"? That's not even a fucking word.

This 'ai powered' shit is getting fucking nonsensical. Can I please have fucking 'autocorrect' back?
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>>97961823
Jokes on you i run a 7k, energy all the way baby.
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>>97961823
>Autocannon is fail and dumb
Sounds like pussy talk to me
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Weapon List for Doom Guy 100/200%
"Chainsaw" - Use the Industrial Drill. It adds +2 to the Melee damage Doom Guys inflict at point-blank. Weighs 30kg and takes no slot (but replaces a manipulator).
"Pistol" - Use the David Gauss Rifle. Dmg: 1, Range (Min/Sht/Med/Lng): 0/3/5/8, Weighs 100kg, Takes 1 slot, Ammo: 15 on pick-up. Each added shot weighs 0.75kg.
"Shotgun" - Use the Machine Gun. Dmg: 2, Range (Min/Sht/Med/Lng): 0/1/2/3, Weighs 100kg, Takes 1 slot, Ammo: 50 on pick-up. Each added shot weighs 0.1kg.
"Chain Gun" - Use the MagShot Gauss Rifle. Dmg: 2, Range (Min/Sht/Med/Lng): 0/3/6/9, Weighs 175kg, Takes 3 slots, Ammo: 10 on pick-up. Each added shot weighs 0.5kg.
"Rocket Launcher" - Use the Heavy Mortar. Dmg: 3/1 (area effect!), Range (Min/Sht/Med/Lng): 2/2/4/6, Weighs 400kg, Takes 2 slots, Ammo: 40 on pick-up. Each added shot weighs 4kg.
"Plasma Rifle" - Use the Medium Laser. Dmg: 5, Range (Min/Sht/Med/Lng): 0/3/6/9, Weighs 500kg, Takes 3 slots, Ammo: 30 on pick-up. Each added shot weighs 0.5kg.

"BFG 9000" - Use the Standard (not Light) TAG. Dmg: 0*, Range (Min/Sht/Med/Lng): 0/5/10/15, Weighs: 100kg, Takes 1 slot, Ammo: 10 on pick-up. Each added shot weighs 1kg. <==Yes! Custom weapon! See Below!

The BFG, when fired, actually calls in a Long Tom HE Artillery Strike against a targeted hex (not a unit). The blast arrives 1 turn later, delivering the following area-effect damage at 0/1/2 hexes from Ground Zero: 25A/15A/5A. A "missed" attack on a hex by the BFG targeting laser means the inbound shot scatters. Because vid-game logic is being used here, the shell arrives no matter what terrain is in the way. (Yes, even if you're indoors!)

Have funsies!
- Herb
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>>97961611
>can't we have a story ending with people happy
Life is shit and the longer it goes the shittier it gets. No one should be happy. Fuck them, fuck you, and fuck everybody. If I can't be happy then no one deserves to be happy.
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>>97961738
I love mechsploitation.
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>>97961895
thankyou for admitting wolverine is fake, lame and ghey.

>>97961949
come the fuck on now, you know full well jaegermech sucks right up until 3146 nd the JM7-DD enters production.
2LAC5 and 2CUAC10.
FINALLY, real jaegermech has been tried.
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Given how it's normally up to those who own this franchise and the people assigned to it on what's extant and what's extinct (Herbert Beas being the one who made it that WarShips have to be mostly extinct because he really hated them, or so I heard), I must ask: who decided that aerospace fighters should be rarer that mechs? I relate this to how I was told they're expensive to make many threads ago (https://desuarchive.org/tg/thread/97763100/#97767622) yet early books (The Sword and the Dagger and Mercenary's Star to my recollection) have them used widely as if they are as plentiful as Wasps.
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>>97962103
It's a very simple sequence of events. The authors want 4 mechs in a leopard to be able to get to the ground most of the time, even on actively defended worlds. Once on the ground they need to survive long enough for a meeting engagement with a defending lance. Those things can't happen if everyone had a robust air force, so the answer is they don't.
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>>97962072
It only sucks if you use it poorly. I've had pretty good luck using it myself. But a lot of BT players like to substitute tech for skill, so I get the sentiment
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>>97962130

Ah, so I imagine that ASFs being made rare happened while The Price of Glory and the Warrior Trilogy were written (1988-1989)? I'm already forgetting any scenes involving ASFs in those books.
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>>97962148
we're 3150 now, lich. everyone should get to have *THEIR* favourite mechs, running clantech cool shit. no one should be forced to use subpar crap versions of a mech they like. that's not fair or fun.
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>>97962151
I haven't read those books but I would be very surprised if they depicted ASF engagements as being the same size or larger than mech engagements.
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>>97961497
That's just a gayer version of >>97955551
but kinda yeah. Battletech is all about the Mechs, but ultimately has enough of a kitchen sink setting that you can do whatever you want with it on a small scale.
Small scale as in continent, planet, or even system sized. Hell you can do something in the deep periphery if you want a huge sandbox to play around with.
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>>97962072
The DG is actually kinda fucking scary. Two Gauss Rifles..Youch.
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>>97962130
ASF should work the same way. You get a brief encounter as the defender tries to intercept the attacker, and in the absence of the dropship getting too damaged to drop its mechs during the brief intercept you're moving on to your lance on lance mech fight that will be decided before the surviving ASF can refuel and sortie again. I think this is fine for the low intensity warfare of player level engagement. Anything else becomes a strategic level game that goes well beyond simulating mech piloting.
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>>97955529
Best gameboard ive seen posted. Classic Battletech really needs the 3d terrain upgrade.

Riddle me this lore-chads: what did the clan's supply train look like during the invasion of the inner sphere? Mustve been tough to supply extra parts for all their mechas along with food for the soldiers
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>>97962250
I have a lot of fun with 3d boards
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>>97962250
>Classic Battletech really needs the 3d terrain upgrade.
3D terrain doesn't really do anything for gameplay in classic. If you think it looks cool, that's one thing, go crazy, have fun. But classic doesn't need it, doesn't really benefit from it, and 3D terrain is an entire sub-hobby of its own that is not for everybody.
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>>97962250
The Star League WarShips, which the Clans were still mostly using at the time of the invasion, had huge amounts of cargo space. Makes the horribly unoptimized for gameplay since much of their tonnage is left unused, but it's actually really useful for logistics since they could transport large amounts of supplies for the invasion force they were carrying.
The Clans still ended up having some logistics issues as the invasion progressed, particularly once their pace started to slow down due to the IS figuring how to actually get some wins against them. One of the reasons they were all for Tukayyid was that it would have allowed for a quick and easy end for the war (or so they thought). They'd have gotten to Terra eventually without it, but it would have taken much longer because they would have had to keep bringing more supplies from the Homeworlds.
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>>97962372
the funny thing... they actually do not even have anywhere near enough cargo space. JUST for air and water and food, let alone 'cargo'. you can do the math yourself. an average person, NOT exercising etc, needs so much water a day in litres, and so much of food in kcals. times that by a crew of hundreds, and a journey of just a few months from one star to another, and suddenly their cargo holds aren't even remotely like enough.

now add in all the techs, the warriors, the elementals who have to eat like rhinos... suddenly you got a few thousand people ... and everyone suffocates/starves/dehydrates in a week.
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Can someone explain to me why battletech minis look ok when painted but warhammer minis look highly detailed even when done by amateurs? im not a paint expert but is it the quality of plastic/molding? I'm just curious if anyone knows the answer. I'm not a warhammer fanboy I'm just jealous of the paintjobs.
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>>97962399
Even with real life math a couple hundred people don't go through thousands of tons of supplies a month.
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>>97962250
> Riddle me this lore-chads: what did the clan's supply train look like during the invasion of the inner sphere? Mustve been tough to supply extra parts for all their mechas along with food for the soldiers

You’d think. But in all honesty, the clans had been fighting their Batchall-style mech skirmishes for so long that many had forgotten how to wage a real war. So honestly, their early war logistics plan was, that they had no plan. They actually, honestly, thought that they’d just barrel-through the IS that they figured that whatever they could cram into their invasion fleet (well, clan snow raven’s fleet), and whatever they’d loot from the worlds they claimed would be more than enough to get through the entirety of the war. Then as things got bogged down, and they started needing things (beans, bullets, fuel, spare parts, etc…) then they started to scramble to cobble together a logistics train back to the homeworlds (which is a year-long journey along the most direct route).

Clan Wolf, was the only clan smart enough to actually think that this might turn into a slog. But rather than set up a long-ass logistics line, decided instead to dismantle their entire military industrial complex, take it with them, and reassemble it within the IS on the worlds they conquer, that way, the fresh supplies wouldn’t have to travel far to reach their warriors in the field.
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>>97962431
air, dude. air. and real math. not nonsense unmath from writers who know nothing and couldn't be bothered to look it up.
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>97962436
>gets given the math
>n-no, not that math! real math! the really real math needed for these moved goalposts!
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>>97962436
Guy who thinks oxygen is very heavy and takes up a lot of space.
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>>97962414
GW uses hard polystyrene and CGL uses a softer PVC. Polystyrene is capable of sharper, stronger details. Stylistically GW uses the available sharp detail to design features that stand out better, enhancing the result of even minimal effort. This is why CGL adds random panels and greebles, but due to materials and the generally more difficult to style mechanical aesthetic of battlemechs it takes a higher level of skill to achieve outstanding paint jobs.
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>>97962250
>Mustve been tough to supply extra parts for all their mechas along with food for the soldiers
The writers invented the Free Guilds to paper over the logistical absurdities the Clans necessarily create. The Free Guilds are non-aligned and serve to keep the Clan infrastructure working in a way that lets people handwave away the numbers and go straight to an absurdly small warrior society posing a threat to a huge population with well developed supply chains and in redibly deep industrial capacity.
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>>97962463
The inner sphere powers are often said to have offensives flounder due to lack of supplies, despite most of those offensives involving fewer people and vehicles than a mid size city's police department.

Just repeat to yourself it's just a show, I should really just relax.
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>>97962267
If I'm being real, 3D terrain can be super helpful for judging elevations and line of sight. Obviously the physical tiles aren't accurate, but being able to see at a glance what's higher and lower is ultra helpful.

On my last match I failed out on objectives because I couldn't secure a kill on a mech because of a little cul-de-sac at the end of a canyon where they could hide. If I could have seen the 2-level difference literally I might not have made that mistake.
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>>97962476
>Just repeat to yourself it's just a show, I should really just relax.
Anon asked a question and I gave the actual answer because they bothered to write one. I never needed the answer, but that doesn't mean I never noticed the elephant in the room.
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>>97962448
it is when you have to pressurise it in tanks, in order to carry enough of it, dumbass.
>>97962447
that's BT writer math. again, real math has zero fucking relation to BT math.
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>>97962486
Those are the rules, buddy; it's 1t for 200 man-days of consumables.
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>>97962483
>being able to see at a glance what's higher and lower is ultra helpful
It is literally printed on the map sheets in different colors.
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>>97962495
which isn't even remotely like IRL. which was my fucking point, you disingenuous goalpost moving fuck.
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>>97962501
The rules have given you the answer. The only person moving the goalposts here is you.
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>>97962499
That's wild because I have four different map packs in front of me here and levels are not color coded on any of them.
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>>97962505
no, dumbshit. i said the fucking cargo has nothing like enough for how much a crew and passengers actually need, deliberately mentioning REAL LIFE math. you dumb fuck. YOU posted BT unmath and claimed that somehow made any kind of fucking point at all. you huge ignoramus.
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>>97962452
Is PVC whole lot cheaper or something? Wonder why CGL isn't using the polystyrene
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>>97962528
>argues about muh real life in a game

It's ok to be wrong, anon.
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>>97962258
>>97962250
Why is the huge ass wall not a thing in IRL now but became a thing in the 31st century?
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>>97962541
IIRC polystyrene requires a more expensive tooling and preproduction process, and using PVC allows for fewer components which makes factory assembly easier, and the assumption is that a significantly bigger market exists for pre-assembled minis.
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>>97962552
Yeah it's a real fucking mystery what causes people to build big walls in places that might get attacked by battlmechs, and why people in real life aren't worried about that.
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>>97960054
>>97959965
This fanbase needs more SOVL. I approve.
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>>97960030
Just a fluke.
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Question: I just bought a Shilone aerospace fighter. Do I just paint the top or the whole thing? Artwork only tends to show the tops, any advice on paint rules for fighters?
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>>97961738
>gay
More like a Mechasexual who found a guy who won't take off of the robot to fuck him.
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>>97961738
>Hairy, rough, masculine, bitter Republic Knight
>Tall, thin but shredded twink-ish Protomech pilot willing to die for his Dilf Bear Master
Hot.
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>>97962607
If there is no official artwork showing you how they want it painted then obviously you just leave that part unpainted. The same goes for any angle, not just the bottom. Official art only shows the left side? Painting the right side is an automatic tournament DQ.
How do you not know this?
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>>97962649
Never had a 3D aerospace fighter before, chits only show the tops.
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>>97961807
>>97961823

I mean, my personal favourite IS medium is the Whitworth, but I'm not sure I'd call it the best.
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>>97962581
I mean we got tanks and shits in real life. And while tanks can't jump over the wall, battlemechs can so can't help but wonder why
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>>97958956
>
All the carriers sunk by kamikaze attacks were escort carriers, which were built less protected, for the sake of building them faster. Also in all cases it was direct hit on hangar, back then they still refuelled and rearmed aircraft inside the hangar, resulting in eventual ammo storage cookoff.
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>>97962644
Essentially, yes.

>>97962017
We all do :3

>>97962608
It ain't ze Protomech guy doing da fooking boi
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>>97962669
Here's a spitball answer; energy weapons. If someone wanted to siege and warcrimes a civilian center, it is possible to just sit at the edge of range and keep firing energy weapons all day long. With a giant ass skyscraper height wall you can vastly decrease the viability of this, at least buying enough time for external relief.
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>>97962688
This holds for pretty much any long range weapon too. In addition a Mech's height also acts as a prerequisite for any defensive wall. Any barrier you place that isn't taller than a mech:
- only defends objects shorter than the wall from distance or objects adjacent to the wall as an enemy closes
- is immediately cover for an attacking mech if you cannot keep them away from that wall's opposite side
- is scale-able/mantle-able by a mech with a sufficiently trained pilot without JJs

As a result, serious military targets and fortifications have at LEAST height 2 walls; and to be height 2, they need to be structurally fortified to be able to stand up to punishment stacked that high.

In a lot of ways the ideal mech-protected fortification is a wall 2 levels high with a 1 level step in the inside permitting defenders to counter-attack or shoot from a partially covered position.
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This is a fun experience.
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>>97962072
Lol, play on a bigger map. I've had a Jaeger brutalised a Thud before because it had the range and shot holes in it as it tried to close. And the dg is incredible, twin Gauss Rifles are amazing, especially when there's little else to bloat bv.
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>>97962707
Only energy weapons do not require ammo so that at least rules out indirect fire. Of course they can simply bring enough ammo to do the job, but the hypothetical is just trying to reach a logical extreme.
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>>97962719
Having lots of gun on an unusually fragile platform is a bad gimmick. Those Gauss rifles are protected by 8 points of armor each.
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>>97962719
>twin Gauss Rifles are amazing
I can dig it
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>>97962602
How very like the Clans to make excuses for their own failures.
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>>97962748
exactly.
>>97962719
3146 Jaegermech finally has actual armour. case'd ammo. its no longer a suicide ride. no longer the IS hunchy iic.
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>>97962072
Hey, Jagers and Riflemen are cheap if nothing else. They won’t be around for a long time, but they might actually pay for the BV before exploding.
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>>97962809
But it is also no longer really a Jaegermech with so many expensive components and armor. Same thing with the Hunchback C which runs at 6/9 for no good reason.
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>>97962842
6/9 is a perfectly normal speed for a medium in an environment with XL engines. The Hunchback 6S is also 6/9
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>>97962860
>6/9
Nice.
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>>97962861
>>97962860
Challenge: Make a 6/7 mech.
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>>97962666
Whitworth is a /btg/ approved choice but the whole Griffin vs Wolverine debate is like a fight between Ford and GM fans.
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>>97962842
>6/9 50t carrying a cuac20
>no reason
are you, like, really really new?
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>>97962880
yes. which is why the griffin is awesome.
because holdens suck and fords rule.
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>>97962895
Battletech Bathurst Edition when?
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>>97962161
>that's not fair or fun.
Kill yourself. Use and find a way to win with what you're given, not what you can cherry pick out of the MUL.
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Context & more info?
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>>97962958
you must get soooo many matches.
>no, you have to use the basic panther and dragon, because, uh, reasons... now here is my hellstar lance.
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>>97962963
>deliberately dishonest and maximally malicious interpretation of what was said
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>>97962970
no, waac fag. you have revealed yourself as the vicious, mean spirited fuck you are.
>no one else is allowed to have cool shit, only me! so i always wi- so its 'historical' yep. that's why i will bring clan pulse boats to the matches in 3066 and cry foul if the opponent has even one DHS mech!

meanwhile, for same people, we want people we play games with to HAVE FUN, which entails them getting to use all the cool shit we do.
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>>97962960
Whomst?
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>>97962979
>deliberately dishonest and maximally malicious interpretation of what was said
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>>97962979
Trying Too Hard
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>>97963001
>>
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anon, when he sees a fair match with players getting to use the coolest, toughest, meanest versions of the their favourite mechs
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>>97962748
In universe its a cheap, relatively common platform, and BV wise its very cheap for what it is, and it's entire job is to sit back and provide cover for the brawlers, and to make the enemy wary about moving out from cover. It doesn't need tons of armour, it shouldn't be in range of most things to start with.

>>97962809
>3146 Jaegermech finally has actual armour. case'd ammo. its no longer a suicide ride
Then it's just another optimised ilclan slopbox, devoid of the character of its predecessors. I'm not against upgrades but the new variants are removing the historic weaknesses and moving everything towards minmaxed nonsense.
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>>97963034
>>97962979
It says something about you - something uncomplimentary - that you are only capable of assuming that anon is the guy running the really good units and forcing their opponents to use shitty ones. In my experience, the people who are pushing for more historical play are the people who are playing 3025 Capcon or Dracs or pirates and are having fun running lore accurate shitboxes and having to win against Steiner and Davion optimized Mech designs.

I wonder why you're so totally incapable of considering this. It's almost like you're shitposting to put forward an agenda or something.
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>>97963046
>minmaxed nonsense
That's Clantech as a whole, casually wrecking Battletech as a game of scarcity
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>>97963046
wrong, because then it would be a partial wing, ijj, clan pulse boat.

the best versions preserve the inherent schtick of each individual design. in this case, two big autocannon and two little autocannon.

>>97963054
no. it says i see through anon's fucking bullshit.
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>>97963069
play forever 3025 then.
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>>97959965
hey I have that tank
I didn't know it was mechwarrior stuff I just got it with a friends massive heroclix collection he gave it to me once he run out of space.
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>>97962372
>>97962399
>>97962433
>>97962463
It is funny. Trying to figure out how and what the clans use for logistics. Still looking at stuff but seems all the support vehicles are IS models with nothing specific to the clans. From MASH and field kitchens, salvage vehicles, to simple flatbed trucks.
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>>97963079
I shall, as will all who dare face me, because Battletech is hardscrabble, not high tech
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>>97963095
>how and what the clans use for logistics
Writer fiat. Clan Wolf are somehow the only Clan that has any care for logistics, but it's told, not shown.
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>>97963095
that way lies madness. some anons over the years have looked into it, and you end up having to make a gorillionty more jumpships, running just skeleton crew and skeleton crewed cargo droppers on all collars, making constant command circuits of freight, duplicating how wed do 'just in time' freight irl, for forces to not instantly fucking starve.

the 'jumpships are incredibly rare' has to just mean 'jumpships not totally committed to everything not falling apart' etc.
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>>97963069
Clans have scarcity in CBills and BV.

Can't go two steps without tripping over some unholy 2800BV clan abomination that has 3x the guns of an equivalent IS mech, the ability to fire at most half of them, and like 5 points of armor on its side torsos.
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>>97963153
that's just the clanners being retarded. everytime clantech is used to dupe a classic design. it turns out fuckawesome.

see: griffin c, hunchback c, archer c2, battlemaster c3, warhammer c3
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>>97963162
If you're gonna complain about everything Clan as a faction being minmaxed to shit you can't ignore the vast majority of clan units and cherry pick the strongest examples in your mind.

Then I just turn around and say IS are broken and minmaxxed for gameplay ruining every game theyre in since having more and durable units is mechanically advantageous due to how initiative, knockdown checks, and the fundamentals of taking and holding objectives works ingame. Then if you look at expanded rules I can argue that the writers are biased and write broken shit into the rules exclusively for IS due to how they lopsidedly distribute fancy toys. And favor wide lists over tall ones.

If you really need an example how about the cyclops? It's competent enough but +4 initiative is enough to win the rolloff 90% of the time and should be worth AT LEAST 1BV but nah, it's free and clans can't get +4 to initiative let alone for less than 2k bv because fuck you I guess.

At least clan units pay for their scary death machines.
>>
>>97963307
the cyclops? you mean the fat slow assault with the armour of a doily?
>>
>>97962960
Literally who?
>>
>>97963313
How much would you value being guaranteed to win initiative nearly every single turn?
>>
File: Apollo.png (2 MB, 1408x768)
2 MB PNG
I had AI produce an image for the main Manei Domini villain of the upcoming campaign we're doing.
Might toss it to an artist as a rough idea of what I want them to draw properly.
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>97963340
Kill yourself
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>>97963347
No u
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>>97963340
Cool.
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>>97963340
AI really does just have a certain "look" to it, huh? You can always spot it.
>>
>>97963090
It is a Sekhmet tank fyi :)
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>>97963427
Cool!
Thanks for the info!
>>
File: Cool.png (2.2 MB, 1236x1472)
2.2 MB PNG
He looks cool.
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>>97963496
Sovless shitbucket
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>>97963419
You can get ai to effectively mimic a wide variety or combination of aesthetics, artists, level of detail, and lighting conditions. But yes, this piece has that aggregated "high quality" ai generated vibe to it.
>>
>>97963496
It's a Gùn
>>
I really shouldn't have had that vegemite sandwich



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