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File: summonded skull.jpg (37 KB, 357x520)
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Thread for the discussion of Schoolyard Yugioh, a four-player casual Yugioh format featuring a shared deck, meant to invoke the feeling of old school Yugioh while also being a social multiplayer format.

https://www.schoolyardformat.com/

https://www.youtube.com/watch?v=b0PIrX-mE68&t=319s

I found this shit a couple weeks ago and it's got me captivated ever since. I am not familiar with the game after like Invasion of Chaos, for me real Yugioh involves a Summoned Skull beatdown vs Jinzo disruption. Been working on my own Schoolyard deck to break out at game night.

What cards would be essential for your schoolyard pile? What cards would you expect to see if somebody brought a schoolyard deck out for a game?
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>>97955164
Schoolyard Rules

All players share one 80-card deck, and one graveyard.

If the deck runs out of cards, the graveyard is shuffled back into the deck.

A deck cannot contain more than one copy of any given card.

No archetype synergies are allowed in the deck.

There is no extra deck.

There are no field spell zones

Field spells can be added to the deck, but players play them in one of their normal spell/trap zones and they are treated as continuous spells.

Starting player is decided by the highest roll of a die, then game proceeds in clockwise order.

Player count starting rules:

For 2-player games, first player does not draw or attack while the second player does draw and can attack.

For 3-player games, first player does not draw or attack, second player does draw but does not attack, and third player does draw and can attack.

For 4-player games, first and second player draw but do not attack, third player draws and can only attack a player who has had a turn, and the fourth player does draw and can attack any player.

The buff/debuff dice are roll during each player’s standby phase. There are three 6-sided dice:

One die with the different attributes on each side.

One die with three of the sides indicating buff, and the other three indicating debuff.

One die with 6 different values: 100, 200, 400, 600, 800, 1000
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>>97955196
When playing any card that says “Opponent” the person who played the card chooses which opponent to apply the affect to, while any other verbiage (all, both, each, etc.) will apply the effect to all players and/or cards they control. For example:

Raigeki says “ Destroys all of your opponent‘s monsters on the field” so the person playing the card will choose another player and all of that chosen players monsters will be destroyed.

Dark Hole says “Destroy all monsters on the field.” so every player’s monsters would be destroyed.

For a card like creature swap, each player will choose a creature and give control of it to the player to their left.

Only players with legal targets participate.

When a player is eliminated, their entire hand and field are sent to the graveyard.

Column effects are not applied.
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>>97955196
Lost me here desu.
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>>97955685
Which part did you not like?
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>>97955739
You are trying to make your thread too specific. Boomers won't abide by your hyper specific definition of what "playground Yugioh" is.
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>>97955164
>pitching this garbage format by specifically mentioning "no pendulums", but not every other extra deck mechanic besides fusion
This is how you know the man who created it knows fuck all about the game and just wants to appeal to the tiny fanbase that played the game once back when duel monsters was still airing on TV and there were no official rules.
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>>97955164
Y'know what, I'll bite
>All players share one 80-card deck, and one graveyard
This isn't how you played on the playground. People would roll up with their own decks as large as 100 cards (one time a kid rolled up with a 200 card deck).

>If the deck runs out of cards, the GY is shuffled back into the deck
Again, we had the anime as a basis to work off of where two deckout strategies were actively shown on-screen. The first being Strings in his Slifer infinite draw loop, the second being Ishizu's entire deck destruction strategy. Kids on the playground would be able to respect the game's rules that much at the very least, because we had a fucking cartoon to tell us that you lose the game when you run out of cards.

>There is no extra deck
There was a Fusion deck, sometimes. It really depended on who you were playing with. Fusion monsters were allowed to go in the main deck and could be normal summoned like any other monster in the game (same with Rituals), but some kids actually knew what the hell a Fusion deck was and used that knowledge to their advantage.

>There are no field spell zones
A lot of kids played Yami specifically. I don't know WHY they specifically played Yami, but it was a playground staple.

I'm not gonna entertain any of the diceroll bullshit at all. You can't call something "schoolyard rules" while also having a system that no kid would remember after the first day.



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