What's a good system to use when it comes to ship/air/land combat vehicles? Ones where maneuvering, dog fights, and vehicle damage comes into play.Been wanting to run a star fox themed game for a while to be a warcrimes simulator, but none of the mainstream games I've spotted really cover the vehicle aspect as much as I'd like.
>>97960573If you score at least a 7 on the 'tismo-meter you could try Cyberpunk 2020's Maximum Metal supplements.
>>97960608and if you score 9+, there's GURPS: Vehicles
>>97960573Flying Circus comes to mind. It is PbtA, but the air combat uses a less connected subsystem so you could probably just carve that out if you wanted
>>97960573I don't remember if Warbirds had a scifi bit. Might start looking there. The Few is ww2 battle for britan narrative game but would convert to scifi easily if you want a story game.