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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs
https://mega.nz/folder/GMMUDLCK#1IXzJk1_yxlgNmPABGjcyw
>Dragon/Dungeon Magazine:
https://mega.nz/folder/7N1XVahA#SsO9HsJ3glqRQFzZ8WiQ2A
>Pathfinder 1E link repository (tangential to 3.5e, might be useful)
https://pastebin.com/RSt0rF0T
>PF1e Book PDFs
https://mega.nz/folder/OIUTAIgS#1mIpxubgBzcme1WjpdlKtA
https://mega.nz/folder/TAsiDLCQ#5_VrrgY18E_P6ilo_oWrnw
https://mega.nz/folder/1A0FzJrC#r-sKFy3CUFwCle8KJkhqmg
> Dragon Magazine Index
https://www.aeolia.net/dragondex/
> Web Articles Orbital Flower Index PDF
https://archive.4plebs.org/tg/thread/91811106/#91824954
> Errata
https://web.archive.org/web/20201111205827/http://archive.wizards.com/default.asp?x=dnd/errata

>3e Resource Index Version 2024-04-17
https://archive.4plebs.org/tg/thread/92491374/#92530275

Previous thread: >>97847877
Thread Question: Has your campaign ever spent significant time outside of the material plane?
>>
Not really. We did get a long lay over in the Mayerial Airport though
>>
>>97960983
CAAAAAAARLOS!
>>
>>97960983
God fucking damnit anon.

>>97960849
>TQ
A couple years before I joined, apparently.
One of our guys very nearly became an Aboleth.
More recently, we had both a raid from another plane as well as some fuckers from Sigil also approached us with some very suspicious offers of possible godhood, so we may yet check what that's about which would certainly turn into some crazy and prolonged plane hopping adventure.
>>
Whats a fun Psion PrC? Not allowed to thrallherd because there's a leaderfag already in the party.
>>
Would a version of Tattooed Monk geared toward fighters be fun? Something like rune tattoos instead, and different abilities.
>>
>>97962370
Crystal Master's not bad. Ithilid Slayer (or the generic if you can use that) will take a while to get to and cost one ML, but it's got some fun stuff and lots of BAB advancement.
>>
What methods are there to avoid being detected/scryed?
I already know of the amulet and the spell of non detection, however they are not something I have access to: can't afford one and can't cast the other.
>>
>>97962370
Diamond Dragon's (Su) breath and flight are decent tricks to have in your pocket if you can stomach the ML loss.
>>
How does this sheet look?
It's the Shadowcaster/Ur-Priest I was recommended.
The spells at the bottom are the cleric spells I think could be useful.
https://www.myth-weavers.com/sheets/?id=3078170
Still unsure about what feats to get.
>>
>>97964355
Extend and Sudden Extend if the game isn't at the level where the choices of Extend Spell, Persist Spell, and DMM: Persist are tolerable. (Or if you don't want to persist buffs and risk the counter-spell wars/don't want to expand the turn pool). If read one way, you can both Extend and Sudden Extend a spell, so once per day you can get a spell with quadruple duration since it's time being multiplied. It's the more digestible version of DMM persisting something. And if it's not ruled as being stackable, that's still one of your highest level spells extended, which can be worth it with the Ur-Priest's access.
>>
>>97964732
>with quadruple duration since it's time being multiplied
NTA, but I thought there was a rule somewhere that two doublings is a tripling.
Still, pretty cool combo.
>>
>>97964758
Two doublings being a tripling is a rule, but it's not the rule for 'real' units/things. So distances and durations won't triple, because they're going to be in feet (usually) and minutes (usually) both of which are aren't abstract things.
>>
Looking deeper into the Ghostwalk book & I had a fun thought.

Create a hollow Shellcraft Manikin out of Riverine, but put a screw on cap somewhere one it. Make sure it can be opperated from the inside. Uncap it, toss in a ghost buddy, or your own ghost self, & screw the cap back on.

You can't be exercised because of the Wall of Force stopping the effect, youre in an unstoppable indestructible manikin. Take some precaution against the Riverine getting destroyed & you're golden
>>
>>97968448
I feel like that's just a warforged with extra steps?
>>
>>97971304
Kinda, i was thinking more of an indestructible Johann Kraus. Though I could do it with Aurorum & be more like the movie when he possesses the immortal army bot. Gotta find a way to protect against exorcism though
>>
In 3.5 is there a way to play someone with sound based powers?
>>
>>97973354
There's a few different illusion and evocation sound based spells. Since it's a less commonly resisted damage type it scales slowly or not at all.

I mean there's also just bardic music.
>>
So I've been ruminating on this some more.

Evil necromancer. Becomes Necropolitan. Becomes Spellstitched. Before getting 9HD he uses Haunt Shift to posses a constructed skeleton created out of Aurorum. The metal skeleton body has a built in weapon or two, easiest being a fist weapon or hidden blade. It's important to know that the skeleton body could actually be any shape or configuration. The book mentions you can even possess a wagon & whatnot, so there is some wiggle room to give the body some odd mechanical functions/bits that could come in handy.

He's now a ghost like creature in control of a metal skeleton that can be instantly repaired like some bad ass Necron from 40k. He disguises himself as a normal skeleton, maybe he even makes some shade steel golems & disguises them as regular skeletons too just to really throw anyone off. He pretends to be a Lich, to hide his real abilities.

What do you guys think? I'm gonna use him as an antagonist to make my players really frustrated. Hopefully he comes off like a cockroach always popping back up after letting them "destroy" him.
>>
>>97974264
Seems cools, though thematically a bit clashing(benefiting from being spellstiched while not having the body with the inscribed spells anymore, and an undead entity possessing a body formed out of metal from the upper planes).

Have you considered using an evil outsider with the Fiend of Possession prestige class instead?
>>
>>97975100
I did. I specifically want a ghost/undead & Haunt Shift is a spell that gives me everything I want instead of having to spend class levels.l for the same effect.
>>
>>97973354
There's some sound based abilities like Dragonfire Adept Thunder Breath at lvl 10, a couple of soulmelds, and probably some other options, but as >>97973465 mentioned, spells tend to be the answer.
Spells:
>https://dndtools.one/spells?field_ref_spell_descriptor_id_target_id%5B0%5D=33&field_ref_spell_descriptor_id_target_id%5B1%5D=33&items_per_page=1000
Psionic:
>https://dndtools.one/psionics?descriptor%5B0%5D=33&items_per_page=1000
>>
>>97975504
>>97975504
Hmmm. I was hoping for more supernatural abilities or possibly maneuvers.
>>
Found something out that's absolutely Hadassah for undead. Swarm-Shifter from Lubris Mortis let you turn into all kinds of stuff, rats, bats, bugs, beetles, even whirling bodyparts. One thing stands out to me though. Sand. You can turn into a swarm of sand. This really makes me wish there was a way to turn into a swarm of Black Sand as a necromancer that would be sweet. You could Summon minions & then turn into a cloud that kills the heroes & heals your minions. Fun idea for a custom BBEG
>>
>>97980832
Fuck my autocorrect, badass, not hadassah no clue what that even is
>>
>>97981129
Honestly I just sorta took it at face value or assumed something got wordfiltered.
>>
This is baseline D&D IMO
>>
Some house rules our DM has in place:

>Action Points
> Damage Boost (1 AP): Roll AP die after hitting, add reult to damage
> Parry Attack (2 AP, immediate action): Roll AP die, add highest to AC vs that attack
> Protect Companion (1 AP, immediate action): Take attack meant for adjacent ally
> Stay Conscious (1 AP): Remain conscious for 1 round when reaching negative HP
> Stabilization (1 AP): Auto-stabilize when unconscious from HP loss
> Movement Boost (1 AP): Increase movement by 50% during a move
> Reroll Save (2 AP, swift action): Reroll save against ongoing effect

>HP and Death
> Death at negative HP equal to the lower of -10 or -half total HP

>Poisons
> Natural poisons require successful saves equal to creature's CON modifier +1 (minimum 2)

>Action Economy
> Full attack is a standard action
> Can replace a single attack from a full attack with a standard action attack maneuvers/feats/abilities

>Special Monster Rules
> Legendary Actions: Some creatures get multiple immediate action reactions per round
> Lair Actions: Specific abilities or effects in creature's designated lair
> Minions: Defeated after 1-3 hits based on durability. Area spells count as 2 huts if failed save, 1 if passed. Compares save bonus vs DC instead of rolling

>Monster Special Attacks
>Specially powerful monsters have special attacks. PCs can use immediate action to:
> Defend: Gain bonus to saves/AC plus evasion/mettle effects
> Attack of Opportunity: Strike with readied weapon or standard-action spell (may disrupt attack)
> Move: Move up to half speed in straight line
> Analyze: Make skill check (Sense Motive, Spellcraft, or Knowledge) for attack info

>Assassin Death Attack
> Study Target: Can study for INT modifier rounds
> Each round adds cumulative +2 DC/+2d6 damage
> Attack must occur round after final study action

Not a fan the minion rules, but w/e. Speeds things up and makes the DM's life easier I guess.
>>
>>97980832
I've only ever used a Lich once in 20+ years of playing D&D. The campaign started with the Lich attacking a festival in the city the players were in and the campaign was a race to find his philactory (can't remember how to spell it) before the 1 year respawn timer happened.
>>
>>97988612
I've always wanted to do a Lich who made his Phylactory a holy sword which is the "only thing that can slay him" getting the players to think they have to kill him with the sword, instead of destroying the sword itself

Also, a living phylactory set on the Princess or king would be fun
>>
How would/should the spell Word of Recall work for a spontaneous caster? Like say a favored soul for example.

Like do you think you can designated your sanctuary on the fly, only once upon acquiring this spell or maybe during your rest? Or maybe never even
>Word of Recall
>Conjuration (Teleportation)
>Level: Clr 6, Drd 8
>Components: V
>Casting Time: 1 standard action
>Range: Unlimited
>Target: You and touched objects or other willing creatures
>Duration: Instantaneous
>Saving Throw: None or Will negates (harmless, object)
>Spell Resistance: No or Yes (harmless, object)
>Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must designate the sanctuary when you prepare the spell, and it must be a very familiar place. The actual point of arrival is a designated area no larger than 10 feet by 10 feet. You can be transported any distance within a plane but cannot travel between planes. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail.
>An unwilling creature can’t be teleported by word of recall. Likewise, a creature’s Will save (or spell resistance) prevents Items in its possession from being teleported. Unattended, nonmagical objects receive no saving throw.
>>
>>97989403
What spontaneous caster gets access to it? I thought it was cleric/druid only.
>>
>>97989403
Seems to me that it simply doesn't work for spontaneous casters as they don't prepare spells.

>>97989501
Favored Soul.
>>
>>97989501
There are a number of ways for spontaneous casters to get access to cleric spells, most obvious like I said is favored soul, but you could also pick it up as a mystic, an evangelist(from Dragon#311 which is a proto favoured soul), a 10th level Rainbow Servant, and as it's a domain spell(very obscure, but it's part of the Assassination domain) you can cast it through the spontaneous domain feature or as a spontaneous arcane caster with the Arcane Disciple feat.
>>97989517
Fair, I was just wondering after seeing a Monster(Siabrie from the website) have Word of Recall as an at will Spell-Like Ability, and while it's easy to say that it would bring a monster to a specific place, or got me wondering what a spontaneous use as a player would be like.
>>
>>97988589
>>Action Economy
>> Full attack is a standard action
>> Can replace a single attack from a full attack with a standard action attack maneuvers/feats/abilities
Oh that is nnnaaasty.

But is there a buff to replace the class features usually needed to gain such a thing in basegame?

>>97988612
So wait, he died in the first appearance? Like killing the Two Worlds boss by having the starting villagers lynch him?
>>
>>97960849
>Has your campaign ever spent significant time outside of the material plane?
I think the only time i've ever gone extra-planar as a player or as a DM was to a border-world of either the nine hells or the abyss, as part of a crusade against whichever one it was
I was playing a solo fighter and my friend was DMing; it was his idea
dumb middle-school shit; nothing really happened and it wasnt well thought out

I had an idea for an adventure that would take the players into the interior of one of the gehenna volcanoes; an area that was meant to be a lot like the nether of minecraft
it was going to have zombie orcs in gilded armor (whats that sound like?), but also gogs/magogs from homm3
they were going to enter and exit through these unnatural-looking obsidian portals
the main enemies were Orcus cultists
>>
>>97988589
My DM hated the Initiative system, and changed it to a dynamic system, where Initiative is a "Speed" stat. Your speed is now 10 + Dex mod. At the beginning of battle, everyone rolls a 1d20, adds their speed stat, and multiplies it by 4, and that's your initial speed points. Every time someone takes a turn, you add everyone's speed stat to their speed point pool. When someone accrues 100 points, they take their turn. If nobody has 100 points, you just keep taking "ticks" until someone hits 100 points.
A move action or standard action costs 50 speed points, a full round action is worth 100 speed points. Free actions and immediate actions are 0 points.
A surprised enemy immediately loses 50 points from their pool.
Haste halves point costs, slow doubles them.
Crits cause enemies to stumble, losing the attacker's speed value x the weapon's crit multiplier from their speed pood.
Time Stop immediately dumps 1d4 x 100 speed points into your pool, and you just keep going until you're below 100 points again.

He wrote a program to help him keep track of it all.
It's turned Dex into a power stat, it's not uncommon for the Rogue and Ranger (and their pet) to clear entire camps before the Paladin and Wizard can get their fat asses around.
He wrote the system because he was testing some stuff using Malcanthet as a punching bag, and he hated that the character punching on her would win 66% of the time, despite Malcanthet having almost 3x the character's Initiative.
>>
>>97991637
Whoops, just double checked with him, Swift Actions and Immediate actions cost 25 points, only Free Actions are 0 points.
>>
If you were to run a module for your mother who hasn't played in 30+ years, what would you pick? Of course doesn't have to be written for 3rd or whatever, I can adapt it.
>>
>>97990998
>But is there a buff to replace the class features usually needed to gain such a thing in basegame?
Not by default, but he'd be more than happy to come up with something for the specific case.

>>97991637
>It's turned Dex into a power stat
Even more of a power stat.
Also, doesn't that meant a caster that doesn't move can cast two standard action spells for each 1 Full Attack of a weapon wielder?

>Haste halves point costs
Holy shit. 4 Spells per 100 points sounds wild.
>>
>>97991687
>doesn't that meant a caster that doesn't move can cast two standard action spells for each 1 Full Attack of a weapon wielder
Yes

>Holy shit. 4 Spells per 100 points sounds wild
It is, but so far in our games, the casters have been so slow it balances out. They now have to choose between metamagic, or using feats to pump initiative just to keep up with the Rogue and Ranger, who still has more speed than they do even before they take the initiative feats (which they do).
>>
How do you deal with a spellcaster who can just dump a maximized spell turn 1 on the main boss and deal around 120 damage?
>>
>>97991706
Right. I suppose they can't invest in as much in dex.
I don't hate it. Kind of fucks over the poor strong dude with a big weapon, but at least the fast guys become legit threats I guess.

>>97991719
Silence, grapple to prevent somatic components, trip, throw a bag of glue, call his mom names, etc etc.
>>
>>97991728
He gave some help for the sword n board types. Made it so that when you have a heavy or tower shield equipped, you can make a contested Fort save against attacks, their attack roll vs your fort save. If the guy with the shield wins, they block the attack, and get a free attack against them as a free action. He also made it so that short spears can still attack from behind a braced tower shield without penalty. Number of shield blocks per turn is limited to your Con mod.
He homebrewed some feats that allow them to shield block spells as well, with a follow up feat that allows shield blocked spells to be reflected back to the caster. Another feat that requires the first feat that makes it so that if a shield is braced between you and the point of impact of an AoE, your shield protects you and the person immediately behind you from the damage.
>>
Hello Third edition general,

I'm relatively new to the hobby having experienced playing in a full 5e campaign, and began to GM a lot of OSR/NSR/indie games over the past 3 or so years.

Ive never really taken a look at 3rd edition but I am curious about it. It looks quite a bit more involved than 5e but that is part of intrigues me about it. OSR/NSR games are fun but they are not suited for higher power play and buildcraft that my friends and I do enjoy.

How does 3e/3.5e usually pan out for newer DMs? What are the systems strengths and weaknesses for new groups?

I appreciate any input, thank you
>>
>>97991830
3.5 is vastly more complex than 5e. You're going to have to really read up on your systems, and ideally you should try and first play a campaign DMd by someone who is already familiar with the system. If that is not a possibility, I recommend starting real simple, with just the options available on the player, gm and first monster manual books to try and make things easier to parse for everyone involved
>>
>>97991719
Minion mage with Counterspell prepped
>>
>>97991830
There is more community support & more discussion of 3.5 than any other game ever made.

It's strengths are it's sheer wealth if content while still being digestible. It's weakness is in weird RulesAsWritten interactions, edge cases, & the wealth of knowledge & discussion sometimes translates into "solved" power gaming.

To be honest, I'm still amazed how people can still, nearly two decades later, find new combos & silly gonzo things.
>>
>>97991897
What? Counterspelling is such a narrow option that it's almost never worth doing.
>>
>>97992526
Players dont need to know what you pull out of your ass. And prepping a counterspell for the opening salvo is always a decent plan for the enemy
>>
>>97992526
you only need dispel magic and a good initiative.
a secondary spellcaster that just counterspells the opposing casters is the best thing they can do with their time if they play first for this round
>>
>>97992553
Dispel magic is an opposed caster level check. That does not favor mook casters in any way. In fact it's so bad they're literally better off hitting you with a blasting spell to force a concentration check out of your ability to pass as a readied action over readying to counterspell.
>>
>>97992558
Only if you use Dispel Magic to counterspell, which is admittedly the most broadly applicable choice. If you have the same base spell prepared/known, you can counter with no check needed. Just that spellcraft check to ID the spell.
>>
>>97992567
Do I need to explain why this does not work when you are fighting mook casters who are lagging behind you in caster and spell level and why at-level or higher casters have better options than trying to counterspell you? You need a Ring of Spell-Battle to get it to where it's not an action economy loss and that's a 67k gold item.
>>
>>97992572
Buddy. Players dont need to know what spells your BBEG's trusted lieutenant has
>>
>>97992558
my experiences differ anon. mook spellcaster like other mooks would be 2-3 levels below the party. This difference in caster levels is almost negligible and if they know what spells your casters are using which if they are members of an opposing organisation with which you have had constant scuffles they will then straight up countering your maximised fireball is not so far fetched
>>
>>97992620
And now 1) they have to beat a higher level caster in initiative to be able to ready before the caster acts, a very difficult proposition, 2) they have to have exactly the right spell at hand, the easiest part of this, or they have to throw dispel magic at a losing proposition, 3) the spellcaster they're targeting has to cast exactly the right spell for them to counter, and 4) noone else on the other party does anything to stop them.

I'm pretty sure readying against a cast and dumping an orb of force on them has a much higher success rate.
>>
>>97992662
Then do that & shit the fuck up. This perpetual whining is why your player dumped 120 damage your your BBEG. Fucking he'll you must be a chore to game with
>>
>>97993841
Pointing out why a mechanic sucks isn't whining, you insufferable faggot.
>>
>>97993881
Boo fucking hoo faggot
>>
people who say counterspelling sucks are white-room theory-crafter types and theres no reasoning with them
my experience with the underrail fandom has taught me that most players of a game are dunning-kruegers and that you should ignore 90% of advice and trust yourself
>>
>>97994266
It's not whiteroom theorycrafting to notice how many things have to go right for counterspelling to work. Not work well, not work reliably, work at all.
>>
>>97994298
man there is literally a 40% chance for a 2 levels lower caster to counterspell you which is not insignificant and i didnt even bring up the divine countersell acf for clerics which is imo the best way for mooks to counterspell and it with 5 ranks in knowledge arcana they gain a +2 to counterspell attempts or dispelling chords which are a measly 1000gp for another +2 etc.
Yeah it is not a autowin button but i wouldnt want it to be either. Just the 50% of your best spell failing will make the caster weary.
Additionally initiative pumping spells are all low level so by the time counterspells are coming into play all the casting mooks than can have access to them do.
>>
>>97994841
It's a 40% after a Spellcraft check, if the caster themselves is doing nothing. Every boost they have to CL makes it worse. Clerics can land the dispel check more reliably and as an immediate action for as many turning attempts as they have, but Clerics are also not going to be the ones going first. Dispelling cords also do nothing for counterspells and instead do things to resist them. Their boost to dispel checks end at the end of your turn.
>>
What is the cheapest & earliest way to make functional clones/copies of yourself
>>
>>97991842
>3.5 is vastly more complex than 5e
As one who started with 5e, from the player's side it's not that much more complicated.
What are the things that makes 3.5e that much more complicated to DM than 5e?
>>
>>97995040
building encounters at higher levels especially is a bitch
>>
>>97995040
You have BaB, Saves, Skill Ranks, Cross Class Skills, Prestige Class Prerequisites, Feat Prerequisites, way more circumstantial modifiers & small bonuses, vastly more interactive Class features, & spells. More actions in a combat round & more ways to use those actions, even your equipment has like, five or six degrees of customization outside of he's one (two if you squint)

And a DM has all of that plus ECLs, CRs, more intricate monster Stat blocks, more environmental concerns, etc
>>
>>97995040
To say it's more complicated is a bit of a misapprehension. 5e is hard to DM because there's no rules scaffolding and so the DM has to put in an extraordinary amount of legwork to improvise, adjudicate, and keep the system solvent. That's true of any system to a degree, but it's egregious in 5e. 3.5 by contrast is an endless labyrinth of rules, supplements, errata, and community consensus. You will have to work very hard to find a situation that is either not explicitly resolved, or doesn't have a clean answer, but navigating the answers to find what's germane is nontrivial. In some ways that's simpler, because you can ask questions like "I want a monster with class levels and XYZ added template, what should his treasure be" and there's a table for you. Whether you prefer there be an explicit answer you need to look up or needing to come up with something on the spot every time is a bit of personal preference.
>>
>>97988589
>>Assassin Death Attack
>> Study Target: Can study for INT modifier rounds
>> Each round adds cumulative +2 DC/+2d6 damage
>> Attack must occur round after final study action
This is the only good part.
>>
>>97991830
Hey man, would be more than happy to join your group if you're looking for an extra player. Been looking to jump back in after a 2-ish year hiatus and I'm still pretty familiar with 3.x
>>
>>97989668
I think on the fly is fine. I think you might need to have a curtailed list of relevant targets but it's already implied that the location needs to be somewhere you know like the back of your hand and the list of eligible targets is going to be small.
>>
>>97995217
How often are assassin's coming up where that specifically needs a buff is my question.
>>
If I were a Wizard 6 / Swiftblade 9 /Abjurant Champion 5, giving me 18 BAB and 17 CL, and then I took 10 levels of Incantatrix in epic, I would have a total caster level of 27 and cast spells as a level 17 wizard, right? Or would it be level 20?

If I took, say, Eldritch Knight 10, would I have a caster level of 26?

According to epic saves and AB, I would have +23 BAB , right?

If I were a level 20 barbarian and took 10 levels of Warhulk in epic, would I have +20 BAB or +25 BAB?
>>
This is the edition of the game that introduced D&D to me. Sucked ass. Most of my memories of playing D&D were waiting around for people to make characters.
>>
>>98004500
I was first introduced to D&D through Baldur's Gate (AD&D 2e) but 3e is the one which I really started with. Totally agree on waiting around on making characters, but I had lots of fun with it on PBP.
>>
>>98004494
>I would have a total caster level of 27
The rules say
>For spellcasters, caster level continues to increase after 20th level.
So, yes.

>>98004494
>and cast spells as a level 17 wizard
Continuing from the previous rules snippet
>...However, spells per day don’t increase after 20th level. The only way to gain additional spells per day (other than the bonus spells gained from a high ability score) is to select the Improved Spell Capacity epic feat.
So a wizard 27 would have the same spell progression as a wizard 20. 10 lvls of incantatrix would make you cound as wizard 27 for spell progression, so you'd have the spell progression of a 20 level wizard as far as I understand.

>If I took, say, Eldritch Knight 10, would I have a caster level of 26?
Instead of Incantatrix right? Then yes.

>If I were a level 20 barbarian and took 10 levels of Warhulk in epic, would I have +20 BAB or +25 BAB?
+25. You ignore the BAB and Saves columns of the class table and use the Epic versions instead, meaning that all those zeroes from the Warhulk's class table go straight out the window.
I think I got all of that right.
>>
>>98004638
Thanks! From the BAB example it seems like epic levels screw martials even more than the base game already does since full BAB is given a premium but they don't even get the benefit of that in epic.

Also I believe if you didn't have +16 BAB before going epic, you will never get your 4th attack because epic BAB does not contribute to extra attacks, right?
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>>98004667
Correct. It's also particularly stupid because Divine Power doesn't stick to epic BAB rules. Level 40 Fighter has effectively +20 BAB + 10 EAB, level 40 Cleric with DP up has +40. Because it's not actually BAB itself that's capped, a ton of monsters even before the ELH had BAB in excess of 20. It's BAB from levels that is capped.
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>>98004802
Oh well. At least I know the hypothetical Swiftblade Incantatrix is always viable should I decide to play a level 30 gish.
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>>97995017
The best clone/copy effect that I know of is Simulacrum. The earliest way to get access to that is likely to be a Mirror Mephit, from Expedition to the Demonweb Pits. You've got a few options for that, depending on what's available. Technically, an Artificer can make a Scroll of Lesser Planar Binding (and another of Magic Circle) at 1st level, if they're allowed to use the Nar Demonbinder list. Assuming a 3.0 Prestige class isn't kosher, an Artificer can make such Scrolls off of the Wizard list at level 7. Any arcane caster with the Improved Familiar feat can also pick a Mirror Mephit up as a familiar from caster level 7.

If Mirror Mephits aren't on the table, then I'd probably just buy a Scroll of Simulacrum. From my calculations, that's going to set you back roughly 8,000 gold, depending on the strength of the thing you're duplicating. Doable also around level 7.

Note that the copies are at half strength. Off the top of my head, the only other way I know of to copy yourself is the 7th level Wu Jen spell Body Outside Body. But, that only lasts for 1 minute and the clones can't use your casting ability.
>>
>>98004802
>>98004959
I think errata did cap Divine Power at least.
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>>98005177
I was thinking something closer to ice assassin's but I dont know how safe they are to handle. Mostly I just need a Minion with great UMD or spellcast8ng ability enough to use wands
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>>98008441
Now it sets your BAB equal to character level, which is still better than an equivalent-level fighter in epic. It does cancel out insane CL boosting shenanigans at least.
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I have a theorycrafting question for you guys mostly just a thought experiment.

Create a clone, with the Clone spell.
Do whatever is needed to preserve the corpse so that it doesn't rot or deteriorate.
Then cast Kiss of the Vampire on yourself to become targetable for Haunt Shift
This would have you puppeting your own body
Cast flesh to stone on the clone just incase the body doesn't doesn't quite qualify as an object as is, casting stone to flesh after to become meat again.

So you're in a meat puppet which can't exactly be destroyed in a way that matters, it's still just a "puppet".
Next we craft a few layers of Contingencies
First, if you get exorcised you are in your regular mortal body, & you might die. If you die you wake up in the clone body. So if we make sure the body gets repaired by a few contingency spells by the time you're waking up in it, younget to go all Dark Souls boss with a second health bar (add in some contingency spells for ghostly choir music)
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>>97991637

I also hate the initiative system, but I do things much more simply.

There are no rolls for initiative. The character who started the fight goes first.
The "teams" in the fight alternate as much as possible (so if it is 4pcs vs 4 goblins, the turn order is pc1 - gob1 - pc 2 -gob 2 etc, and if there are 4 pcs vs 2 owlbears it is pc1 - pc 2 - owlbear 1 - pc 3 - pc 4 - owlbear 2)
Turn order within teams is determined by whoever is closest to the fight's initiator, or among the PCs it is clockwise around the table

I do this because I hate that "rolling for initiative and determining turn order" moment at the start of combat: takes too long and I want the action to start right away without pulling attention towards the game mechanics. Keep people immersed.
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>>98015863
This isn't an intrinsic knock on the system but that does remove any link between mechanics and turn order i.e. a person cannot build their character such that they more typically go first or have turns more often.
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>>98015869
>i.e. a person cannot build their character such that they more typically go first

Yes. I am fine with that, it is a small price to pay to not have the fiddling before the action. Honestly most of the "typically go first" stuff is boring anyway (Improved Initiative is a lame feat).

It does mean Dex has less going for it, but Dex is still a powerful stat without Initiative.

Instead going first is a matter of gameplay and roleplay: if you want to be the first in the fight, be aggressive, make a move.

Also: if it is a fight where both parties attacked at the same time and there isn't a clear person to start. I give the first turn to the underdog.
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>>98015808
What happens if your original body dies while possessing the clone?
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>>98021078
If your original body dies you pop into the Clone.
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>>98015919
my question is do you 'compensate' players that get features that boost their initiative? such as a scout or duelist?

i had a dm that changed the improved combat maneuvers, where if you took combat expertise you got improved disarm, feint, and trip. and if you took power attack you got cleave, improved bull rush, overrun, and sunder. but if you ever acquired one of those feats from a class you would get a free feat instead.
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>>98023037
>my question is do you 'compensate' players that get features that boost their initiative? such as a scout or duelist?

Yes. Scouts lose Battle Fortitude (with its Competence bonus to Fortitude and Initiative) but get all saves as good saves (like a monk). I also let them use any skill as a class skill (like a Factotum). This more than compensates for the Initiative, but the Scout is normally an under-powered class so I think that's fair.

Nobody ever played a Duellist at my table, and if someone asked I would re-work the class to fit with this system (probably just give them Fighter bonus feats as replacement).
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>>98023578
>Nobody ever played a Duellist at my table
Why not?
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>>98023618
It's just a really boring prestige class. AC Number Go Up: The Prestige Class. Filler that adds nothing to the game.

If I were to remake or remaster D&D 3.5, I would greatly reduce the Number Go Up class features, feats, and spells.
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>>98023645
I mean, it's an RPG. There are going to be numbers, they're going to go up. Flavor is what sells a lot of those replacement-level prcs and that's fine.
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>>98023657
I guess what makes Duellist particularly bad is the number going up (AC) is just Stuff Doesn't Happen. Now, stuff is supposed to not happen sometimes, but if you're spending character levels on making stuff happen less you're just needlessly stretching out combat. Class features that make more threats or give new abilities are better. The best defence is a good offence.
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>>98023688
>"I don't like when players achieve the specialization they're looking for"
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>>98024223
Duelist is not the class you go to if you want to specialize in something other than being shit. Everything about that class sucks ass except for its initiative booster. It's really really bad at selling its finesse fighter niche and even the Swashbuckler, which also sucks mechanically, sells it better.
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>>98017040
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>>98024276
Most martials suck ass if they don't bury you in feats, that's not really a relative dealbreaker.
>>
What i wouldn't do to run a 3.5 campaign again...
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>>98031167
I just wish my college playgroup hadn't blown up. Haven't heard from one girl in a decade, the DM transitioned to female and then cut off anyone who had known them as a dude, one girl somehow ended up marrying the DM anyways. I'm still best friends with the fighter at least so it's not all a lost cause but good lord.
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>>98031167
I'd join your group, bud
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>>98031196
Man, your story is so much more interesting than mine. My group simply scattered across the continent once they started working real jobs and supporting families, because having a career means not having a community nowadays. You live where they hire you.

I can't even blame them, I moved away for years myself.
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>>98032496
This might just be saying the grass is greener but it's less bittersweet to have people drift apart by life happening. For us shit ended pretty cleanly when some of us graduated, but even a few years afterwards when I was roommates with the DM (as I had been in college) and everyone was still in the same city there was just no spark left. Can't tell how much of the wistfulness is pure nostalgia and how much is annoyance that every campaign in every system I've tried since has died before the third session.
>>
My Cleric is grappled by a dragon with something like +55 to grappling checks.
All because I forgot that I had prepared Freedom of Movement for this specific reason.
RIP I guess.
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>>98030605
Kind of, but Duelist is particularly bad in that it locks you into the worst fighting style in the game. You can even get unarmed into a better state than 1H + empty off-hand. And even if you disregard mechanical effectiveness, flavor wise it's extremely stupid to have a duelist who doesn't use a buckler or light armor.
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>>98034286
I had forgotten you couldn't even wear light armor, jesus christ. I'll admit, I hadn't actually looked at the stat block and didn't remember it was this bad. I recant my statement this shit is unsalvageable.
>>
I want a sheet, does anyone recommend me one? Physical. Yes, I'll play physically.
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>>98035685
On one hand, I'm jelly.
On another, I love gsheet.
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>>98035685
I always just used printer paper and a ruler to draw grids myself
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>>98035787
>>98035835
I really want to use the Pathfinder skill list, which I consider crunchy enough, but not the sheet itself. Also I do remember there was a good one with ~4 pages that had all bodypieces for magic items but couldn't find for my life. I guess I'll just use this FR one and a few extras (one page for spells and one for companions if deemed necessary).

"Error: Corrupted file or unsupported file type". I though /tg/ could handle pdf, I'll take a few pritns then.
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>>98036096
>I though /tg/ could handle pdf
It could, until a flaw in the old ass library they used to parse de PDF was exploited, which resulted in the website being offline for something like a month.
Then they disabled that option.
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>>98036116
I know it's the nature of things that knowledge of that event is going to fade to history's eddies but you'd really think it'd take more than a year.
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What are some of the better mounts for indoor use for a medium-sized character? Is there a spider-climbing large-sized lizard like in the drizzt books?
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>>98037952
Drow of the Underdark has various giant lizards, and also some feats to specialize in doing climbing nonsense.
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>>98037952
Whats wrong with a horse wearing horseshoes of spiderclimb?
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>>98039852
You'd have to teach the horse that walking on walls is normal. It's not intelligent.
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>>98040431
So... Handle Animal to teach a new trick? What DC do you think it would be to teach a horse to walk on walls?
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>>98041582
He wants something boringly fantasy instead of something fantastically mundane. It's a real problem with these types. It's why 5e is the way it is
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My dm is running a gestalt game but I don't know what to play. Give me some neat builds for it please
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>>98042118
In gestalt your only real limit is straight up action economy because in terms of covering your own weaknesses you can do damn near anything. You can double-down on an area of efficacy or play a wizard with a monk's HP and saves. The world's your oyster.
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>>98042118
Are there limits? IE tier pairing rules or what?
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>>98037952
I don't think the ridable gelatinous cube from Savage Species can climb walls, but I like it.
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>>98042118
Artificer-Factotum
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>>98042118
Shit.
That's a whole universe of possibilities.
Can you narrow it down?
Jack of all trades, melee attacker, psionic, maybe some subsystem you'd like to experiment with such as Incarnum?
I always start from a base concept then go after the mechanics and fluff that best express and align with that concept.
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>>98042155
Not that I've been told

>>98043267
I'd like to be a jack of all trades that can hold his own in melee. I also don't want to deal with a ton of complexity
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>>98043955
How about Warblade|Psion? d12HD, all good saves, self buffs and path of war access.
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>>98043955
Unfortunately it's hard not for a gestalt character to end up complex in one way or another. How big is the party?
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>>98043955
Perhaps consider
Wiz 6 / Swiftblade 9 / Abjurant Champion 5 on one side and straight Psion 20 on the other.

High int = skillmonkey
Swiftblade gish = fighting power
psionics = smoothbrain magic use (or rather, no agonizing about spell slots)
wizard casting = your actual toolkit for solving esoteric problems.

In general you handle most problems with casting haste, then fighting > using psi > using wizard spells when you have time to prepare.
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How good is Dominant Ideal for Ardent? I understand that not having to expend focus for metapsionics is strong, but how practical is it, really?
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>>98052195
It really depends on how the GM interprets the discount. If the discount applies to each metapsionic used and the minimum only applies to the total cost, then you can do some disgusting stuff with Metapower, Linked Power, and any of the higher cost Metapsionic feats to lower the total down to zero. Even if not, this is usually a free use or two of plenty of the metapsionic feats or a free bit of augmentation on lots of powers. So basically, it's pretty good with the right Mantle, and pretty disgusting if the GM allows the most latitude possible.
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>>98037952
reduce person + riding dog
or a summoned medium flying critter
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Is there a way to enter Incantatrix early, preferably at ECL4? I want to build something like Wiz 3 Inc 3 Swiftblade 9 AbChamp 5, but the skills seem like an insurmountable wall. I've heard of a Dusk Giant trick but I'm not sure how that works.
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I am writing this hoping someone will save me from madness. I'm looking for an image that I saw on /tg/ which was comparing old style to new style of playing. Old style had some human fighter who went on to become a knight etc. while new style showed some random tiefling or whatever that was complete from the get go and never grew in any way.
I could have sworn I had it saved, but I do not. I've been looking for hours, but I must be avoiding it somehow.
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>>98053531
I know the image you speak of. I do not have it.
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>>98037952
If allowed, pf explicitly has a large sized gecko that has native spiderclimb.
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>>98053213
Its the skill points that get you. Pretty much mandatory level 6 entry at the earliest
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Could an Artificer with Improved Homunculus, cast the Savage Species ritual that adds kinship/type to his Golem to make it count as a homunculus, & then Improve it?
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>>98053213
So, the simple way of getting over a skill wall won't work, because Primary Contact only lets you go over for one skill and Incantrix requires two eights. But I wanted to mention it just in case it might help somebody else. The Dusk Giant trick goes like this. You get access to Polymorph, probably from an item since this is intended for early entry. Have enough HD worth of sapient and/or non-sapient creatures to eat without changing betwen level/types of Dusk Giant. You now have multiple Giant HD worth of skills and at least one feat to work with. Some might say that the transformation might not last long enough, but if you're doing early entry Incantrix shenanigans like that, you're probably also at the kind of table where that might not be a problem.
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>>98054906
I see, thanks! Mainly I was just wondering how to sneak Persist into a swiftblade gish build but it seems I might be better off just using DMM or not bothering instead since Wiz6 SWB 9 AC 5 feels neater to me.
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>tfw spent more time reading, rereading, making builds with the 3.x books than actually playing the damn game
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>>98056334
Why do you feel that's not part of playing the game? That surrounding ephemera of preparation and exploring the space is what separates a hobby from just a way to kill time. No one's making a /tg/ general for Yahtzee.
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>>98056420
I think what anon is sad about is that he loves this game, but cannot find a group to play it with. It isn't that he doesn't like reading the books, it is that he is usually reading the books and making builds alone, not as preparation for a game.
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>>98056334
I feel for you. Take heart in the fact that at least theorycrafting can't be fucked by scheduling conflicts and unexpected emergencies.
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>>98056420
>>98056453
>>98056605
Thanks anons, it's ok, to this day I enjoy reading those books again and seeing all the cool/ridiculous stuff you can do, but at the time I didn't get as many sessions as I wish I could have (even if it was in my youth and they were pretty much bi-weekly thanks to a committed group!)
3.x just takes me back to better times is all
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>>98056699
Same here. I also LOVE to play around with the rules, abilities, items, etc. Sad part now is that I cant hardly game anymore
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Thinking about undead alt-paladin again due to some chatter on the minmax discord last week about the nightstalker from dragonlance, which gets full-on cohorts with the ghost template. Up to three, with each past the first decreasing their level by one. I very much want to slap the special ability options on a scale of relative costs with new ones reflecting the Divine Spirit ACF, and said conversation's opinions on how much of that class's power-budget they take up (the capacity to get 7ths off three full-caster lists was mentioned...) reaffirm my hangup of trying to limit the things.

Separately wondering about processes for Bolstering as an Aura. Being 3rd level the power budget's low. Currently got this take:

Bolstering Aura (Su)
Beginning at 3rd level, a *classname*'s aura stretches to interpose itself between nearby undead and positive energy. Whenever an undead within 10 ft. of the *classname* is subject to a turning attempt, it does not affect them if his aura of undeath's apparent HD is higher than the turning attempt can affect, and any turning damage is first applied to his aura as if its apparent HD were a separate undead creature. Successfully turning the *classname*'s aura disables this feature for the turning's duration, while destroying it disables aura of undeath and any related abilities, including this one, for 24 hours.

The "aura of undeath" is just the substitute for alignment aura, making you ping as an undead of your class level. Compared to actually bolstering, you don't get the d20+Cha mod offset, it only triggers once, and it only covers a 10 ft. range from you instead of 60 ft., but that once is almost fully disposable and constantly present and you don't suffer the -3 level penalty (because Paladin-like)
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Has anyone tried using the armor as damage reduction in their campaigns? I've been looking at these rules for 20 years and never pulled the trigger on implementing them into my game but have chickened out, fearing that it'll completely break the game. Is there any alternative combat rules you guys have used successfully?
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>>98059415
If youve ever played StarWars Saga its basically that. Its not bad, I just dont like how it messes with other forms of DR. Bite the bullet
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>>98059621
>I just dont like how it messes with other forms of DR
I simply had it not do that. Armour as Damage Reduction stacks with other forms of damage reduction, says house rules by me. Problem solved.
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>>98059415
>>98059621
>>98060700
Scales even worse than Regular AC honestly. Needs bigger numbers on top of the unconditional stacking.
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>>98059415
Yes. It's not good, at all. The penalized armor AC means Power Attack always overruns the DR from armor.
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>>98061265
This is why I myself have considered subsuming the "standard" Power Attack into a scaling damage penalty for failing to surpass non-Touch AC (naturally ignored in crits), taking out that large contributor to fiddly play complexity, the ensuing damage blowouts, and attendant feat taxes. Sure, flipping the dynamic from win-more to fail-less brings down the martial ceiling, but that's ludicrously excessive anyways and in exchange the floor's coming up a LOT for how many of the whacky playstyles are bad for attack bonus being a pain in the ass.
>>
I have a question, and I think you guys would know the answer based solely on how familiar you are with 3rd edition and 3.5.

Is there a spell or arcane device that makes fictional characters within the game's universe come to life? What I mean is, if a character has a book that is fiction within the setting, is there a spell or artifact that can make characters within that fictional book real? I know of books that you can fall into, or demi-planes that exist within fictional books. But I can't remember if 3.5 or D20 modern has anything RAW that works this way.

I would appreciate your help in this matter.
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>>98064386
Not sure if this is exactly what you're looking for, but PF1 has the Tulpa creature type/template, which is basically exactly that of an imaginary friend come to life through sheer psionic power.
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>>98064429
Yes! That's basically exactly what I'm looking for. I have an NPC who is obsessed with a fictional character, and I was looking for something to tie it to. Sure I could just say they have the power to do it, but I wanted something that was more tangible and connected to actual game rules.
Thanks anon.
>>
Savage Tide anon here. Sea Wyvern's Wake is going well, but we have a lot of ground to cover. The wildshape ranger has a pet crab now (animal companion -> vermin companion)
>>
What would you think of a campaign that limited to the following sources?
Races of Stone
Races of the Wild
Expanded Psionics Handbook
PHB
PHB 2
Tome of Battle
Tome of Magic
Complete Arcane
Complete Mage
Complete Psionics
Complete Warrior
>>
>>98067103
Tome of Magic is worthless in 3.5. Truenaming is based on skill rolls, and the DC are ridiculous. Shadowcasters, while a great idea, have zero versatility and even the fixed version isn't going to be doing much more than annoying enemies. Pact magic is the only workable one, and it's entirely dependent on knowing what you'll be dealing with in the adventure, because while it has a lot of versatility and self-buffs, you have to plan out how to get what you need for the day.

I'm sorry, but it's true. Otherwise, you're pretty well off.
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>>98067103
Theres only two good ways to limit the books available;

You can only play what books physically exist at your table (i.e. play what you own) or play everything. Any other limitations should be setting based, not book based. Stuff like "no casters" or "no nonhumans". Stuff like "i dont like this book" or "these things arent balanced" is bullshit
>>
>>98067401
You've only got a few characters, it's easier for the DM to sign off on what they're doing than try to curate in the abstract.
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>>98069005
DMs that play "mother may I" are bitches
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>>98070855
I agree, but there's too much shit going on for a whitelist and "you're probably fine but run it by me first" is better than letting the gloves come off otherwise you get a cleric with a race from a dragon magazine misprint, six flaws, and more nightsticks than braincells in the same party as a 1-20 barbarian.
>>
Would it be possible to take Young (CR -1) and Boreal (CR +1) on a Sharn and buy off LA+1 to get HD 4 / LA 4 / Arcane Hierophant 10 / Mystic Theurge 2 on a Sharn for dual 9s by level 20?
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>>98072072
Fuck, ignore this, turns out I misread Boreal (it's from PF). Looks like there's no real solution beyond GM begging.
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>>98054209
searching for that, I only see a medium sized one
and it only has 13 str so a small character would need to be very light to not encumber it
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Can I put a spell turret (DMG 2) inside a Casting Glove?
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>>98074514
>spell turret
Doesn't it count as a trap? I remember a long time ago there was an exploit where you could make an auto resetting trap of a beneficial spell so you could have a location-bound infinite use buff station.
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>>98076737
Yes its a Trap that aut fires four spells of the spell level, & same list, but must be different spells, then it repairs itself on the fifth round. Its described as taking the shape of a lance or an arm or a gargoyle. A lance or an arm long object should be fine right?
>>
I was making a wizard and found out about Circle Magic (it arouses me immensely). I have a few questions:

- Which of the three Circle Magic classes (Hathran, Halruuan Elder and Red Wizard) is the best?
- Are Circle Magic rules the same for everyone?
- What's the best way to gain powerful spellcasting assistants for Circle magic (simulacrums with versatile spellcasting to voltron level 5 spells into level 9 spells seems like a good start, but apparently the real good stuff starts when your celebrants can lead circles of their own). Thought of using Ice Assassin shenanigans with Uncanny Forethought and Dweomerkeeper's Supernatural Spell, but that one only lets me cast a spell as a full round action, which doesn't qualify for supernatura lspell.
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>>98078861
Personally; Red Wizard.

I only got to use it in play once, and it was when the DM pulled the scene on me without me knowing beforehand, and the best I could come up with on the spot was trying to wish my way into godhood as a pre-9th caster. It worked but since it never came back up for the next 3 months until that campaign ended, I effectively spent all that effort just for a +2 to stat.
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>>98079190
>wish my way into godhood as a pre-9th caster
>It worked
>+2 to stat
Anon, the minimum ability score for the divinity array is 24, before bonuses. Your DM scammed the shit out of you.
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>>98079190
>>98079306
"I wished my way into divinity and all I got was this lousy +2 to Int"
Should have wished for Wis instead
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>>98079306
>>98081054
>reading comprehension issues
I get it. No problem, let me lay it out for you. It was supposed to be a series of rituals. The ritual happened once. So if I could only do the ritual once, the total result was a +2 to a stat. Total meaning the result of every single ritual that I did in that series. One ritual, one +2. Happy to help.
>>
What separates a homunculus from other constructs by RAW, for the purpose of using the Improved Homunculus?
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>>98083745
It didn't get a "hard" subtype, like golems it's "just" a category-header for the creatures' entry and unlike them isn't implemented in name.
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>>98083775
Man, I hate that. I wish everytime I rebook at crafting & constructs, that they had just released a big contruct book to alter & design them. Like applying soft templates for cash to make your stone golem a different body shape, or give your clockwork steed wings, or a shield golem four legs.

The biggest best thing they could do would be to allow you to just craft permanent Animated Objects.

Construct Carriages, doors/doorways, suits of armor, etc.
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>>97994911
>>97994298
>>97994266
>>97993881
I think what is being forgotten is that this is from the DM's side of the table, and that DM's are not trying to 'win' the way the players are.
Having a 40% chance of outright undercutting a player is perfectly acceptable, because you aren't trying to beat the pcs, you are trying to challenge them.
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>>98073106
Negro, pls read.
>d20pfsrd,cm/equipmenT/goods-and-services/animals-animal-gear/#gecko_riding
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>>98088884
>The biggest best thing they could do would be to allow you to just craft permanent Animated Objects.
That's covered by a 3k xp Permanency with attendant Dispel vulnerability, as well as the Minor Servitor spell from Savage Species as a day-long 250 xp cast with a wonkier cubic ft./level criteria but is Instantaneous and gives Intelligence
>>
Bit of an odd question, but is there any spreadsheet tool like on archive of Nethys or the SRD monster index that includes a column for organization? I want to compare the numbers appearing for different types of monster.
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>>98089533
For some reason even among the SRD sites there's very little in the way of actual collation, or even telling you where an entry comes from. That sort of table sounds useful but I've never seen one.
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>>98095193
at this point I'm about ready to just go through my Monster Manual 1 page by page for all the monsters with a society section to satisfy my personal curiosity.
>>
I NEED a 3.5 group. Anyone got anything? I'm so fucking lost without this game.
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>>98100029
Do you live in Ohio?
>>
>>98100029
I wonder how many anons in this thread would be willing to get together on a roll 20 room or something like that and have a session.
>>
Stupid fucking question, but the events with Tharizdun, the Shard of Pure Evil and the creation of the Abyss, and the then invasion of Obyrith happened way prior to 3.5, right? I'm having an argument with a guy saying it happened after 3.5.
>>
>>98100538
It's all 4e lore there.

3.5 Obyriths were just always there.
>>
>>98100621
I'll be goddamned. Thanks. I was confusing Far Realms lore.
>>
>>98100029

I would, but I hate online play. Where do you live?
>>
>>98100029
I, too, would like to know where you live. If you could also tell me which side of the house you sleep on, that would be fantastic.
>>
>>98100153
I'm almost going through crack withdrawals man, I neeeeeeeeed a group

>>98100145
>>98101107
>>98101168
Sorry boys. I doubt there's a lot of FL gang in here.
>>
>>98101223
Sorry but like >>98101107 I fucking hate internet gaming. Dogshit gaming through & through
>>
>>98101697
it's certainly not preferable but it's perfectly sufficient
>>
If I take a prestige class that requires me to be a human from a certain region and I use the rite of vitality from savage species to become a different race, I lose the prestige class abilities, right?
>>
>>98102219
Depends on the DM. My understanding is that by RAW, there is no clause that says you lose the benefits of a prestige class if you no longer meet its prerequisites. That clause does exist in 3.0 and is printed in Complete Warrior/Arcane, but whether that's a misprint of an old rule, a new limitation, or a restriction for just those books has been a matter of debate for decades now.
>>
>>98102243
Gotcha, thanks.
>>
Does the class Dragon Shaman have a traditional caster level, or is it just an effective caster level for their spell-like abilities? They don't look like a Factotum that actually has caster levels.
>>
>>98104026
They can have a caster level (DF lvl -4) if they take that ACF where they get a Dragon Adept invocation, IIRC.
>>
>>98101912
My main issue with it is that I already have a bunch of hobbies that involve sitting at my computer. Part of the allure of D&D is being in some dude's basement with a bunch of books and paper and dice, wiling away the hours. There's a tactile layer to it all. Is some of that nostalgia for high school sleepovers? Sure. But is there anyone playing 3.5 without nostalgia?
>>
>>98108005
all my memories of playing 3.5 in the flesh were bad, invariably involved travelling for hours to meet with people who didn't want to roleplay and a GM who was shit at getting people invested in his crap campaign and the entire thing falling apart after 1 or 2 sessions. And somehow 4e was even worse.
>>
>>98108248
>somehow
4e is universally known as the worst edition
>>
>>98108457
My one and only 4e game was missing every swing I took while fighting a monster that was 8 levels higher than the average party level. It took us 2 hours to bring it down and it died because of a damage-on-a-miss effect from me. Talk about anticlimactic.
>>
>>98109174
The game tells you not to do that. What a retarded ass DM.
>>
Hey guys. Has anyine tried using a voicechanger to help with characters as DM? I'd like to bellow my voice and put a bit of echo when I'm speaking as a devil or an orc. Anyone have good suggestions for voice changing software?



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