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Why RPGs made in the 90s/00s feel so rough and real compared to settings made today?
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>>97964552
why yu tak leik retar?
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>>97964583
Because he has severe brain damage.
>>97964552
idk, the test of time? Everything that was forgettable has been lost to the sands of time.
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>>97964552
Because everything made today has the roughness smoothed out and is created by fakes.
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>>97964552
While >>97964614 and >>97964635 are significant factors, I'd say the biggest factor in this particular aspect is that 1990s and 2000s makers of TTRPGs and settings thereof had vastly more rough real-world experience to draw upon while today's are broadly made by shut-ins chattering online who lack them, so even the honest and highly-skilled struggle to convey such themes well.

There's also a separate but closely-related cultural shift away from "edge" pedestalizing real-world imperfections and exaggerations thereof contracting the niche for such things which remains filled by the old material.

>>97964583
It seems to be a single missed word ("do" between "why" and "RPGs"), though I suppose the sentence might be improper syntax.
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>>97964552

They don't. Especially the cyberpunk games were clearly not based on anything remotely real, just low key second-hand aestheticism.
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>>97964696
Shut-ins seem to think RPGs are about making 4 other people watch your terrible attempts at being a person that isn't a terminally online loser for 30 mins straight. Insist the hobby is about playing GAMES for fun above all else and watch them seethe.
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>>97964552
because they were made by creative independent people instead of a corporate writing room full of talentless hacks
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>>97964810
>Especially the cyberpunk games were clearly not based on anything remotely real
The up-front high-tech was only loosely associated with technological aspirations and unclear proofs-of-concept, but the "backdrop" is pretty well rooted in exaggerating fairly widespread at the time counter-culture and future-anxiety stuff. But because the projections worked from were inaccurate and the sub-culture mostly collapsed it's lost its pathos, yet is too focused on still-obviously-important things to finish shifting to "retro-futurism".

>>97964975
>looks at my notes for dismantling D&D Alignment and Exalted Virtues for parts to make a subsystem based off Haidt's Moral Foundations theory and aretaic ethics
Ha ha ha, yeah, it IS weird to use game rule abstractions as a replacement for social skills and decision making!
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>>97965228

I mean that the combat scenes in the books are just aping shit like Robocop or Blade Runner at best (and you can imagine how the actual combat went).
This isn't necessarily a bad idea, but it's pretty clear how much that shit feels "real".
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>>97965970
Feeling real =/= realistic. These are games and their purpose is to be fun. Pedantic "akshually moments" are not wisdom.
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>>97966162

I agree. Point is, you can't feel the grit and pain.

Or at least, I certainly didn't playing CP2020.
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>>97964552
It was made by people that lived in the real world and weren't terminally online to the point their closest contact with a gun or a vagina was playing a gacha game. Most people weren't like that back then so suspension of disbelief was really important, otherwise it comes off as something aimed at children with very little life experience. Really there's no difference between children and adults these days so it doesn't matter anymore.
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>>97964552
The switch over to digital art and layout. Seriously, that's all it is.
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>>97964552
Instead of being steeped in the popular culture and mores that you're used to, it's steeped in the popular culture and mores of your parents. So you find it "mature" because you associate that content and those mores with your parents.

It's about you. Not the thing.
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>>97964552
To be honest, it was due to most systems being made by people who played and often homebrew their system first. Over people trying to make a system to replace "X or Y." Often you have a RPG trying to replace DND, Traveller, etc. Often being inspired and adding a few things to make it different but often enough the world they made for the setting is other mostly blank. The same thing as what it's replacing. Or some woke slop that is basically some big giant gay pride parade in a fantasy/sci-fi/horror/etc setting. Often just some DEI hire's soapbox over a real setting. Often taking anything that might make people feel sad in a setting where you're supposed to be a hero stopping said things. (Look how they removed removing slavers and all. As well as trying to push every villain as some straight white guy that looks like Trump or whoever they hating on at the moment.)
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>>97964552
Back then it was a hobby, not an industry.
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>>97964552
why like third-worlder you speak
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>>97966575
Didn't know my parents were amarindian combat cyborgs and magic users in bikinis.
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>>97970252
>his parents weren't amarindian combat cyborgs and magic users in bikinis.
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People were both less worried about being cringe on the internet and didn't bother following any sort of rules and standards for what an rpg should be.

So you'd get some random game with sick ass lore than was basically unplayable by anyone not in the writer's personal game (featuring house rules not listed in the actual book)
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>>97964552
The rise in terrorism made everyone edgier
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>>97964552

Life was better so there was more appeal in the idea of a gritter version of the real world.

Whereas in the late-stage American empire where the average age of a first time home buyer is 40, people want a Marvelslop power fantasy or a "cozy" setting where you go on Discord and pretend like you have money, IRL friends, your own small business, etc.



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