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How does your setting's tax policy work? Does it include unemployment benefits?
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>>97973446
v
>>
You just wanted to post your shitty image macro.
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>>97973736
Now that you mention it, in cyberpunk you have the monthly wages for doing off jobs during downtime, but is that taxed? Of course a nomad won't pay taxes, but I imagine a corpo would.
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>>97974718
In cyberpunk there are licenses you pay for. Taxes are paid alongside the rest of the costs.
Of course nobody bothers with those rules.
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>>97974739
Well we do track food and living costs, phone tariffs and the like, but unless there's a time skip it's not really that relevant usually, unless they just splurged to get new toys on payday and are now forced to find some money fast.
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>>97973446
That picture feels like a personal attack.
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>>97973446
Specialist biochips are remotely overclocked for increased production. Recent wetware advancements have made it possible to access their brainpower in their sleep.
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>>97973446

Mandatory implantation provides robust control and law enforcement tools, strengthening the regime's grip over its subjects. The colloquially named "dictator-chips" monitor their owners and alert the authorities automatically if trouble arises.

The dictator's cult of personality and reach over their subjects have been empowered via cybernetic implants. A people in awe of their leader are unlikely to rebel against the regime.
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>>97973446

We now exist in a fully virtual world. Nothing is true. Everything can be manipulated. With complete control over the lived environment, public opinion is ours to mold. The people will believe what we want them to believe.
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The designated successor of the imperial throne inherits not only the position but a specialized implant passed through generations. It contains a wealth of priceless knowledge from their predecessors, imparting all types of wisdom on how to govern. The same technology is used throughout the empire in a lesser form, allowing other individuals to pass on their experiences onwards.
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The unquestionable righteousness of the ruler is preserved through cloning, with each iteration of the grand sovereign inheriting the wisdom and triumphs of their past lives. This seamless continuity of leadership ensures the perpetual advancement of society, sustaining an eternal golden age under their enlightened reign.
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>>97973446
Traditional games?
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>>97973446
>Futa Tax

You mean personal dignity?
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>>97973446
Damn, you are posting this just because i said tax discussion is not /tg/?

In a way i feel honoured
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File: 1984.jpg (89 KB, 1069x580)
89 KB JPG
>>97974787
Welcome to 1984.
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>>97974873
the sandbox-spam guy seemingly started his grudge because he got called out on it in a thread, made his own thread, got BTFOed in that thread

so now, you have started another copy pasta and its going to stay forever
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>>97973446
Taxes are levied by a guy that rides once or twice a year into town on a white horse to demand a tenth of your grain and livestock. the only way taxes should work
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>>97974787
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>>97973446
There's no real government in my setting, so trade is managed by a league of merchants who mint and distribute their own currency. "Taxes" are collected by selling purchased goods at a slight markup, as well as charging a fee to use their trading outposts.
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>>97973446

There are sales taxes (these are included in the price of goods, PCs never think about them unless they open a shop) and property taxes on landowners, and dock fees.

Basically, while of course the in-setting governments have sources of funds, PCs never interact with the tax system because who wants to do that?
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>>97983892
AnCap memes are a hell of a drug
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>>97973446
>unemployment benefits
Indentured servitude
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We have an extensive tax policy and my players enjoy learning about deductions. Filings for dead lines add dranatic tension.

We even have a skill for forensic taxes like tracking down the supplier of the lich's strange new elixir using receipts from the dungeon floor.
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>>97973446
It's based off of a rape-based currency.
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>>97982107
"Maurice for fuck's sake. We have One Sheep, what is a tenth of that supposed to be?"
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>>97996865
A sheep's annual wool production is about 10% of its body weight. So he would take the wool.
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>>97996797
Accountant group
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>>97982107
10% is low, historical taxation of the peasantry was something like 60% of their holding's income. If I remember correctly this includes their work obligations.
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>>97973446
A PC has the Noble background so they are the tax for local merchants and the towns they have saved, they are butting heads often w/the king and the close nobles for this but the place was a crime-addled wasteland before they came in so they can't do much about it
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>>97996797
>>97997015
Dwarves party undoubtedly
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>>97973446
>How does your setting's tax policy work?
Depends on the area.
Some have something like a commerce/merchant permit that functions somewhat like a tax where you pay a fee up front to sell certain goods at certain quantities. This is also the tax that actually comes up in games. Adds a risk reward mechanic to selling stuff.
Rest are mostly lore and background fluff.
Like land/property taxes and production/extractions taxes. Land taxes being pretty straightforward and similar to our world. Production/extraction taxes aren't paid monetarily but instead paid with a portion of the good produced/extracted to the ruling organization/government/military. Sometimes it works by having a contract where you get a permit to produce something but must also fill a quota produced for the ruling organization for a below market rate to get the contract. Then anything produced over that quota can be sold on the open market. The rates and quotas tend to be rather low during times of peace but go up dramatically during times of war.
The theocratic city state requires a "tithe" on all income and production to be allowed to do any sort of business there. But oddly doesn't have any sort of direct land taxes for religious reasons.
The most unusual tax is probably the blood tax that the area ruled by the blood sorcerers impose.
Deal is simple, each year each household of non-blood sorcerers must allow a blood sorcerer to extract life essence from that household at least once without question or payment. For agreeing to this the blood sorcerers are to provide protection to the best of their ability of their subjects. When a household is asked to give the blood tax, the blooded will give them a dated metal as proof they paid that year which applies to the whole household not just the individual, so any further request of them isn't compulsory and must be compensated in some way by that individual blood sorcerer.
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>>97984357
>and dock fees
I forgot about those.
Now wondering if I should add them.



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