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File: Procyon ProtoMech.jpg (430 KB, 1031x1500)
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The /btg/ is dead! Long live the /btg/!

Pretty Protomechs Edition

Previous Thread: >>>>>>>>97965089

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
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>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2
https://mekbay.com/?gs=cbt

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
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>Flechs Software – Digital record sheets & more!
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>PDF Trove
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>Older Troves (2013-2020)
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>/btg/’s own image board!
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>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
File: protomechs.png (1.05 MB, 2635x900)
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Protomechs aren't interesting, but here's Iglesias' personal redo of them anyway.
>>
>>97973533
Kinda negates the whole 'uncanny monster' thing
>>
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Protomechs are interesting. Here's some Protomechs from the 52nd Shadow Division ambushing a Marian mech from I Legio.
>>
File: WoB ProtoMechs.png (1.64 MB, 2873x2051)
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>>97973519
Fun lore tidbit. The Manei Domini had ProtoMechs.
>>
Is there any full art of the Wyrm SDS or is this all I have? pondering making either it, Argo submersible, or a Baleena IIC in barotrauma.
>>
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>>97973542
That is a mistake if you read about it. Basically Proto's got made at the end of FASFA life, and those were the initial sketches. HE was expecting to redo them, but they just took the sketches cause cheap.

A shit ton of the problems BT has is because of the actions of FASFA at the end of its life such as them dividing up the licenses like crazy.

>>97973533
Want some higher def of them and finished. Would be cool.

>>97973553
>>97973543
I like this concept that they did this. Basically lop off your arms and legs, plug the torso and head in the middle. When done fighting you put your regular machine arms and legs on. Sort of like MEC troopers from Xcom.

To sum it up, Proto's are incredibly useful and have a place in the setting. The two best remaining clans also are prolific users of them aka Snow Raven and Hells Horses so that is even better.
>>
>>97973578
>incredibly useful
Debatable. I can put some LRM-5s on a cheap light or a vehicle without inducing a god complex and brain cancer in the pilots. And there's a good chance they'll be faster and better armored while they're at it.
>>
>>97973614
Vehicles invalidate mechs anyway so it's a pointless comparison.
>>
Intermittent WoB anon here - still trying to work out what to take for my company. What mechs are fun besides the Celestials?

>>97973543
>>97973553
Wait, the Word had Protos? Did they make any or just use captured Clan ones?
>>
>>97973614
>>97973578
yeah protos are kinda dogshit but eh, they're fun.
>>
>>97973628
The ones we know of were captured Clan Protos. As it says in the picture. In the pist you quoted.
>>
>>97973628
IIRC they used them in one desperate battle in which they were all destroyed.
>>
>>97973628
>What mechs are fun besides the Celestials?
Grand Crusader. Buccaneer. Red Shift. White Flame.
>>
>>97973628
There's no indication they made any use of protomechs beyond testing captured clan protomechs and deploying them that one time.
>>
>>97973641
Necrmo was a test, nkt a desperate battle. The rpg book even has a vague "oh were these all they had or is there more..." moment.
>>
>>97973648
I am probably misremembering, but I thought the WoB tried using them once toward the end of the Jihad.
>>
>>97973626
Only on particularly flat terrain, or if your opponent doesn't bring the weapon systems that are specifically effective against vees. Vees are very limited from a mobility perspective, and are much easier to focus damage on specific locations.
>>
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>>97973519
Not as beautiful as griffin.
>>
>>97973628
Yeah. Necromo Nightmare is my "excuse" for bringing Protos in my 52nd lol
>>
>>97973628
Thw WoB got all the cool shit. Hardly surprising. From what I know they're the only IS group to use 'em
>>
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Honour the Dra-... GRIFFIN.
GRIFFIN UBER ALLES.
>>
>>97973628
Ghurka is fun. The Red Shift isn't special on paper, but every time I've ever seen one on the table it goes on a tear far beyond what its stats would suggest. Initiate and Bombardier are gold standard mooks.
>>
>>97973675
Nobody else felt the need to create shor lived cyborg nuggets just to pilot captured protomechs of questionable effectiveness.
>>
>>97973679
Only the Ultraheavies approach ultralight battlemechs though, all the other Protos sit between 2-9 tons. There’s very limited mass and space in a Protomech
>>
>>97973691
If you can fit a pod large enough to hold a regular adult human in this 500kg contraption you can do the same thing for a multi ton protomech.
>>
>>97973654
The size and shape restrictions of a protomech jock are because clanners are fucking retarded and believe you should have a specially genetically engineered pilot for every single type of vehicle. IS Engineers could probably get a normal human to fit in most of the larger ones but the only IS group that showed any interest were the wobbies, who view sticking a limbless cyborg inside as a feature.
It’s not surprising that nobody in the Inner Sphere is all that interested in a machine that is pretty mechanically complex to manufacture and slowly kills you on top of needing FIVE of them to equal a single mech doctrinally.
>>
>>97973718
That thing also doesn't have a fusion engine in it.
>>
>>97973754
Not just kills you, kills you via brain implants that few in the IS ever bothered with specifically because they kill you. You'd have to make ultra-ultra heavy protomechs with gyroscopes to avoid that part of the equation, and then you've just got ultralight mechs. Which suck.
>>
>>97973805
It's also 1/8 the mass of the very lightest protomech.
>>
>>97973718
>>97973816
The Infiltrator is battle armor. Poorly armed and armored battle armor at that. Internals are pretty minimal unlike protomechs which require a boatload of internal systems.
IIRC on the old Tyco toy the Infiltrator pilot stands anyway, saving a lot of space, for what it’s worth.
>>
So I am in the middle of reading the 6th book of the dungeon crawler carl series and there's a battletech reference in it, yay!
>>
>>97973816
The lightest a protomech engine gets is almost half the weight of it. Many protomech engines weigh more than the Infiltrator in its entirety.
>>
>>97973879
Logically they have to have miniaturized heat sinks for their weapons, being able to mount things like medium pulse lasers, and unless they use DNI of some sort BA that isn't worn like a suit must also have some kind of gyro.
The lack of DNI also meaning they must have something like a cockpit. They presumably don't even use neurohelmets, indicating that the BA's equivalent of a DI computer must be disproportionaly complex and heavy compared to what a theoretical mech of similar size would have.
They're just missing a fusion engine.
So when you put the thought into how certain BA must work they can't even be that internally simplified compared to a protomech.
>>
>>97973954
I have some serious doubts that’s true. We might not know the exact internals of an Infiltrator but we do know of that 750kg suit, 500kg of that is the stealth armor and another hundred is its heavy grenade launcher. With only 150kg of space to play around with, the exact internals are likely made mostly of dreams. The only other loadout is the spec ops one that carries a single APW mount instead. I would be shocked if there was any appreciable amount of heatsinking or sizeable gyro in an infiltrator considering it’s armed like shit, slow, and famously ungainly.
>>
>>97974010
BA most likely use a unibody structure where the armor is 500/750 because it fully incorporates all of the structural elements that hold it together. Protomechs have internal structure like mechs (although they pretty much automatically eat shit if their internal structure is touched since it is made entirely of critical hit effects rather than abstract pips), but the final pip on a BA is the trooper himself. If you clear the armor, that guy is dead.
>>
>>97973954
> They presumably don't even use neurohelmets, indicating that the BA's equivalent of a DI computer must be disproportionaly complex and heavy compared to what a theoretical mech of similar size would have.
Anon, this is pure cope. Most workmechs don’t use neurohelmets and rely purely on controls. There’s no reason an infiltrator couldn’t do the same and also no reason that a battle armor computer would be proportionally heavier compared to a battlemechs
>>
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>>97974010
As doubtful as it is, there is no other logical conclusion besides assuming BA that is not worn must have heatsinks, a gyro, a proto-cockpit and an especially heavy or efficient DI computer, with all the sensors required to allow a DI computer to do 90% of the piloting of a walking combat vehicle in battletech.
It just cannot be that simple internally purely due to the established technological rules and constraints of the setting or it would contradict the fundamental construction and operation requirements of all battlemechs.
BA, I think, had very little thought put into them when it comes to some very important details regarding how they work, I believe they have left those details vague because of that.
It needs heatsinks because they can be equipped with mech-scale weaponry made somewhat smaller but equally effective.
It needs a gyro because it is a walking combat vehicle and wouldn't be able to fight and move effectively in BT without one unless it had DNI.
It needs a cockpit or something like one it because it cannot be operated like BA that just fits over your body like a suit.
It needs a DI computer because something has to coordinate all the movements and systems and myomer and such of a walking combat vehicle to not immediately fall over just from walking, much less fighting effectively while doing so.
>>
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>>97974057
>Most workmechs don’t use neurohelmets and rely purely on controls
They rely on their gyro and the attached computer doing constant movement corrections to keep them upright and walking, same as battlemechs.
Without a neurohelmet, the vehicle is relying entirely on the gyroscope and computers to move. But you're still not directly controlling the thing, your just telling it where to go without having any input on how to do it.
>>
>>97974076
I don’t know, anon. Elementals were adopted pretty much immediately by all clans and battle armor was copied by the Inner Sphere almost immediately upon it’s introduction. The Infiltrator MK I was made after capturing several elemental battle suits so in all likelyhood it shares far more in common with Elemental Armor than an Ultralight mech.
Protomechs on the other hand mostly fell out of favor pretty quickly with most of the clans, and even during the dark ages none of the Great Houses or Periphery nations showed any desire to copy them. The problems with manufacturing or controlling protomechs just have to fundamentally be a lot more difficult than you’re making it sound if people were more comfortable bolting guns onto industrial mechs.
>>
>>97974127
If it circumvents any of the required systems for a walking combat vehicle in BT those loopholes would logically be able to be applied to battlemechs.
Therefore it cannot without creating even more contradictions in vehicle engineering and construction.
We know what becomes popular and what fades into obscurity when it comes to in-universe equipment is often completely arbitrary and nonsensical, or is due to reasons related to the tabletop game which we also know doesn't even accurately represent the universe half the time, etc.
>>
>>97974123
Okay? What does this have to do with your BS claim that the infiltrator must have some powerful mammoth computer to function without a neurohelmet? Are you going to tell me you believe a Crosscut has a larger and more powerful computer than any battlemech?
>>97974127
Forget any engineering problems. Protomechs weren’t widely adopted because they suck. The main advantage they provide is saving on materials and the Great Houses are always going to have a quantity advantage.
>>
Infighting within the Comstar (pre-CI); something that would happen? between different branches, between the directors/precentors, etc
>>
>>97974182
Bipedal BA you do not wear like a suit must be capable of agile combat maneuvers that allow it to climb terrain, navigate close quarters and engage in melee combat. It must be capable of doing this with a practical level of dexterity and it must be capable of doing this without the neurohelmets or DNI that the DI computers in battlemechs normally share some of the load with for.
In a battlemech charging and punching a target relies partially on the pilot's intentions communicated through the neurohelmet or DNI connection and interpreted by the DI computer, without a neurohelmet or DNI the DI computer is doing all of the work on fine movements required to maintain balance during any of these actions.
>>
>>97974164
>If it circumvents any of the required systems for a walking combat vehicle in BT those loopholes would logically be able to be applied to battlemechs.
It probably doesn’t though. We can pretty safely assume a 3049 invention is using the same workarounds and loopholes battle armor and battlemechs are already using.
Elemental Armor uses myomer. Infiltrator probably uses myomer since Elemental armor was the baseline.
Shitty security mechs like the peacekeeper with an SRM 2, machine gun, and battlemech taser have only one single heatsink. Infiltrator probably needs equivalent BA sinking for its single grenade launcher.
Hell, we don’t even have proof the arms on the infiltrator aren’t worn. The only thing that remotely suggests the whole thing isn’t worn the fucked up toy robot legs.

I don’t know why you want to hold the infiltrator of all things up as some heavenly proof all the issues with protomechs could be solved and everyone was wrong to not mass adopt them during the HPG blackout. The engine on a proto is gargantuan compared to any BA
>>
>>97974195
I don't see why not. Comstar was a large organization spanning the entire IS. They were duplicitous and secretive by nature, and when secularization reforms started the factionalism was immediate, proving (to me at least) that they were probably prone to it.
>>
>>97974195
I'm pretty sure comstar infighting is more along the lines of "it sure was tragic that precentor Dumpus fell out of a window directly onto a newly installed art piece made entirely of cast iron fences with decorative spikes on top. Anyway, is there anyone in the room who wants to advocate for that uh... whatever that project he was really insistent on funding was? Anyone? No? Well, let's just shelve that forever then. Moving on..."
>>
>>97974221
>It probably doesn’t though
Yes, it must have most of the internal systems a mech would have minus the fusion engine.
>Hell, we don’t even have proof the arms on the infiltrator aren’t worn.
The proportions alone wouldn't allow you to put your own body's arms in the suit's arms, the construction of the arms also indicates those are not hollow spaces your arms would go in.
Those are operated remotely.
>I don’t know why you want to hold the infiltrator of all things up as some heavenly proof all the issues with protomechs could be solved and everyone was wrong to not mass adopt them during the HPG blackout
All I've stated is that BA logically can not be significantly simpler internally than protomechs.
>The engine on a proto is gargantuan compared to any BA
The smallest engine on any protomech design is 250kg as far as I know, and I do know protomechs can mount engines as small as 100kg. Even PAL is 400kg, the infiltrator is 750kg, BA can be as heavy as 2000kg.
>>
>>97974268
That's something like an Erinyes, IE the really, really, really, incredibly shitty light protomechs. Slow and weak and fragile even by the standards of protomechs. Any protomech engine that breaks a rating of 40 goes straight to the regular engine chart and can weigh upwards of 3 tons.
>>
>>97973811
Not at all true, my friend. The heaviest protomechs already clock in at the same 10-15 ton weight of an ultralight and still carry the fun advantage of killing you at no noticeable increase in firepower.
>>
>>97974294
Ultralight mechs don't give you brain hemorrhages. Or make you think that you are the mech. Because they have gyros instead of full dive VDNI. If you wanted the protomech to not leave physical scarring on your brain, you would have to give it a gyro.
>>
>>97974294
That is literally true, the only reason protomechs even use brain implants is so they don't have to mount a heavy ass gyro. Those Blakist mechs with the interface cockpits are almost exactly the same as protomechs, but scaled all the way up. They don't need a gyro because of the direct brain interface.
>>
The Ryoken III is effectively a super super super super duper super heavy protomech. It features all of the design elements of a protomech. Direct neural interface, no gyro, kills the pilot with brain damage. Interface cockpits are the future of protomechs, and it is bleak.
>>
I found this article in White Wolf Magazine #33 that rules for giant monsters (classic kaiju and b-movie monsters) in BT. My dad was able to source some appropriate sized Toho figurines. The article comes with Godzilla stats so we're gonna do a proof of concept match, 1 Godzilla vs 1 Warhammer, 1 Archer, 1 Marauder, and 1 BattleMaster. Godzilla weighs 300 tons in this system so I'm matching weight since the monsters aren't built with BV in mind. If this works I'm gonna do write-ups for Space Godzilla, Gigan King Ghidorah, and Showa era Mechagodzilla (I thought about designing it like a mech, but it was built by aliens so fuck it). If the thick ass lance I made for Godzilla works I'll likely need a company w/ command lance for the later 4. I'm restricting myself to reseen mechs to keep with the weeb theme, although the thought of getting the Kurita lances to pit against them is also appealing.
>>
I been gone for a few years /btg/, show me what you been working on. Knocked the rust off with a star of Jade Falcon Gamma Galaxy
>>
File: 20260430_214629.jpg (1.57 MB, 4000x2252)
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>>97974334
Retard moment
>>
Also, fun fact, protomech engines are less efficient than regular mech engines because their rating is based on weight X run speed while regular mechs are weight X walk speed, and if that number breaks 40, they use the full sized mech engine chart.
>>
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>>97974334
Did this conversion a year or so ago, finally got around to painting it.
>>
>>97974292
Engines that weigh as much as or more than assault BA are rare, even quite a few of the uncommon superheavy protomechs just use 1500kg engines. 1000kg engines are most common, most minotaur variants only use a 1000kg engine.
Pretty sure the heaviest engine mounted on any protomech is a 2500kg engine used on only two boggart variants.
>>
>>97974342
Good work, who is he?
>>
>>97974343
Weight is only one part of it, shielding is bulky. XL engines weigh less but take up more space because they use a lot more of less dense shielding. A protomech engine needs to be contained just the same as any other, and the pilot needs to not die from being snuggled up right next to it. Putting a big fat block of shielding in the torso doesn't leave a lot of room for a pilot.
>>
>>97974355
Thanks. TBT-7K, the weird Drac direct fire treb. It's a decent little PPC jockey, for introtech.
>>
>>97974302
>>97974309
I’m not denying full interface kills you. I’m only kidding around about how ultraheavy protomechs are already just worse ultralights with all the downsides of regular protomechs.
>>
>>97974357
The clans made it work using people that were a couple feet smaller at most than a normal human.
The bulk concern is not a real issue because it simply entails making a protomech designed for normal sized people half a meter or so taller than an equivalent protomech. Assuming you don't draw on the vast population of the inner sphere to do what real life militaries did and just recruit extra short people for vehicles with cramped crew spaces.
>>
So, the mechs have large internal empty spaces intentionally left blank in order to accomodate installing and uninstalling larger/smaller gears than what it originally came with?
>>
>>97974399
No.
Unused crit slots on a construction sheet do not equate to voids of space on a mech in-universe, it is merely an abstraction.
>>
>>97974399
No, because it's objectively easier to fill a space that was recently vacated than to add stuff into "empty" slots. Whatever empty critical slots are, it's not empty space inside the mech.
>>
Beyond the novelty, can anyone actually sell me on a reason to take some protomechs over points of elementals or some clan tanks if I were playing Hell’s Horses?
>>
>>97974407
>>97974410
then how the hell do you 'upgrade' to xlfe which is twice larger than the standard engine?
>>
>>97974421
>Unused crit slots on a construction sheet do not equate to voids of space on a mech in-universe, it is merely an abstraction.
>>
>>97974421
You don't unless you have a factory or a refit kit with all the brackets and hangers and extensions and blueprints and installation instructions needed to push everything else in the torso out of the way without compromising the functionality of anything.
>>
>>97974335
Timber Wolf S from the Legendary Warriors 3 is still my most beloved Timby.
>>
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How would you fix the Jenner-IIC?
>>
>>97974421
You may be approaching this from the mechwarrior video games.
Modifying a mech is almost always a fucking nightmare in-universe and that carries a significant risk of bricking the entire mech unless it's something extremely simple like swapping in or out a very small weapon or adding an extra ton of ammo or armor.
Swapping an entire engine with a completely different engine is the kind of thing you basically mail your mech back to the factory it was made in for them to do if they even offer that service in the first place. Something like replacing the structure with endo steel or something is practically impossible because that's just effectively rebuilding the entire mech's body from the ground up.
>>
>>97974445
We know a lot of factories do offer that service, there are even some variants that only exist as official refits. Some of the rarer succ war variants such as the introtech Bombardier only really get refit into those configs rather than built as them, and there is a bit of fluff here and there about what the corpos do with all the leftover parts from high throughput refit lines.
>>
>>97974439
I got this timberwolf out of the alpha strike box, I was wondering why it had 3x4 missile ears
>>
>>97974463
yep. its the proper timber wolf. a large pulse, a pair of medium pulse and four fat srm packs.
>>
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oh, and fucking jump jets. what dumbass clan builds a hot as shit omnimech bleeding tech edge mech... and forgets to give the fucking thing jump jets...
>>
>>97974445
>Modifying a mech is almost always a fucking nightmare in-universe and that carries a significant risk of bricking the entire mech
Why isn't this in the modification rules then? Mech modifications always automatically complete, it's just a question of how long it takes.
>>
>>97974616
"automatically" is a failure to appreciate what is actually happening and why the time is variable. Your mech techs are not rolling dice on the mechlab floor to see if the new myomer gets installed, they are working the whole time and will keep working until the task is complete.

The reason the time differs is because of the skill of your mechtechs and the magnitude of the modification or refit. If they have the parts, given enough time, they will get it done. However, unskilled techs will additionally cause the quality of the mech to degrade in addition to taking a long time. Modification does not "fail", they keep working until it is finished.

Anon is being a little hyperbolic about 'bricking the entire mech', but replacing engines is a Class E refit; meaning you need an actual Mech factory to do it; unless it is part of a Refit Kit, which is pretty much sending out for a Mech IKEA flatpack with all the instructions to build your new dresser, I mean battlemech. That turns it into a Class D refit, meaning it has to be done in a specialized bay or with mobile equipment that is equivalent (a Mechbay or a Mobile Field Base, etc).

Any modification done in the field without a refit kit reduces the mech's Quality Rating; so unless you want it breaking down on you or you have no other choice, you want to have a skilled team do customizations in a proper workshop AT MINIMUM.
>>
>>97974657
*any modification beyond A or B class
>>
HONOR THE DRAGON!
>>
>>97974127
>The Infiltrator MK I was made after capturing several elemental battle suits so in all likelyhood it shares far more in common with Elemental Armor than an Ultralight mech.
It does not. The Elemental is for riding a mech closer to a mech so that you can punch it, the Infiltrator is for operationally sneaking cross-country up to a mech bay and spraying everybody inside with its automatic grenade launcher.

They do anti-mech stuff in fundamentally different ways.
>>
>>97974443
What's wrong with it?
>>
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>>97974672
That's not A Dragon!
THIS is a Dragon!!!
>>
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>>97974703
>>
>>97974688
Don’t be pedantic. You know very well I was talking about the mechanics inside it and not its battlefield role.
>>
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>>97974334
Basic bitch Zaku Peregrine. Getting a bit better with my lenses and cockpits.
>>
>>97974672
PGI's Dragon really does look like a trucker with legs and not in a fun way.
>>
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>>97974717
All Dragons are sexy brute bullies of all things Medium
>>
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>>97974712
argh! my eyes! they Burn! what is that abomination!? not a Dragon! Not! A! Dragon!
>>
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>>97973634
Everyone I play protomechs against thinks they're good. They really do bulk out the clans activation disadvantage and played smart, as movement blockers, rotating damage around, they can take a disproportionate amount of fire to remove.
There are some dogshit protos sure, but that's true of mechs and vics too. I would happily take a point of most any protomech, against an equivalent bv mech in a Trial.

>>97974379
I am convinced that il'Clan era protomech pilots are nowhere near susceptible to the mental degradation caused by EI implants as when they were first introduced. There are repeated but vague references to a protomech phenotype being around, complete with blood names. Hells Horses make use of quad protomechs but there is no reference to them having to use Feralize like how the Society had to. I can't see any Clan willingly using a tainted dezgra drug like that.

After 100 years of use they must have ironed out some of the kinks in protomech nonsense.
>>
>>97974717
They tend to be quite nimble looking despite being so stiff and awkward in the video games.
CGL's designs are so obese and short, especially their dragon.
It's ironic.
>>
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>>97974732
Love all Dragons
>>
>>97974736
>After 100 years of use they must have ironed out some of the kinks in protomech nonsense
By not using them, because Protomechs are nonsense.
>>
>>97974753
They're still in use by multiple clans as of 3150 and that's canon.
>>
>>97974716
That looks pretty sick actually. Nice job.
>>
>>97974756
Shit writing aside, no respectable child of Kerensky would truck with abominable technology that was the brainchild of a despised Clan.
>>
>>97974768
The smoke jaguars were paragons of clan ideals and culture.
>>
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>>97974715
The leg architecture is nothing like the Elemental's. The design suggest that it and the Sloth aren't even worn, but use a transportation shaft, like the *komas.

>>97974736
>After 100 years of use they must have ironed out some of the kinks in protomech nonsense.
I imagine the Clan's main issue is that they hold a machine that makes people sexually identify as giant robots to be very much politically incorrect.
>>
>>97974753
>>97974768
not quite
>>
>>97974790
>pariahs of clan ideals and culture
FTFY
>>
>>97974811
eugenics doing something I suppose?
>>
>>97974811
The literal pirates LARPing as a Clan do not equate as respectable.
>>
the clans whole schtick is that they're all actually degenerate fucking lying sacks of shit hypocrites with zero honour. they're literally all rules lawyering faggots that ponce around pretending that since they haven't broken the exact RaW of their 'society', their breaking of every single facet, perverting the entire RaI of their society is A OK.

its why clanners react with beserk psychopathy whenever someone or something calls attention to their duplicity.
>>
>>97974819
Clan burrock was killed off almost a century ago.
>>
>>97974830
Stomped out like the bugs they adored, they are missed by none.
>>
>>97974747
Would you prefer a short or tall boy?
>>
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>>97974844
Mechs should look lean and agile enough that it seems feasible they're actually physically capable of the athletics fluff describes them as being able to do.
Make them too stocky and they just look like helpless waddling tanks that wouldn't even be able to pick themselves up off the ground.
>>
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>>97974866
no.
>>
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>>97974866
60 tons of brick jump-kicking another 'mech in the head is pretty damn terrifying physics-wise.
>>
>>97974877
If it looks capable of jumping in the first place, otherwise it just looks like a parody.
That dragon does look like it can jump, CGL's does not.
>>
>>97974877
hey now, that dragon is ONLY delivering a 138 kN force kick.
>>
>>97974816
>Elite Protomech unit
kino
>>
Whats up with the modern sculptors' obsession with putting one exhaust per mounted jump jet on the physical model. The backs of spiders and are so cratered they might as well be moon camo. I get it, it jumps. 8 exhausts on the back is overkill
>>
to whit
Vehicle Weight: A large semi-truck can weigh between 200-400 kN. Therefore, 138 kN is roughly equivalent to the weight of a large delivery truck or a city bus.
Towing & Thrust: The static thrust of a small-to-medium jet engine or the maximum towing capacity of a heavy-duty truck can be in this range
>>
138 kN is a significant force, and in the context of a car crash, it falls within the range of moderate to severe impacts, depending on the vehicle and collision specifics.

For a 1,500 kg car crashing at 60 km/h (37 mph) into a rigid barrier, the average impact force is calculated to be approximately 167 kN (using the time-based impulse method with a 0.15-second deceleration pulse).
A 2,400 kg car hitting a light pole at 27 km/h (17 mph) generates an average force of about 90 kN.
More severe crashes, like a 1,850 kg vehicle at 100 km/h (62 mph), can experience forces exceeding 870 kN.
Therefore, 138 kN is comparable to the average force experienced in a substantial frontal crash at urban highway speeds (around 60 km/h). It is significantly higher than low-speed impacts but less than the forces generated in high-speed collisions. Modern vehicles are designed with crumple zones to manage these forces and reduce the peak deceleration experienced by occupants.
>>
The G-force produced by a 138 kN force depends on the mass of the object (e.g., the driver) experiencing the force. G-force is calculated as the acceleration (in m/s2) divided by the acceleration due to gravity (9.81 m/s2).

Using Newton's Second Law (F = m × a), the acceleration (a) is: a = F / m

Then: G-force = a / 9.81

For example:

For a 70 kg driver, a 138 kN force would produce an acceleration of 1,971 m/s2, resulting in a G-force of approximately 201 g. This is an extremely high, unsurvivable level of force, typical of a catastrophic, high-speed crash with minimal crumpling.
For a 1,500 kg car, the same 138 kN force produces an acceleration of 92 m/s2, or about 9.4 g, which is a severe but potentially survivable crash with modern safety systems.
Therefore, 138 kN can produce a wide range of G-forces depending on the mass it acts upon. For a human driver, it would result in a very high G-force, indicating a violent impact.
>>
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The fact Protomechs pilots have an expiration date of 10 years shouldn't matter to a society like the clans who desire death at a young age but it should be the thing holding back IS research into the concept.
>>
so, in conclusion, the mechwarrior getting kicked is turned to mush inside his cockpit? or wishes he had been.
the mech he kicked is having Something crushed in?
>>
>>97973519
My Spirit Cats WILL use Protomechs.
You CANNOT stop me from giving my Spirit Cats Protomechs.
>>
>>97974916
Nobody really cares that much about the Scats anyway.
>>
>>97974898
>who desire death at a young age
Again, they do not desire death at a young age. They desire a Blood Name, their genetic legacy added back into the Clan breeding program, higher rank, better commands, to be mentioned in the Remembrance. Dying young is not a goal, it's just a consequence of the pride, ego, and vanity of the warrior caste in pursuit of those goals.
>>
>>97974924
>Clans hate those who grow old
>They have a term for old folk that's as offensive as goy and nigger combined
>They don't want to die young
???
>>
>>97974916
Not even a real Clan
>>
>>97974920
Nobody really cares that much about the you anyway.
>>
>>97974931
They're the successors to the Nova Cats. They're more a clan than Stone Lions.
>>
>>97974934
I concede that truth, a ball of snot is more a Clan than Stone Lions
>>
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I can't find anything in Ghosts of Obeedah relating to the colours worn by Mot's Manei Domini operating in the Dark Age/Ilclan era.
Blakist standard white seems obvious, but I'm leaning more towards painting my DA Domini as one of the Shadow Divisions, so white and gray/black.
I may paint them as 52nd, simply because that scheme is kino and lots of people know that the red to black fade and gold details= WoB.
At the same time I'm tempted to go all white so they can double as Blessed Order for campaigns and such lol
>>
>>97974957
If in doubt with ComStar or the Word of Blake, go with pure, undetailed white.
>>
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>>97974971
heresy.

bling out.
>>
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even a 'shitty' militia should get some bling. these ARE battlemechs after all
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bling out!
>>
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>>97974986
Call it Heresy all you want, these aren't WoB. You can't paint your mechs randomly then say they're a unit with a canon scheme.
>>
>>97975006
Ironically, it makes him the heretic, because he believes but believes wrong.
>>
>>97975001
>>97974997
>>97974990
>>97974986
Does "bling" mean paint them like shit?
>>
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>>97975006
nah. fun cool paintjobs are neat.
>>
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>>97974957
>Obeedah
Misread that title and got excited for a second.
>>
>>97974220
https://www.youtube.com/watch?v=tF4DML7FIWk
>>
>>97975028
Lol cope.
>>
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>>97975046
whatever.
>>
>>97975028
They are. But don't piss on me and tell me it's rain, anon.
>>
>>97975006
I'm surprised he hasn't called you his imaginary "contrarian" yet just because you objected to something he said
>>
>>97975052
>whatever
Oh he maaaaaad
>>
Do SSW or Megamek reflect the new rules?
>>
>>97975101
Latest megamek has the playtest rules. Not sure about anything else.
>>
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Huh, was the Argus meant to be the Avatar all along?
>>
>>97975134
argus, thanatos, owens (i think thats all) were meant to be IS omnimechs. but the tabletop devs REEE'd and decided IS never ever got many omnimechs up and running ever because Fuck the IS.
>>
FUCK I love the Republic Remnant.
>>
>>97974986
Retard.
>>
>>97975028
This is diarrhea from a butt
>>
>>97975199
Owens is an IS omni though. You may be thinking Chimera, it has IS Omni vibes.
>>
>>97975326
chimera, that's it. there was a bunch of mechs mw4 featured, that it wanted to be omnis. but the main BT devs REEEE'd about. which sucks, because they're all perfectly suited as early IS omni designs, blocky and simple, similar.
>>
>>97975334
Its sad cause they have been severely gimped in tabletop because they were not omnis so had really no reason to exist as there were already dozens of similar designs that did the exact same. Meanwhile if they were omnis they'd at least have a niche.
>>
>>97975052
>>97975028
>>97975001
>>97974997
>>97974990
>>97974986
Trying too hard
>>
>>97975358
Very much so.
>>
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>>97974957
Either generic Pure Blakist White™ or go with the white fading to grayish black that the bulk of the Shadow Divisions used. I'd say either of those is the safest option.
However there is a hint that some of the hidden Domini wore blue, as pic related shows one of the Spector Precentor Sigma before Mot wore a blue and white robe.
>>
>>97975115
>playtest rules

Speaking of, I was at my LGS yesterday talking with a guy about the playtest rules, and he mentioned something about Ultra Autocannons not rolling cluster on a double-tap anymore, they just roll two separate attacks. I do NOT remember seeing this anywhere, but I haven’t been keeping the closest eye on the playtest rules for the last couple months, so was he thinking of a house or optional rule, or did UACs get that on top of no jams and crit resistance too?
>>
>>97974335
These are EXCELLENT!
>>
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>>97974390
Davions should have no problem then?

>>97974418
some of the hit locations are misses, so even if you hit them you can still miss? does that count?

>>97974443
More SRMs, but she's already perfect.

>>97974716
Shouldn't the monoeye be pink? I like it :3

>>97974732
she's a big beautiful dragon. don't body shame.

>>97975052
It's impolite to post the same mechs without working on them.
>>
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>>97974335
delicious
>>
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Just bros talking BattleTech
>>
>>97975637
… Oh?
>Inner Sphere?
>>
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>>97975637
>Everyone with purple hair is a Clanner
Fits
>>
>>97975514
I think I remember it being discussed as part of the playtest but can't remember for the life of me where. I think it was tested but didn't make the final cut but don't quote me on that.
>>
>>97975637
Clanner Tranny, or Clanny
>>
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>>97975637
>>
>>97975637
Ask the AI about safely mixing cleaning supplies.
>>
>>97975708
Needs a painting of Butte Hold on the wall otherwise perfect.
>>
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>>97975779
>>
>>97975570
>>97975613
Thank you my friends, a little upset with the cockpit jeweling on the Nova and Timberwolf but I have not painted anything since these jump infantrymen last year
>>
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>>97974334
Wolf’s Dragoons Alpha Regiment that I painted up as a gift to my brother. Got more Snow Raven mechs up next, another War Crow and Kingfisher at least and then maybe a Dire Wolf or Iron Cheetah.
>>
>>97975779
Was this meant for this >>97975637
>>
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This guy is kind of a pain for decal placement
>>
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>>97975637
God, I wish fags who like BattleTech actually looked like this
>>
>>97974957
Paint them white. Then, they can serve as Com Guard, WoB Militia and DA Neo-Blakists/DA-onwards Domini.
Maxium use, minimul painting.
Smart.
>>
Brian Young is already putting out another full-length novel midway through the month.

How on earth is he putting out more than a full novel per year? There's no way this passes an editorial or QA check - right?

Most authors aren't even doing 1/year - Steven King being one of the biggest exceptions.
>>
>>97974898
Dying young in combat is a goal. Dying young in the brain hemorrhage ward while ranting and raving about the audacity of the puny mortals for daring to touch a god such as yourself while they try in vain to keep your brain from slithering out of your nose is not.
>>
>>97976280
AI
>>
>>97976280
AI and/or a lack of QC. Ever wondered why BT novels are full of spelling and grammar errors?
This is why.
>>
>>97976376
To be fair BT was full of spelling and grammar issues long before AI.
>>
>>97976360
>>97976376
Putting out 4-5 novels a year usually means either you're a God tier author or producing slop. Makes sense. I'm not going crazy. Thanks btg.

Any recommendations for good novels? I can tolerate Black Library's mediocre bolter porn so it doesn't have to be Isaac Asimov tier writing.
>>
>>97976426
>they would have become popular
That was never the intent, Protos were supposed to be so unpalatable no one could mistake them as anything but the sick desperation play in a time of crisis they truly were.
>>
>>97976572
>Sharks never picked them up in sufficient quantities to sell or see in the MUL
The logic checks out.
>>
>>97976280
He's released two novellas this year that really only accounts for 1 novel.

If you want to pick on the man do something better.
>>
>>97975199
no someone decided the feddies didn't want to pay for them
>>
Do you guys think weapons made by different manufacturers should get buffs and debfuffs to stats as some kind of advanced rule? Having all that fluff for the companies and then having all their weapons work the same is kind of a let down in some ways.
>>
>>97976605
Nah, it's more like I've only been playing battletech for like 3 months and saw articles for the same author's new book twice. Thought I was experiencing Deja vu since surely it's another author's book in the same franchise. Don't have a strong opinion on any of the battletech authors but 2 books in the time I've been playing is either some weird scheduling on the publisher's side or a huge red flag.
>>
>>97976624
Yeah, it would be pretty fun for campaign play.
>>
>>97976645
They do let shit pile up sometimes. Sometimes they literally don't have a working editor so nothing progresses no matter how much the writers turn in, other times they just want to hold it for release timing reasons.
Young does seem to write very quickly though.
>>
>>97976624
>If it takes more than one shot, you weren't using a Jakob's!
Sounds cool anon.
>>
>>97976624
You can't do much granularity under the TW 2D6 system.
>>
>>97976624
This sort of thing is more doable in a video game than the tabletop, just because we don't have that much granularity
>>
>>97976712
I thought there were a few weapon customizations suggested in campaign ops. Either way, in a campaign getting a +1 or -1 to something could be a cool way to represent a manufacturer's high end products or differentiate them from the rest of the manufacturers.
>>
>>97976280
>>97976657
>>97976645
Young has talked about his writing process, part of it is that he types on a very bare bones computer that's almost a typewriter and does nothing but word processing. Makes it really easy to focus and put out over a thousand words a day. I've contemplated doing the same.

I also wouldn't be surprised if the Dominion Civil War novellas were all written at once and are being published bit by bit just to fill out the schedule.
>>
>>97975637
slop
>>
>>97976593
They would have two, maybe three potential customers for their protomechs, they likely do not deem the market for protomechs lucrative enough to produce and sell their own.
Snow raven is also definitely not in a desperate, existential crisis, they use protomechs just because they deem protomechs to be an effective and efficient weapon for their general uses.
>>
>>97976831
>I also wouldn't be surprised if the Dominion Civil War novellas were all written at once and are being published bit by bit just to fill out the schedule

He has claimed that the writing has been done for a long while now they've just drip feeding it out
>>
>>97976657
>Young does seem to write very quickly though.
He uses AI, you mean.
>>
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>>97976624
Maybe under Solaris rules where you could futz about a bit with micro detailing things like cycle times and slight range tweaks/range band stuff rules but otherwise no, that's too granular for regular tabletop.
>>
>>97977081
Nah, I've read his stuff. It's too coherent to be machine generated. Not that it's good, but it's coherent in a way sloppa isn't.
>>
>>97977126
Can always add more dice or something. Its advanced rules for a reason.
>>
>>97977126
>slight range tweaks/range band stuff
No reason you can't do range band tweaks under standard rules. Damage, heat, range, to-hit mods, crit mods, the ability to take multiple crits, exploding when crit, there's a lot you can do if you get creative.
>>
Before I get into battltech, I have a couple of questions
is it just all humans all the time? Are there aliens? Even if not sentient, are there like monsters and shit? Or is it just humans?
I have some old heroclix that are apparently battleltech related
can I use them for anything with modern battletech?
>>
>>97977784
>is it just all humans all the time?
All of the major plot revolves around humans.
>Are there aliens?
There are aliens, mostly animals of low intelligence.
>Even if not sentient
There are a few stone age species of questionable sentience. One copper age spear chucking species of bird thing aliens that appear in a single novel that everyone hated in a far off isolated region of space nobody knows how to reach consistently.
>are there like monsters and shit
There are aliens of monstrous size strong enough to throw down with battlemechs and win.
>I have some old heroclix that are apparently battleltech related
>can I use them for anything with modern battletech?
You can use anything to represent your mechs to play with someone else as long as you get their consent first. Even bottle caps or coins, just need to make sure the unit's facing and identification is clear on the model.
>>
>>97977784
>is it just all humans all the time?
Yes
>Are there aliens?
Yes but they rarely matter. The sapient aliens are stone age unga bunga cave-apes that nobody gives a crap about in-universe except for some xenoanthropologist nerds.
>Even if not sentient, are there like monsters and shit?
Yes but they rarely matter unless you're running the RPG or playing gimmick scenarios based on herding space cow monsters or something. Massive slobbering alien beasts are still just big animals at the end of the day. Military hardware outclasses big animals by a wide margin.
>I have some old heroclix that are apparently battleltech related
They're from a different game and in a much different scale than anything we use now
>can I use them for anything with modern battletech?
Scale isn't super important everything on the table is a representation rather than a true 1:1 bird's eye view, but they're so out of scale that they don't even fit on the hexes. I wouldn't bother.
>>
>>97977784
>Are there aliens? Even if not sentient, are there like monsters and shit?
Every planet at least has a comment as to what the highest form of life on it are, so yes, xenobiologists will never run out of work in BT. Some of those Ayyoos are sentient, a few of those are humanoid, but they're generally barely into tool use and shot on sight.

The most distinct part of BT is that humanity's strictly anti-transhumanist and they think of cat girls as akin to foot fetishism.
>>
>>97978099
>The most distinct part of BT is that humanity's strictly anti-transhumanist and they think of cat girls as akin to foot fetishism.
ORLY?
>>
>>97977851
>All of the major plot revolves around humans.
Hmm bit of a shame but I can deal with it
>There are aliens of monstrous size strong enough to throw down with battlemechs and win.
Oh that's pretty cool. I understand that kind of stuff ain't the main appeal but I like them existing in the background.
>You can use anything to represent your mechs to play with someone else as long as you get their consent first. Even bottle caps or coins, just need to make sure the unit's facing and identification is clear on the model.
Nice.
>>97978099
>The most distinct part of BT is that humanity's strictly anti-transhumanist and they think of cat girls as akin to foot fetishism.
As a foot fetishist I agree.
>>
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>>97974323
He's the perfect size
>>
>>97976280
Artificial (Un)Intelligence
>>
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The Blessed Order would have access to WoB Battle Armor, right?
>>
>>97978456
>Neo-Blakists have Blakist tech
I'd allow it.
>>
>>97978456
Probably not but if you want to play this shit in Dark Age or Ilclan, just say your dudes are part of the Manei Domini hiding on Obeedah, Mot's lads would have all that fun crap.
Hell, they even made a new Celestial in the form of the Ultra-light Cherub.
>>
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>>97978486
>Hell, they even made a new Celestial in the form of the Ultra-light Cherub.
He's just a little guy.
>>
>>97978456
Maybe a little, but they weren't manufacturing them. They were able to hide shit like the Kheper and Duat dropship, so it wouldn't be out of the question for them to have hidden some Blakist materiel under a tarp before it could be destroyed.
>>
>>97978486
>>97978537
Model and Alpha Strike stats when?
>>
>>97978584
Aren't AS stats all derived from record sheets?
>>
>>97978600
Which it has >>97978537
>>
When does it become acceptable for Inner Sphere lances to field Clan mechs? I'm working on a FCCW era lance and have a Mongrel that I got from a salvage box that has nowhere to go

MW4 is my only real reference for what that era looks like and it gives the impression that mixed tech lances are fairly common with elite units running mostly Clan Omnimechs
>>
>>97978537
>15 ton mech
>So smol can only use BA weapons
>Smol cockpit
>One (1) widdle wissile wauncher
Cuuuuuuuutttttteee
>>
>>97973628
Buccaneer seems cool.
LAMs ofc
>>
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>>97974335
Im working on Wobbies and Falcons.
>>
>>97974334
I'm trying to nail down the force I want to start my Spirit Cats with. I'm about 90% done figuring out what I want.
>>
>>97978615
Units fighting the clans basically started using them as soon as they started winning fights and holding the field in mid 3052. By the civil war era people like the Kell hounds are running whole companies of them, and they are freely bought and sold on the open market, in small numbers.
>>
>>97974986
Kinda my idea for all iilclan era mechs I want to use as my notwobbies remnants.
3/4 white with red or yellow hand&leg
>>
>>97978615
It's a front line omni, so there will be a lot more opportunities to salvage it than stuff like the backline IIC mechs. The IS was using small amounts of salvaged clan stuff almost immediately. After smoking the jaguar and rolling around with the falcons above the tukayyid line, it wouldn't be weird to see clan omnimechs in command companies and special forces units. Even most generic nobody regiments still have their aces and ringers.
>>
>>97978584
To be fair, I want to see the whole "automata soldiers" thing expanded. Obeedan Tankette Drone models, automata troop models, automata drones and so on.
>>
>>97975802
These are cool, plastic or print?
>>
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>>97978866
They is cool
>>
>>97978866
They're going to have to unfuck the drone rules in general. They had to rework the Hi-Scout and its sheet is only actually correct in one of the older sources.
And I will continue to complain about the Cunningham variant drones being dismissed as "not relevant" to the only source that even mentions them so they don't have record sheets.
>>
>>97978584
Already here.
>>
>>97978866
Finally give the Star League the combat robots it was always described as having.
>>
>>97978925
Can't see it on MUL?
>>
>>97979081
Ah, you were showing the Nyx. Lol I get it. Am tired.
>>
>>97978966
I remember in the HBSBT game you end up capturing a SLDF cache after fighting off a bunch of drone conversions of bulldogs and such.
Wonder how much of that they intended as just a video game thing and how much of that they intended as an accurate depiction of star league drones.
>>
>>97976191
I look like a gay lil cabin boy / librarian most of the time.

>>97976624
Sounds fun for campaign play, I've thought about this a bit (along with liberal application of quirks).

Do you have any examples of what sorta rules you were thinking about?
>>
>>97979122
Bad girl. Clean your room. You're not gonna find a husband with a dirty room.
>>
>>97978830
>rescuing katrina steiner from new avalon
>victor has more clan mechs garrisoned there than clan jade falcon sent into their incursion zone

>>97978859
The Mongrel would be the command mech in a light / medium raider lance. It does seem like it would be a pretty good one to have if you are trying to keep Clan salvage on the battlefield, with the only ammo dependent weapon being SSRMs and being notably easy to maintain.

Also holy FUCK Clan omnimechs are expensive. The Mongrel costs nearly as much BV as a Phoenix Hawk, Firestarter omni and Venom combined.
>>
>>97979103
Star League ground drones were probably not very impressive. Most drone systems work much better the more tonnage you can dedicate to operating them, so their best drones were their biggest. When you can dedicate an arbitrarily high amount of tonnage to the control computer, you can make stuff like the drone warships that kick ass. They're still not the most skilled compared to a decent warship crew, but they have re-dedicated all the tonnage that would have gone to life support and crew functions into more armor and guns, so it tips the scales in the drones favor. Remote operations aren't awful though, and a massive drone computer remote controlling smaller, dumber drones would be more effective as long as ECM isn't in play. Unfortunately for drones, ECM is usually in play and the only counter is to get an ECCM system up close and personal with the ECM.
>>
>>97979103
I feel like its probably going to end up as an unintentional accurate depiction of Star League drones if they do things officially. There were loads of companies building robots in that era with computers being built that could analyse and react to troops movements. It would stand to reason there would be drone tanks that could be remote controlled as part of the SLDF arsenal.
>>97979237
The Star League sourcebook mentions that Ulsop built security robots some of which were described as tank like and others were human sized and shaped which honestly makes me personally think Terminators and HK's in terms of units. Does say though that their combat robots were outperformed by trained troops but they built loads so would not be surprised if they ever go back and add them in it'll be likely as cheap disposable fodder units.
>>
>>97979393
The remote control systems never even became lostech, it just wasn't utilized much. Which is a shame, because there's no ECM in the succession wars, so remote control drones are free to do whatever they want. The Hi-Scout is supposed to be one of the best recon elements you can get in the succession wars thanks to it being able to sweep out with its little drones. Gameplay wise, they just have a +1 penalty to their piloting and gunnery, but for the Hi-Scout that doesn't really matter since the drones don't have guns and are so fast they never need to expose themselves to the possibility of skidding.
>>
>>97979237
>as long as ECM isn't in play.
nuManei Dominei should go full horror movie villain and use nuggetized children hardwired into VDNI capsules in their drones. Brainwashed from birth, bred and raised for this purpose, no concept of normality, no frame of reference for any other kind of existence, 24/7 living in a VR world that gamifies their tasks so that they aren't even aware of what their actions actually mean, completely ECM proof "drones."
>>
>>97979436
Then it's not a drone.
>>
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>>97979393
>>97979422

Ya'll niggas need some Kell Hounds SB in your life.
>>
>>97975032
>can only be killed by complete CT destruction
>>
>>97979436
Kino
>>
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>>97978373
300 ton lance of BattleMechs vs 1 giant fire breathing lizard
>>
>>97979570
Looks fun!
But how does Godzilla survive being surrounded and kicked to death?
>>
>>97979622
His PSR has +SKREEEEEEEEONK!
>>
>>97979570
How are you handling his nuclear breath? Are you using radiation rules for mechs hit by it?
>>
>>97979570
Get ‘em, Goji!
>>
>>97979622
Getting into a kicking match with would be bad, he has 500 damage points, 2 regen per round, and a 30 damage melee attack.
>>97979777
His breath weapon is similar, also 30 damage, 3/6/9 range, and 10 heat.
>>
>>97979570
Any chance you could scan that issue of WW? It has the last part of a Shadowrun adventure and I’m sure the depiction of Godzilla is why that’s the only issue you can’t get digitally.
>>
>>97979902
Sarna just has a scan of the battletech article
https://www.sarna.net/files/info/media/magazines/white_wolf_33.pdf
>>
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>>97978835
white and red you say?
(badly painted ofc)
>>
>>97976606
>fedcom
>not paying for something new, shiny and possibly really stupid
pick one.
>>
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>>97980002
I don't know, they didn't even try to make a Hatchetman omni.
>>
>>97979436
>use nuggetized children hardwired into VDNI capsules
Why bother growing a whole damn child at that point, all you really need the nervous system after all!
>>
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>>97973628
If you're running a C3I list, the King Crab 005 is an absolute treat of a word of blake mech.

LB 20X autocannons are ridiculously brutal (and cheap in BV) when linked into a C3 network that will let them shoot at short range from 12 hexes away. Nobody expects to take that kind of can opener damage at mid range from a king crab.
>>
>>97974957
God I wish they fleshed the Crypto Blakists out a bit in the main setting instead of limiting it strictly to Obeedah.

All I want is to be able to play my Comstar/Wobbies in the later eras. Why does the lead dev hate my poor babies so much.

>Inb4 "Just play them anyway"
I do, obviously, but that means they get no new mechs and no new technology because the devs hate them and tried to wipe them off the setting intentionally.
>>
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>>97978537
I love the Battle armor weapons rules in Ghosts of Obeedah, and I hope they get added to Megameklab.

They might be slightly overpowered though. I played around with their use for secondary weapons on heavy mechs and they're certainly extremely efficient. Here's one of my customs making use of them.

The BA LBX is particularly cool as being a kind of light SRM 4 in function. Cheap, short range critseeker.
>>
>>97980172
They got a couple new mechs in the 3130s. Although one of them has a bombast laser so it's a write-off.
>>
>>97980217
The blessed order mechs were ok, but like you say, they weren't anything inspiring.

They kind of just copied the middle-weight celestials without bringing anything new to the table. IIRC the Kheper is an ok mech, but it doesn't have C3I so it's not really compatible with any other Blakist units.
>>
>>97980097
Because it's more horrifying to say they're children. Plus children have bodies, and those bodies are probably better at providing the nervous system with life support than a direct artificial system. Think of the fiction as well. You would get to have a scene where the child-nuggets are discovered and all the body horror of that, and then have a scene where they have to euthanize children because they are so far beyond saving that it's the most humane thing to do.
>>
>>97980249
>>
>>97980249
Don't lie anon, you just want to make Metal Gear Rising Revengeance in Battletech don't you.

"Kids can be cruel John Davionman, and I'm very in touch with my inner child."
>>
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>>97979436
>>
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>>97980723
I'm hoping the Steiner and Sea Fox packs change what mechs they are going to have since most of those are now in the core box.
>>
>>97980060
>Hatchetman omni.
The very idea makes me tremble.
>>
>>97980172
>Deep space colonies
>Vast, hidden warship fleet
>New AI
>New Mech
>New Automata to play with
>WHY DIDN'T THEY FLESH OUT THE NEO-BLAKISTS IN THE DARK AGE AND ILCLAN T_T
???
>>
>>97980172
Beating Mot's Merry Men the Blessed Order and the canon Neo-Blakists groups we know exist like the White Hand there's plenty of Blakist stuff in the Dark Age and Ilclan plus new equipment and mechs for them.
>>
>>97981123
>Beating
*Besides
>>
>>97978537
These Ultralights are basically Inner Sphere Protomechs then?
>>
>>97981143
They predate protomechs by something like 15 years irl and at least four or five centuries in-universe. Also one of the few ultralights that wasn't decanonized with the magazines is a jade turkey design using pure clantech.
>>
>>97981211
I wasn't referring to all Ultralights. These mechs anon mention use BA weapons and have armour/inner frame values similar to Protomechs. That's what I meant.
>>
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>>97981084

the

ilclan davions get the axman 5n, with a fucking chag20. and a cerppc. tsm and ecm. 4/6(8)/4. IS xlfe

ilclan lyrans get hatchetman 8s. has a pair of cermlas. is lbx10. and aes for its hatchet arm. 5/8/5 clan xlfe

ilclan lyrans get the nightsky 7s. again, a pair 'a cermlas. large xpulse laser, smol, and aes for its hatcher arm. 6/9/6 clan xlfe

so there's that.
>>
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Do Fuck Off
>>
>>97981248
This is your daily reminder to pirate every Battletech product you want and to 3d print models only.
>>
Shiro 2P seems to make with extreme fuck. is xlfe 5/8 hurts it. but it has a coolant pod, cerppc and 4clrm10. no case, wtaf? ballistic reinforced armour? but it has an sword. so it kills things and dies fast itself?
>>
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*flies past*
>>
>>97979219
>girl
Kek
>>
>>97981084
Hopefully in disgust, Omnis and melee should be anathema to their design philosophy unless it's a chop job for a Solaris arena
>>
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>>97981272
Pretenders get no cred
>>
>>97979989
Yeah, something like this plus leg. I was thinking of lighter red thou.
>>
>>97981279
>Omnis and melee should be anathema
Spoken like a coward, a weakling, someone afraid to accept the glory of the Mongol Doctrine as laid down by the mighty Chinggis Khan herself.
>>
>>97981282
battlemech won't be able to get disassembled in parts like that, right?
>>
>>97981279
omnis are the purest vessel for melee.
>oh today i want to take sword and shield
>today i will take hatchet just in case and a bunch of clrms
>>
>>97981284
i wanted like 'blood red' being all chuuni / edgelord to juxtapose the 'purity' of the white.
also why i dirty'd it up with nuln oil. so its not 'clean' anymore.
>>
>>97981285
The Mongol Doctrine failed, and that bitch was dumb as fuck
>>
>>97981302
Only because it was against wolfs. You can't defeat plot shield my innerspheroid cuckboy.
>>
>>97981291
Ofc not, they are cast in one piece.
>>
>>97981308
>excusemongering
The last refuge of traitors to Kerensky's vision
>>
>>97981308
Malvina not eating a nuke despite all of her nonsense is one of the purer examples of dark age era plot armor.
>>
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>>97981291
I'd imagine myomer makes that prospect unlikely, given how long it would take to cobble it all back together again.
>>
>>97981291
>This machine we built out of various parts can't be taken apart, right?
Retard.
>>
>>97981302
If not for Alaric the Jade Falcons would have easily taken Terra and become Ilclan. The doctrine itself was not flawed.
>>
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>>97981328
>>
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>>97981328
Cringe Cucked Clan Cope
>>
>>97981335
Boomerslop movie.
>>
>>97973533
He made them bland and generic. Nice!
>>
>>97981382
Not my fault your loser Clan lacked the foresight to flush the Hazen gene pool out with bleach once Batshit Liz was done wasting oxygen.
>>
>>97973666
AMEN
>>
>>97981293
The Hatchetman omni would definitely have a fixed hatchet. And jump jets. And probably SHS.
>>
>>97981390
The original art was submitted as essentially concept art to figure out what they wanted, it was never meant to look as it did.
Even the artist that made them never wanted the original art used as the final depiction, it was a mistake.
>>
>>97981272
Did anyone else see that?!
>>
>>97981403
Lol
Cope
Lmao
Seethe
Rofl
>>
>>97981409
You'll have to cope because that's doug chaffee's own account of the creation and implementation of the original protomech art.
>>
>>97981420
Sure thing buddy
>>
>>97981403
The original protomech art is kino
>>
>>97980249
>>97980286
Indeed, doesn't even consider the existential dread of inverted Protomech dysmorphia!
>>
>This entire thread
>>
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>>97981405
I didn't see nothing, boss.
>>
>>97981272
>Shadowhawk
>Not Crimson Hawk
Now wait just a fucking second...
>>
>>97981523
Spooky scary protomechs,
Shitting up the thread tonight!
Piloting skills are not to be rolled,
Crits still give a fright!
>>
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osts make funny faces
>>
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>>97981555
Kinda hard to tell which it is. I think it's a Wizkids design Crimson Hawk though
>>
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>>97978615
>When does it become acceptable for Inner Sphere lances to field Clan mechs?
Rules as written, the Death Commandos can field them as soon as they've walked off the production line.
>>
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>metric shitton of mechs called ____ hawk and ____ wolf like bad Xbox Live gamertags
>nothing just called "hawk" or "wolf"
>>
>>97982088

Do we have a Wolfhawk or Hawkwolf?
>>
>>97982171
yes. bt does. Hawkwolf is a mech.
>>
>>97978615
FCCW era having units with Clan tech sprinkled in is not uncommon. You can justify it as early as 3050 with as the timeline going on they get increasingly less rare.
>>97982171
What about a Wolfwolf or Hawkhawk?
>>
>>97982221
a wolfwolf? come now, this isn't 40 gay with the spess woofs. even in the clan woof or woof goons are just as fuckawfully cringe.
>>
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>>97982221
>>
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>>97982232
>>97982250
Woof woof!
>>
>>97982221
>What about a Wolfwolf or Hawkhawk?
Damn it Moonmoon!
>>
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Painting advice, if I am going to paint up this color scheme, what Reaper paints would you guys recommend I pick up for it?



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