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The Archduke is dead, never did lay with his wife thus his fief passes along the dynasty until the archduchy lands up the head of a distant cousin 5 years of age. The counts of the land assemble and a regency council is to be formed. 8 prominent lords are chosen by wit, or by threat of sword to lead this council. Within this 8 4 stand together a quadumvirate and very nearly a majority within this council. They have been charged with the safety of the realm against both external threats and internal from those within the archdutchy would would seek to press their claim whilst their liege is weak. What the quadumvirate intent to do however hangs upon the whispered lip of every noble lurking within the court.

Ive been thinking about running a domain based game for awhile now and I seek advice. What kind of system is ideal for this play? Ive heard pendeagon might work for this but there might be better alternatives i havent heard of. Also share some annodotes if you have experience running or playing in this type of game, id be interested to hear them
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>>97982827
>Ive been thinking about running a domain based game for awhile now and I seek advice. What kind of system is ideal for this play?
Pendragon is by far the best system for running this sort of game, it's the only system I've seen that manages the sort of year-by-year landownership that you're asking for. Hell, the scenario you presented is hardly out of place in the Boy King period of Pendragon.
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>>97982827
>The Archduke is dead,
Stopped reading here
I would start a chain of events that would eventually lead to a global war and abolishing monarchy in the most involved parties
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>>97982827
Depeds on the game you are talking about.
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>>97982827
Dnd, just keep it all narrative.
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>>97983622
He’s asking for advice on what system to use.
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>>97983869
There are loads of systems out there, and all of them require a personal touch to make them suitable for the arbiter and his group.
You can beg for recommendations all you want, but the best thing to do is use the archive, look up the pdf share thread, and find a system that looks like you and your group will have to tweak the least.
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>>97983869
I know, retard.
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>>97982827
dogs in the vineyard
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>>97983954
Then why did you ask, “depends on the game?” He specifically said the type of game he wants to run, which means we have context on what systems to suggest.
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>>97984525
Ignore him.
There are loads of systems out there, and all of them require a personal touch to make them suitable for the arbiter and his group.
You can beg for recommendations all you want, but the best thing to do is use the archive, look up the pdf share thread, and find a system that looks like you and your group will have to tweak the least.
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>>97982827
Not gonna lie, sounds fun. Seems like the PCs are that "Quadumvirate".

First, I would go for a narrative system before a mechanically heavy one, so no DnD. Songs of Ice and Fire might do the trick, but I personally like some generic systems better. Like Dream Pod 9's Silhouette. Songs of Ice and Fire is premade for that type of campaign tho.

Then, I would as for intricate backgrounds for characters with A LOT of leeway for them to create more stuff around it. We're speaking that they can create minor cities run by their vassals.

I would next incorporare their backgrounds into a tailored setting, so that their creation seem rather seamless into the thing as a whole. Keep in mind, the seamlessness is not a goal per se, if they create crazy shit it'll stand out, but I might create an NPC that does crazy shit too.

That background of general information would be given to all players, so that they have an idea of the zeitgeist, who they'll have to deal with, who is an internal threat or a big obvious loyalist.

I would run a one-player scenario so that the players can establish their characters, but also and more importantly, gain a strong understanding of their own specific agenda, even if it is just avoiding the threat of assassination made by a relative.

Then, session one.

I would make sure that they have plenty of proactive work to do. People to put in their place, external threats to be dealt with, support given to vassals... and reactive work to do, like catch the kid's would-be assassin. And once in a while, a choice between one's duty and other point of self-interest. Never betrayal... but maybe choosing a less favorable but still very positive outcome (for the archduke), because a family member needed the support here and there.

There would obviously be a plot to kill the kid tho. A sort of main objective lurking in the back, but that you need to thwart to find enough to counterattack.
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Somewhat unrelated but I read Leviathan by Thomas Hobbes and his argument against the parliamentary system he made the argument that having a parliament is like having a permanent boy king and it was very convincing in the direction of absolute monarchy being the superior governmental system. Has anyone else on /tg/ read actual medieval documents?
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>>97984688
I also want to add that i'm a canadian not in american so I technically already live under a monarchy. It just isn't big deal to me.
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>>97984688
Leviathan is so well written it's like poetry. "That wich transpires beyond the limits of the crowns dominion is as a fact of nature the legal action of an innocent party pursuing their own interests as they see fit as the law is not a force that parmeates the universe and exists only in the active enforcement in a court of law." A very long winded way to say innocent until proven guilty.
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>>97982827
>>97984669
>quadumvirate
Since two people have misspelled it, it's worth pointing out that both missed an "r" after the "d":
quadrumvirate.
quatrumvirate (note "t" for "d")
quartumvirate (note transposed "r" and "t")
quattuorvirate
tetrarchy (from the Greek but easier to spell)
are all synonyms.

WW2 buffs will know it from Mussolini's rise to power with his quadrumvirs (in Italian and Latin quadrumviri). Ironically, modern scholarship uses Tetrarchy for Domitian's mode of rule despite it never being used for that in antiquity.
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>>97982827
Harn Master
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>>97985877
Most of /tg/ doesn't care what words mean, why do you think anyone cares about how they're spelled?
Ironic when you realize a large portion of them can only talk about lore, settings, worldbuilding, and literature.
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>>97982827
>Ive been thinking about running a domain based game for awhile now and I seek advice. What kind of system is ideal for this play?
You've given us a lore dump without any details about what the campaign is actually going to be about. Are the players part of the council? Allies of the young king? Mercenaries?



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