>Most campaigns take place in either a large city with many factions or a huge megadungeon>Instead want to try in the countryside, where the players bounce back and forth between a village and hour distance Castle of the Baron who hires them as problems come their way.Does this sound like a decent idea or do you think either the players or me as GM would get bored fast? Any ideas that could make it more exciting? The most I thought of was a dungeon opens nearby. But rather than explore it yourself you have to deal with whatever adventuring parties drag out of there.System is Savage Worlds. Yes it's mid, no I'm not changing it.
>>97983197>>Most campaigns take place in either a large city with many factions or a huge megadungeonwhat fuckin games are you playing? the default I've had the entire time is a road trip where you solve the local issue(s) and move on
what you are describing sounds exactly like the type of setting like 70-80 % of all games take place in?
>>97983197>Does this sound like a decent ideait seems foundational, but it might get boring unless the medevial slice of life and down-time mechanics are interesting to your players. it's not like new issues will show up every day
>>97983197If you have a hub location, make it dynamic, interactable, and worthy of investment.Roll for events, visitors and gossip.Track market days.Allow players to purchase property and hire staff.
>>97983197I've run games that were basically this, minus the baron. A small frontier town near a larger dungeon or dungeons where the more noteworthy locals are the ones offering the PCs work. Having some larger dungeon open up and result in monsters invading the countryside is a fine premise, especially if they find shelter in nearby mines and caves and thus create numerous smaller dungeons in the process. The party gets steady work in cleaning up problems, before eventually tackling the main dungeon itself to cut off the problems at the source.I'd just make sure to have more people than just the baron in terms of relevancy. Otherwise the PCs are more likely to request bunks at the castle rather than going to and from the village if it feels too empty.
>>97983197Try keep on the borderlands. Retard.
>>97983235Huh, most games are big globetrotting adventures?
>>97983197Give the players an overarching goal to work towards, otherwise it will get boring quickly. For example, the problems are mostly undead/necromancy themed. The players have to figure out who is behind it all as they deal with the increasingly escalating issues, find him and get him to stop.
>>97983197I can't believe they never made a sequel to The Settlers II
>>97983197Why don't you ask your players what sort of game they want to play?
This is how I run my campaigns since this is the most relevant thread to the topic. I present the party with 3 threats. When they go deal with threat A threats B & C go up to threat level 2. When they go deal with B then C reaches threat level 3. It makes some things strategically , because a threat level 1 necromancer is significantly weaker than a threat level 3 necromancer just for an example. I should also mention that it is rare for my players to play generic for-profit adventurers and usually have some other motivation so pure dungeon crawls for treasure at the least common mission type.
>>97984330This is honestly just the best method. If people are going to show up every week , they might as well go on the type of adventure they want. Over the last 20+ years of GMing pen and paper I've almost always just given the players my best approximation of what the specific players want. Ive run some campaigns with 6 players and others with just 3.
>>97983567When 4e came out and Warlord became a class as DM I decided that they should have a fief and incorporated it into the story. The party traveled around with a dozen retainers who would watch their horses and wagons while they were excavating dungeons. My players liked it so much that it became a fixture in my campaigns from then on.
>>97984404The camp cook "Rusty Ferguson" a dog man became one of their favorite NPCs. He was a level 4 fighter (much lower than the party's level at the time).
>>97983644>YesYes.
>>97983644Yeah, for me that is the case.
>>97983197I had made a campaign like that before. (It was very Zelda inspired.) Had a Castle town where the Lord lived that was the main hub and where many of the major quests would come from. However had a handful of towns and villages that would also have side quests while there and a handful of smaller dungeons and "temples" to clear out monsters, bandits, etc. Was told it was fun and they like the "Zelda-like trading quests" I would do so they can get better equipment over just finding said magical weapon or armor. Also, had a few times where the party were torn between going to two different places for reasons. (One wanted to do one quest that was near a town where they had a weapon being made and should be finished soon and another wanted to head to another village to do a quest by a small dungeon and have someone enchanted something.)
>>97983197>Most campaigns take place in either a large city with many factions or a huge megadungeonlolwut
>>97986736Not a bad intuition. Still, I feel like players subconsciously want even more railroading than that. It might be all the noobs I'm DMing for, but I feel that if I don't tell them where to go, they get really bored and quiet.
>>97990747Sounds like your friends aren't actually interested in the activity you suggested. Try asking them what they are interested in.
>>97990983One wants to RP out tragic backstory stuff, one wants to be a famous knight from level 1, another is along for the lulz, and the last plays a rogue like some kind of method acting.
>>97990996Groups that have players with drastically different desires for the game usually don't last. When I was GMing for a group of 6 players we had 2 min/maxer, 2 RPers and 2 stoned jokers. It wasn't impossible to please all of them especially since it was 3.5 and some of them refused to accept their non-caster characters were worse than useless to the party. We stopped playing D&D and switched to FFG and the situation improved immensely.
>>97990996Guess you should get a different hobby then.
>>97990747>>97990983>>97990996Anon you aren't OP. I am, you thread hijacker.
>>97991751Who said I was OP, retard? You're replying to at least two different people btw. Retard.