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File: meyuajc54qn91.jpg (130 KB, 1360x766)
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What's a Vidya game you'd love seen turn into a tabletop system?

For me it would be FTL, I could see it being a fun space ship one on one combat kinda thing
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>>97989664
Unironically, that one Shadowrun game where the system have been simplified. I kept playing it thinking to myself that I should reverse-engineer its rules because they'd be better than the mess the actual game was.
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>>97989697
Also: there are fanmade rpgs of Zelda, Mario, Pokemon and I'm pretty sure Sonic: the Hedgehog.

Be the change you want to see.
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>>97989664
Balatro.
Gimme the dopamine hit in physical form.
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>>97989664
There was a fan made FTL TTRPG I saw a while ago but it was pretty rudimentary last time I checked and idk if it got any updates or where it's been
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Arcanum
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>>97989664
Turn into?
Impossible, considering the natures of each medium.

Inspire?
Lots.
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>>97989664
Deep Space D6 is FTL inspired, though it's a lot more abstract.
Dungeon Keeper. There are games like Delve that do something vaguely similar, but none I've seen are actually close.
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>>97989808
Nice choice.

>>97989664
I saw Dune / Pkmn use d20 and Firefly use Cortex. I've homebrewed SW Saga so bad I've rebuilt Jedi intro three classes (Guardian / Sentinel / Councelor) and ditched the d20.

I can run anything I want. And I'm sure you can as well, if you're willing to put the effort.

What I want is new game resolution mechanics. Loved Blades-in-the-Dark's and Fragged Empires', even if the rest of the game sucks. Re-used their systems. That one Marvel game with the poker chips was fire as well. The more game resolution mechanics I have, the better fit I can find for whatever game I'll run.
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>>97989664
Bioshock would be pretty neat, I think.
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>>97989664
Something in the City of the Project Moon works would be cool. Maybe the PCs are Fixers.
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>>97989878
>Dungeon Keeper.
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Off topic garbage, post models
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>>97992179
You lost son?
>>
Lifeweb
Diablo
Metal Gear
Resident Evil
S.T.A.L.K.E.R.
Fallout
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>>97992649
Fallout has a few
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>>97990672
Is this game good? I demand to know!
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>>97992727
I thought that one lost its licence, or the devs thought they had the licence but didn't.
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>>97989664
High Fleet
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>>97989664
Shadow of Mordor (or Shadow of War but the first one somehow feels better). Yes, RPGs could do that but many just don't... I've not seen a random mook get upgraded again and again at any of my tables. I've never seen a GM viciously mock a party after a TPK.

Have these games ever been decompiled?
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>>97989664
A Straosphere wargame with in depth sky-island builds and firing arcs would be a lot of fun.
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>>97989715
Just go to Vegas, bro.
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>>97994405
>Walks into casino
>Walk up to high roller tables
>place a Magic the Gathering card, a driver's license (not mine), a sandwich loyalty card with 6 stamps, the Bucks Fizz Top Trumps Card, and a ballot card at the top of the table
>Receive more chips than there are atoms in the observable universe
>cash out for ten dollars
>leave casino
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>>97992731
It's decent. Be aware that it's an older euro-style boardgame, if that means anything to you. Surprisingly fluffy for an euro though, especially how the various actions are justified in the rules.
And I recommend its companion of sorts, Dungeon Petz, which I found myself playing more than DL despite absolutely hating pokemon and the monster raising genre in general.
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>>97992649
>Diablo
Pic related.

>Metal Gear
Didn't it have a card game on PSP? Metal gear Acid, or something like that? Has anyone made a physical adaptation of that and was it good enough to warrant the effort in the first place?
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>>97989664
Galaxy Trucker is already a thing.
>>
I need a Warcraft RPG that isn't tied to d20 so fucking badly.
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>>97989664
>FTL on tabletop
I've tried to make something like that, to make spaceship combat in my tabletop game funnier and more engaging.
I ended up using Stars Without Numbers' space combat system instead, which is already kinda that, but easier for me.
The board game Red November also is kinda FTL as a board game except underwater.
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>>97995812
>The board game Red November also is kinda FTL as a board game except underwater.
If we're going to minimize FTL's combat aspect, picrel is another option.
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>>97994381
Oh fuck, I thought I was the only person in the world to remember that game. I played the crap out of it back in middle school.
It's a complete abandonware now, I've even emailed the creators.
On tabletop it would be rad, but the big question is: Do you want to keep the destructible terrain? Meaning: you have to make the fortresses out of puzzle-like pieces you can fit together.
Or are you ok to drop that part?
So you can build kickass models with 3D printed buildings and weapons and polystyrene flying bases.
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>>97995861
>not making your own 3D-printed destructible puzzle pieces
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>>97995859
I mean, while we are at it, I was tempted to somehow use the game Space Team https://www.youtube.com/watch?v=eFNSkoiQpv0 for the spaceship phases of my game.
I still think there's something to be done there, but I would at least need to somehow find a way to input in-game data in there (to make it possible to set the difficulty of a test). Not sure how I could do that.
At this point I'm wondering if the best course of action isn't to straight vibe-code it from scratch.
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>>97995861
I don't know if I'd be totally okay to drop that part but making it into something more manageable manually might be required.
I'm picturing relativly fixed size models but with ship-tableau with blank hexes based on size and each fill in hex with a few systems, weapons, etc. that can be removed from the ship-tableau when destroyed. The items removed turn into floatstone resources you can collect.
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>>97989664
I've thought of this one specifically because I want to run a sci-fi game with space combat, but my players don't care for the usual method of combat (where everyone has a station that can perform a couple actions; they say only the pilot and gunners get to really do anything meaningful/tactically fulfilling). Been wondering if there was a way to at least give onboard positioning/actions for players in the engineer or doctor role to do- moving around, fixing stuff and putting out fires, that sort of thing, not just making the same 1 or 2 skill checks every turn.
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>>97996340
Captain Sonar is another boardgame which does that, I haven't tried it myself but it seemed to be pretty well received back in the day.
Or just have a traitor on board and play BSG
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>>97996497
Captain sonar is a blast.
When a team gels together amd you are on the OTHER side of the torpedo tube, its a god damn nightmare.
They know where you are.
Weapons are running hot.
And the engineer can get the captain to your location without giving up any critical functions.
>>
>>97989664
Into the Breach, another Subset banger, has some cool stuff between environmental effects combining and collateral damage.

>>97994241
Reverse-engineering nook hierarchies for fun and profit is pretty cool. I'd make a cool "inverse beast-battler" game to shunt an unwitting patsy up an organization that the PCs can't otherwise directly infiltrate.

>>97994451
Sounds like another coked-out tale from Fear and Loathing.
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>>97996608
>Reverse-engineering nook hierarchies for fun and profit
>nook
And now I'm thinking of a game where you're a spy working to disable the nuclear launch command structure from within, by social, organizational, or mechanical means, whether to prevent a rogue state from bringing about WW3, preventing MAD so YOUR state can fuck theirs up with impunity, or just make the biggest heist/terrorist strike of the century.
>>
>>97996631
>my bad
>though a pyramid scheme of extortionate racoons DOES sound ripe for subversion
Your idea sounds a bit like Phantom Doctrine which despite having flubbed the execution was a cool concept (X-com meets Ipcress File). As the escalatory antagonists rather than scrappy guerillas trying to delay doomsday, mind. Could work well in a "YOU are the Reptilian / Der0 / grey vanguard" sorta game too.
>>
>>97996668
>a pyramid scheme of extortionate racoons
I appreciate /tg/ running with tangents as much as the next guy, but that makes me imagine the financial equivalent of Factorio except instead of trying to unfuck your supply lines you're trying to hold together a massively corrupt economy to avoid a fatal """accident""" while officials big and small are trying to grab their piece of the pie while nobody's looking. All in real-time on an Excel spreadsheet.
>>
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