>game has social skills>game has mechanics for bartering>the successful use of a social skill can discount an item by 5-20%>but the game also has a lockpicking skill>success on this skill grants you a 100% discount on all items in a store>both skills cost the same amount of XP to increase and scale at the same rate
Nice.But let's see what happens when you fail the rolls.
>>97993898This, higher risk-higher reward is the balancing.
Lockpicking doesn't give a discount on services.
>>97994058It does. Just don't use your own money.
>>97994099If you have fiduciary carte blanche to utilise the funds, they are still counted towards your available resources, and as such the lockpicking effective transactional discount is voided in favour of the sum as counted towards your total net balance and expenditures. Vis a vis there is no discount, you are just allocating funds between your accounts and still beholden to ordinary consumer tax.Don't ever set foot in the commercial district again, knave.
>>97993880>Fail barter roll>Shopkeeper calls you an unpleasant shitter.>Fail theft roll>City guard cuts off your hand.Please never post here again. Retard.
>>97993880If you think all those are bad, wait until you realize the person running the "game" can shoot down whatever you want to do and ignore the rules everyone agreed on before the "game" whenever he feels like it.
>>97994753Maybe you wouldn't have failed if you put more points into it instead of the shittier version of the same skill.
>>97993880>unarmed combat costs the same amount of XP as craft (pipebomb)what were they THINKING
>>97993880It's called a roleplaying game for a reason. You are meant to play as a believable character in a world. With that, some locations are going to strongly benefit some people over others. Using your example, a person who is good at bartering would be great in their own city but in a dungeon or foreign land with different customs things will be more difficult. Likewise with lockpicking, if you are caught, in an area that is very security heavy or in a situation where you can't steal a concept such as a contract deal you are boned.>>97994753It really depends on the DM. I once had a really shitty DM who loved is grim shit world where failing to barter with a shop keeper would end with him literally attacking you for "insulting" him and of course be 5 levels higher then you. If you failed a lockpicking check the worse that would happen is get a warning to bail before a person shows up to spot you.
Because balance is for chumps
>>97994900Maybe you should play risk if you don't like that
>>97994900The person running the game having that sort of power is also one of the rules everyone agreed on before the game, retard-kun
>>97996502"Sorry, Chuck, your royal flush isn't a winning hand, because Dan won with a pair of spades last round, and spades have no power this round. Sucks to suck, but I was chosen as dealer."
>>97996656Why are you sitting at the table if you don't agree with that?Because you are sitting at a table, right?
>>97996656Making the winning suit of the previous round worth less actually sounds like it could be a really interesting rule.
>>97996672He acts like he doesn't know there are several games where the leading suit changes, and yes, sometimes a player chooses.Then again, he most probably doesn't, I doubt he plays anything at all.
>>97996672As long as it was a houserule agreed upon before the game started, and wasn't added in the middle of it like >>97996502suggests is valid.
>>97996656This is how Balatro works I think.
>>97996711Good for it.If the group didn't agree to play that before the game started, they shouldn't be playing by its rules.
>>97993880Which game?
>>97997255WFRP
>>97997256Then why didn't you mention that in the opening post?
>>97997261Because it's not the only game that it applies to.
>>97997262So you weren't referring to WFRP, then. Why did you lie?
>>97997262The question is not optional. Answer me. NOW.
>>97997255All.
>>97997286Nope, the OP doesn't say any such thing. Try again.
>>97997286TRY AGAIN.
>>97993880What game are you talking about?
>>97993880First>Risk v. RewardAs other anons have stated, some options carry more risk than others, like getting caught stealing fucking up your standing locally, possibly to the point of violence.Second>Skill applicabilitySome skills can solve problems in context where certain other skills are either completely useless or wildly impractical. Yes, you could knock down a wall by hitting it for long enough, but climbing is the more practical solution. By the same token, if you're negotiating with a guy who's sending for a delivery, lockpicking can't just mysteriously teleport the requested items into hand.Also, lockpicking doesn't cover literally all of the process of stealing something, even in your hypothetical, you would need to invest in stealth to supplement your ability to pick locks, lest the merchant just watch you try to steal his shit. Or hear you break in and start cramming stuff into your swag bag. Nor does it handle the possibility of a passerby noticing your crime and either intervening or calling the guards on you.
>>97993880What game?
>>97997255>>97997261>>97997288>>97997843>>97998185How is this fucker not banned at this point?
>>97998587Use your mod powers to ban any posts you don't like. Wannabe janny.
>>97998683Keep trying, anon, your campaign is not working
>>97997900So just don't get caught.>you would need to invest in stealth to supplement your ability to pick locksWhy? Just do it while the owner is out.
>>97998185All.
>>97993880Have fun not commissioning anything that actually matters.
>>97999578Depending on circumstances, the shop is rather likely to be the house of the owner as well. Meaning the shopkeep will likely actually be there at night; further indicating you would actually need to be stealthy to handle the situation. If the robbery is attempted during the day, you'd be worried about passerby.Secondly, as I stated in the original post>Nor does it handle the possibility of a passerby noticing your crime and either intervening or calling the guards on you.Even then, if stealth wasn't required, then why would lockpicking be preferred over the raw strength or a weapon to just break down his door and take his crap? If stealth is required, then you've doubled your required skill investment to take a risky approach that could lead to you becoming an outcast in the area.Third, if we can say 'just don't get caught' as a retort, we can also say 'just persuade him to give you a 100% discount'. Each are equally full of caveats that render them absurd when analyzed beyond the very basics.
>>97999758Nah, it's easy as fuck to rob people while they're asleep. You don't need stealth skills to do that.
>>97993880Notably, the lockpicking skill can't be used to sway a prince to support your cause with his army.
>>97999638Clearly not, since there are games that don't model currency or shopping. Try again. Final warning.
>>97998587Why can't you name the game you want to discuss on the board for discussing games? Why haven't you been banned for off-topic and spamming?
>>98001022Lurk more
>>97998587Well?
>>97996711Unfortunately for the dealer I have a polaroid and a punch card. I play one king with some red wax on it and win the blind.
>>97999814All.
Pinkertons en route.
>>97993880Because RPG designers are bad at math, get easily offended when feedback critiquing the feedback loops and math comes in, and don't actually have the time to playtest every permutation of character options.
Designing good rules is easy, of course.
>>97993880Only works this way if you're a simpleton with "rogue = I always steal" train of thought with no in-character risk assesment or moral consideration.
>>97993880Balance is for competitive games, not cooperative.
>>97993880What TTRPG? Be specific, and cite your sources, otherwise fuck off back to /v/.
>>98003462Shadowrun.
>>97993880>rat mafiaThey are the Ratkuza, capiche.
>>97993880What in the nogame /v/ refugee fuck are you talking about?GM can make robbing an entire store as difficult as they want, but even in its simplest form it should require some combination of sneaking, multiple lockpicking checks, investigation, possibly disarming traps and magical wards, possibly social checks or combat to deal with guards.Stop applying vidya logic to games at an actual table.
>>98004065Yeah my instant first thought upon reading this thread was "Does this guy think TTRPGs are a Bethesda game?"
>>98004065You must think real life burglars are super heroes or some shit. Retard.
>>98004531What the fuck do real life burglars have to do with TTRPGs?
>>98005076You are genuinely like 80 IQ at best.