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Cultural Exchange Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder

#News
>Trazyn's Bizarre Adventure
https://store.steampowered.com/app/4226770/Warhammer_40000_Rogue_Trader__The_Infinite_Museion
>Homebrew
There's a MEGA now with stuff in the homebrew collection
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Previous:>>97917722

Strangest teamup you've seen in your games?
>>
>>97994888
>Strangest teamup you've seen in your games?
Necron, tentacle-faced genestealer and one of those flying bears. Well, it wasn't really my game, because I left in disgust.

I have never seen a single xenos or abhuman character played with an iota of actual personality. Except for one kroot this one time, who was played with the personality of an eldar by a woman who clearly knew nothing about 40k.
>>
>>97994963
>Well, it wasn't really my game, because I left in disgust.
And everyone clapped.
>>
>>97994735
Yeah, you're good! I still have the applications from last time. Unless something changed for your schedule or availability, you don't need to send anything further.

>>97992675
Heretica Inquisitor.
https://www.mediafire.com/file/28h5qnuvd5a6dr7
>>
>>97994981
This character is voiced by Emi Lo. Do not try to convince me otherwise
>>
>>97994968
>And everyone clapped.
Your mom's cheeks.
>>
>>97994981
Evil Tau
Do it now
>>
>>97994981
I WANT TO FUCK THAT TAU
>>
>>97994981
Hey, thanks.
>>
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Do you guys love the Warhammer Hobbyâ„¢ as much as I do?
>>
>>97996893
You seem a bit lost fren.
>>
>>97997034
I may have some brain damage.
>>
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Does the Imperium actually control the roughly entire galaxy in a contiguous whole or is the "million worlds" literal and their rule is spread out and scattered in tiny dots all accross the galaxy?
Because if it's the latter then that makes 99% of the galaxy unexplored, which just makes me wonder, for example, why the Tyranid's aren't eating those worlds to feed themselves indefinitely. All that space could also host countless Necron tomb worlds.
>>
>>97998660
>the Tyranid's aren't eating those worlds
Who says they don't?
>>
Questions about Tyranids for a game I'm planning:

1. Is it possible to separate one from the hive mind and if you did could you tame it?
2. Do any of the combat forms have digestive tracts? I know the ships come and absorb all the biomass on a world but do the combat forms have digestive tracts or are they made to go until they die in battle or starve?
3. Have there been recorded instances of different hive fleets attacking each other?
4. They don't use technology so how do they go faster than light and do they go faster than the Imperium whey they do?
>>
>>97998758
Google it negro. This is all shit that appears instantly if you just typed all that into your search bar instead, and requires absolutely no nuance or interpretation from a real human being - something you'll never be.
>>
>>97998660
We are having a small misunderstanding of the cosmos here: Unvisited or uninhabited worlds are not guaranteed, or even likely to have anything of note to them; in fact the reason why worlds may be inhabited or have meaningful contents is generally because they HAVE been discovered and explored.

Tyranids will not be slowed by desolate moons or forsaken planets any more than you might be on a tuesday afternoon looking to have lunch; in the sense that a paltry undeveloped biosphere (even if it is present) is not as rich in biomass as a densely populated planet any more than your jacket pockets in your closet may play host to some errant crumbs of a sandwich rather than the contents of your refrigerator.

Tomb worlds are perhaps one of the only exceptions to this rule in that the Necrotyr's history is so hilariously long no sign of their presence may remain on the surface; but then even so what purpose is there in exploring a world that distinguishes itself in no way from other worlds? Tyranids will see no biomass to consume there, Orks can't see any fight to spoil for and most other factions in the Galaxy may only express interest in knowing another faction is expressing interest.

Put simply; the Imperium and forces of the galaxy aren't disinterested in flipping over rocks to see what's underneath, but the rocks they're going to flip over are the ones they think will have something underneath, and there is no lack of those in known space or even recently lost to charting and knowledge.
>>
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how am i supposed to set up an endeavour be it trade or military.
How should it be structured and fleshed out
>>
>>97998775
Okey. But those world's are still reachable?
>>
>>97998758
1.Both possible but not really.
2 Most have some to sustain themselfs in case of prolonged battles.
3 Yes
4 they are slower have no ftl travel but get fast by warping gravity in front of theyr ships. if they had ftl travel everything woulb be fucked in hours.
>>
>>97998786
You don't. Just write an adventure like you would in any other game and fuck the endeavour system.
>>
>>97998758
1. No data available, but probably not and that sounds really gay
2. Tyranids dropped on random worlds have mutated into shit like the catachan devil and some kraken type shit, so some of them must have digestive tracts.
3. Yes.
4. They used to either just warp travel like everyone else, using their spaceship-sized psyker brains, or just move from place to place at sublight speed, because what's the hurry, but that wasn't special snowflakey enough for whatever fanboy twat they hired to write the later codices, so now they use some other stupid shit that isn't worth getting into.
>>
>>97998758
>>97998999
>>97999032
I've always headcannoned that conflicts between hive fleets will become more common as time goes on as tyranid conquests begin to slow down and the hivemind begins to panic, developing a sort of split personality disorder.
I don't like the idea that the tyranids are an infinite force. I like the idea that even the xenomorph perfect organism faction will be screwed over by the universe.
>>
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>>98000100
The best headcanon I've ever read about the Tyranids is that every hive fleet is a completely different species from a completely different galaxy, and because they all evolve hyper-fast, they've all hit upon the same most effective traits for a galaxy-eating bug swarm.
>>
>>98000100
They fight each other to get the best traits out of two fleets.
>>
>>98000100
Have you ever read the Codex Alera series? I think what happened tonthe vord/Vord Queen would be appropriate
>>
>>97998758
>500 siblings
I bet if I had 500 siblings, I could get at least two of theme to run a game with me.
>>
>>98001705
There are tons of games. If you can't get a game, the problem is YOU.
>>
>>98000130
Convergent evolution is fun
Arachnids turn into crabs
Mammals turn I to weasels
>>
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There's plenty of time left! Recruitment for Project ND is open. Play in a RT/OW game for T'au/Drukhari/Kroot/Sslyth characters that mixes tactical espionage action with high-impact underworld violence as you spread corruption and seek out something that can upend the balance of power in the Solaris Expanse. All the information needed is in the following document.
https://mega.nz/file/YugEiCrR#EkaNrnhBd1gI1-qYICnOEvIYTlFM5aubPZX6BQHMeZQ

New peeps are always welcome. Be prepared to take things as they come, and learn alongside your characters - you're in a new frontier, and a spirit of adventure is the best thing to have of all.
>>
>>98002925
how many have you got so far
>>
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>>98002991
I have space for four, and there's been two applicants so far. The biggest concern is compatible times, which hasn't been an issue yet. I've had Aus, BR, and EU players before, so I know how hard finding time can be.
>>
Did anyone bother to watch the interview Warhammer + that Cubicle 7 did?
Any interesting information from it?
>>
>>98005111
There was an interview?
>>
>>98005414
Yeah, it's on Warhammer +, so you can't watch it unless your got a subscription, but it seems to be mostly about WanG and IM
>>
>>98005456
>it's on Warhammer +
Why would they not release this on youtube where it can get more eyes on it?
>>
>>98005466
GW wants more Warhammer + subscribers, that's why
>>
>>97998660
Plenty of settled star systems that become unreachable as warp routes change, and "new" ones available.
There are more than rare suggestions of slower than light ships from civilizations that the Imperium whack-a-mole, or fail to respond to locally. Well aware there are hundreds of billions of star systems and the Imperium are locked off from many, uninterested in several. The intro to one HH books, Flight of the Eisenstein, had the Crusade visiting a O'Neal cylinder in dark space trowing between star systems, it's the Death Guard and sisters of silence knocking doors.
Different FTL methods methods make different areas accessible and inaccessible, some warp routes may be faster to cross the local sector than warping to the real-space neighboring star.

The Imperium control the most star systems, can tithe them, and likely goes net +/- with lost and gained worlds whenever armies of bureaucrat must suffer the archives to make a count for taxation.
Tyranids are not as interested in control as sucking hospitable planets dry, the livelier the better.
There are no shortage of minor xenos blissfully unaware of the galaxy at large, I too struggle to imagine a species more ignorant to the 40K Milky Way than the T'au but they're there in no short supply building empires be it a star system or several, the galaxy is spacious enough to host such and forget them.
Fabius Bile in Clonefather I want to recall it, changed my view to that when outside of the Imperium, it should start taking in star wars trappings of vast amount of different advanced xenos living their worst lives.
They will never appear on the tabletop (though possible models for Necromunda/specialists), at best in one-off sentences in both rulebooks and novels. Their existence matter not one iota to the powers that be, but to a sector or star system they may touch.

No one control the galaxy, but no one hold it in a firmer yet slipping grasp than the Imperium.
>>
Honey I Summoned A Daemon Prince!
>>
>>98007918
Top ten party tricks to spice up trade negotiations!
>>
Does ANYONE even play these games anymore? Nobody actually discusses the game, it's just shitposting and fluff skubbing.
>>
>>98009148
I see you don't frequent these threads then. There's Callidianon who got their start here posting their Dark Heresy game like a year and a half ago, there's quite a lot of homebrew talk, as well as news about the new shit, so on and so forth. If you're so disappointed in what you see now, then how about you contribute to the thread?
>>
>>98009230
>news about the new shit
I'm still livid the Heresy rpg got Clinton'd. I was looking forward to whatever plans they had for spaceships.
I'm also planning a Black Crusade game with a pair of close friends to start relatively soon, but I'm picking up on some old characters they never got the chance to satisfyingly play and they left off having been dumped off in Tau space, which is an issue because I've never felt anything but disdain for the fishfucks and I'm gonna have to figure out how to turn a battlesuit into a daemon engine.
>>
>>98009230
I haven't had a game myself in nearly three years after one of our gang got married and the group drifted apart afterwards. I was hoping to see how the scene was doing but it's just as dead.
>>
>>98009255
>Heresy rpg got Clinton'd
Did they officially cancel it on Warhammer+ or something?
>>
>>98009300
As far as I can tell it just fucking disappeared one day. They even deleted the announcement post.
>>
>>98009313
they got mogged so hard by GBAL they gave up
>>
>>97998660
>is the "million worlds" literal and their rule is spread out and scattered in tiny dots all accross the galaxy
This is essentially how it's always been described. Humans are spread out across the galaxy, and that makes them very different from all of the other space-faring empires, but it's essentially points of light and warp shipping lanes. Even within sub-sectors, most of it is "wild space" and unexplored by humanity.
>>
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How do i find more info on the planets of rhe expanse, ive already read Stars of inequity, bestiary and other books.
Also any homebrews to include new races and planets?
>>
>>98014362
You have to use your brain, anon, that's part of being a GM. Not everything is filled out for you, a name is just a blank space to put your own stuff in.
>>
I always wanted to play a Freebootin Flash Git going around, lootin, shootin, and taking skulls and teeth to make the most fucked up shoota ever.

Any other Ork bois here who wanna play the same way?
>>
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>>98014551
I’ve been spitballing ideas for running an Ork Freeboota game using Rogue Trader for a while. Won’t have time to do it any time soon though, the Freeboota career would need a lot of fleshing out to work for the whole party.
>>
>>98015374
Oh do tell anon, I've been dying to hear about a Orky campaign
>>
>>98015374
There's extra ork ranks in fringe is yours
>>
>>98002925
you ain't getting players lol this thread goes 16 hours between posts
>>
>>98014551
Always wanted to play an ork, yeah, never found a good game for it. Although I'm more interested in driving fast and bashing heads.
>>
>>98014551
Count me in, Kaptin.
>>
>>98016308
What is this? A 3D-print? It looks awesome.
>>
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We are killing Sinderfell tonight

Small recap:

The crackolytes continue the dungeon crawl into the scorned citadel. The gyrinx scouts ahead and reports more cultists that need to be killed.
Cellanus spends some time buffing psychic powers, chameleons up and walks on the ceiling to sneak on the hayters, carrying two frags provided by Callidia.
The crackolytes continue behind, using the stummers. We overhear the classic dialog type of goons when you're stealthing in a metro game, with the hayters talking about if they should move and check on the previous group (the one we killed earlier).

Cellanus drops the two frags on the Hayteful Magos and the Dybuk they have, but both survive. The Dybuk locks on Cellanus like a tomahawk missile and starts climbing a pillar with his claws a high speed, Cellanus is in risk of becoming psy-kibble.

Callidia didn't give him permission to die, so she blasts the Dybuk's shit smoove off with power of a twin-linked autopistol and the orthlak mk4, really good rolls, a couple righteous fury and Crack Shot that I just bought as Elite Advancement since I had a lot of xp unused.
Dybuk is shot off the pillar and falls dead in smithereens. Dakka > daemons.
Galen pulverizes a group of Hayte Pilgrims with his thunderhammer. Cellanus psymogs the Hayteful Magos and spikes his perisol.
One pilgrim manages to reach melee with Callidia, misses the chainaxe and gets pulverized by boolets.

Crackolytes stomp the heretics and find an evil ass book of evil ass cultist and daemon knowledge, possibly instructions on making Dybuks? Mainly sorcery and heretical shit.

They manage to convince Callidia not to burn the book and the Magos. The condition is that Callidia rips a piece of her robes, wraps the book with it and seals it by pouring wax and pressing the =][= badge as a seal. Nobody gets to read it, the blank will carry it and we'll hand it to Hall of canon
Session ended there because all players were tired.

We are killing Sinderfell tonight!
>>
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>>98014551
Would there eventually be space for a Kommando?
>>
>>98016657
The book obviously contains the information on how to kill Sinderfell today___.
>>
>>98015608
It's not that. 40k is dependent on stratifying species into monolithic tropes to contrast against the Imperial protagonists. Concepts that go against this agreed-upon consensus tend to feel wrong to people, and scare them off.
>>
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>>98016657
We did not kill sinderfell tonight, but on the other hand

Callidia figured out the Blank isnt actually a blank. damn i gotta type down this recap as i update my fucking notes

we're figthing a c'tan shard next session, the emperor protects
>>
>>98009255
Wasn't that game replaced by IM?
>>
>>98021405
No, IM was released march '23 and the heresy RPG was announced last year in february.
Here's a link, scroll to the C7 section.
https://www.warhammer-community.com/en-gb/articles/f07zlb44/warhammer-relics-brilliant-new-gear-from-the-warhammer-merch-store/
>>
>>98021418
Oh, Horus Heresy, not soem sort of Dark Heresy Inquisiton game, meh. Don'T care much about 30k, I find it too revealing for 40k's own good.
The mighty Primarchs are just jackasses.
>>
>>98021424
The Horus Heresy series fucked the whole setting to high heaven, but I was still interested in their selling point on the rpg. It looked like it was meant to have some form of warband management system, including fleets and logistics, which could've been great for use with other systems or could've ended up useless. Since it seems to have been axed I guess we'll never know.
>>
>>98021436
Well, i suppose the RT books woud have that information
>>
>>98021517
I am very familiar with the Rogue Trader books. They do not include a warband management system including fleets and logistics. They include profit factor, ships, and a questionable ground-based mass combat system in BFK. Recruitment boils down to a roll on the acquisition system, acquiring and outfitting a second starship is enough of a pain in the ass most don't even bother, and logistics boils down to the occasional upkeep test.
Even if the content of the RT books was well-suited for managing a warband in the aforementioned manner, an additional RPG centered around the concept would by necessity have a ruleset for such things which can be useful for offering another perspective on tackling a given problem.
More options is never bad.
>>
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When a tyranid fleet sends forces to start a genestealer cult on a human world do they send out a sexy women to a red light district or just have a bug rape someone? I'm starting a game that will involve a biologis trying to find a gene stealer cult and I don't know how they get started. Before the brainwashing and interbreeding begins how is the whole thing started? Is it horrible rape or is there seduction involved?
>>
What kind of pets would tech priests have? Do they have normal ones like dogs or cats or do they make their own like Roomba-like companions? I need help humanizing the toaster lovers.
>>
>>98021844
Possibly the most terrifying aspect of Genestealers is their insidious method of reproduction. Genestealers reproduce completely separate from a Hive Fleet, unlike the majority of other Tyranid creatures. Through the use of a tube-like tongue called an Ovipositor, known informally as the Genestealer's Kiss,[10a] they insert a tiny embryonic organism containing their own genetic material into a host victim. Over time this organism alters the host's genetic code, and their consciousness is also completely suppressed by a localised version of the Hive Mind, known as the Brood Mind, becoming a virtual slave. Any offspring born by the host will be horrific Genestealer Hybrids, which the host will be psychically mesmerised to care for, giving rise to the Genestealer Cults that grow in secret within human and other societies.[3][4b][4c]
>>
>>98021882
Tech-priests are still human beings that form bonds with things just like any human does, be that an inanimate object or another living creature. If they do have a living being as a pet, expect them to put cyber-mastiffs to shame when it comes to fucked up and invasive augmentics.
>>
>>98021882
>>
>>98021882
They'd have normal pets, some probably even treat servitors as pets, plus the occasional roomba with a face drawn on it.

If they have the means, & authority, They'd probably plug all kinds of fun technology into them too.
>>
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>>98002925
There's still a week left! Recruitment for Project ND is open. Play in a RT/OW game for T'au/Drukhari/Kroot/Sslyth characters that mixes tactical espionage action with high-impact underworld violence as you spread corruption and upend the balance of power in the Solaris Expanse. All the information needed is in the following document.
https://mega.nz/file/YugEiCrR#EkaNrnhBd1gI1-qYICnOEvIYTlFM5aubPZX6BQHMeZQ

New peeps are always welcome, and there's no need to have any "background knowledge" of things. Join an adventure in a new frontier today!
>>
>>98024058
I have a really stupid question but am I allowed to play a Ork Flash Git for this campaign?
>>
>>98025110
No, no orks this time. There's a wide variety of other xenos to make, though.
>>
>>98024058
>>98002925
How many people have you managed to get to apply?

I wanna apply but I'm worried that not enough people have applied to play
>>
>>98025698
>I wanna apply but I'm worried that not enough people have applied to play
what the fuck does this even mean, is your enjoyment predicated on the approval of others first?
>>
>>98025822
I just wanted to make sure I wasn't jumping into something that doesn't even have enough players in it, its happened before.

And you know what fuck it, I'll apply anyway
>>
>>98025832
>jumping into something that doesn't even have enough players in it
But if it doesn't have enough players, it just... doesn't happen? What the fuck reasoning is that?
>>
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>>98025698
There's been two peeps so far. One of my regulars may try to apply if his new job schedule opens up, and there's a few peeps spreading the word in their own circles, so it's not an impossibility.
>>
>>98025832
And based on the timing it looks like you're the third. Good news is I'm not seeing any timing issues so far, so all the peeps applying so far stand a great chance of getting accepted.
>>
Shas, asking real quick cos I'm considering doing something and if my brain isn't malfunctioning you did something similar. I'm running Dark Heresy, not far from hitting Ascension and I'm considering ripping off some shit from Only War and the Tau rules from Rogue Trader. You did like a thing where players can invest XP into benefits for the whole party, right?
>>
>>98025900
Yes, it's based off the Cell Directives in Dark Heresy 1E, so you can look to those as a basis. Basically, for Cell Directives in DH1, everyone spends a small amount (like 50-100 XP) and it unlocks a mini talent for everyone, and a new advance table that everyone can buy from at their leisure. The Cell Tree I intend to try, with multiple abilities across various branches, is going to be tested in Project ND, should it get off the ground.
>>
>>98025916
Noted, thank you very much.
>>
>>98025832
If everybody thought like this, no games would ever happen.
>>
>>98026584
There are already no games lol
>>
>>98029989
We already know you have no games.
>>
>>98021015
Callidianon's GM here, allow me to pick up for my lazy-ass player.

The Crackolytez are continuing to sneak through an old ruined cathedrum that's situated underneath the old manse of the fallen House Orsini, a noble house on the Hive World of Malfi that was the site of a terrible massacre at the hands of the Menagerie Chaos Cult. After some investigation, the Crackolytez found out that the abandoned estate is being used by another known Chaos Cult, the Masqued, a pleasure cult, to hold extravagant parties. They are in pursuit of two known heretics - Myrchella Sinderfell, a known associate of the Masqued who escaped them on Iocanthos, and Your Host, a Tzeentchian Chaos Sorcerer with the ability to shapeshift. Accompanying the three (Galen the Guardsman, Callidia the Adept/Hospitaller and Cellanus the Psyker) are two allies of convenience, "Jackal" the Cold Trader Blank, and Fafnir Belasco, disowned scion of House Belasco.

Following some more sneaking the group passes by a still-standing fresco that depicts a different scene depending on the person. Cellanus sees himself witnessing Fafnir and Jack fight, Galen sees himself atop a field of bodies both heretic and loyal wielding a black blade, Callidia sees Cellanus across from a dark figure that looks exactly like him, and Fafnir says he sees the four of them having a knife pressed to their backs by Jack. Jack, being a blank, sees nothing, and figuring that they're under some sort of spell, shoots the fresco with the hand cannon Callidia lent him.

They then come across a side room where a member of a third Chaos Cult - the one they've been fighting through the cathedrum, the infamous Pilgrims of Hayte, is lying in front of a chalice full of bad wine muttering about a "Caligella Salo". Fafnir shoots the cultist with his needle pistol but Galen has a morality moment and pulls the needle out quick-like - and a second after Callidia shoots the cultist anyway.

(1/2)
>>
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>>98032083

Callidia and Galen then go on to argue about morality for a while as they continue further in, and while they're distracted Cellanus is first to realize that Jack and Fafnir aren't with them. He goes back and finds Fafnir trying to kill Jack, who is desperately trying to defend himself. Cellanus intervenes and demands Fafnir explain himself, Fafnir angrily roars that every time something's happened Jack has either been conveniently present or conveniently absent and he has decided to strike first. When Callidia and Galen stop arguing and return to the argument, they all side with Jack, and an incredulous Fafnir, when the commotion alerted a cultist patrol to their location, decides to ditch them.

Jack, thankful, admits that he, as a Cold Trader literally in the grip of powerful crime lords will likely be asked to betray them at some point and won't have a choice because ultimately he doesn't want to die, and thus asks them for full Inquisitorial protection when it comes to it, promising in exchange to fully turn coat to their side.

Callidia promptly has a brain wave, remembering some of the fortune telling Cellanus did before. As cultists bear down on them, she takes a deep breath and promptly turns both of her autopistols on Jack and opens up on him. Jack looks confused as he sees her point her guns at him instead of the cultists, and when they strike a lightning force field blocks all of her shots. Jack immediately goes from fearful and deferent to cold, mocking and arrogant as his eyes glow green.

He promptly hovers into the middle of the battlefield, green lightning crackling around his form as it turns out the asshole noble was right from the start when he warned them about Jack.

(2/2)
>>
>>98015533
>>98015564
The homebrew ranks look cool, but main concern is that all the pcs will be too similar at ranks 2-3 when any non-weirdboys will basically just be tough melee guys with maybe a single unique skill and bad to mediocre shooting. My idea is to drip feed players some of the skills from their alternate rank and come up with some thematically appropriate special abilities for them to start with.

For the campaign itself I don’t have a ton of ideas beyond the mechanics, but it could be fun to basically do the warpstorm trilogy from an orky perspective once the pcs gather enough of a raiding force to attack damaris. The idea being that the faceless lord is enough of a threat to the system that they’ll end up fighting him regardless of if they end up allying with the Eldar or the Imperium.
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>>98032667
>For the campaign itself I don’t have a ton of ideas beyond the mechanics
A handful of Ork ships from different Waaaghs collide in the warp and get hulked together, then spat out in the middle of an Imperial crusde. Decades deep into the crusde, both sides are weak enough to consider allying with the Orkz to finish the job, and the Orkz themselves have to corral their disparate clans into a cohesive force in order to get krumpin and get home.
>>
>>98032716
>>98032667

I really enjoy this idea of each Ork specing into something as they keep doing it, making a unique killer squad of boys, all the while they gotta settle clan disputes and get together to properly Krump some Gits, get some good Lootin, and have a proper Orky Adventure!

Count me in if this develops
>>
>>98032090
>the asshole noble was right
The worst part of the ordeal.
>>
>>98032667
I wish shas would rework orks the way he reworked tau, deldar, kroot, and necrons, but he said it was something he'd only do if he had time.
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>>98021882
>do they make their own like Roomba-like companions
CATs ("Cyber Altered Task") robots are something like that. They're given rules and stats in the Lathes book from Dark Heresy. Basically similar to what's shown in >>98022260. They come with a lot of equipment and are arguably OP given their availability, like a lot of things in that book, so you may want to tone them down a bit if you allow them in games.
>>
Since the thread is slow for the most part I'm gonna brain dumb some of my Rogue Trader Campaign ideas, feel free to chime in if ya want.

>Campaign 1
The players play as a special group of zenos and humans who've been recruited by a rogue trader to infiltrate a planet in order to look for an STC that was stolen from the imperial fists chapter. They don't want to send in a full force so they requested the assistance of a rogue trader who in turn has hired the party to go down and investigate for where the STC is and who is using it and why as well as what they're using it for. I will report to the road trader who will then report to the Inquisition and then go from there to prosecute the planet. The party will consist of mostly humans with some Xeno races as the planet is on the fringe and is Xenos friendly.
The main governmental power is run by a genestealer cult and the STC they stole is a Imperial Fist patterned Land Raider that they intend on mass producing to take over the planet and start there own space fairing force.

>Campaign 2
A powerful archotech artifact has been found on a fringe planet sandwiched between the Imperium and the Tau empire and the party are free agents that can be hired to work for the Mechanicus or work for the Tau to help tip the balance and decide on who gets what of the artifact
The artifact is of Necron Origin and rests on a slumbering tomb world
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>>98035253
Please ignore the spelling mistakes I wrote this on my phone
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>>98035253
While intriguing, this doesn't really match what an STC is or who would be responsible for it if it was found. Also, notably, you appear to be gunning for "the party are a goon squad for the rogue trader" as opposed to the typical "the party are the rogue trader and a few equivalently powerful members of the dynasty". There's a lot of variance in just how important a rogue trader is, but on a planetary scale it tends to begin with "very." They do have a spaceship, after all.
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What RPG would work for this kind of thing? All the rule books revolve around combat. What would you use for a slice of life or just a story about normal people around the main character.
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>>98037593
>wretched background weirdos
Gonna start calling all non officers on my Rogue Trader ship that now
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>>98037593
Given the age and general state of the lower decks on Imperial ships, it should be broadly similar to a hive based low level Dark Heresy game.
The main focus would be on performing their duties and improving their ship's rank and social standing among the lesser members of the crew through a mix of intrigue, social manipulation, and competence at their job.
Combat will still happen, whether against shipboard opponents such as vermin and twists from the under decks, or helping to defend the vessel against the hordes of low level boarders while the Marines deal with the enemy elites.
>>
>>97998758
>1st Generation Genestealer captures you, injects your brain with worms that turn you into a zombie, you hallucinate that the genestealer is actually your beautiful wife, the whole time they are using you for breeding, eventually the worms will finish eating your brain and be used to restart this process again
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>>98002444
True humans are basically Weasel Great Apes.
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>>98037593
In the grim dark future of 40K there is only war. Meaning that even the slice of life is sliced with a knife. Everything in 40k is ugly politicking & death. You could work a job being a rat catcher in the bowels of a ship or whatever & you & your fellow muck rakers are being crushed under the corrupt boot of some lower management type administrator who inherited his role from his father & his father's father as far back as anyone can remember. Hes no better than you, he lives in the muck, but he puts on airs & beats your head in with his clipboard. So you & your mates try sticking him in the back one day & drown him in the muck, but then youve got to put on a charade because those higher up still need you to do back breaking menial labor. Life is horrible no matter how you slice it
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>>98038874
We even do cool wardances
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>>98009148
fluff is somewhat important for roleplaying
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>>98039383
Discussing fluff in terms of characters and worlds in your games should be encouraged. But what ends up happening is

>"Hey remember when Glup Shitto did Thing in book?"
>"NOOOOOO GLUP SHITTO ISN'T CANON I DON'T LIKE IT I HATE NU 40K REEEEEE"
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>>98039443
you're free to leave the general if the scenarios you've manufactured in your head are too unpleasant to bear
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>>98038997
A setting can be horrible and violent, but that doesn't mean its system needs to be focused around tactical combat.
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>>98039579
Don't worry, everyone else already did.
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>>98039659
Its not. But let's expand on this in the spirit of cooperation. What specific tasks &,resolution mechanics do you foresee yourself needing for the style of game you want to run? Give me a paragraph or so of what youd like to see done in a session of the game you would run.

If you dont want to do that, just hack Mongoose Traveller or Barbarians of Lemuria into what you want
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>>98039846
>Its not
It's not what, focused on tactical combat? I'm not sure how you could say that. Tactical combat is the bread and butter of these systems.

I am not even that anon, but I commiserate with him in the sense that I too lament how non-combat rules, such as social mechanics and stealth mechanics, are not very fleshed out.

Unfortunately, while I have seen good systems for Stealth, I've not seen many for social combat. Even Dogs in the Vineyard, which I see touted most often in conversations around social mechanics fails to satisfy me.
>>
>>98039886
>I have seen good systems for Stealth
Got any recs?
>>
>>98037593
Dark Heresy has lots of investigation content.
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>>98039886
Its tactical combat, investigation, magic powers, a little of mutation/corruption, vehicles, technology & social intrigue.
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>>98040231
The only one I've liked enough to use is Shadowflyght, which is a drop-in metasystem. The long and short of it is that your group has a hidden "subtlety" value rolled whenever they begin. The lower subtlety gets, the higher the "alert level" becomes.

The GM segments areas into patrol zones, each with a numeric patrol rating. Any time you enter a zone, a d6 is rolled, and if it is equal to or lower than d6 + alert level, your group has to make stealth checks or similar to evade imminent detection. Other actions also apply direct costs to subtlety, such as stealing and killing.

I've rejiggered it slightly to adapt it for Deathwatch, of all things, mainly by changing the numeric scale from being d6-oriented to d10-oriented. I also integrated it with rules for overland travel, all with mixed degrees of success and no small amount of jank. Unfortunately, it is clunky and not really coherent enough to release in full. I'd recommend starting with Shadowflyght as a base yourself and adding on what you deign necessary.
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>>98042119
Thanks, I'll definitely be able to use this.
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>>98032083
>>98032090
Thank Great Deceiver, you did it so well you should do them from now on.
>>98032994
Truly.
>>
GW has changed the lore a lot as they try to move the story along. Did they change the lore about The Emperor having kids over the years? I can't remember if that was reconned or not. Not the Primarchs I mean biological kids in the far past.
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Given that the Tau allow humans to join them do have any cannon stories about human/Tau romance? I want to involve it in a future campaigne that has a inquisitor looking into a minor and lightly populated planet that boarders a Tau world but don't know how the Tau would deal with that.
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>>98042637
Given that Tau look like wrinkly fish people with hooves and presumably crotchtits, I doubt it.
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>>98042596
The Sensei all got murdered or something. I cant remeber
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Has anyone ever come up with half-decent alternatives to acquisitions and/or voidship combat in Rogue Trader? Or a half-decent crafting system?
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>>98043640
advanced crafting in the homebrew folder, basically turns crafting into star wars galaxies style autism
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>>98043725
>advanced crafting in the homebrew folder, basically turns crafting into star wars galaxies style autism
Thanks, I hate it.
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>>98042637
If the Eldar and Humans can have romance then I don't see why not.

What kinda romance are you thinking of? Star cross lovers, or openly don't give a fuck about who sees there love?

>>98042985
Don't doubt man, they fuck anything
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>>98042637
Imagine skull fucking that Y slit while she sucks your balls
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>>98024058
There's still a few days left! Recruitment for Project ND is open. Play in a RT/OW game for T'au/Drukhari/Kroot/Sslyth characters that mixes tactical espionage action with high-impact underworld violence as you spread corruption and upend the balance of power in the Solaris Expanse. All the information needed is in the following document.
https://mega.nz/file/YugEiCrR#EkaNrnhBd1gI1-qYICnOEvIYTlFM5aubPZX6BQHMeZQ

Player selection WILL occur on Sunday, May 17th. Until then, there's still enough time for more peeps to consider giving things a go.
>>
We are starting RT campaign, and I am playing a Seneschal to the group, since I am the most versed in the lore. However, I know fuck all about the system. Are there any builds for characters I can explore, so I can understand what makes character get stronger mechanically? I kinda need it to carry the group rag tag, clueless succesors to the RT, at least in the beginning.
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>>98046136
"Builds" in Rogue Trader core are retardedly simple, because the rank tables restrict you to certain weapons, talents, skills at certain levels. There's little free choice in it. All you need is the basics

>Get training in a weapon of choice (You usually start with some weapons trained via Universal)
>Get talents that benefit said weapon if or when available in rank table (for example, if using flamers, get Cleanse and Purify)
>Get Mighty Shot if ranged or Crushing Blow if melee if or when it pops up in your rank table.
>Get specialized talents made for your class (these are usually at the bottom of the table and more expensive)

That's basically it. Most characters are frontloaded due to their innate ability (Archmilitant gets free +10 hit +2 damage with chosen weapon, Rogue Trader can give free +10 to friend of choice, and so on). As much as secondaries will screech about lore and their feelings, they all play roughly the same mechanically...unless you are a psyker/navigator or a xenos, which often do have unique setups but you guys probably aren't ready for those yet.
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>>98043640
Void combat can be fixed balance-wise with mathhammer (or just killing the combining fire rule but mathhammer does it best), there is no real fix for the problem of the ship essentially being one character in a game for multiple players (unless you want to give everyone a single gun to fire).
Please state your issue with acquisitions in somewhat more detail, if it's the usual "I don't like the failure chance" your solution is to get richer and start stacking modifiers. Calculance Array and Digesta Imperia Calixia are Scarce and Average respectively for a +20 Commerce, a successful Commerce test grants you a +2 effective PF per DoS for the purposes of an acquisition test.
Yes, it's a little bit silly that depending on your roll you can get either an army's worth of bolters or fail to get a single one. No, nobody's been autistic enough to write an entire economy to replace those rules.
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>>98046362
>unless you want to give everyone a single gun to fire
This is my preferred method. Super simple and no further mods needed.

>write an entire economy
Man, creating an economy can be suffering, but when it works, it feels so good.
>>
So, apart from the fact that it looks COOL AS FUCK, why do some space marines use shields? The armor is already pretty damn strong. Why use a shield when you could get another sword to stab a bitch twice, or two bitches at once?
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>>98046885
Because the shield makes it go from strong to impenetrable thanks to energy fields / redundant armor / warp feelings.
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>>98046885
Because swords can't facetank lascannons.
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>>98015533
NTA, but I needed a break from running a T3 WAG campaign so everyone agreed on a T2 WAG Ork one-off. It was so wildly popular with three of the four players that they want another one, which will probably turn into a campaign. From a GM standpoint, it's nice not to have to think too much about the backstory of why the players have gone to THE PLACE and fought THE ENEMY there, because that's basically what orks do, no mcguffin required. In this case, it was the Scrappa Grab from the GM's booklet, and in spite of it being an outline rather than an actual published adventure, it was easy enough to wing it, even while drinking. Bad accents were of course required, and in the interests of respecting the lore this will remain a requirement for any further ork games. Highlights included
>working out with the mekboy what would be required for a "dead stealfie, proppa fast landa wiv da right amount of dakka"
>the course of action decided upon was a purple exterior and red interior
>because it was a "stealf mishun," it was imperative to use call signs (the players were "squig eata," their controller was "runt stompa") so that the humiez wouldn't know that it was orks that were involved (and they knew the callsigns worked because they used the same ones every time and they'd always worked so far)
>while the mekboyz would take any "propa flash bitz" that the players could locate, what they really wanted to do was repair the gargant, and for that they'd need "an alfalfa tumeric cogipotater, or whateva da humiez call it, and some uv dat titanium platin', like wot dey put on deir titanz, titanz bein' just like stompaz except wiv less dakka and choppy bitz, so it stands ta reason dat titanium is fine for gargants"
>"stands ta reason" has become an out of game joke with the group, when explaining how someone proposed a suboptimal course of action and then (badly) rationalized it
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>>98045959
>Player selection WILL occur on Sunday, May 17th.
You got enough applicants? Congrats!
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>>98047130
That honestly sounds super fucking fun dude, if you ever need Orky bois, please be sure to advertise here, you got one Orky boy excited at the idea of playing
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>>98046136
>what makes character get stronger mechanically?
Not being a seneschal is a good start. Your best bet with that career is to take Hand of War as your Trials and Travails to learn some kind of heavy weapon, then get a Blackbone Bracing implant (from Into the Storm) so you can move and shoot with it, and then the seneschal basically doesn't get any more combat abilities. Other than that, maximize BS, T and Ag, get Dodge as high as you can, and try to always be shooting.
>>
>>98047130
Is WAnG worth it? It seems kinda passable as a "generalist" 40k rpg system but its reputation here is far from ideal
>>
do you ever play /yourguys/ ?
or made /yourguys/ or miniatures based on the characters you've played?
>>
>>98050561
DW and OW both have systems specifically for this.
I don't have specific lore for my navy guys but if I did I'd shoehorn them into games at every reasonable opportunity.
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>>98050561
I GM, so I put them into my campaigns.

>>98049567
It's gay and lame.
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>>98050561
Yes. The House of Korst'la is /myguys/ in the objective definition of the sense, and they have games dedicated to them. From the other side, the players of Excelsus: A Midsummer Knights Dream became my Imperial Knight army, because I couldn't decide what knights to get.
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>>98044336
Tau are amazing creatures.
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>>98045959
>>98050717
>House of Korst’la
Tell us more about them, Shas. How did the Dark Eldar and Tau get together for crime?
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>>98050561
I would, but as a GM it's not as fair as if it was a character I organically played and evolved over the course of a campaign. I'm sure you can do it but it just doesn't feel right to me. It'd take focus away from the actual main characters of my games. With one of them being notable on xitter, even.
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>>98042637
>Canon stories about Tau
There like four stories about Tau.
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>>98051343
There are two views of every story.

>The In-Universe
After the Fire Caste Commander Shas'o Sio't Korst'la and his forces went ro'nin and stole the Custodian-class Battleship that would eventually become Studio 69, they headed west, from the Empire proper into the Tiji Sector, where they found a number of Kabals fighting each other during a raid on one of the worlds. Korst'la picked one, and offered his services. The resultant upset caused a victory for that Kabal, and the charismatic Korst'la offered a more permanent alliance, and further illicit business opportunities. The Archon, Khodexus, a pathological stickler for keeping to the terms of his contracts, realized that if Korst'la acted as the public face of the operation, it would open all sorts of raiding opportunities, with entire hive complexes disappearing without a fuss thanks to Korst'la having the defense forces "in the know." It was literally easier to work with him than betray him, for now at least. As the two expanded their operations, Korst'la began bankrolling crusades and other Imperial interests, to better further his own. Observing this, the Black Panthers chapter of Space Marines saw the potential use of the alien, and sent one of their techmarines to "guide" Korst'la to cause minimal damage. However, the techmarine they sent, Jamal, was trained wrong as a joke, and only vaguely remembers to perform his mission. The rest of the time, his unexpected outbursts open new ways of profit. As time went on, and the position of High Commander was past across generations from father to son, the House has spread its subversive tendrils across almost all positions of power in the Tiji Sector and Solaris Expanse, often thanks to the actions of other players. The House of Korst'la is now at the apex of its power, claiming territory in the Expanse as a permanent power base. The full story is in Anarchy in the Galaxy.
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>>98051982

>The Tabletop
Saturday 40k in the college student center, 4th edition going strong. It was a 3v3, with a victory point in the caldera of a midfield dangerous terrain volcano we had to hold by the end of the game to win. Sides were my tau, friend's space marines, and friend's deldar (the guy who taught me how to play 40k), vs chaos, eldar, and the group asshole with his IG. Top of turn 4, we needed to get to the center point to have enough time to win. Enemy had more troops than us but I had the last transport, a devilfish, on the field. Most other enemy vehicles were dead from my broadsides, and marines were pushing left flank forward with terminators and a dread. Guard were castled up center and right, and most eldar were dead. We had ruled earlier that allies can share transports. So, history was made. I had a squad of 4 surviving fire warriors that kept passing LD, so I embarked them on the devilfish. I asked if anyone wanted to join. Deldar guy had a squad of 3 kabalites nearby, so he embarked. Marine guy had 2 tacs from a 5 man combat squad nearby, so he embarked too, keeping in mind that a marine counts as 2 guys. 4+3+2(2), that's 11 out of 12 cap for the devilfish. We sent the devilfish into the volcano and disembarked turn 5, where our guys couldn't be shot because IG didn't have LOS and his basilisk was dead, claiming the win to the screeching of the IG and eldar player. Even after over a decade and a half, I still remember that game fondly for what it spawned.
>>
>>98047564
I'm old school, anon. I only play in person with people that I personally know. The kids think it's antiquated, but it all but guarantees a drama free and positive experience for all involved over the long term.

>>98049567
People that have never tried it seem to hate it. I gave it a shot because I was dealing with a brain rotted zoomer that was new to RPG's and could barely get his head around D&D 5E, and I didn't think that he'd be able to handle FFG's stuff. WAG plays pretty well with a couple of tweaks. Cubicle did a good job of putting something out that's simple enough for an inexperienced person to pick up while still having an adequate level of crunch, all while managing to be at least respectful to the lore. I initially had my doubts about the walled sandbox setting and considered discarding it, but I'm glad that I kept things in the Gilead system and I now appreciate why they made it the default setting. Given that every company that gets a 40k franchise also gets their donut steel SM chapter and proceeds to Gary Stu them to a degree, I'm admittedly a fan of the Absolvers even though I didn't want to be.

It needs a few tweaks (what system doesn't?) but I've only found it necessary to make very minor changes. The published adventures are very obviously farmed out to writers that sometimes aren't familiar with the setting and tend to be a bit sloppy, but again, that's not an uncommon problem these days. Even back in the '80's, if a GM didn't at least read the module before running it then they deserved what they got, so this isn't a deal breaker for me.

There are some balance issues with regards to equipment and feats that no one seems to talk about online, the heavy bolter coming immediately to mind, but these are easy enough to fix.
>>
How do Imperial military ships deal with rats or other vermin? Cats? Servitors? Bait?
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>>98052582
Twist-catchers keep the vermin in check, and the vermin keep the rats in check.
>>
>>98045959
Damn I really want to join but I'm very shy
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>>98052406
Thanks for the detailed answer anon, which books do you own?
>>
Speaking of Wrath and Glory, my table is running it in about a week. The rest of the table played deathwatch before, but this is my first Warhammer rpg (Ive played other ttrpgs before).

Any tips for me or the gm, things you wish you would have known going in, useful house rules?
>>
>>98054037
my advice is to play something else
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>>98054037
WaG is bad, I would recommend playing anything else
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Recently the tabletop nerds in my friend group have gotten the rest of us into tabletop rpg's, with a couple people setting up one-shots for stuff like cyberpunk and and call of Cthulhu, and I was interested in having my one-shot set inside a space hulk with the party being a ship-breaking crew.
I was originally just going to use dark heresy rules but since I haven't been a GM before I thought I would just save myself some effort and use something simpler like mothership and just tweak things slightly.
I looked stuff up and didn't really find anything super concrete, but is there a better system I could use or a homebrew thing someone has already made?
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>>98056059
I know that Deathwatch has rules for fucking around in a space hulk in Ark of Lost Souls, but that's all I got for ya.
>>
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My Only War players wanted some more ammo options for their Stormsword (pic related) and so here's a new update for Temere Numeri that's mostly heavy and superheavy ammo options. And Gland Warriors and composite regiments and a couple new Bolter rounds I missed last update. Enjoy!

https://www.mediafire.com/file/hwkcmo8vjesswc5/Temere_Numeri_V_1.6.pdf/file
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>>98054037
Depending on what they liked about DW, they'll either find WANG boring or ok.
>>
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>the power of friendship

The Crackolytes survived the fight with the C'tan shard solely because Callidia befriended the C'tan shard.

I have no idea what the fuck Jack really is and I love how much of a smug piece of shit my gm made him out to be.
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>>98045959
I would happily join if I had free time, sorry.
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Why would anyone like the Night Lords? I've heard several people tell me they're their favorite legion but I just see them as horrible edge lords, even by the standards of 40K.
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>>98057606
Go read their omnibus, then you tell me.
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>>98057487
Fight with the what?
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>>98057606
They're liked in the same sense you like watching something like the Sopranos. They're bastards, they're edgelords, they're depressing and they're pathetic, but they're kind of interesting.
>>
>>98057606
If you’re afraid of appearing too edgy you should probably find a different hobby.
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>>98057487
>Callidia getting bullied with a revolver
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>>98021844
They stab you with their cock and their cum mind controls you, changes your DNA and turns your future kids into genestealers.
The cock doesn't have to go through any of your existing holes though it usually does.
>>
>>98053630
"Own" requires context. If you're asking me how many I've purchased, the answer is none. If you're asking me which ones are on my phone right now, I'm pretty sure that the answer is "all of them."

>>98054037
What tier? It's important. The game plays differently at different tiers. In general...
>don't neglect your influence, it's how you get shit
>be good at shooty or good at stabby, if you're good at both you suck at everything else
>don't horde glory dice, they're meant to come and go quickly
>read each feat carefully, half of them are trap cards and two or three of them are game breaking
>if the gm doesn't already have a firm idea of where the campaign will go and is wondering about a patron for the pc's, easy mode is inquisitor or rogue trader
>gilead as a walled off sandbox for the setting is a feature, not a bug

>>98054830
>>98054901
What specifically did you not like about it? Whenever I ask this question I never get a response, but I'm hoping to someday meet someone that's actually played it for a while and has their own opinion about why they didn't like it, not one that they read elsewhere.
>admittedly that's what my dumb ass deserves for assuming that people on /tg/ play games
>>
>>98058534
>What specifically did you not like about it?
WanG follows and relies on the tabletop game. For example, WanG recently got a new Space Wolves book because the space wolves are getting a model refresh in 11th edition. People in this thread hate WanG because they're all secondaries or tertiaries who hate the tabletop. It's that simple.
>>
>>98058534
>What specifically did you not like about it? Whenever I ask this question I never get a response, but I'm hoping to someday meet someone that's actually played it for a while and has their own opinion about why they didn't like it, not one that they read elsewhere

I dont believe you.

Anyhow Keyword Oversaturation & compartmentalization of every little fucking thing. You dont have the keyword for this ability, you dont have the power level rank for this one. Ad nauseum.

Then there's the carte blanche approach of Xenos & other mixed party bullshit. No Kevin, I dont know why the fuck they made the game include Orks but you cannot play an ork disguised as a space marines. Its a Guardsmen game about the trenches. No i dont care that youve got a really good character idea & youll be "super serious" about it
>>
>>98021844
I had a family clan with one as their patriarch. I presented it more like a Grimm cautionary fairytale mixed with a touch of old Southern Gothic stuff. (I think that's the right term)

A young maiden encountered "Grandfather Nightmare" while collecting herbs in the forest for her sick mother, against the warning of her parents. The genestealer hypnotized & "blessed" her with a kiss. When she returned she started whoring around a bit & being wanton, she ran off to the city, met a guy (a "Prince"), & returned to her family home single & pregnant.

She had a had twins, two mutant brothers who quickly grew up & took control of the family clan. They were evil to the core & unnatural. Some inbreeding & other hillbilly tropes, & now you have a clan of twisted fuckers who are all mutants running the town with threats of violent & a history of rape & murder. They all worship Grandfather Nightmare & await his blessed Child of the Fifth Generation.

The "Prince" was the local Planatary Governor's kid, who inherited his father's position. For some reason he has been unable to produce heirs & has a sickly daughter to a woman who died in childbirth. Because of her health & the shitty atmosphere of the city, she is kept in a hermetically sealed tower. Where she will be safe & her coughing sickness (asthma) wont be aggravated.

The genestealer cult plans on using evidence of the maiden's dallience with the Governor long ago to force the claim of primogeniture inheritance for his position. Allowing the clan to rule the planet & to ultimately be inherited to the Child of the Fifth Generation. They also plan on the Governer's young daughter to be the host.
E>nter the PCs
>>
>>98032083
What programs do you use to run your games? I'm trying to put my own group together and looking for resources.
>>
>>98046174
>>98049285

Thanks for the advises guys, and sorry for the late reply. I'll dedicate some time to studying the rule books more thoroughly
>>
>>98051982
>Anarchy in the Galaxy.
Where is that?
>>
>>98059289
Roll20.
>>
>>98045959
A few hours left before the deadline! Recruitment for Project ND is open. Play in a RT/OW game for T'au/Drukhari/Kroot/Sslyth characters that mixes tactical espionage action with high-impact underworld violence as you spread corruption and upend the balance of power in the Solaris Expanse. All the information needed is in the following document.
https://mega.nz/file/YugEiCrR#EkaNrnhBd1gI1-qYICnOEvIYTlFM5aubPZX6BQHMeZQ

This is the last chance to get your info in! Don't miss out!

>>98059646
On my hard drive because it's like 40% done lmoa. It will be a while yet, but I'm making progress on it. Chapters 3 (Colonies) and 4 (Advanced Crafting) are done. Chapter 1 (Peeps and Places) is chugging along, and then once Chapter 2 (Armory) is done it will be ready for early release. Chapter 5 will be finished after release, because it will be a bunch of adventures.
>>
>>98059062
Why would you need rules to tell you, "don't do shit that doesn't make sense"? How would you even write a rule to force characters to fit the scenario when the game designer can't control or know what scenario you use?
>>
>>98059871
>Why would you need rules to tell you, "don't do shit that doesn't make sense"?
Because "shit that doesn't make sense" is subjective. Until you define a Commissar via rules, there will be arguments between Cain-style comedy and Gaunt-style drama.

>How would you even write a rule to force characters to fit the scenario when the game designer can't control or know what scenario you use?
You write rules assuming what the majority will do, because the majority follow the rules as written. Snowflakes trying to be different aren't given much thought because they will do their own thing anyway.
>>
>>98059871
Its because the average room temperature IQ person only does what they are "allowed" to do. They cant make decisions against the grain easily. Everything needs to have labels & clear instructions or they get lost. Also, they fear leaving the path as well. If its not listed as an option then they'll never take it. So, because they see ork as an option, they will think that orc is ALWAYS an option & will piss & moan when told no.

Its better to just give people a tool box & let them decide what to do with the part, than to give them a Fisher Price Toolset (tm) that only does three things three ways & thats it because Critical Thinking was shot behind a shed
>>
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>>98059952
>>98060109
How far we've fallen from better times.
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>>98060542
Exactly. compare this to the "VtM5e is NOT a fascist game" diatribe
>>
Given that tyranids seek out planets that have large amount of biomass and leave dead worlds alone. Could you, theoretically, get them to invade a planet by building a massive number of bio meat production factories on a world? I want to run a game where a magos biologis tries to destroy a hive fleet with this trap:
1. Build many, many 3d printers making cloned meat
2. Get the hive fleet to find an invade that planet
3. Blow up the star killing the hive fleet.

Is that something that would work?
>>
>>98060928
thats a retarded version of kryptmanns gambit
>>
>>98060928
Technically yes, but it would be retardedly expensive since this is a whole system's worth of resources to take out a hive fleet. They don't seek out on their own, they're guided by genestealers being a psychic beacon.
>>
>>98059062
>Keyword Oversaturation & compartmentalization
Did you not like this because it negatively impacted gameplay, or did you not like it for some other reason?

>>98059062
>carte blanche approach of Xenos
Either you don't play RPGs or you're fucking retarded. I'll let you clarify which if you choose to. In the meantime, it's part of the GM's responsibility in *every fucking RPG* to let the players know what's appropriate and what isn't. Sometimes it's a certain race. Other times it's a particular splatbook that's poorly balanced. Often it's every character starting at the same level of ability. ("No, you can't have a level 10 character. This is a level 1 adventure, so make a level 1 character.") Sometimes it's just common sense. Anyone with an IQ over room temperature (centigrade) should not have to be told that everything in the book does not have to be a feature of every single game.

>>98059871
First time watching this unfold? You're in for a show.
>>
>>98057800
"Fight" is a generous term. The moment the C'tan Shard decided, Callidia couldn't even move.

>>98058315
Specifically a revolver she herself gave the C'tan Shard while it was disguised.
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>>98059780
The deadline is closed. I will go over applicants and try to form a team tomorrow afternoon.

Overall, there were seven applicants, with three of these within the past 24 hours. One had to be tossed because it did not include the required information I asked for. This usually happens at least once, which is unfortunate. Of the others, it looks like some peeps have stricter time requirements than others. Nonetheless, I don't expect any issues forming a team, as everyone has enough days in common to get things going. If someone isn't selected, don't fret - though rare, you could be contacted in the future if someone needs to dip due to scheduling changes. I wish you all good luck as I check on things tomorrow.
>>
How/when/where did the Emperor find out how to make more of the webway?
>>
>>98061756
He was Alexander the Great, according to Horus. During his conquest, he found an Old One facility holding the machinery that would become the Golden Throne in the Himalayas. His men at the time wouldn't conquer further, which made him angry, and he realized he needed men who would "know no fear" should he need to conquer again. When Alexander "died" in Babylon, it was him disappearing so he could study the Throne.
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>>98061074
This faggot is nothing but bad faith. Ignore this shitheel
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First 2 of 5 Aircraft "done" for my Deathwatch. Got lazy with mold-lines, so I'll have to go back over both of them later. I've put this project off for so long cause of the fuck around Deathwatch has been getting in the rules over the last few years, but I think I've accepted that we're never getting our rules back how they were.
Next up is another Blackstar, and then the 30 or so infantry I've got lying around. Will be a mix of firstborn, the new killteam and assault intercessors heavily converted with old bits.
I think after this I'm gonna switch over to just painting Combat and Boarding patrols and individual units that pique my interest. 10th edition honestly just killed mainline 40k for me. I still enjoy small self-contained games at 500 points of playing killteam, but playing a 2000 point game against sweats and the 100s of space marine players locally (yes I understand the irony) just doesn't seem like a good time.
Having both my Grey Knights and this upcoming Deathwatch list as I originally envisioned it get fucked over hasn't helped.
Thanks for reading my blog post.
>>
>>98061875
Thanks for postan my friend but this is the RPG thread. Sick models though, bring 'em back when they're painted.
>>
>>98061890
Haha, no idea how I fucked that up. Ah well, desu they're more likely to be used for an rpg now then anything else. Thank Anon
>>
>>98061875
Looking damn good, watch-captain. Continue to make your guys with soul.
>>
Anyone have a link to an Imperium Maledictum collection? The link in OP only has the core book and the URLs in the archives don't seem to work.
>>
>>98063157
Things are gatekept for a reason
>>
>>98063157
>the URLs in the archives
Really? I went down the archives for the previous sharethreads and there was an anon posting working links there. Are they now blank?
>>
>>98061669
It turns out there were eight applicants, for seven valid total. The email for one didn't show up when I refreshed last night, but the timestamp was within six minutes of the deadline, so there were no issues. Emails to the initial selection are now out. If peeps don't respond, or there is issue, we'll fill as needed. Congrats to everyone who got in.
>>
>>98063937
>8 people
Is this more or less than what you normally pull?
>>
>>98064143
Higher end of average, rivaled only by Deffwotch, nearly 15 years ago. For many series in the old days there'd be 6-7 peeps showing interest. The most I ever got was an outlier of 13 or so for the first t'au-drukhari game, and lowest was 4. As stated before, a curious fact was that half of the applicants were sent in the last few days, and most of those in the last 24 hours, after I confirmed that things were on track.
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>>98064188
Alright, I got to know. What was missing from that one application?
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>>97994888
I miss painting, life has not been very kind to me lately
>POST MODELS
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>>98064225
They submitted three Drukhari characters, violating the limit of two max of the same species, and did not answer one of the info questions about any of their characters' tattoos. I won't say much more about it, other than for that person to please be more careful in the future.
>>
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>>98064261
>>
>>98064261
>>98064463
I love it, every time it happens it's funny.
>>
>>98064261
Nice details
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>>98064261
>>98064463
Beautiful shit man. Love the detail you put in.

>>98064532
Our half-brother is a damn good painter.
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>>98060938
More like a less retarded version.
>>
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>>98063937
>Send application last round
>Game falls through
>Same application will count for new round
>Deadline closed
>All the emails have been sent
>Nothing in the inbox
God fuckin dammit man I was so looking forward to it. Did the "D-commander" entry fuckup somehow or did I do something wrong?
>Pic unrelated, first model I've painted in like, 18 years
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>>98064843
>Application from last round.
Curious. The first round had 3 peeps, but one peep explicitly sent an email rescinding due to scheduling issues. That means two carried over into the next round. The two peeps whose applications carrried over ended up being accepted due to having compatible times with others.

What was your primary/preferential character choice? And did you use a temp email?
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>>98064922
Nah, used my normal email, it's in the sent box, right email, right subject line. Guess since the last game got cancelled I assumed it had gotten to you
My first choice was a Dark Eldar Wych from the Cult of Pain Eternal, then a Kroot Farstalker Kill-Broker and a Air Caste Sky Captain last.

>Pic of email timestamp
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>>98065003
Hmm, I verify that I did NOT receive an email on that day, nor do I have a combo of those classes. I didn't see anything in my spam folders either. Your application did not get to me. You're welcome to try to resend in case there's an issue and someone needs to dip, but for now I do not know what went wrong.
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>>98065078
Yeah it's really wierd. I've forwarded it again anyway so fingers crossed this time
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>>98065097
Yeah, I'm monitoring and I'm not seeing anything pop in. Try copying and sending directly to skullkrusher000@gmail.com and see what happens, for what it's worth. I know it's not an issue with the email.
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>>98065134
Right, sent it off again. Copy-pasted the email and it was 1:1 what I had been using. If that doesn't work maybe I could set up a temp email and I use that to give you my email address? If not you can at least count this round as having 9 applications lol
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>>98065199
Yeah, if you have a temp email, feel free to drop it and I will send a test email as soon as I see it.
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>>98065264
Let's go with that then bixigo8561@hilostar.com
notascamnotascamnotascamnotascamnotascamnotascamnotascamnotascamnotascamnotascamnotascamnotascamnotascamnotascam
>>
>>98065282
I have sent the test email. If this doesn't work, then I have to call it a loss.
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>>98047130
>>the course of action decided upon was a purple exterior and red interior
a rite good mek dat one iz
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>>98065282
I have now received your email. I haven't the foggiest of why it was such a hassle. If something opens up you'll be considered.
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>>98065350
Wonderful, only took using all 3 of my email addresses. The temp email was also a bust because I can only read incoming mail anyway. Did it come through on the email starting with dark, ild or sco?
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>>98065365
Sco and ild came through. Dark did not.
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>>98065399
Banger, I'll keep an eye on both nuffle-willing
>>
Any recommended homebrew for OnlyWar or tips? My group is tentatively looking at it. No characgers decided yet except one guy playing a regimental enginseer.
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>>98067451
Everybody should be from one regiment. Your group should also consider if they're going with a premade/gm made regiment or make one together as a regiment is anywhere from a fourth to half of what can go into a starting character's stats along with the sort of gameplay and narrative available to the regiment type.
>>
Did the FFG RPGs ever stat a displacer field?
>>
>>98068551
Yes, multiple times, each core book since Rogue Trader has it
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>>98068755
It's also in Into the Storm from the actual Rogue Trader system.
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>>98056726
I just started to read your stuff and it's all very cool. Thanks for writing this.
Also thanks to anyone who posts homebrew here
>>
I feel like ship combat could be more exciting if there were more opportunities to use different skills and characteristics to contribute to the objectives of any given turn. A helmsman can always move the ship and a gunner can always shoot the enemy, but the rest of the party is often left hanging, and I think there could be more opportunities. Instead of the emergency jump making you immune to damage for a full round, it could allow you to move your ship a couple of VUs and perhaps completely change your heading. Maybe one could use some sort of skill to strengthen shields and not make a macro-barrage a guaranteed way to lower shields before nailing a ship with a lance. What do you think?
>>
>>98074851
The problem is most of those are already represented by ship components that are activated by the pilot/techpriest. There's not much else you can do because the basis of the ship combat is based off a dead 20 year old game that tried to model 17th-18th century galleon warfare in space.
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>>98075398
That's weirdly defeatist. It's an analogue game, you can just make up whatever mechanics you want.
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>>98075683
I did. And most of them were already ship components. Take your suggestion,
>one could use some sort of skill to strengthen shields
The Castellan Shield Array in ITS does exactly that. It's archeotech.
>>
New IM thing is out apparently
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>>98067487
The enginseer/operator is a big fan of the desert raiders so we might be angling them as a tank brigade or something else. Balancing a "free" leman Russ should be fun, but they're going to be fighting lots of orks for my plans so there should be lots of chances for them to do tank on tank fighting or utilize the bulk without it being too OP.
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>>98079834
i thought their admech book was already out and it was shit?
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>>98081553
The WanG admech book was shit. This one is based because it's IM and official.
>>
>>98067451
>>98081403

If you're looking to get some vehicle combat in your first game I'd strongly recommend picking something like Armoured Recon or Armoured Fist; the base game vehicle combat rules tend to be kind of dull for player characters in roles that aren't driving, gunning or commanding, and the Comrade rules weren't super well written for tank crews. Playing "infantry in a vehicle" instead of "vehicle crew" lets you kind of get the best of both worlds.

If you're going against Orks, remember that even the average Ork Boy can very comfortably instakill a starting-xp Guardsman in a single round of melee combat, and that combats against large numbers of enemies can rapidly get really slow. I'd strongly recommend learning the Formation rules in Enemies of the Imperium, it makes running fights against big groups of enemies dramatically faster (and ups the player kill count, which is fun).

Further on what >>98067487 said, regiment creation is basically a difficulty slider, in that the survivability and combat effectiveness of everyone in the Squad is largely determined by how well armoured and armed they are. A regiment of WW1-style conscripts with bolt-action rifles and no personal body armour is a very different experience than Stormtrooper-tier soldiers with carapace, jetpacks and hellguns. One isn't any better or worse than the other, but they can take on vastly different enemy compositions.
>>
>>98079834
>>98081553
The book that came out for IM was the player book which is the one with mechanicus gear, talents, etc. This one is the GM book that is more lore/information based alongside NPC profiles and the like.
>>
>>98081723
Armored recon is the one that gives each guy a sentinel, or the squad a hellhound right? Either way that is some really good advice, my starting idea was that the squad were basically part of a larger unit on a war world against an Ork WAAAAAAGH! and part of a vehicle crew that is assigned as a part of larger duties (where they will inevitably be one of the more effective/important squads) was part of my idea.
Examples like forming part of an armored spearhead to assault a stronghold or looted building, blowing the walls open with the main cannon and taking on vehicles or masses of orks while I use their performance as narrative setup for my other play group's first kill team game, for example.
My hope was the tank would stop them from being too overwhelmed by Boyz but you have a good point. Maybe just some renegade guardsmen would be a more even fight to start. But being able to pile out of the vehicle/have the operator stay to use the turret/drive around while the others push forward with other infantry also sounds really nice.
>I'd strongly recommend learning the Formation rules in Enemies of the Imperium, it makes running fights against big groups of enemies dramatically faster (and ups the player kill count, which is fun).
Will do, thanks for the tips. o7

And I will try to get them to take regiment making seriously, if nothing else I know the desert raider fan will pay more close attention and hopefully help set them up decently or I'll nudge them.
>>
>>98081745
A russ still has a load of guns for people to use. The two side guns, the hull gun, the main gun, the pintle, and the driver/commander.
>>
>>98081758
Yeah a Russ was my first idea because the weapons and relative size would allow a squad of 6-8 (3-4 players plus comrades, unless someone goes a stormtrooper or commissar) and relatively give everyone something to do instead did just sitting on it. Worst case, maybe one of them goes Heavy and pops out the top with a missile launcher or heavy bolter.
>>
>>98081770
A chimera isn't any slouch in the weapons department either. It has its hull, main gun, and a pintle along with either preset lasguns on the sides or ports for them to use their own guns. It is significantly lighter armored so lower-tier enemies can be a bigger threat, but that can be lessened depending on what weapons it has. All else fails, turning orks into thread paste is also an option.
>>
>>98081745
>>98081770
Hammer of the Emperor has rules for mounted regiments, so that could also be an interesting option. It allows for taking premade mounts or making your own but they can be far more fragile than they appear.
>>
>>98081795
Yeah, from what I see there are a lot of vehicles that can be useful in a lot of situations, even cases of only getting one sentinel in the squad means a potential multilaser or autocannon that can act as a force multiplier. When in doubt vehicular manslaughter is also a good option, why should you not ram your tank into infantry?
Plus I see no issue in lower tier guys being threats still, since the group picked Only War specifically because the feeling of being expendable and mortal compared to Deathwatch or the other games save DH.

>>98081802
Yeah, they look neat but the one guy definitely wants to use vehicles and said "if I wanted to ride horses I would just go Kreig" so I think armor regiment is the best idea.
>>
>>98079834
Got a pdf?
>>
>>98058534
We ran session zero yesterday and I forgot about this thread.

We're playing tier 1 and I'm playing a Inquis acolyte with the psyker keyword. The book warns against using psykers in low tier games but the perils of the warp table looks pretty tame.

We're doing that penal legion module, the very first campaign one, then I think we'll be doing a rogue trader focused game if the module goes well and we like the system.

From the small combat we ran the system seems alright, if a bit easy/player sided, but that might be only because the GM threw 4 trash tier mobs against 4 PCs.
>>
Has anyone ever made a playable genestealer hybrid before?

I'm thinking of playing one in a future campaign but can't find any materials for genestealer cults
>>
>>98074851
>the rest of the party is often left hanging, and I think there could be more opportunities
The game actually includes a bunch of Extended Actions for that purpose (Aid the Machine Spirit, Put Your Backs Into It, various Augury actions, Triage, rtc.). The problem is more that a given characters' best action tends to be obvious and repetitive from round to round, with no real decisions to make other than whether or not to take action at all. The best helmsman and gunner (or boarding leader) make the main choices about movement and shooting, then everyone else makes rolls in support of those choices. This gets old fast. If you want to engage more players, you need to give them more decisions to make rather than just allowing more characteristics or skills to support moving/attacking and damage control. You'll need more subsystems to do this, so it gets complex (and the base system isn't simple).
>>
>>98085134
This is what I said, but with more words for some reason, and none of them helpful. But whatever, I'll just do it myself.
>>
>>98032786
Honestly like that idea. The Ork that picks up the Rokkit and shoots it at the walker starts getting Tankbusta abilities handed to him, the Ork that staples together a mate to stop him bleeding out picks up Painboy skills.
>>
>>98085134
In theory I could port the Titan Reactor Management minigame to ships for Enginseers to do, but that would just mean three subsystems, with pilots getting maneuvers, gunners getting shooting, and techies getting power. However, if you put too many decisions onto peeps, they will just zone out from information overload. I do think that the current system is fine, with the caveat of "one gun, one person" so everyone gets to shoot or do other stuff. Not everyone needs a specific ship subsystem for themselves.

>>98088620
It reminds me of how DH1 did things, where you start off as the base class then branch off. For example, a DH1 Guardsman starts off with a single class line, but then branches off at Rank 6 into Melee, Ranged, and Command tables. Adepts can branch into Lore or Medic at Rank 4. Branching tables are a bit tough to keep track of though, probably why it never really showed up again afterwards.
>>
Are Space Marine chapters usually trained to go after all enemies or do they usually go after just a single type?
>>
>>98083847
>the perils of the warp table looks pretty tame
famous last words, keep your psyker on a tight leash or everyone's going to explode
>>
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I looked back and saw that I posted my question before I had finished writing it so I'm going to repost it.

Are there any Space Marine chapters that specialize in fighting a particular type of enemy or are they all expected to just go out and fight whoever the Guard can't handle? I was thinking about this and couldn't think of a chapter that specializes in anything other than the Grey Knights. I want to make a chapter dedicated to dealing with Orcs but I don't know if that is something that is already in cannon.
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>>98088620
>>98089312
Later tonight I might throw together a pdf of the rules concepts I’ve come up with for the game. If I do end up running it I’ll prioritize finding players in person. Most of the special abilities I’ve come up with so far are just recontextualizations of the base class RT special abilities but I want meks to be able to craft stuff better than the into the storm rules.
>>
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C'tan Shuffle
>>
Anons, what are your thoughts on Dark Heresy CRPG by Owlcat?
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>>98093895
It's going to ruin everything by assigning an official meaning and origin to the Tyrant Star, making a bunch of players' games "wrong" which will unavoidably destroy storytelling
>But anon it's your game so-
Yes, and the masses will eat up the GW slop, and there are too many of them to convince, so any time you tell your story you WILL be told "no, that's wrong". You WILL be drowned out by the masses.
>>
>>98093895
I have tried CRPGs in the past and always been disappointed. I do not like playing through someone else's set story rather than building one of my own.
Perhaps I am the odd one out here.
>>
>>98093895
You're asking in the general where people still talk about lore from 10+ years ago "ruining the game" but also having nogames so the inability to just ignore it and run their own lore doesn't matter.
>>
>>98093914
A bit cynical but yeah. Before someone complains about muh grognards and gatekeeping, remember what happened to cyberpunk. Sloppified with the most embarrassing videogame launch ever, and completely forgotten save for a colorful shonen anime (kindergarten-tier entertainment). I hope pondsmith made a lot of money for ruining his setting.
>>
>>98094096
>I hope pondsmith made a lot of money for ruining his setting.
He made billions, and all he had to do was replace the useless bitter grogs like you with people who want to have fun for an overall net positive experience.
>>
>>98093895
It's not even out.
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>>98094096
I don't really think an author working directly with developers to make something is so much "ruining the setting" as it is "the setting has changed and I don't like it any more"
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>>98095054
>ruining the setting
>the setting has changed and I don't like it any more
These are literally the same thing.
>>
>>98095115
No. The first implies malice against you. The second assigns no importance to you, as it implies that you weren't being catered to anymore.
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>>98095119
No, neither one mentions you.
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>>98093733
Fuck you, fucking fuck.
>>
>>98084950
I once made a joke character for DH who was a 4th generation, very normal looking hybrid guardsman raised in a genestealer cult. The thing is that he genuinely strongly believed it to be his duty to the Four-armed Emperor to kill Chaos worshippers, so as an Ordo Hereticus acolyte he probably wouldn't cause much problems, especially shipped somewhere far away from his Patriarch's influence. Other than banging every chick he could lay his hands on and producing more hybrids - pal rolled a crazily high starting fellowship, so his game would probably be pretty great.
Obviously no way any Inquisitor would miss that there is something a bit off about him, but hey, joke character.
Never played him though, he was a part of a large batch of premades I made few years back when I wanted to have a few spare characters for each career
>>
>>98042637
sex with blue
>>
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Given that Space Marine chapters are only supposed to have 1,000 members at a time do they wait to start looking for or training new members AFTER someone dies or do they have a constant supply or recruits coming in and just wing it?
>>
>>98095278
Recruits become serfs, so even when there's not a pressing need to induct new marines there probably is a need to induct new serfs. It would fucking suck to be a successful aspirant only to be told you are on a wait list.
>>
>>98092821
There wouldn't be so much chapters that specialize fighting certain enemies as there would be chapters whose history has led them to better combat certain enemies. Ultramarines, for example, are tyranid killers.
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>>98095278
Only 1k of the main force (assaults, tacticals, devastators). Specialists like apothecaries, tech marines, librarians, etc. don't count along with command staff. The tenth company (scouts) is unlimited since it is a grinder on the path to being a full marine.
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How powerful is Voidfrost Discipline?
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>>98096267
It is one of the weakeast, despite being the coolest.
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>>98096793
*ba dum tish*
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>>98083847
>perils of the warp table looks pretty tame
They are. If you're only rolling 1 wrath die, you can't get into too much trouble, although there are a few results that smack the rest of the group with shock and that really sucks when you've burned all your shock soaking wounds and now you're exhausted and taking mortal wounds because the psyker made a shit roll. My group honestly discusses killing the psyker every time he doesn't make a game.

>doing that penal legion module
Bloody gates? It's bad. Your GM has some work to do. If you were to ask me what my biggest complaint about WaG is, it's how shitty most of the published adventures are. The GM should consider them to be outlines only, which some of them actually are. They all need work. Some need a lot of work. That's not a reflection on the system, but rather a reflection on the shitty pseud freelancers with no knowledge of the lore that they hire to write this shit.

>the system seems alright, if a bit easy/player sided
It's balanced for the players to win if they're not retarded, although the GM can obviously put a thumb on the scale. My advice to the GM would be to be careful with individual mobs. The system is balanced around mobs to keep things moving quickly, and while mobs are glass cannons they are still very much cannons once you're dealing with 10 or so. Mobs smoking PC's via the bonus dice is balanced out by the PC's going first, but if there are multiple mobs and the PC's aren't burning glory to jump the initiative order, they're going to get spanked. It plays better than it sounds once everyone gets used to it and understands how it's supposed to work.
>and remember that the ruin mechanic exists in part to allow the gm to jump the initiative order specifically to spank the pc's when they need a spanking, and that a good gm will be managing their ruin for keeping bosses standing and jumping initiative, and won't be burning it on random bullshit
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>>98095054
Cyberpunk was a popular rpg, now the only thing people know about it is the videogame and anime. Hell, red isn't even about 2077, it's slapped in a forgettable time between 2020 and 2077, which doesn't interest 2020 fans nor 2077 ones.
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>>98093895
If the ogryn is romanceable i'll buy it
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>>98096267
It's pretty alright for a psyker who is more support/utility focused (and probably specialised in for example Telepathy or Divination), but also wants to have some offensive techniques. For someone who is supposed to be mainly a combat mage, there are better options.
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This whole time, these jits bin crackin camels?
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>>98097576
Monkey Paw: you can romance the Ogryn, but it stays male.
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>>98098018
>ogryn femboy
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Anyone encountered any Sslyth homebrew for WanG?
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>>98098544
I can't even fathom anyone wanting to play a sslyth, let alone spend time trying to make rules for them.
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>>98098544
>>98098750
Didn't Shaso-something tripfag just announce he's starting a game where Sslyth was one of the player option?
Ask him.
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>>98098978
>Shas
Of COURSE he would. It's always him. No goddamn sense of right and wrong. But his stuff would be for the older systems, wouldn't it?
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>>98099042
>It's always him. No goddamn sense of right and wrong.
You know what I'm glad your faggot self is here posting your "waaah waaah homebrew" shit every week, because this one sentence is the funniest shit I've ever read. Shas, you've got a new tagline.
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>>98099042
Are you actually pissed that someone made rules for playing the four arm snake dude species? That's cool as fuck, you have to be joking on some level to think it's not.
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>>98098978
Not been here in a while, good to see there's been no decrease in crochety dickheads
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>>98099052
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>>98093895
Can't have a 100% human party, got to have those damn Xenos as well, so much being in the Inquisition. I don't expect it to be good nor fun, I mean it's not like Rogue Trader was grandiose as well.
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Why didn't the Custodians take over the Imperium after the Emperor was put on the Throne? Do you think things would've gone better if they had given that hey knew more about what the Emperor wanted than anyone else?
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>>98100182
They had a collective nervous breakdown over failing their ONE SINGULAR TASK they were designed for. It took them 10,000 years to get over it.
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>>98100147
You absolutely can have a 100% human party, there is 5 companion slots in a party and the game has at least 8 human companions
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>>98100215
That means your total party is ten and it's 20% xenos. But what's it matter when thousands of normalfags see ooh alien and will yell louder than people who care about lore ever could?
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>>98100839
No one forces you to recruit them. You litrally can RP as a Monodominant
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>>98100859
Moreover, Monodominance is one of available convictions
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>>98100182
Because they're incompetents and terrible leaders/managers.
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>>98100839
Radical inquisitors occasionally working with xenos has been a part of the lore longer than Dark Heresy was even a thing you sperg. Imperium has literally always been full of hypocrisy with many of those powerful enough to get away with it happily breaking parts of its dogma when it suits them. You're the one who doesn't know shit about lore or understand 40k, assuming you're not trolling.
And if you want to play as a puritan you're more than welcome, you can literally pull out a gun on both xenos the second you meet them and never recruit them. Your max party size at any moment is 5 companions, so you're not losing anything strength-wise.
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>>98100839
Are you coming up with things out of nowhere to be mad at?
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>>98099052
>>98099063
I'm not pissed at all. I'm actually surprised that it finally happened. What I DO lament is the fact that almost all new material comes from him, and nobody else even seems to try.
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>>98101477
>nobody else even seems to try
Instead of shitting and cumming, why don't (you) make a homebrew then? Why must it be someone else?
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>>98092656
nta but 3 fucking psykers in my party and today one of them triggered Ethereal Storm and almost got me killed. Anyways what the fuck is wrong with the wikis and extra content for lore? I'm trying to find out more about Genestealers' Rending claws to try and reforge them into a sword or something since we miraculously managed to kill one and now i want to know more about it. However all i get is tiny shit like this:
Rending Claws - The diamond-hard tips of these claws can tear through armour.
OR
Rending Claws are a Tyranid Bio-weapon consisting of short, deadly claws tipped in extremely dense diamond-hard chitin. Powered by the overdeveloped musculature and steel-like tendons of a Tyranid, rending claws become capable of ripping open Ceramite and thick armour with ease as well as fatally shredding flesh and bone.
And nothing else. What the hell? is that all there is available?
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>>98102166
What do you expect to learn about them? They're claws.
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>>98097881
Yes what about it?
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How many small craft can a space ship hold without needing a Landing Bay component? How big are those small craft can be and fit inside?
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>>98100215
>The burly Catachan-looking dude isn't the black one.
God dammit.
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>>98101477
Well, for one, nobody is really playing this game. For two, the game is retarded and shit and nothing short of a massive remake could fix that.
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>>98102166
>Reforge
>Chitin
There's high school level chemistry knowledge, and there's whatever the fuck you're doing.
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>>98102166
You're not going to have a lot of luck with trying to somehow melt down and recast chitinous material for making a sword. You could just go all Aztec with it though and make some kind of super club that you tip with the claws I guess and use it as a tearing weapon to rip people's armor open.
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>>98009148
>Does ANYONE even play these games anymore?
Yep. My table will be returning to our Black Crusade campaign in just a few weeks.

>>97994888
>Strangest teamup you've seen in your games?
Dark Eldar fighting alongside Slaanesh worshipers.

>>98049567
I enjoy it, but I'm also not very picky about systems.
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>>98100869
Looks like they did read the books, nice.
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>>98097881
How can people hate Tau when you got people making stuff like this?
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>>98103297
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Tzeench has cursed my brain with this thought. Do space marines go bare foot in their armor or do they wear socks or some other foot covering?
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>>98104933
They do wear a layer of synskin or something like that underneath, so it presumably goes over their feet as well
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>>98009148
I do, I'm just too lazy to actually write greentexts from sessions. Almost all lore questions I drop here are for session prep though
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>>98104824
On one side, irritation at whiny bitches trying to scream that their faction is the good guys and everyone else is ignorant and horrible, ignoring the laundry list of psychopathic shit tau are explicitly on record for. I mean really, those fuckers created a planetary cannon that vaporizes sufficiently-advanced synapses
On the other side, people still mad that proper minor xenos representation was binned in favor of shitty discount gundam.
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>>98102313
I guess i should've been more specific in saying that i'm surprised there's no more info about genestealers. The things that can rip open terminator armor like its nothing and their weapons are just.. claws and that's it? I know there's the whole genestealer cycle and how they come to be in imperial society, but hasn't there ever been a full on, documented mechanicus study about the genestealers? I know of Hermiatus from Necromunda but there's little info again.
>>98103414
Yeah, i didn't express myself really well when writing that. Not reforge, but rather I meant turning it into a weapon or something akin to >>98103838 said
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>>98105279
>>98105279
>>98105279



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